https://bugs.winehq.org/show_bug.cgi?id=48337
Bug ID: 48337
Summary: Support for *.local files (aka Dynamic-Link Library
Redirection)
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
It's really annoying, cumbersome and time consuming to make Wine use local
DLLs, e.g. Direct3D libraries by first running winecfg and then finding and
overriding the necessary DLLs.
Windows for as long as I remember has allowed to have a .local file (
https://docs.microsoft.com/en-us/windows/win32/dlls/dynamic-link-library-re…
) which makes the windows DLLs loader first search for requested DLLs/libraries
in the application directory then using system DLLs in case local DLLS are not
found.
Can we please have this feature implemented in Wine as well?
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https://bugs.winehq.org/show_bug.cgi?id=44225
Bug ID: 44225
Summary: Age of Mythology: Extended Edition Multiplayer doesn't
work against Windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mounir(a)lamouri.fr
Distribution: ---
Steps to reproduce:
1. Start AoM EE on Steam using Wine
2. Play with another person running Windows
Expected result: multiplayer works
Actual result: unsync after a few seconds to a couple of minutes
Notes:
- it works fine with Wine <> Wine (2h+ games)
- failed consistently with different persons at different locations (LAN or
Online)
- when it fails, other games work so not a problem with the setup
Usually runs Wine 2.21-staging with PlayOnLinux and tested with Wine 2.22. Did
not try 3.0 yet.
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https://bugs.winehq.org/show_bug.cgi?id=48343
Bug ID: 48343
Summary: SharpDevelop slowdown after copy and pasting
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dw_50ssu16amyn7(a)byom.de
Distribution: ---
Created attachment 66080
--> https://bugs.winehq.org/attachment.cgi?id=66080
wine 5.0-rc2 +seh,+timestamps
At some point after using SharpDevelop 5.1 and copy & pasting code in the
source editor SharpDevelop lags/slows down noticeable.
After a restart it works fine again.
Steps to reproduce:
- Install SharpDevelop 5.1 (requires dotnet45 and vcrun2008)
- open/create a file
- Copy and paste any text multiple times (usually it takes 10-25 times)
Dunno if related but when it lags this is printed to the log:
fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
Tested wine: 4.21-staging and higher
OS: Ubuntu 18.04.3
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https://bugs.winehq.org/show_bug.cgi?id=47457
Bug ID: 47457
Summary: Mouse click-click-hold is treated as double click,
causing gun jam in Overwatch
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestcode(a)ixio.org
Distribution: ---
In Overwatch:
Pressing, then releasing, then holding the mouse button down should cause the
hero's gun to fire, then stop, then continuously fire for as long as the button
remains held (or ammunition runs out). When this is done quickly, the gun jams
after the second click, as if the mouse button was released, even though it was
not.
This bug occurs with both the left and right mouse button. It is easiest to
reproduce with heroes whose fire and alternate fire abilities are sustained
actions. Sombra is a good example, since both her machine pistol and her hack
ability have obvious visual indications when the game thinks a mouse button is
held down.
The bug does not occur when the click-click-hold is done somewhat slowly (maybe
half a second between clicks) or when the mouse position moves significantly
between clicks. In other words, it only happens when the mouse input resembles
that of double-clicking a widget in a desktop environment. I guess something
might be intercepting the raw mouse input, reinterpreting click-click-hold as
double-click, and reporting click-release-click-release to the game?
I tried altering the double-click timing and movement tolerance in both my
desktop's mouse settings and my window manager settings (xfce4), but it did not
affect the bug. I therefore tend to think the bug is in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=48330
Bug ID: 48330
Summary: Evil Islands has broken 3d shapes
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Created attachment 66056
--> https://bugs.winehq.org/attachment.cgi?id=66056
broken shapes
Hello!
Evil Islands - old game made by russian company, very unique and beuteful game
has rendering issues under wine. Seems like 3d shapes has incorrect coordinates
and objects jumping of screen. Screen shot attached.
