https://bugs.winehq.org/show_bug.cgi?id=46991
Bug ID: 46991
Summary: debug.h warning: "conversion from 'WCHAR' to 'char',
possible loss of data" on line 293
Product: Wine
Version: 4.5
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimaki(a)rocketmail.com
I get a warning from compiler in debug.h: "conversion from 'WCHAR' to 'char',
possible loss of data" on line 293 during compilation" on VS C compiler when
including wine's debug.h. I think just a matter of adding an explicit
conversion to char on line 293 in debug.h to get rid of the warning.
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https://bugs.winehq.org/show_bug.cgi?id=38307
Bug ID: 38307
Summary: Last Half of Darkness: Beyond the Spirit's Eye crashes
at start
Product: Wine
Version: 1.7.39
Hardware: x86-64
URL: http://www.lasthalfofdarkness.com/beyond/demo.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 51143
--> https://bugs.winehq.org/attachment.cgi?id=51143
log
Demo crashes at start.
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https://bugs.winehq.org/show_bug.cgi?id=42572
Bug ID: 42572
Summary: Revenant has some graphical issues with official
Nvidia drivers & hardware
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57483
--> https://bugs.winehq.org/attachment.cgi?id=57483
Screenshot to show the graphics issues in the game
In Wine-2.2-276-ge6f8f136fa Revenant no longer crashes at start but it still
has some graphics issues.
1. The player character's model is completely black as are other characters in
the game.
2. Some characters instead of being completely black are displayed with a
"ghostly" white color.
3. Lastly, the player's paper doll (see the flesh colored model on the right
side in the screenshot) is animated but the graphics for the frames of the
paper doll are not cleared so you have this sort of "hall of mirrors" effect.
Hopefully the attached screenshot will illustrate what I mean.
My hardware and driver info:
Nvidia 970 GTX
Driver version 378.13
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http://bugs.winehq.org/show_bug.cgi?id=34237
Bug #: 34237
Summary: Jenkins fails to install (dogfood)
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://jenkins-ci.org/
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Looks like its service related:
err:service:service_send_start_message service L"Jenkins" failed to start
err:msi:ITERATE_StartService Failed to start service L"Jenkins" (1053)
err:msi:ITERATE_Actions Execution halted, action L"StartServices" returned 1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
I'll attach a log.
austin@aw25 ~ $ wine --version
wine-1.7.0
austin@aw25 ~ $ sha1sum jenkins-1.526.zip
1658d7cba2cd1bdc5ac521a806957df7ef0610ea jenkins-1.526.zip
austin@aw25 ~ $ du -h jenkins-1.526.zip
84M jenkins-1.526.zip
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https://bugs.winehq.org/show_bug.cgi?id=40544
Bug ID: 40544
Summary: Ultimate Unwrap Pro v3.50.14 x64 demo: Fails to run
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rajveer_aujla(a)hotmail.com
Fails to run the x64 version of the application on OSX (using the new
experimental x64 support found in 1.9.8 devel), producing the following:
err:module:attach_process_dlls "uulib_64.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Ultimate Unwrap3D Pro (x64)\\unwrap3d_64.exe" failed, status c0000005
I believe uulib_64.dll is a dll specific to the application.
Download link (unfortunately I cannot get an exact link):
http://www.unwrap3d.com/u3d/downloads.aspx
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https://bugs.winehq.org/show_bug.cgi?id=46829
Bug ID: 46829
Summary: Wizard101 crashes after playing the game after awhile.
Product: Wine
Version: 4.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamesgryffindor99(a)gmail.com
Created attachment 63859
--> https://bugs.winehq.org/attachment.cgi?id=63859
Wizard101 crash logs for Wine 4.3 on macOS Mojave.
After playing Wizard101 (anywhere from 30 minutes to an hour or more), it
crashes unexpectedly. I have attached the terminal log below. This is a clean
install of wine 4.3 on macOS Mojave 10.14.3.
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http://bugs.winehq.org/show_bug.cgi?id=27629
Summary: Pride of Nations Demo:
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.gamershell.com/download_74618.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Potentially workaround 27628 (winetricks -q d3dx9_36, or don't remove the
native dll).
Start the app, choose new game, choose the only campaign option. Choose any
country (tried UK and Russia).
The game will either immediately exit, or maybe pop up a map and an error
dialog. Nothing shows in the terminal. Looking at the game's log, I see:
7:08:56 PM [Critical ] TParticlesDef.Fetch Data container
for particles definitions has some discrepancies, for UID 1
7:08:56 PM [Critical ] TParticlesDef.Fetch Data container
for particles definitions has some discrepancies, for UID 1
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https://bugs.winehq.org/show_bug.cgi?id=46979
Bug ID: 46979
Summary: Winecfg hangs (winedevice.exe 100% CPU usage) when
removing an assigned drive
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: b4f78d6896a7fc85b3ec29d3db30d5d8e9b790e8
Distribution: ArchLinux
Steps to reproduce:
1. create a new wineprefix by running winecfg. Go to the <Drives> tab and add a
new drive pointing to any existing directory on your filesystem e.g. your home
directory. Click <Apply> then <OK> to accept the changes and quit winecfg.
2. re-run winecfg, visit the <Drives> tab and remove the previously created
drive from the list then click <Apply>....winecfg hangs (no visible terminal
output, winedevice consumes 100% CPU).
Another scenario (an external USB hard drive was mounted then unmounted between
those 2 steps).
When the external hdd is mounted on my system, existing partitions on the drive
are automatically added to the drive list in winecfg. Exit winecfg and unmount
the partition(s) from your system then re-run winecfg and try to open the
<Drives> tab: Wine hangs again, now something like this is present in the
terminal:
0017:err:ntdll:RtlpWaitForCriticalSection section 0xf7d67700
"../../../dlls/mountmgr.sys/device.c: device_section" wait timed out in thread
0017, blocked by 0019, retrying (60 sec)
Reverting commit b4f78d6896a7fc85b3ec29d3db30d5d8e9b790e8 fixes the problem for
me.
Tested and reproduced in wine-4.5-222-g8ee1e3453e.
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