https://bugs.winehq.org/show_bug.cgi?id=38339
Bug ID: 38339
Summary: Steam: Can't change resolution in game
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timsta2000(a)googlemail.com
Distribution: ---
Created attachment 51180
--> https://bugs.winehq.org/attachment.cgi?id=51180
Terminal output. Don't know if this is all, but I think it is.
I've installed Call of Duty 4 Modern Warfare over Steam, but the resolution,
when I start the game, drops to 640*480( with a screen with 1600*900 ). The
rest of the screen is black.
When I try to set a new resolution the game just crashes and the resoluton is
still 640*480 in Unity.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45430
Bug ID: 45430
Summary: Improve diagnostics of 'D3DxxCreateDevice' failures
for warp driver type (D3D10_DRIVER_TYPE_WARP or
D3D_DRIVER_TYPE_WARP)
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
for improving diagnostics of unsupported drivers with 'D3DxxCreateDevice'.
While trying out some games which support the DX11 Warp software renderer on
Windows platforms
(https://docs.microsoft.com/en-us/windows/desktop/direct3darticles/directx-w…)
using command line, the output was not super useful. In fact it's a bit
inconsistent.
'D3D10CreateDevice1' -> handles 'D3D10_DRIVER_TYPE_WARP' explicitly in fixme
trace
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d10_1/d3d10_1_main…
'D3D11CreateDevice' -> default (error) case, only enum value printed
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d11/d3d11_main.c#l…
'D3D10CreateDevice' -> default (error) case, only enum value printed
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d10/d3d10_main.c#l…
--- snip ---
...
0030:Ret ucrtbase.memcpy() retval=0022ea88 ret=140e19601
0030:Call
d3d11.D3D11CreateDeviceAndSwapChain(00000000,00000005,00000000,00000000,0022f3d8,00000003,00000007,0022f3f0,2127fb38,2127fb30,2127fb40,0022f3d0)
ret=140b91f80
0030:Call dxgi.CreateDXGIFactory1(7f270d9df180,0022edf0) ret=7f270d975d1e
0030:trace:dxgi:CreateDXGIFactory1 iid {7b7166ec-21c7-44ae-b21a-c9ae321ae369},
factory 0x22edf0.
...
0030:trace:d3d:wined3d_create Created wined3d object 0xc6c620.
0030:Ret wined3d.wined3d_create() retval=00c6c620 ret=7f270d905c55
0030:Call wined3d.wined3d_mutex_unlock() ret=7f270d905c74
0030:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=7f270d905c74
0030:trace:dxgi:dxgi_factory_create Created factory 0xc6c5d0.
0030:trace:dxgi:dxgi_factory_QueryInterface iface 0xc6c5d0, iid
{7b7166ec-21c7-44ae-b21a-c9ae321ae369}, out 0x22edf0.
0030:trace:dxgi:dxgi_factory_AddRef 0xc6c5d0 increasing refcount to 2.
0030:trace:dxgi:dxgi_factory_Release 0xc6c5d0 decreasing refcount to 1.
0030:Ret dxgi.CreateDXGIFactory1() retval=00000000 ret=7f270d975d1e
0030:fixme:d3d11:D3D11CreateDevice Unhandled driver type 0x5.
...
0030:Ret d3d11.D3D11CreateDeviceAndSwapChain() retval=80004005 ret=140b91f80
...
--- snip ---
It later crashes, likely due to missing WARP driver support.
Having the unhandled WARP driver type explicitly "stringified" could improve
the situation of diagnosing end user problems. I actually had to look up the
enum value.
Might be a bit off-topic to this ticket: Is Direct3D 11 WARP driver support
ever considered in Wine? I guess getting DX11+ feature support with hardware
drivers to work perfectly (tm) is much higher priority. The MS website
(https://docs.microsoft.com/en-us/windows/desktop/direct3darticles/directx-w…)
lists some interesting use-cases though.
Regards
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37175
Bug ID: 37175
Summary: Call of Duty 2: Video playback is not working
Product: Wine
Version: 1.7.24
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hardy.schumacher(a)gmx.de
Created attachment 49414
--> https://bugs.winehq.org/attachment.cgi?id=49414
Call of Duty 2 - Terminal Log
Each time "Call of Duty 2" is started, the first splash screen is shown, but
when the video from intro should be started it hangs.
Only if the playback can be skipped very fast it's possible to reach the menu.
On the terminal lots of following messages can be seen:
err:d3d:wined3d_debug_callback 0x16333e78: "GL_INVALID_OPERATION error
generated. Source and destination dimensions must be identical with the current
filtering modes.".
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 984
See also attached log file.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42880
Bug ID: 42880
Summary: Ragnarok Online stays with the loading screen.
Product: Wine
Version: 2.6
Hardware: x86
URL: https://unreserved.eu/documents/iro-client-installer-m
irrors.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Ragnarok Online appears not to clear the loading screen. If i rollup the window
then roll it down the game clears the loading screen.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38432
Bug ID: 38432
Summary: Xeon (Xbox emulator) fails to run - invalid address
Product: Wine
Version: 1.7.41
Hardware: x86
URL: http://www.emulator-zone.com/doc.php/xbox/xeon.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
User asked about it in #winehq, appdb shows old results (failed in 1.1.29:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=17840
But it appears to have the same issue now as then:
austin@debian-home:~/x$ wine Xeon.exe
wine: Invalid address.
austin@debian-home:~/x$ file Xeon.exe
Xeon.exe: PE32 executable (GUI) Intel 80386, for MS Windows
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45727
Bug ID: 45727
Summary: Quik 7: Regression with button bitmaps after 3.6
release - No any bitmap on the buttons in a messages
window
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: akv(a)etersoft.ru
Distribution: ---
Overview:
wine-3.14
No any bitmap on the buttons in the messages window
Steps to Reproduce:
Install:
1) Download the app by link
http://arqatech.com/upload/iblock/68d/Quik_v7.19.0_ENG.exe
2) wine Quik_v7.19.0_ENG.exe
3) Click Next until end
Repoduce:
1) Login is valid until 09/28/2018. I will update after this date.
