https://bugs.winehq.org/show_bug.cgi?id=48261
Bug ID: 48261
Summary: Batman: Arkham Knight hangs when trying to close
upgrade screen (regression)
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: erik.hacklin(a)gmail.com
Distribution: ---
With wine 4.21, when trying to close the upgrade screen, the game hangs. Game
still processes input to a certain amount. Lower right button text still
updates when you use inputs from the keyboard or from a controller. The upgrade
screen icon layout is different and some icons are missing entirely. I have
included examples of how it looks when it works and when it doesn't.
After a bisect with wine-staging 4.20 - 4.21 and another without staging
patches, the result turned out to be this commit
'ad96d9195e4b524a7bf8ea7250aa384ee07bca0a'.
Reverting the commit fixes the issue and the menu works as expected.
How to reproduce:
- Run the game with wine-staging 4.21
- Open the menu and browse upgrades
- Try to close the menu
- Game will remain stuck in the menu
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https://bugs.winehq.org/show_bug.cgi?id=47275
Bug ID: 47275
Summary: 4.9 Staging, winecfg -> Driver tab -> showing "Failed
to connect to mount manager; the drive configuration
cannot be edited".
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 64569
--> https://bugs.winehq.org/attachment.cgi?id=64569
log of the bug description.
Platform: RMBP-mid2015
OS: Mac OS-HS 10.13.6
Bug Description:
Just after update from Staging 4.7 to 4.8 or 4.9 (all staging version), the
Driver tab in winecfg always showing "Failed to connect to mount manager; the
drive configuration cannot be edited", googled for all solutions those no help,
terminal log attached here, any idea brothers?
best regards,
Aven
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http://bugs.winehq.org/show_bug.cgi?id=18879
Summary: The Sims 3 Textures go Black and sometimes Abnormal
patterns.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
When playing The Sims 3, your figures, objects walls, floors, cars, grass and
plants go either Black or have abnormal textures.
I have no idea what to post in the attachment, if you could please direct me to
what I have to then I will do so.
The only way to fix this is to set your texture details to the lowest possible,
though my Graphics card (GeForce 8500 GT) should be able to support highest
possible details, as it did on Windows.
Here is an example of what someone posted:
http://i43.tinypic.com/2mpwiuh.png
The couch appears to have some kind of outfit design on it.
Also, Shaders 2.0 don't work (in-game known as advanced rendering).
Apparently this is due to memory leaks, though when I applied memory leak
patches I still got the same results. (Which is
bugs.winehq.org/attachment.cgi?id=20484
and bugs.winehq.org/attachment.cgi?id=20483 - applied in that order).
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https://bugs.winehq.org/show_bug.cgi?id=48300
Bug ID: 48300
Summary: timezone info not found for 'CET' spam on prefix
creation
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 89500484c24de304b2a6d245573b6f51fbb4852f
Distribution: ArchLinux
This message gets spammed on prefix creation:
0014:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for CET, bias -60, std (d/m/y): 27/10/2019, dlt (d/m/y):
31/03/2019
This happens in both a 64bit and 32bit prefix. Tested on Arch Linux with
wine-5.0-rc1 and current wine-git. This did not happen in wine-4.21.
Bisection revealed:
89500484c24de304b2a6d245573b6f51fbb4852f is the first bad commit
commit 89500484c24de304b2a6d245573b6f51fbb4852f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Dec 10 18:14:19 2019 +0100
kernel32: Move timezone functions to kernelbase.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=35731
Bug ID: 35731
Summary: Startopia: menu contents flicker
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: billy65bob(a)gmail.com
Created attachment 47718
--> http://bugs.winehq.org/attachment.cgi?id=47718
the menu
When the OffscreenRenderingMode is set to "fbo" (default) the contents of the
menus flicker in and out of existence when moving the cursor; when the cursor
isn't moving the contents are absent.
At higher resolutions, as in, bigger than 640x480, the menus are almost
constantly invisible, making it very difficult to navigate.
wine does print the following possibly relevant message
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
When the OffscreenRenderingMode is set to "backbuffer", the menu in question
renders and displays properly
startopia version: retail patched to 1.01B
Wine: Git wine-1.7.13-186-g049f08f
Driver: nvidia 334.21
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https://bugs.winehq.org/show_bug.cgi?id=39804
Bug ID: 39804
Summary: Crashed for Algodoo
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spob71(a)gmail.com
Distribution: ---
Created attachment 53126
--> https://bugs.winehq.org/attachment.cgi?id=53126
The crash report for the bug.
When I run Algodoo for Windows with Wine, the game crashed automatically.
After I click Close, it closes the game.