Installing d3dx9 not helping.
https://www.gog.com/game/evil_islands
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http://bugs.winehq.org/show_bug.cgi?id=20123
Summary: Addition of Windows Vista Split Button Support
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Created an attachment (id=23691)
--> (http://bugs.winehq.org/attachment.cgi?id=23691)
Scren capture showing Split Buttons working on Windows 7
I have just been updating SIV (http://rh-software.com/) to use Split Buttons
(http://msdn.microsoft.com/en-us/library/aa511453.aspx) on Windows Vista and
later systems. When I tested on Wine 1.1.29, after setting the Windows Version
to Vista, all of my calls DialogBoxIndirectParam() calls started failing and I
guessed was down to Wine not supporting these. I then searched the source for
BS_SPLITBUTTON and BS_DEFSPLITBUTTON neither of which are defined which I feel
confirms this.
Please can the addition of Split Button support be added to the list of planned
enhancements.
I have currently worked around this by not using then on Wine, even when it
announces itself as Windows Vista. I have also added a -SPLIT command line
qualifier to force their use and am happy to made a SIV 4.02 Beta release
available for testing should support be added before I actually release 4.02.
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https://bugs.winehq.org/show_bug.cgi?id=8439
Damjan Jovanovic <damjan.jov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |damjan.jov(a)gmail.com
--- Comment #44 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
Despite #23934 being fixed, this is, shamefully, ***STILL*** an issue in Wine
5.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=48325
Bug ID: 48325
Summary: Concept2 Utility fails to detect PM5 Monitor through
USB
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: mbottini1(a)gmail.com
Distribution: ---
Created attachment 66050
--> https://bugs.winehq.org/attachment.cgi?id=66050
Log of running the program in Wine, as well as udev rule information and dmesg
logs
The Concept2 Utility has the ability to connect to a PM5 Monitor over USB. Upon
plugging it in, the utility discovers the monitor and displays a message saying
"Connected."
On Windows, Devices and Printers states that the drivers that handle the PM5
Monitor are hidusb.sys, hidparse.sys, and hidclass.sys, and it's described as
an "HID-compliant device."
When connected to a Linux system, dmesg also notes that it's an HID device.
I added a udev rule to change the MODE of the Monitor to 0666, which seems to
be working as far as I can tell.
However, when running the Concept2 Utility on Wine, the program does not detect
the Monitor when it is plugged in.
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OS: Ubuntu Eoan Ermine (19.10)
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https://bugs.winehq.org/show_bug.cgi?id=48160
Bug ID: 48160
Summary: cl.exe (visual studio 2017) fails to compile c++ due
to error C2177: constant too big
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.cunegondi(a)ocme.com
Distribution: ---
when compiling c++ filles with options /TP /EHsc /std:c++17 cl.exe fails with
the error described above,
even for a single line program like:
#include <iostream>
int main()
{ return 1;}
The error message is:
... include\limits(1153): error C2177: constant too big
... include\limits(1216): error C2177: constant too big
and is relative to DBL_MAX and LDBL_MAX constants
Values of such constants are correct if compiling with preprocessing option
only
There's no problem compiling C programs or using previous versions of Wine
thanks in advance
luca cunegondi
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https://bugs.winehq.org/show_bug.cgi?id=48207
Bug ID: 48207
Summary: I can't use the keyboard or the controller with DMC 5
after the window of the game loses its focus for one
second
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Whenever I play Devil May Cry 5, and the window of the game looses its focus
for one second, I can't use the keyboard or the controller, and I have to press
alt+f4 to force close the game. I tried to run the game in window mode, and I
tried to emulate a virtual desktop from winecfg, but nothing works.
I had the same issue with Thronebreaker The Watcher Tales, and I had to use
external tool to make it run in window mode, the name of that tool is dxwnd,
but it doesn't work with DMC 5, the game freezes when opened with this tool
using WINE.
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