http://bugs.winehq.org/show_bug.cgi?id=33456
Bug #: 33456
Summary: D3DXMatrixTransformation: Broken calculation when
scalingrotation and scaling is used
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44286
--> http://bugs.winehq.org/attachment.cgi?id=44286
D3DXMatrixTransformation test case - 22 failed tests
While trying to improve the speed of D3DXMatrixTransformation(), I found that
the calculation when using scalingrotation and scaling at the same time is
wrong.
The full formula is (according to msdn):
Mout = (Msc)-1 * (Msr)-1 * Ms * Msr * Msc * (Mrc)-1 * Mr * Mrc * Mt
while the failing part is:
(Msr)-1 * Ms * Msr
So this might not be the correct equivalent:
...
D3DXMatrixRotationQuaternion(&m4, pscalingrotation); //Msr
D3DXMatrixInverse(&m2, NULL, &m4); //Msr-1
D3DXMatrixScaling(&m3, pscaling->x, pscaling->y, pscaling->z); //Ms
...
D3DXMatrixMultiply(&m1, &m1, &m2);
D3DXMatrixMultiply(&m1, &m1, &m3);
D3DXMatrixMultiply(&m1, &m1, &m4);
...
This may affect other functions as well (e.g. D3DXMatrixTransformation2D()).
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http://bugs.winehq.org/show_bug.cgi?id=26653
Summary: Function VarRound fail
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cccarlos1983(a)yahoo.com
I'm trying run a VB6 app in wine, the problem happens when the VB6 app gets
data from a Sybase server and tries to round to 2 decimals the value "0.00"
(zero) from a field. I made a change in the
"wine_source/dlls/oleaut32/variant.c" file to show the value of many variables
and the output is the following:
VarRound (0x33ed40->(VT_DISPATCH ),2)
fixme:variant:VarRound unimplemented part, pVarIn == 0x33ebc8 ,V_VT(pVarIn) ==
0xE, VT_TYPEMASK == 4095, deci == 2
The big problem is that I have not access to the source code of the VB6
application.
PD: My english is very bad... sorry :(
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https://bugs.winehq.org/show_bug.cgi?id=46536
Bug ID: 46536
Summary: Empire Earth (GOG version) main menu is unusable
(regression)
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nowic(a)wenner.ch
Distribution: ---
Created attachment 63390
--> https://bugs.winehq.org/attachment.cgi?id=63390
Commandline output
The main menu of Empire Earth is completely unusable in Wine 4.0. The game
(including the menu) works flawlessly in Wine version 3.0 (Ubuntu 18.04
package).
In Wine 4.0 the menu graphics are drawn with incorrect offsets and after
clicking the new menu is drawn on top. See attached screenshot.
I tested the game with my Intel (HD Graphics 630) and Nvidia (GeForce 940MX)
GPU and the bug exists using both.
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https://bugs.winehq.org/show_bug.cgi?id=40441
Bug ID: 40441
Summary: Chicken tournament crashes when loading texture
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 54194
--> https://bugs.winehq.org/attachment.cgi?id=54194
console output with ddraw d3d7 d3d channels enabled
The game crashes when loading textures.
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https://bugs.winehq.org/show_bug.cgi?id=38138
Bug ID: 38138
Summary: Avencast: Rise of the Mage: invisible doors
Product: Wine
Version: 1.7.37
Hardware: x86
URL: http://www.gamershell.com/download_21404.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
As far as I see there are two types of doors in the game: the sturdy-looking
wooden/metal doors are rendered properly, but the doors which look like a grate
are invisible.
Easy to reproduce in the demo, when you start the Training mission you're
standing right in front of an invisible door. Press and hold <f> to highlight
usable objects like doors and you should see the yellow outlines of a door, but
the door itself is invisible.
Intro videos won't play (bug #10325)
The game needs native d3dx9_36 (bug #36960).
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x135d4b8,0x00000000), stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x165ac0,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:d3d:query_init Unhandled query type 0x4.
fixme:d3d:resource_check_usage Unhandled usage flags 0x40.
...
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=39663
Bug ID: 39663
Summary: GOG Galaxy slow to start (20 second delay)
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 52879
--> https://bugs.winehq.org/attachment.cgi?id=52879
gog-galaxy-1.8-rc1-output.log
There is a 20+ delay starting GOG Galaxy. Confirming with 1.8-rc1, I believe
this has always been the case and is not a regression.