User:U0127723
Pass:02303
2) Messages window is shown right after login.
Actual Result:
No bitmaps on the buttons
Expected:
Buttons with bitmaps
Regression testing:
The result of the regression testing is:
05d4e4a23b06fd927bbe72ad4e5a864e9a8d842d is the first bad commit
commit 05d4e4a23b06fd927bbe72ad4e5a864e9a8d842d
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Tue Apr 3 09:10:57 2018 +0300
comctl32/button: Remove style checking when handling BM_SETIMAGE.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 db5bf8e127fef8ea3f983f59a76e36acdc21d8ad
cf0088f4858e57ca74308e4fe63ac5ccda10d272 M dlls
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19801
Summary: cygwin can't run a batch file from inside a shell
script without explicit cmd /c
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Given the batch file foo.bat containing
echo FOO
and the shell script 'foo.sh' containing
./foo.bat
the command
./foo.bat
interactively will output
FOO
on both cygwin/windows and cygwin/wine, but the command
sh foo.sh
will produce
FOO
on cygwin/windows but will fail on cygwin/wine saying
foo.sh: line 1: ./foo.bat: permission denied
This happens both in an interactive cygwin shell started under wineconsole,
as well as the naked command
$ wine ~/.wine/drive_c/cygwin/bin/sh foo.sh
which sometimes says permission denied, and sometimes says "bad address", e.g.
foo.sh: line 1: ./foo.bat: Bad address
13 [main] sh 50! _cygtls::handle_exceptions: Error while dumping state
(probably corrupted stack)
foo.sh: line 1: 50 Segmentation fault (core dumped) ./foo.bat
So the "permission denied" error might be a symptom of a crash, too.
This was found while trying to automate the chrome and firefox build
setup procedures.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40062
Bug ID: 40062
Summary: Media Player Classic Home Cinema does not show bitmaps
in buttons
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
Created attachment 53540
--> https://bugs.winehq.org/attachment.cgi?id=53540
MPC-HC running on WINE.
Run MPC-HC with WINE
Select to display the options from the menu.
Go to the formats page.
Here there are 4 buttons on the right decorated with bitmaps, but WINE does not
show them.
See attached screenshots, compare results between WINE and Windows.
Tested with MPC-HC version 1.7.10.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44001
Bug ID: 44001
Summary: Empire of the Ants (french version "les fourmis") -
game crashed
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I tried to play the french version of the game "Empire of the Ants" (Les
Fourmis) from the famous novel.
Install OK
InitVid crashed
game crashed
This bug is about the the main game executable.
If you launch it:
cinematics OK
create a profil OK
menu OK
Choose tutorial or another mission: the game crashed
terminal log:
fixme:winediag:start_process Wine Staging 2.20 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
err:msvcrt:MSVCRTD_operator_new_dbg Not allowed nBlockUse value: 2
err:msvcrt:MSVCRTD_operator_new_dbg Not allowed nBlockUse value: 2
err:msvcrt:MSVCRTD_operator_new_dbg Not allowed nBlockUse value: 2
err:msvcrt:MSVCRTD_operator_new_dbg Not allowed nBlockUse value: 2
fixme:winmm:MXD_GetControlDetails What should the sw-side mixer controls map
to?
fixme:winmm:MXD_GetControlDetails What should the sw-side mixer controls map
to?
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map
to?
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:d3d:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software
blit.
err:msvcrt:MSVCRTD_operator_new_dbg Not allowed nBlockUse value: 2
wine: Unhandled page fault on read access to 0x0000004c at address 0x102a3c1c
(thread 0009), starting debugger...
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42602
Bug ID: 42602
Summary: ::CompareItem(LPCOMPAREITEMSTRUCT lpCompareItemStruct)
bad sort compared to Windows
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)hinner.info
Distribution: ---
Let's have this MFC code:
class CIconListBox : public CListBox
...
int CIconListBox::CompareItem(LPCOMPAREITEMSTRUCT lpCompareItemStruct)
{
CIconListBoxItem *Item1;
CIconListBoxItem *Item2;
Item1=(CIconListBoxItem *)lpCompareItemStruct->itemData1;
Item2=LastItem;
/*
CompateItem is called immediately after AddString which does not contain
any info for sorting. Pointer to data is set after AddString by calling
SetItemDataPtr.
This function thus relies on undocumented fact that Item2 is always last
added item.
Item1 has correct pointer..
*/
//Item2=(CIconListBoxItem *)lpCompareItemStruct->itemData2;
//nejdriv rozhodne priorita
if (Item1->m_sortprior>Item2->m_sortprior)
return -1;
if (Item1->m_sortprior<Item2->m_sortprior)
return 1;
if (wcscmp(Item1->m_szItemName,Item2->m_szItemName)>0)
return 1;
else return -1;
}
Result in Windows: sorted OK
Result in Wine: reverse sorted.
I can provide app for testing. It is http://obdtester.com/downloads (e.g.
BimCOM), password for download upon request by individual e-mail.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.