https://bugs.winehq.org/show_bug.cgi?id=43751
Bug ID: 43751
Summary: Wolcen: Lords of Mayhem, misaligned main window
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 59245
--> https://bugs.winehq.org/attachment.cgi?id=59245
Wolcen: Misaligned graphics
Wolcen: Lords of Mayhem main window is misaligned, depending on the in-game
resulution. I have 1920x1080 screen, and with the corresponding resolution
setting, fullscreen game window looks like in the attached screenshot.
The screenshot consist of the whole screen area so black right/bottom parts are
not mistakenly there but instead they describe nature of the problem very well.
The problem makes it more difficult to navigate in-game menus and using GUI
because the cursor seem misaligned as well. If I move cursor on the bottom part
of the game window, UI elements like buttons are highlighted above in
corresponding locations, not where the cursor actually is (so either cursor or
the whole graphics have some weird offset coordinates?).
And, well, playing the game is another matter as well while having this screen
offset...
-------------------------
Wine 2.17 Stating, 64-bit (clean prefix, no DLL overrides, no CSMT, GLSL
enabled)
Nvidia GTX 760M (drivers: 384.59)
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https://bugs.winehq.org/show_bug.cgi?id=41616
Bug ID: 41616
Summary: Graphical screen flickering for Operation Flashpoint:
Dragon Rising
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acalycine(a)gmail.com
Created attachment 55969
--> https://bugs.winehq.org/attachment.cgi?id=55969
Terminal output
I start Operation Flashpoint: Dragon Rising, and the screen starts to flicker.
Turning on V-sync helps with the flickering, but it gradually gets worse the
longer you open the program.
macOS Sierra 10.12 (16A322)
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https://bugs.winehq.org/show_bug.cgi?id=39882
Bug ID: 39882
Summary: Severe graphics glitch in Sibelius 6
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastianhatt(a)gmail.com
Distribution: ---
Created attachment 53250
--> https://bugs.winehq.org/attachment.cgi?id=53250
Screenshot 1
Every time Sibelius starts (version 6 as well as 6.2), some areas on the screen
are "frozen" making it virtually impossible to use the program, especially the
drop down menus (see the attached screenshot 1). The areas are still frozen,
when I switch to other programs or minimize Sibelius, so it affects the whole
system (see screenshot 2). They go away again, when Sibelius is closed.
Some of the areas keep showing the same image, others blend what is currently
behind them together with with what was previously there, leaving a trail eg.
when I move a window around. None of the areas prevent me from clicking
whatever they are obscuring, although obviously it is not possible to see, what
I'm clicking on.
The areas appear in exactly the same spot every time the program is run. Their
location is absolute and is unaffected by moving the main window or anything
else. However, they change position the first time the score is played
back/stopped.
The log shows four calls to LockWindowUpdate, two using the same handle, two
using nil. These calls may or may not be related to the frozen/locked areas on
the screen.
>From the log:
fixme:win:LockWindowUpdate (0x20632), partial stub!
and
fixme:win:LockWindowUpdate ((nil)), partial stub!
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https://bugs.winehq.org/show_bug.cgi?id=44319
Bug ID: 44319
Summary: Page fault at end of QuickTime 1.1.1 win16 install
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60170
--> https://bugs.winehq.org/attachment.cgi?id=60170
Backtrace from setup error
At the end of the QuickTime v1.1.1 16-bit install a page fault occurs (both
wine-staging 2.21 and wine-devel 3.0 rc5). Note that the install involves two
floppy images which requires remapping dosdevice a: to simulate a disk change.
Download link and instructions are in the AppDB entry.
Xubuntu 16.04.3 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 384.90
driver.
wine-staging 2.21.0~zesty from dl.winehq.org
wine-devel 3.0~rc5~xenial from dl.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=34043
Bug #: 34043
Summary: Symantec LiveUpdate 3.5 uninstall fails
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: ftp://ftp.symantec.com/public/english_us_canada/liveup
date/3.5/lusetup.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45243
--> http://bugs.winehq.org/attachment.cgi?id=45243
wine-1.6-rc5 +msi +msidb +msiexec
The uninstall for Symantec LiveUpdate 3.5 fails.
ftp://ftp.symantec.com/public/english_us_canada/liveupdate/3.5/lusetup.exe
fixme:storage:create_storagefile Storage share mode not implemented.
err:msi:custom_get_thread_return Invalid Return Code 28010
err:msi:ITERATE_Actions Execution halted, action L"LuPreCheck" returned 1603
Accessed through "wine uninstaller" as I don't know if/where the application
has its own application.
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https://bugs.winehq.org/show_bug.cgi?id=47493
Bug ID: 47493
Summary: Flyff module nuez.exe fails dxvk::DxvkError using Wine
4.12.1
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: nanook(a)eskimo.com
Distribution: ---
Created attachment 64877
--> https://bugs.winehq.org/attachment.cgi?id=64877
I ran wine from the command line and these are what would appear to be the
relevant errors.