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https://bugs.winehq.org/show_bug.cgi?id=47350
Bug ID: 47350
Summary: Winecfg crashes on exit (macOS wine built without
mingw)
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 60df3b14b5e9c94c3b12f959cc71c492caedd647
Created attachment 64685
--> https://bugs.winehq.org/attachment.cgi?id=64685
backtrace
The issues started with e4e2e8e551b1778ad434a4c013a91bc41b20e947
>From that commit until 60df3b14b5e9c94c3b12f959cc71c492caedd647 winecfg crashed
on start, after the latter, winecfg still crashes at exit.
I couldn't reproduce this issue on Linux and also not on macOS when building
with mingw.
I've attached the backtrace I got, there was no other output.
I'm running macOS High Sierra.
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https://bugs.winehq.org/show_bug.cgi?id=38596
Bug ID: 38596
Summary: Photo Ninja 1.2.5 (32 bit) crashes on startup
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dansemail4bugzilla(a)gmail.com
Distribution: ---
Created attachment 51495
--> https://bugs.winehq.org/attachment.cgi?id=51495
Terminal output
Photo Ninja installs but crashes on startup. The crash is accompanied by an
MSVCRT__invalid_parameter error (see attached terminal output). There is also
an error message earlier about a Qt dll being missing, but this does not seem
to be crucial, as execution continues until the MSVCRT error. The error has
been confirmed by others, but may not always be reproducible on every system
(it occurred for other users only intermittently). For reference, see this
winehq thread:
https://forum.winehq.org/viewtopic.php?f=8&t=24613
Download link for Photo Ninja 1.2.5:
http://picturecode.cachefly.net/photoninja/downloads/Install_PhotoNinja32_1…
sha1sum Install_PhotoNinja32_1.2.5.exe
51ef332f33941c99208fde57444bcac9be79f3cc Install_PhotoNinja32_1.2.5.exe
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https://bugs.winehq.org/show_bug.cgi?id=47959
Bug ID: 47959
Summary: WINE fails to configure on CYGWIN
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
This bug has been splitted from bug #47951.
Assuming that you have installed all dependencies required by WINE, if you try
to configure the sources with CYGWIN, you will get some strange messages on the
console:
checking krb5/krb5.h usability... no
checking krb5/krb5.h presence... yes
configure: WARNING: krb5/krb5.h: present but cannot be compiled
configure: WARNING: krb5/krb5.h: check for missing prerequisite headers?
configure: WARNING: krb5/krb5.h: see the Autoconf documentation
configure: WARNING: krb5/krb5.h: section "Present But Cannot Be Compiled"
configure: WARNING: krb5/krb5.h: proceeding with the compiler's result
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
checking for krb5/krb5.h... no
checking gssapi/gssapi.h usability... no
checking gssapi/gssapi.h presence... yes
configure: WARNING: gssapi/gssapi.h: present but cannot be compiled
configure: WARNING: gssapi/gssapi.h: check for missing prerequisite
headers?
configure: WARNING: gssapi/gssapi.h: see the Autoconf documentation
configure: WARNING: gssapi/gssapi.h: section "Present But Cannot Be
Compiled"
configure: WARNING: gssapi/gssapi.h: proceeding with the compiler's result
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
checking for gssapi/gssapi.h... no
checking gssapi/gssapi_ext.h usability... no
checking gssapi/gssapi_ext.h presence... yes
configure: WARNING: gssapi/gssapi_ext.h: present but cannot be compiled
configure: WARNING: gssapi/gssapi_ext.h: check for missing prerequisite
headers?
configure: WARNING: gssapi/gssapi_ext.h: see the Autoconf documentation
configure: WARNING: gssapi/gssapi_ext.h: section "Present But Cannot Be
Compiled"
configure: WARNING: gssapi/gssapi_ext.h: proceeding with the compiler's result
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
checking for gssapi/gssapi_ext.h... no
Later, the configure scripts exits with this error:
In file included from ../wine/tools/makedep.c:23:0:
../wine/include/wine/port.h:52:20: fatal error: direct.h: No such file or
directory
compilation terminated.
The cause of these troubles is the addition of _WIN32 macro.
By adding it, some sources think to be under a pure Windows environment and
they try to include some files that do not exist inside a POSIX platform.
The solution is to remove this line from configure.ac:
https://github.com/wine-mirror/wine/blob/0fe003435e90dc32dd405a62af8fbcc20a…
After that, at least the configuration could be completed, although with some
restrictions.
Tested with latest sources from the repository at the time of writing.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=43189
Bug ID: 43189
Summary: Christmas Magic crashes on start without native d3drm
Product: Wine
Version: 2.10
Hardware: x86-64
URL: https://web.archive.org/web/20070922150355/http://www.
hades2.com/cm/cmdemo.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58462
--> https://bugs.winehq.org/attachment.cgi?id=58462
+d3drm,+seh
Extract the game to a new folder, run cmagic.exe. Without native d3drm the log
is attached. With native it reaches the menu, crashes trying to enter the game
though.
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