https://bugs.winehq.org/show_bug.cgi?id=42147
Bug ID: 42147
Summary: Enable application override for all settings
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
I have a wine-prefix with Steam installed and earlier I was able to get sound
from my steam games. With an update allowing Steam to play music, the
application is hogging my audio output, making it impossible to get sound from
other games while Steam is running.
I've tried to override the audio settings for steam.exe, but the audio settings
seems to be global and not overridable.
It would be nice to let the audio settings be overridable, like almost every
other setting seems to be.
I guess it is worth mentioning that I use ALSA directly, not PulseAudio or the
ALSA dmix-plugin
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http://bugs.winehq.org/show_bug.cgi?id=33285
Bug #: 33285
Summary: VideoReDo crashes when saving SECOND file
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlheinzarmani(a)yahoo.de
Classification: Unclassified
Created attachment 44035
--> http://bugs.winehq.org/attachment.cgi?id=44035
crash log
- Loading mpg
- Selecting frames from-to
- Save mpg clip
- Getting a ieframe with stats
This works fine for the first time, but the second time it crashes.
Last line in the log before the crash is urlmon.
After that i get:
###!!! ABORT: Main-thread-only object used off the main thread: file
/build/wine-mozilla-1.9/xpcom/base/nsCycleCollector.cpp, line 1151
$ wine --version
wine-1.5.26-88-gfbe7ab5
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https://bugs.winehq.org/show_bug.cgi?id=46880
Bug ID: 46880
Summary: Ghost recon wildlands fails to launch
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oj002.hi(a)gmail.com
Distribution: ---
Created attachment 63947
--> https://bugs.winehq.org/attachment.cgi?id=63947
this is the log from the GRW.exe
When I start the game: Ghost Recon Wildlands via steam it starts the uplay
launcher which starts then the GRW.exe. But hten the game crashes before I get
into the main menu.
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https://bugs.winehq.org/show_bug.cgi?id=2082
murat.zhakupov(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |murat.zhakupov(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=46856
Bug ID: 46856
Summary: Exact Audio Copy: Unhandled exception at EACWnd2.264
-> INDEX-RANGE
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
Greetings!
Sometimes, not always, when I close a window in Exact Audio Copy (which I
hereafter will refer to as EAC) EAC throws an error message to me with the
title "Unhandled Exception" and body "at EACWnd2.264 -> INDEX-RANGE. Most
recently this occurred after I had finished ripping a CD and pressed OK on the
window where it shows you how well the ripping went. This error message
appeared very shortly after said window had closed.
After closing the error box by clicking "ok", EAC freezes, and moments after
closes.
EAC was downloaded from here:
https://www.netzwelt.de/software-download/38342-exact-audio-copy-eac.html
It is what seems to be the only official mirror, looking here:
http://www.exactaudiocopy.de/en/index.php/resources/download/
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https://bugs.winehq.org/show_bug.cgi?id=46810
Bug ID: 46810
Summary: MusicBee getting errors (and after a bit, crashing)
when opening seemingly any popup menu and album art
does not show up properly.
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
Created attachment 63834
--> https://bugs.winehq.org/attachment.cgi?id=63834
Image showcasing what MusicBee looks like playing music
MusicBee installs and loads up just fine. It's able to detect seemingly all my
music, however, it does ask me if I want to abort the music scan after it has
finished, something it does not do when running in Windows. This popup can
easily be dismissed and the music shows up regardless.
Once in MusicBee music does play like usual, with no, to me, perceivable
degrade of audio quality. With this said, however, most artist covers do not
show up (these are downloaded from the Internet, and many more show up in
Windows than under Wine) and no album covers show up, except as background for
the music controls where it should not be displayed (see attachment).
Other than that, opening mostly any menu that displays a popup (such as most
settings) generates an error which sometimes can be dismissed, other times not
and MusicBee crashes after a bit (seemingly after the current track has
finished playing).
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https://bugs.winehq.org/show_bug.cgi?id=46837
Bug ID: 46837
Summary: Happy Foto Designer cannot connect to server.
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: martin.marmsoler(a)gmail.com
Distribution: ---
Hello,
the application HappyFoto-Designer from https://www.happyfoto.at/ is not able
to connect to the server and shows always "Verbindung zum Server wird
aufgebaut". Somebody helped me with that and I had to install msxml to get it
working
winetricks -q msxml3
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http://bugs.winehq.org/show_bug.cgi?id=33117
Bug #: 33117
Summary: Can't load Bach41.ttf with CreateFontIndirect under
Wine - this works fine in Windows
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forums(a)robertinventor.com
Classification: Unclassified
Created attachment 43794
--> http://bugs.winehq.org/attachment.cgi?id=43794
Bach41 True Type Musicological Font
The code is simple:
Basically I'm just using
hFont=CreateFontIndirect(&lfTest);
with
strcpy(lfTest.lfFaceName,"Bach");
When I select this font into an example hdc, then use GetTextFace(..) to check
which font was selected, then it reports that it found Martlett. Under Windows
it finds the Bach font.