I'm trying to get my last remaining dependency on Windows working under Wine, a
game called Flyff (Flying for Fun). Flyff has a component, nuez.exe, which is
exploding wine. It appears to be a Vulkan error. Forgive me but I am not very
knowledgeable about Windows, I've been a Unix/Linux geek for all of my adult
life.
I've captured the error messages and attached them per instructions.
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https://bugs.winehq.org/show_bug.cgi?id=47343
Bug ID: 47343
Summary: Adobe Photoshop 7.0 has become unusable in Wine 4.10
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Once you run it, it tries to stay above all applications and you cannot do
anything while top reports:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
10619 root 20 310.9m 138.4m 98.9m S 48.5 0.9 4:39.96 Xorg
24707 birdie 20 3610.5m 72.8m 35.6m S 39.6 0.5 0:31.03
Photoshop.exe
24710 birdie 20 8.9m 6.6m 1.7m R 26.7 0.0 0:20.57 wineserver
10795 birdie 20 268.2m 35.3m 28.7m S 25.7 0.2 0:29.94
xfce4-panel
10799 birdie 20 343.2m 61.9m 44.5m S 23.8 0.4 0:22.50 xfdesktop
10912 birdie 20 198.4m 36.8m 26.2m S 23.8 0.2 0:22.60
panel-18-xkb
10791 birdie 20 195.9m 36.7m 27.3m S 18.8 0.2 0:19.45 xfwm4
24737 birdie 20 2608.7m 19.6m 10.2m S 15.8 0.1 0:10.90
explorer.exe
I.e. everything is refreshing like crazy.
It's a regression but I cannot pinpoint to which commit. It must be recent
enough since some previous 4.x Wine releases ran PS7 just fine.
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http://bugs.winehq.org/show_bug.cgi?id=37006
Bug ID: 37006
Summary: APB Reloaded freezes when in-game gecko browser tries
to load armas marketplace.
Product: Wine
Version: 1.7.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
APB Reloaded uses its own gecko browser to show its marketplace in-game.
The issue is that APB waits indefinitely for the marketplace to show, which
never happens, and has to be killed.
Clicking any marketplace button in-game makes the game freeze, but the
marketplace can be accessed from an external browser so clicking those buttons
is not required but, a new feature makes the marketplace open on each login
unless opted-out (for 24 hours).
The checkbox for opting-out is only displayed on the in-game marketplace page.
Since APB freezes when loading the marketplace there's no way to opt-out and no
way to play.
Opt-out can be done from a Windows machine.
When opted-out APB doesn't try to open the marketplace on login and playing is
possible.
I tried to get a +relay output but it grows so big that I ran out of free space
(8Gb) before even reaching the intro movies.
Important note:
APB Reloaded does not launch with plain Wine.
The patch from bug http://bugs.winehq.org/show_bug.cgi?id=24125 has to be
applied.
Additionnal info:
APB Reloaded 1.17 non-steam version.
No dll overrides.
wine-gecko 2.24.
wine-mono 4.5.2.
Patched Wine 1.7.23 32bit on Debian 7.6 64bit.
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https://bugs.winehq.org/show_bug.cgi?id=47520
Bug ID: 47520
Summary: Amazon Workspaces - ALT-TAB is switching windows out
of remote desktop
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivensbecker(a)gmail.com
Distribution: ---
Amazon Workspaces -
When I press ALT-TAB the system is switching windows of local SO instead of the
remote desktop
I am using:
Distributor ID: Ubuntu
Description: Ubuntu 19.04
Release: 19.04
Codename: disco
In wrkspace I am using Windows 10
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https://bugs.winehq.org/show_bug.cgi?id=47307
Bug ID: 47307
Summary: vkd3d-1.1: Building using parallel jobs with fails
with: libs/vkd3d_version.c: No such file or directory
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: plevine457(a)gmail.com
Distribution: ---
Building vkd3d-1.1 in Gentoo Linux with gnumake-4.2.1 using "-j9 -l4" as
MAKEOPTS fails with:
> make -j9 -l4
> make all-am
> make[1]: Entering directory '/var/tmp/portage/app-emulation/vkd3d-1.1/work/vkd3d-1.1-> abi_x86_32.x86'
> /bin/sh: libs/vkd3d_version.c: No such file or directory
> make[1]: *** [Makefile:1823: libs/vkd3d_version.c] Error 1
> make[1]: Leaving directory '/var/tmp/portage/app-emulation/vkd3d-1.1/work/vkd3d-1.1-> > abi_x86_32.x86'
> make: *** [Makefile:781: all] Error 2
Building with one job, i.e., MAKEOPTS="-j1" succeeds.
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