Specifically, you see the following output repeat every second for 20 seconds:
015-11-24 19:57:16 [galaxy_client][Information]: GalaxyCommunication started
properly.
2015-11-24 19:57:16 [galaxy_client][Information]: Exception during sending
request to service: Connection refused ()
fixme:process:WTSGetActiveConsoleSessionId stub
fixme:wtsapi:WTSQueryUserToken 1 0xfade7c
During this time, nothing seems to be happening. Then immediately after waiting
those 20 seconds, the Galaxy client seems to give up and continue anyway.
That's when you can see HDD activity actually start to kick in.
I am attaching the first 21+ seconds of console output when launching the
client, up until past the point of the delay. Let me know if you would like me
to recapture using any debug flags.
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https://bugs.winehq.org/show_bug.cgi?id=46520
Bug ID: 46520
Summary: Kindred Spirits on the Roof crashes
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msacm32
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 63377
--> https://bugs.winehq.org/attachment.cgi?id=63377
patch
One local driver can be assigned to multiple driver ids.
When releasing the driver id, check if the reference count
of a local driver is one before actually releasing the local driver.
related report: https://github.com/ValveSoftware/Proton/issues/210
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https://bugs.winehq.org/show_bug.cgi?id=45631
Bug ID: 45631
Summary: League client crashes
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ads200002(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The League client tends to crash when queuing with premades. What logs can I
get to help diagnose this?
This is using Lutris' Wine Staging esync-3.13 (39cafb1) build found at
https://github.com/lutris/wine/commit/2da304b1195819d5df491d65c7ece1bc26e91…
and the Lutris installer (though I used a previous version that used a Wine
Staging with some custom League patches and then manually switched to the plain
Staging build): https://lutris.net/games/league-of-legends/
I'm sorry I can't provide a more vanilla example, League didn't run at all when
I tried to compile (on Ubuntu 18.04) a WoW64 build of Wine Staging master.
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http://bugs.winehq.org/show_bug.cgi?id=35516
Bug ID: 35516
Summary: Microworlds EX hangs when clicking toolbar button
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alkisg(a)gmail.com
Classification: Unclassified
Created attachment 47411
--> http://bugs.winehq.org/attachment.cgi?id=47411
Output of `bt all` when the problem happens
The program "Microworlds EX" hangs when I:
1) click on a toolbar button and hold the mouse button down,
2) move the mouse pointer anywhere outside the toolbar button, and then lift
the mouse button
To reproduce, install http://www.lcsi.ca/files/solutions/mwexdemo.exe, click
"Free mode" on the launcher, and then do the 2 steps mentioned above ^.
OS: Ubuntu Trusty 14.04
wine: 1.7.11-0ubuntu1~saucy1 (from wine PPA)
The issue happens with any Microworlds/Wine/Ubuntu versions we've tried, even
really old versions of them, and on whatever PCs.
In doesn't hang in any Windows versions that we've tried.
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https://bugs.winehq.org/show_bug.cgi?id=46442
Bug ID: 46442
Summary: FormatCurrency(9) returns .9.00 (period in front)
Product: Wine
Version: 4.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)londonlight.org
Distribution: ---
Created attachment 63224
--> https://bugs.winehq.org/attachment.cgi?id=63224
compiled executable
Reproduced in wine-3.0.4 in Linux Mint, wine-3.18-staging in Sabayon (from its
package manager) as well as self-compiled (vanilla) wine-3.21-298-ge9231beb86
and wine-4.0-rc5-14-g0ff7fd1259
FormatCurrency(9) returns ".9.00", notice the period in the front.
Therefore, FormatCurrency(FormatCurrency(9)) will segfault.
Why does it add the period there?
Compiled exe attached, source code zipped and attached in next comment.
Steps:
1. Get winetricks:
wget
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
2. Install vb6run:
WINEARCH=win32 WINEPREFIX="$HOME/wine-ct" ~/winetricks vb6run
3. Run currencytest.exe
LC_ALL="en_US.utf8" WINEPREFIX="$HOME/wine-ct" currencytest.exe
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