Why can't it find the Bach font, and why does it find Marlett instead?
It seems to be installed okay in my version of Wine since it shows up fine in
the font dialog launched from within my program (using ChooseFont).
It displays the characters fine within that dialog too.
But I can't seem to use it within my application under Wine.
Also - may be related - if I try to set the font for a selection of text in a
rich text field to the Bach font, again this doesn't work in Wine though it
works fine in Windows.
Everything is fine in Windows.
I also tried using AddFontResourceEx(szFontPFile,FR_PRIVATE,0);
- but wasn't able to load it from
I attach the Bach41.ttf font as an attachment.
Thanks for your help. I have been puzzling over this for several days now and
can't find a solution, but as you see, I have reduced the issue to a few lines
of code, which should help.
Here is the actual source code I used for testing this bug:
----------------------------------------------------
/**
Extract from the code:
(where SpecialDebugLogLine() just outputs a time stamped version of the line to
a file).
**/
#define ONE_K 1024
void TestCreateFontIndirectFor(char *szfont,int ichar_set)
{
LOGFONT lfTest;
HFONT hFont=NULL,hFontWas=NULL;
char szt[ONE_K];
char szfont_found[ONE_K];
HDC hdc=GetDC(NULL);
memset(&lfTest,0,sizeof(lfTest));
lfTest.lfHeight=12;
lfTest.lfCharSet=ichar_set;
strcpy(lfTest.lfFaceName,szfont);
hFont=CreateFontIndirect(&lfTest);
hFontWas=SelectObject(hdc,hFont);
GetTextFace(hdc,1024,szfont_found);
sprintf
(szt,"***Test of CreateFontIndirect for %s***\n"
"Font found: %s\n\n",szfont,szfont_found
);
SpecialDebugLogLine(szt);
SelectObject(hdc,hFontWas);
DeleteObject(hFont);
hFont=NULL;
ReleaseDC(NULL,hdc);
}
void TestCreateFontIndirect(void)
{
SpecialDebugLogLine("\n\n****TestCreateFontIndirect****\n\n");
TestCreateFontIndirectFor("Courier",0);
TestCreateFontIndirectFor("Arial",0);
TestCreateFontIndirectFor("Bach",SYMBOL_CHARSET);
}
/**
and the output from Wine is:
****TestCreateFontIndirect****
2.06.41 AM March 04, 2013 (2746.3):***Test of CreateFontIndirect for Courier***
Font found: Courier
2.06.41 AM March 04, 2013 (2746.32):***Test of CreateFontIndirect for Arial***
Font found: Arial
2.06.41 AM March 04, 2013 (2746.34):***Test of CreateFontIndirect for Bach***
Font found: Marlett
2.06.41 AM March 04, 2013 (2746.35):
Test of AddFontResourceEx for CreateFontIndirect***
2.06.41 AM March 04, 2013 (2746.35):***Test of CreateFontIndirect for Bach***
Font found: Marlett
**/
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https://bugs.winehq.org/show_bug.cgi?id=46875
Bug ID: 46875
Summary: Corrupt screen and bad refresh on mouse movement when
running Ultima Online
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aviopene(a)gmail.com
Distribution: ---
Created attachment 63937
--> https://bugs.winehq.org/attachment.cgi?id=63937
Ultima Online screen corruption and bad refresh only with mouse movement
I've had this bug even before wine-3.0 I think. Just today I've upgraded to
wine-4.4 on Ubuntu 18.04 (amd64, wine32) and the bug showed up after just a
couple of hours of run time.
The bug shows up randomly, sometimes after many hours of the same instance of
the game client running, but especially after having logged out one character
to make another character enter the game (this also causes the game screen to
resize from 1920x1080 to 640x480 and maybe some re-initialization that triggers
the bug).
In short, the screen goes all grey and then, moving the mouse cursor, one can
"manually refresh" only a few screen blocks at a time, with the end product
being a completely corrupt game screen (see attachments).
Does anyhone have a clue about what's going on here? Is there a simple export
DISABLE_SOMETHING_GL=1 workaround that can fix this bug?
Thanks!
Avio
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https://bugs.winehq.org/show_bug.cgi?id=46739
Bug ID: 46739
Summary: Prototype has garbled sound when using FAudio
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63743
--> https://bugs.winehq.org/attachment.cgi?id=63743
log
wine-4.2-236-gd88f129507
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