https://bugs.winehq.org/show_bug.cgi?id=47362
Bug ID: 47362
Summary: Media Feature Pack for W10N requires rtworkq.dll
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tonix64(a)inventati.org
Distribution: ---
I've tried installing the dlls from:
https://www.microsoft.com/en-us/software-download/mediafeaturepack (1803
version)
The feature pack has all the mfplat dlls, including wmv decoders, msmpeg etc so
it could be a good way to install the needed dlls for many games without
getting them from dodgy places in the internet.
It seems for basic installation and registration of the components a component
unavailable in wine is needed: RTWorkQ.dll.
Initially it will complain about some missing methods but incrementally adding
them will in the end use these (I just hooked random methods that looked like
would return good stub results and would result in safe parameter use, so this
is just intended as reference, not as a solution proposal :D):
@ stub RtwqLockWorkQueue
@ stub RtwqUnlockWorkQueue
@ stdcall RtwqRegisterPlatformEvents(ptr) kernel32.RequestDeviceWakeup
@ stdcall RtwqStartup() propsys.PSRefreshPropertySchema
@ stdcall RtwqJoinWorkQueue(long ptr ptr) kernel32.SetThreadIdealProcessorEx
@ stdcall RtwqLockPlatform() propsys.PSRefreshPropertySchema
@ stdcall RtwqUnlockPlatform() propsys.PSRefreshPropertySchema
There's a couple other minor methods/dlls that seem to be required I think just
some forwards from currently also not existing
api-ms-win-core-processtopology-l1-1-0.
If RtWorkQ can be implemented at least as a proof of concept I could further
test this path and maybe get the different mfplat scenarios working. I don't
have enough wine/c expertise to actually implement it but I have some expertise
in getting mfplat scenarios working.
For now with the spoofed forwards the dlls allow for games to load and progress
a bit but it's going to hang waiting for some event probably due to the
incomplete work queue.
I also tried installing a rtworkq.dll from windows, but I don't know of a legit
redistributable that carries this, and also when trying it (version 10.XXX) I
had to add loads more of api-ms style dlls so in the end implementing
rtworkq.dll seems like a more direct fix.
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http://bugs.winehq.org/show_bug.cgi?id=24784
Summary: Explorer++ displays disabled toolbar icons incorrectly
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31333)
--> (http://bugs.winehq.org/attachment.cgi?id=31333)
Toolbars in Windows and Wine
The appearance of disabled icons in the main toolbar, as well as the X button
on the tab bar (when only one tab is open) doesn't match Windows. A screenshot
can probably describe the difference better than words.
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http://bugs.winehq.org/show_bug.cgi?id=37029
Bug ID: 37029
Summary: Evernote 5.5.x - unable to capture webcam note
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Created attachment 49202
--> http://bugs.winehq.org/attachment.cgi?id=49202
Log snippet when trying to create a new webcam note
When trying to capture a 'New Webcam Note' with Evernote 5.5.3, the window pops
up and hangs at 'Initializing video capture...'
Relevant log snippet is
fixme:qcap:fnCaptureGraphBuilder2_RenderStream
(0x4bccaa8/0x4bccaa8)->({fb6c4282-0353-11d1-905f-0000c0cc16ba},
{73646976-0000-0010-8000-00aa00389b71}, 0x4c3e2a0, 0x4c3d1f8, (nil)) semi-stub!
fixme:qcap:fnCaptureGraphBuilder2_RenderStream pfRenderer == NULL not yet
supported
fixme:quartz:MediaControl_StopWhenReady (0x4c37ec0/0x4c37ec8)->(): stub !!!
fixme:qcap:VfwCapture_QueryInterface No interface for
{56a868b4-0ad4-11ce-b03a-0020af0ba770}!
fixme:qcap:VfwCapture_QueryInterface No interface for
{56a868b4-0ad4-11ce-b03a-0020af0ba770}!
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http://bugs.winehq.org/show_bug.cgi?id=30810
Bug #: 30810
Summary: Keygener Assistant window opens too large then program
hangs
Product: Wine
Version: 1.5.5
Platform: x86-64
URL: http://at4re.com/download.php?view.5
OS/Version: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 40347
--> http://bugs.winehq.org/attachment.cgi?id=40347
+relay log for Keygener Assistant 2.0 with Wine 1.5.5, XZ-compressed
Keygener Assistant is a utility which can apply various encryption and hashing
algorithms, has a big-number calculator, number base converter etc. I tested
version 2.0 in a Windows XP VM (where it works fine) and with Wine 1.5.5.
Under Wine, the window initially opens with the correct size. But then its size
increases to match the desktop size (while the top left remains in the same
position). So the too-large window extends past the right and bottom edges of
the screen. The program then appears to hang. Same thing happens with virtual
desktop mode enabled.
I'll attach a WINEDEBUG=+relay log (~70MB uncompressed) in case that might
help.
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http://bugs.winehq.org/show_bug.cgi?id=34014
Bug #: 34014
Summary: Star Wars KOTOR II: The Sith Lords: Movies/cutscenes
do not play
Product: Wine
Version: 1.6-rc3
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 45198
--> http://bugs.winehq.org/attachment.cgi?id=45198
Wine log of KOTOR II
They can still be heard, but the screen is just black when a movie is playing.
Tried installing bink player but it didn't change anything.
