https://bugs.winehq.org/show_bug.cgi?id=44141
Bug ID: 44141
Summary: Divinity: Original Sin 2 massive slowdown with shadows
enabled
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: r9shackleford(a)gmail.com
Distribution: ---
Created attachment 59889
--> https://bugs.winehq.org/attachment.cgi?id=59889
Log file running Divinity:Original Sin 2 with shadows enabled.
Enabling shadows fills the log with:
fixme:d3d:wined3d_debug_callback 0x2377a6a0: "Program undefined behavior
warning: Sampler object 24 has depth compare enabled but is bound to a
non-depth texture, and used by a program that samples it with a shadow sampler.
This is undefined behavior.".
Driver is Nvidia Proprietary, no idea what other drivers say with shadows
enabled. It goes away when shadows are disabled, and framerate returns to
normal.
Possibly related log messages that seem unrelated to shadows being
enabled/disabled:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil
view flags 0x3.
Clean wine directory, absolutely no dll overrides.
Attached is a log of running the game to the menu screen with shadows enabled.
The game menu screen has 3D rendering which triggers the bug. A log without
shadows is essentially identical sans the wined3d_debug_callback line spammed
as stated above.
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https://bugs.winehq.org/show_bug.cgi?id=44257
Bug ID: 44257
Summary: Divinity: Original Sin 2: Audio via pulseaudio has
popping/crackling in music
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)gmail.com
Distribution: ---
The music on the start screen has minor crackling/popping sounds with
pulseaudio. This repros on both card 0 device 0 and card 1 device 3 listed
below.
I was able to workaround the issue by disabling timer-based scheduling via the
following setting in /etc/pulse/default.pa:
load-module module-udev-detect tsched=0
pulseaudio-11.1
aplay --list-devices
**** List of PLAYBACK Hardware Devices ****
card 0: Intel [HDA Intel], device 0: ALC889 Analog [ALC889 Analog]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 0: Intel [HDA Intel], device 1: ALC889 Digital [ALC889 Digital]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 8: HDMI 2 [HDMI 2]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 9: HDMI 3 [HDMI 3]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: USB [Scarlett 2i4 USB], device 0: USB Audio [USB Audio]
Subdevices: 1/1
Subdevice #0: subdevice #0
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http://bugs.winehq.org/show_bug.cgi?id=32562
Bug #: 32562
Summary: Visual Studio 2010 (10.0) Express Edition needs
jscript JScript_AddTypeLib impl
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
Prerequisite: 'winetricks -q dotnet20 dotnet40 windowscodecs corefonts'
Try to create a new project using project wizard (doesn't matter which type).
When you press "OK" to create the project the GUI wizard is shown again and
nothing happened.
Relevant part in console when pressing OK:
--- snip ---
...
002b:fixme:jscript:JScript_AddTypeLib (0x705ac78)->()
002b:trace:loaddll:load_native_dll Loaded L"C:\\Program Files\\Microsoft Visual
Studio 10.0\\Common7\\IDE\\1033\\vswizui.dll" at 0x401f0000: native
002b:trace:jscript:JScript_Release (0x705ac78) ref=1
002b:trace:jscript:JScript_Close (0x705ac78)->()
002b:trace:jscript:jsdisp_free (0x705d070)
002b:trace:jscript:jsdisp_free (0x705d120)
002b:trace:jscript:JScript_Release (0x705ac78) ref=0
002b:trace:loaddll:free_modref Unloaded module L"C:\\Program Files\\Microsoft
Visual Studio 10.0\\Common7\\IDE\\VsWizard.dll" : native
...
--- snip ---
Native jscript ('winetricks jscript') doesn't fare better ... instead the
following is shown in console:
--- snip ---
...
fixme:atl:AtlAxWinInit semi-stub
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:create_server class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {78a51822-51f4-11d0-8f20-00805f2cd064}
could be created for context 0x17
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:ole:CreateTypeLib (1,L"ConstDeb.tlb",0x32ad38), stub!
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/5e4a16819ef3e29757d54a536e436cdb…
--- snip ---
590 static HRESULT WINAPI JScript_AddTypeLib(IActiveScript *iface, REFGUID
rguidTypeLib,
591 DWORD dwMajor, DWORD dwMinor,
DWORD dwFlags)
592 {
593 JScript *This = impl_from_IActiveScript(iface);
594 FIXME("(%p)->()\n", This);
595 return E_NOTIMPL;
596 }
--- snip ---
For testing purpose I changed the stub to return S_OK and it allows the
IDE/wizard to run further only to end up in next bug ;-)
So JScript_AddTypeLib() implementation is probably really needed.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=36956
Bug ID: 36956
Summary: Galactic Civilizations II (Dark Avatar/Twilight of
Arnor) renders strange polygons on ships
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49067
--> http://bugs.winehq.org/attachment.cgi?id=49067
terminal output
The two expansions to the base game introduced a new rendering option 'Enhanced
ship rendering'. When this option is enabled strange polygons appear on the
ship models as can be seen in the attached screenshot.
