https://bugs.winehq.org/show_bug.cgi?id=46717
Bug ID: 46717
Summary: TopoEdit crashes with unimplemented function
mf.dll.MFCreateTopoLoader
Product: Wine
Version: 4.2
Hardware: x86-64
URL: https://resources.oreilly.com/examples/9780735656598-f
iles/tree/a7df48c133c4781b73947b1f25691bd7604cd81e/Too
ls/TopoEdit/x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
File -> Render File... -> any MP3 file
wine: Call from 0x7b43d59b to unimplemented function mf.dll.MFCreateTopoLoader
wine-4.2-159-gb3c5b7da94
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https://bugs.winehq.org/show_bug.cgi?id=43395
Bug ID: 43395
Summary: Wine intermittently crashes after any program
terminates
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Every so often, I see one of the following two outputs appear after Wine
closes:
err:ntdll:RtlLeaveCriticalSection section 0x110940 is not acquired
and
wine: Unhandled page fault on write access to 0x695de019 at address 0x7bc4f41e
(thread 0018), starting debugger...
err:seh:start_debugger Couldn't start debugger ("winedbg --auto 14 96") (1115)
Read the Wine Developers Guide on how to set up winedbg or another debugger
In the first message the section 0x110940 is constant; in the second the
address 0x7bc4f41e is constant but the written address varies.
The critical section message appears because a critical section is deleted
while owned. The critical section in question appears to be that of the
database in services.exe.
The crash address is in ntdll/heap.c:HEAP_CreateFreeBlock. It is probably being
triggered by code in RtlLeaveCriticalSection(), although it may have a
different source.
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https://bugs.winehq.org/show_bug.cgi?id=42370
Bug ID: 42370
Summary: Sniper Elite 3 stuck at "Completing Installation 1%"
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
This is basically a repeat of the close bug reported by 'acescopezz'.
Bug #41493 describes what is happening with the title SE V2. What is
different about SE3 is this game includes its own copy of dllcheck.exe.
'acescopezz' posted screen grabs which relevant here.
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https://bugs.winehq.org/show_bug.cgi?id=45639
Bug ID: 45639
Summary: Far Cry 3 voices, music and sounds
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62069
--> https://bugs.winehq.org/attachment.cgi?id=62069
Far Cry 3 Wine-staging 3.13 log
Hello,
Farcry 3 game voices, music and sounds does not work correctly, you can not
hear them or with difficulty.
Instead you can hear another high sound in the background.
It's a regression, I haven't this bug with older Wine version.
I think this is the same bug I have with Star Wars the force unleashed
https://bugs.winehq.org/show_bug.cgi?id=45635.
I joined you the wine log.
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #170 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Alexandr Oleynikov from comment #169)
> Without P(In reply to Paul Gofman from comment #167)
> > (In reply to Zebediah Figura from comment #166)
> > > Let's make this bug report about software vertex processing, and file new
> > > reports for any further issues. I've split off
> > > Direct3DShaderValidatorCreate9() issue into bug 46735.
> >
> > Just to note, there is also SWVP ProcessVertices (ProcessVertices used with
> > shaders) concerned in this bug. There is no patch for that. I don't know how
> > much of rendering it affects in Sims 2 though.
>
> It's pretty important. Without ProcessVertices, characters will explode in
> family thumbnails (and same if you disable shaders through the game's cheat
> menu), and explosion of vertices will also happen with little icons that pop
> up above characters when they make a friend or get married (you can
> realiably observe it by loading Pleasant family).
> In both cases, this pops up:
>
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
Split off into bug 46742. Feel free to file further bugs for any other issues
that may exist.
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https://bugs.winehq.org/show_bug.cgi?id=8051
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |46742
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