https://bugs.winehq.org/show_bug.cgi?id=42452
Bug ID: 42452
Summary: Dark Souls 2 (DX11) - screen dark and extremely
blurred
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57291
--> https://bugs.winehq.org/attachment.cgi?id=57291
Screenshot of the problem
When running the game, everything is dark and extremely blurred, preventing
normal gameplay. The problem happens on any game video settings, both with and
without CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42262
Bug ID: 42262
Summary: hl.exe Version 1.1.1.2 - will crash on main screen
(ddraw)
Product: Wine-staging
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56965
--> https://bugs.winehq.org/attachment.cgi?id=56965
screenshot wine debug
Hello,
since version 2.0-rc4 hl.exe (version: 1.1.1.2) wine crash in modul ddraw.dll
at startup screen (main menu). Up to version rc3 everything functioned without
any problems.
Maybe the new Improvement FlipToGDISurface ddraw handling is the problem in
this case? See image in the attachment!
Try also a new blank 32Bit wineprefix ... same problem here.
Thank you for your help!
bye
Lars
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https://bugs.winehq.org/show_bug.cgi?id=42512
Bug ID: 42512
Summary: A staging commit tanks performance
Product: Wine-staging
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Regression SHA1: 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Distribution: Other
A staging commit tanks performance in Hitman: Absolution. Other titles
are affected as well. For 2.1(S) I would get 20-24 fps. But with 2.2(S)
I get 6 or 7 fps.
I did track down the offending commit.
******************************************************************************
commit 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Sun Feb 12 05:21:10 2017 +0100
Added patch to create buffers on default pool in wined3d_buffer_create.
**********************************************************************************
All staging commits prior to this one give good performance.
Note: I did rebase again wine commit 9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73
.
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https://bugs.winehq.org/show_bug.cgi?id=39985
Bug ID: 39985
Summary: Battle.net fails to start with an error dialog
pointing to Qt with wine staging, but not with regular
wine
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
Distribution: ---
When starting Battle.net with wine-staging 1.9.1, the program fails to start
with an error dialog with the following text:
"This application failed to start because it could not find or load the Qt
platform plugin "windows".
Reinstalling the application may fix this problem."
If you then switch to regular wine 1.9.1, the program starts as expected
without the error dialog.
I'm running Arch, and I've installed Battle.net into a 32-bit prefix with the
environment variable WINEARCH=win32
You can download Battle.net from here:
http://www.battle.net/download/getInstallerForGame?os=win&locale=enUS&versi…
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https://bugs.winehq.org/show_bug.cgi?id=44954
Bug ID: 44954
Summary: Star Citizen fails to load dll
Product: Wine-staging
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
This bug seems to be fixed with wine 3.1
https://bugs.winehq.org/show_bug.cgi?id=39319 But somehow I still get this bug
when using wine-staging.
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:err:module:import_dll Library icudt59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuuc59.dll") not
found
0034:err:module:import_dll Library icuuc59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe")
not found
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:err:module:import_dll Library icudt59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuuc59.dll") not
found
0034:err:module:import_dll Library icuuc59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuin59.dll") not
found
0034:err:module:import_dll Library icuin59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe")
not found
0034:err:module:attach_dlls Importing dlls for
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe"
failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=40019
Bug ID: 40019
Summary: wine 1.9.1 staging : it can not run a install exe file
, it reports "Error reading setup initialization file"
Product: Wine-staging
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zuogang(a)huawei.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine can not run a install exe file , it reports "Error reading setup
initialization file"
on host fedora 23 amd64
[zoge@localhost shm]$ rpm -qf /usr/bin/wine
wine-core-1.9.1-1.fc23.x86_64
wine-core-1.9.1-1.fc23.i686
in kde desktop, right click the exe file , select "open with wine ..."
the exe is downloaded from : http://www.sourceinsight.com/down35.html
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https://bugs.winehq.org/show_bug.cgi?id=43195
Bug ID: 43195
Summary: World of Warcraft 7.2.5 locks up after upgrade to Wine
2.10
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Fedora 25 has just upgraded from Wine 2.9-staging to Wine 2.10-staging, and now
WoW is locking up at start-up. The music continues to play in the background,
but the window freezes completely. I can trigger this bug by switching quickly
from character to character for ~10 seconds on the character selection screen.
Curiously, I can "fix" the problem by replacing /usr/lib64/wine/ntdll.dll.so
with the version from Wine 2.9-staging.
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https://bugs.winehq.org/show_bug.cgi?id=45209
Bug ID: 45209
Summary: Staging 3.8 crippling preformance degradation
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
Distribution: ---
Performance in several Blizzard games (Heroes of the Storm, World of Warcraft)
significantly reduced after upgrading to winehq-staging 3.8. FPS in World of
Warcraft, for example, never fluctuated from 2 fps redering both WoW and HotS
unplayable.
This is likely a duplicate of another as I expect this performance degradation
is effecting many, if not all, games titles.
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https://bugs.winehq.org/show_bug.cgi?id=40918
Bug ID: 40918
Summary: wine-patched-staging-1.9.13/server - error building on
NetBSD
Product: Wine-staging
Version: 1.9.13
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 55017
--> https://bugs.winehq.org/attachment.cgi?id=55017
Outputs of the make command
I am on NetBSD 7.0.1 (GENERIC.201605221355Z) i386
It is NetBSD stable.
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https://bugs.winehq.org/show_bug.cgi?id=42349
Bug ID: 42349
Summary: Dragonball Xenoverse 2: Strong visual glitches with
CSMT enabled
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57115
--> https://bugs.winehq.org/attachment.cgi?id=57115
Terminal output with CSMT activated
If CSMT is enabled,the whole user interface is flickering and distorted. It
mainly consists of untextured, white boxes. No user interaction is possible at
this point because interface elements cannot be seen.
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