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http://bugs.winehq.org/show_bug.cgi?id=37043
Bug ID: 37043
Summary: Keyboard input broken in Roblox Player
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfonsojon1997(a)gmail.com
Created attachment 49224
--> http://bugs.winehq.org/attachment.cgi?id=49224
Log file when playing game
Hi, I am a user of Roblox
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=15961) and
former appdb maintainer, and there's been a bug with keyboard input that has
affected every version for quite some time now. The shift key does not work,
and random commas get inputted when num lock is activated or the num lock state
is toggled. I have no idea why this happened, so I ran it in wine with the
debug flags "-fixme,+x11drv,+keyboard,+event,+win" and got the error log
attached.
Looking forward to a fix, thanks.
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http://bugs.winehq.org/show_bug.cgi?id=21466
Summary: implement FileFsVolumeInformation class for
ntdll.NtQueryVolumeInformationFile
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://download.avgfree.com/filedir/inst/avg_free_stf_
en_90_730a1834.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
AVG's free 8.x/9.x antivirus edition installer uses native API for various
operations.
The installer creates empty UTF8 log files (c:\\windows\\temp\\*avg9*.log)
because of the (silenced) FileFsVolumeInformation class stub in
ntdll.NtQueryVolumeInformationFile.
A simple implementation (even returning zero-filled FILE_FS_VOLUME_INFORMATION)
helps the installer to properly write installer/debug log files with UTF8
content.
--- snip ---
...
002d:Call ntdll.RtlDosPathNameToNtPathName_U(00162a58
L"\\\\?\\C:\\windows\\temp\\Davg9inst_2010-01-24_11-39.log",0032f814,00000000,00000000)
ret=0041d4de
002d:Ret ntdll.RtlDosPathNameToNtPathName_U() retval=00000001 ret=0041d4de
...
002d:Call
ntdll.ZwOpenFile(0032f828,00120000,0032f7f4,0032f80c,00000003,00004020)
ret=0041d380
002d:Ret ntdll.ZwOpenFile() retval=00000000 ret=0041d380
...
002d:Call
ntdll.ZwQueryVolumeInformationFile(00000068,0032f80c,0032f51c,00000238,00000001)
ret=0041d3c0
002d:fixme:ntdll:NtQueryVolumeInformationFile 0x68: volume info not supported
002d:Ret ntdll.ZwQueryVolumeInformationFile() retval=c0000002 ret=0041d3c0
002d:Call ntdll.RtlNtStatusToDosError(c0000002) ret=0041d4a5
002d:Ret ntdll.RtlNtStatusToDosError() retval=00000001 ret=0041d4a5
...
002d:Call ntdll.ZwClose(00000068) ret=0041d09b
002d:Ret ntdll.ZwClose() retval=00000000 ret=0041d09b
...
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=31207
Bug #: 31207
Summary: graphstudio crashes
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 40984
--> http://bugs.winehq.org/attachment.cgi?id=40984
Log: graphstudio crashes
1. Download graphstudio from
http://blog.monogram.sk/janos/download/dl-graphstudio.php
sha1sum graphstudio.exe
a9e60ea3c1e18c6b2b8a2290b896eede3b355e7d
Reference:
http://blog.monogram.sk/janos/tools/monogram-graphstudio/
2. Start graphstudio.exe with Wine
3. Click "Graph->Insert Filter"
4. Click on any filter, for example: "GStreamer splitter filter"
5. Click on "Change merit", then click "OK" without change anything
6. Click on "Property page", then click "OK" without do anything
Result:
graphstudio crash after clicking "OK"&>
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http://bugs.winehq.org/show_bug.cgi?id=33290
Bug #: 33290
Summary: Wine strange fullscreen behavior
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mmtaddxg(a)jadamspam.pl
Classification: Unclassified
Created attachment 44042
--> http://bugs.winehq.org/attachment.cgi?id=44042
Console output
I have a problem with fullscreen mode with Heroes of Might and Magic III and
recently with Portal Prelude. I will try to explain the situation with HoM&M:
As I start the game the 3DO animation is often shited a bit to the upper-left
but moving cursor in the corner upper-left corner centers it. Now while playing
the actual game at some point (sometimes quite soon sometimes after a while)
while trying to y see the desktop. The resmove the map with a cursor you start
to move the whole game screen. When game screen is shifted you can
clearlolution is 800x600 ("Heroes" resolution) but desktop seem to be size
1280x1024 which is the native resolution of my display. This bug obviously
makes playing impossible and the only solution for now is to change the
resolution before starting the game which is not really convenient. As I've
mentioned in the beginning the same bug applies to Portal prelude which at
first opened in 1280x960 for some reason. Of course with portal the situation
is much better becuse you can actually change the game's resolution, not so
much with HoM&M.
This bug did not take place in Wine 1.4 and (as far as I remember) 1.3
I'm using Linux Mint 14.1 Mate
GF 250 GTS
Nvidia drivers 310.14
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https://bugs.winehq.org/show_bug.cgi?id=42072
Bug ID: 42072
Summary: Dead Space (Steam) crashes on save with "divide by
zero" error
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lmnet89(a)gmail.com
Distribution: ---
Created attachment 56571
--> https://bugs.winehq.org/attachment.cgi?id=56571
Error backtrace for 1.9.24 version
Dead Space (Steam) always crashes on save. I tried 1.9.2, 1.9.20, 1.9.24,
1.7.55 versions: issue is 100% reproducible. Also, I tried to skip first save
point and save on second save point, but it also lead game to crash.
Error is:
Unhandled exception: divide by zero in 32-bit code (0x00900463).
I'm using Play on linux. Game is in separate clear x86 prefix. After creating
prefix I have installed Steam through play on linux, and after that I installed
Dead Space from the Steam menu.
I have backtraces for 1.7.55, 1.9.2 and 1.9.24. I attached backtrace file for
1.9.24 version.
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