The demo version of GalCiv II doesn't have this option.
The same problem with Wine 1.4.1/1.6.2/1.7.22
Tested with the open source Nouveau and the binary Nvidia drivers, both show
the problem.
Disabling GLSL or pixel shaders doesn't help.
Fedora 20
Nvidia 250 gfx card / Nvidia binary drivers 340.24
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http://bugs.winehq.org/show_bug.cgi?id=20732
Summary: Icons are not rendered 100% correctly in VB6 apps
(regression)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
CC: thunderbird2k(a)gmail.com
Created an attachment (id=24783)
--> (http://bugs.winehq.org/attachment.cgi?id=24783)
Example application
An icon rendering problem is born between 1.1.25 and 1.1.26
In attachment there is a VB6 test project and screenshots of various
applications that suffer of this rendering problem.
(I hope is correct add Roderick Colenbrander mail to cc, otherwise sorry for
the mistake)
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http://bugs.winehq.org/show_bug.cgi?id=18234
Summary: Approach: Maximizing internalal minimized icon give
"About Wine"
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20742)
--> (http://bugs.winehq.org/attachment.cgi?id=20742)
About wine instead of a maximized window
Hi All,
In Lotus Approach, if you use the internal windows control (the low set of
caption buttons) to minimize a single database, it will appear as an icon in
the lower right of Approach's window. If you double click on the icon to
maximize the window again, you get "About Wine 1.1.20" (and no maximized
window)
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=43814
Bug ID: 43814
Summary: Danganronpa V3: black screen on startup (unimplemented
functions in mfplat?)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: smelenchuk(a)gmail.com
Distribution: ---
Created attachment 59360
--> https://bugs.winehq.org/attachment.cgi?id=59360
Log output at time of black screen
Steps to reproduce:
- Using wine-staging, launch Danganronpa V3 from Steam.
Expected results:
- Intro cutscenes play; game gets to main menu.
Actual results:
- Black screen.
Additional notes:
See attached log.
Without using wine-staging, the game will just complain about "Failed to
initialize ID3D11Device" even with sufficiently advanced video hardware /
drivers.
Using a native mfplat.dll and mfreadwrite.dll can work around this issue,
though doing so also requires Windows Media Foundation registry entries to be
present or crashes will happen.
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http://bugs.winehq.org/show_bug.cgi?id=22974
Summary: "Shell folders" settings are reset after each wine
update
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amdmi3(a)amdmi3.ru
Althrough I've disabled shell folder links (My Pictures, My Music, My Videos,
My Documents) by unchecking "Link to" checkbox for each of them in
winecfg->Desktop Integration->Shell Folders, after each wine update those
settings are reset and all folders are again linked to my home directory. That
is highly undesirable, as I'd prefer windows apps never access anything outside
.wine/drive_c.
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https://bugs.winehq.org/show_bug.cgi?id=43465
Bug ID: 43465
Summary: Unit Test: ComboBox Dropdown does not work if Style is
set and no scrollbar required
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Brad.Wine1(a)amaitis.com
Distribution: ---
Created attachment 58840
--> https://bugs.winehq.org/attachment.cgi?id=58840
Image of Visual bug
winehq-devel
wine --version
wine-2.13
Combox works without the style loaded.
After Style is loaded
The dropdown box is blank and not selectable.
works if scroll bar is required and the dropdown count >5.
source code is available
download unit test
http://www.ateksol.com/dev/unittest/CreateComboBox.exe
sha1sum
bc58c1ec276cdf492133b5005690040ce7f3bfad CreateComboBox.exe
I put unknown in Component because we have tried native
comctl32,comdlg32,advapi32,uxtheme,msimg32,MSCTF
I set the priority a Normal however for our release of the product it is
Blocker.
Attached is an image of the symptom.
If it helps the above referenced program has a button to create and drop down a
new box.
The CreateCombo button Sleeps for 10 seconds to allow time to start trace
Creates the compontent drops it down and sleeps for 5 seconds to stop the
trace.
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https://bugs.winehq.org/show_bug.cgi?id=48229
Bug ID: 48229
Summary: Regression on Automobilista. A lot of cars and tracks
are not shown on Game menu
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leillo1975(a)gmail.com
Distribution: ---
I installed the game on Lutris and found that If I use version 4.15 or more
(qith and without stagin) fail. I don't try with 4.14 because you can't
download it in Lutris, but using "lutris-4.13", game shows all cars and tracks.
I suppose that in the last versions of wine, are additions from Proton 4.11
that makes the game don't show all its content.
I also reported this bug on Proton's Github issues:
https://github.com/ValveSoftware/Proton/issues/246#issuecomment-546059058
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