http://bugs.winehq.org/show_bug.cgi?id=34218
Bug #: 34218
Summary: 007 Nightfire hangs in NTDLL_wait_for_multiple_objects
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Classification: Unclassified
Created attachment 45525
--> http://bugs.winehq.org/attachment.cgi?id=45525
winedbg console output
The mentioned game forever hangs after logo video (silent, no sound) and
doesn't come back. Attaching a winedbg output (no crash) for details.
PS: is there a way of getting a list of loaded DLLs?
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https://bugs.winehq.org/show_bug.cgi?id=42574
Bug ID: 42574
Summary: user32/tests/win fails intermittently in
test_activateapp
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 57486
--> https://bugs.winehq.org/attachment.cgi?id=57486
log with +win
The exact lines that fail vary but are usually similar to
win.c:9341: Test failed: Expected foreground window 0x32005a, got 0x27005e
win.c:9343: Test failed: GetActiveWindow() = (nil)
win.c:9343: Test failed: GetFocus() = (nil)
win.c:9344: Test failed: Received WM_ACTIVATEAPP(1), did not expect it.
win.c:9345: Test failed: Received WM_ACTIVATEAPP(0), did not expect it.
or
win.c:9256: Test failed: GetActiveWindow() = (nil)
win.c:9256: Test failed: GetFocus() = (nil)
win.c:9258: Test failed: Expected foreground window 0x110046, got 0x33005e
win.c:9261: Test failed: Received WM_ACTIVATEAPP(0), did not expect it.
win.c:9268: Test failed: Expected foreground window 0x110046, got (nil)
win.c:9270: Test failed: GetActiveWindow() = (nil)
win.c:9270: Test failed: GetFocus() = (nil)
win.c:9278: Test failed: Received WM_ACTIVATEAPP(1), did not expect it.
This affects the test machines.
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https://bugs.winehq.org/show_bug.cgi?id=38909
Bug ID: 38909
Summary: Notepad corrupts files saved as utf-8 without a byte
order mark (BOM)
Product: Wine
Version: 1.1.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 51843
--> https://bugs.winehq.org/attachment.cgi?id=51843
screenshot
See attached screenshot and test files (from bug 18191).
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https://bugs.winehq.org/show_bug.cgi?id=48240
Bug ID: 48240
Summary: Build error in cabinet/bcrypt gnutls.c in current git
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cabinet
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 65898
--> https://bugs.winehq.org/attachment.cgi?id=65898
Extract from build log
I get a build error with current git (slightly modified Ubuntu 18.04,
32-Bit-Only build), see attached extract from the log file.
A bisect finds the following commit:
741f76fc2c9203105ca7f87c0014bb5a9da4d936 is the first bad commit
commit 741f76fc2c9203105ca7f87c0014bb5a9da4d936
Author: Derek Lesho <dlesho(a)codeweavers.com>
Date: Fri Dec 6 15:42:48 2019 +0100
bcrypt: Add support for signing hashes with ECDSA keys.
Signed-off-by: Derek Lesho <dlesho(a)codeweavers.com>
Signed-off-by: Hans Leidekker <hans(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=46918
Bug ID: 46918
Summary: Call of Duty: Black Ops crashes when using FAudio
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 64007
--> https://bugs.winehq.org/attachment.cgi?id=64007
log
Game crashes right after clicking LMB to skip intro movie.
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x509c26
The next scheme helps with entering the main menu:
1. Set xaudio2_7 to 'disabled'
2. Launch game -> Settings -> Audio
3. Change 'Sound Occlusion' option to 'Off'
4. Quit from game
5. Set xaudio2_7 to 'builtin'
but now crash happens when start a campaign.
wine-4.4-232-gc7f323107b
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https://bugs.winehq.org/show_bug.cgi?id=47799
Bug ID: 47799
Summary: Origin: The Client needs to be restarted to install
Apps
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: georg.schuemann(a)web.de
Distribution: ---
Created attachment 65290
--> https://bugs.winehq.org/attachment.cgi?id=65290
Origin Backtrace
Origin games download fine, but after downloading an error message appears
saying that Origin cannot download files. When you restart the client (make
sure it is completely closed), Origin downloads the files again and shows you
on the screen that it checks the validity of the files and then successfully
installs them.
Only tested in 64-bit wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=43077
Bug ID: 43077
Summary: Origin endlessly loads
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: headstaryt(a)gmail.com
Distribution: ---
Whenever i am done the installer, it loads up origin, but then it just
endlessly loads, sitting there for hours on end. It creates no event logs, and
I have no idea what is going on. -wine version 2.8 staggering, x86-64 bit.
linux mint 18.1 serena. latest nvidia drivers by nvidia, and a intel core i5
6400 with 12 gbs of ram.
latest linux kernal, and everything is updated.
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https://bugs.winehq.org/show_bug.cgi?id=42008
Bug ID: 42008
Summary: Final Fantasy XI Online: Opening movie doesn't play.
Product: Wine
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
The opening cinematics play for about ten (10) seconds, then it's skipped.
The actual video does not show up at all, but the audio is played, up until
that point.
Reverting '29deae351b4a4460fe8d7a04af88325dac420a0c' fixes this.
Before Wine 1.9.10, the movie plays, but upside down, and mirrored from the
left to the right. At 1.9.10, it works OK. After that, the above mentioned
commit comes along, and breaks it.
There was an error message in terminal that I saw at some point that might be
helpful, but I can't seem to make it happen now (and I'm a bit confused about
the logs I saved right now).
Let me know if any logs will be of help.
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https://bugs.winehq.org/show_bug.cgi?id=39213
Bug ID: 39213
Summary: advapi32:security fails if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failures only happen if the test is run in a regular user account
on old Windows versions, or without elevated privileges on the more recent
ones.
Windows 2000 - Restricted user account
Windows XP - Limited user account
security.c:5888: Test failed: got 5
security.c:5899: Test failed: got 5
security.c:5908: Test failed: got 6
security.c:5919: Test failed: got 6
security.c:5925: Test failed: got 5
security.c:5929: Test failed: got 6
security.c:5940: Test failed: got 5
security.c:5943: Test failed: got 6
security.c:5947: Test failed: got 2
Windows 7 - Administrator account
Windows 7 - Regular user account
security.c:3739: Test failed: MACHINE\Software owner SID != Administrators SID.
security.c:3792: Test failed: Builtin Admins ACE has unexpected flags (0x3 !=
0x0)
plus those below:
Windows 2000 - Standard (Power) user account
security.c:5899: Test failed: got 1314
security.c:5908: Test failed: got 6
security.c:5919: Test failed: got 6
security.c:5929: Test failed: got 1314
Currently these test failures happen on the following WineTest boxes: .
fg-win2000-rusr, fg-win2000-susr, fg-winxp-lusr, fg-win7u64-1spie9adm,
fg-win7u64-1spie9usr.
https://test.winehq.org/data/tests/advapi32:security.html
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http://bugs.winehq.org/show_bug.cgi?id=37046
Bug ID: 37046
Summary: Roblox Studio cannot load games due to issue in
wininet (trace:wininet:DllMain 0x7dec0000,2,(nil))
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: alfonsojon1997(a)gmail.com
Created attachment 49228
--> http://bugs.winehq.org/attachment.cgi?id=49228
RobloxStudio wininet log
Hi, it seems Roblox Studio cannot load games without using the winetricks
wininet verb (which is bad because it causes a very long hang when loading),
which is slightly frustrating. I've attached an error log which was executed
with the wine debug channels "fixme-d3d,+wininet". Please let me know if any
more information is needed. Thanks
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