http://bugs.winehq.org/show_bug.cgi?id=24429
Summary: fifaconfig.exe: save function don`t work when Wine
uses Mono 2.6 instead of dotnet20
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://static.itmages.ru/i/10/0916/h_1284660639_8d8add
adee.png
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
fifaconfig.exe - FIFA 11 config app written in .net (see link for get demo).
When Wine uses Mono 2.6, I can`t save any settings using this app: it crashes.
But a bug http://bugs.winehq.org/show_bug.cgi?id=24428 is not present on Mono.
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https://bugs.winehq.org/show_bug.cgi?id=46917
Bug ID: 46917
Summary: Redirect an issue "wine's d3d8/9 visual tests fail on
i965" to WineHQ
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asimiklit.work(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Mesa issue description:
"""
d3d8:
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
d3d9:
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
Fedora 20
[austin@localhost ~]$ yum list installed | grep -e intel -e mesa
mesa-dri-drivers.i686 10.0.4-1.20140312.fc20 @updates
mesa-dri-drivers.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-filesystem.i686 10.0.4-1.20140312.fc20 @updates
mesa-filesystem.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libEGL.i686 10.0.4-1.20140312.fc20 @updates
mesa-libEGL.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libEGL-devel.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libGL.i686 10.0.4-1.20140312.fc20 @updates
mesa-libGL.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libGL-devel.i686 10.0.4-1.20140312.fc20 @updates
mesa-libGL-devel.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libGLU.i686 9.0.0-4.fc20 @updates
mesa-libGLU.x86_64 9.0.0-4.fc20 @updates
mesa-libGLU-devel.i686 9.0.0-4.fc20 @updates
mesa-libGLU-devel.x86_64 9.0.0-4.fc20 @updates
mesa-libOSMesa.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libOSMesa-devel.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libgbm.i686 10.0.4-1.20140312.fc20 @updates
mesa-libgbm.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libglapi.i686 10.0.4-1.20140312.fc20 @updates
mesa-libglapi.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libwayland-egl.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libxatracker.x86_64 10.0.4-1.20140312.fc20 @updates
xorg-x11-drv-intel.x86_64 2.21.15-5.fc20 @updates
"""
Looks it is a wine issue here according to:
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_framebuffer_obje…
"- If the attachment sizes are not all identical, rendering will be
limited to the largest area that can fit in all of the
attachments (i.e. an intersection of rectangles having a lower
left of (0,0) and an upper right of (width,height) for each
attachment)
- If the attachment sizes are not all identical, the values of
pixels outside the common intersection area after rendering are
undefined."
This issue came from mesa issue:
https://bugs.freedesktop.org/show_bug.cgi?id=77312
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http://bugs.winehq.org/show_bug.cgi?id=14415
Summary: Monkey Island 3 demo slow
Product: Wine
Version: 1.1.0
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/cursedemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Monkey Island 3 works pretty slow with Wine 1.1.0.
It happens only in complex locations, where there is a waterfall etc.
COMI works very slow, even on my Core2Duo 2.53 GHZ (which is pretty good for
that game I think).
The strange thing is, when the screen is scrolling (eg. the character moves to
the other part of the scene and the scene is scrolling) it work properly. When
the scene is static (eg. no scrolling, only animated parts like waterfall or
rain etc) it works very bad.
In this demo you can see this when you are shooting with the cannon. A part of
walkthrough (on how to get to the cannon):
After the intro you'll find yourself captive in LeChuck's ship. Start talking
to the small pirate and you'll realize that it's your old friend Wally. Make
him see that he is no good as a pirate and he will soon drop his hook and
start crying. Pick up the plastic hook from the floor and pick up the ramrod
from the wall. Use the cannon and sink the four boats full of skeletons.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=8036
Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
CC| |infyquest(a)gmail.com
Status|STAGED |RESOLVED
Fixed by SHA1| |be678a52e163111085ab3694b6c
| |1f3af8e4d4a4a
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #46 from Vijay Kamuju <infyquest(a)gmail.com> ---
Fixed by commit be678a52e163111085ab3694b6c1f3af8e4d4a4a in wine 4.5
--- Comment #47 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 4.6.
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https://bugs.winehq.org/show_bug.cgi?id=46944
Bug ID: 46944
Summary: Compatibility issue in creating D3D10/11 device on AMD
graphics with XP drivers
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 64067
--> https://bugs.winehq.org/attachment.cgi?id=64067
GPU caps report
Latest releases of WineD3D for Windows do not work with AMD graphics on Windows
XP for OpenGL compatibility reasons I can't figure out.
NVIDIA + XP drivers - works
AMD + XP drivers - doesn't
It is claimed that GLSL 4.30 is supported but in fact no D3D10/11 application
works.
No registry keys helps. I tried "shader_backend=glsl",
"MaxVersionGL=dword:30002". In no vain.
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https://bugs.winehq.org/show_bug.cgi?id=7054
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.gamershell.com/d |https://web.archive.org/web
|ownload_2458.shtml |/20190410154843/https://us.
| |softpedia-secure-download.c
| |om/dl/55136c4f6e55e874e65a3
| |d266ab0c468/5cae1022/200052
| |910/games/demo/PurePinballD
| |emo_English.exe
Hardware|Other |x86-64
--- Comment #20 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
I found a mirror for the demo and created a snapshot via Internet archive here:
https://web.archive.org/web/20190410154843/https://us.softpedia-secure-down…
$ sha1sum PurePinballDemo_English.exe
1a513e5817591bbd86acfb779f1bd7bd8a98658b PurePinballDemo_English.exe
$Â du -sh PurePinballDemo_English.exe
70M PurePinballDemo_English.exe
$Â wine --version
wine-4.5-271-g18883a7676
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46985
Bug ID: 46985
Summary: Rapid Environment error
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wtsapi32
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 64148
--> https://bugs.winehq.org/attachment.cgi?id=64148
errors
I use latest wine 4.5, 32 bit.
This program (Rapid Environment) launch on other PC with Ubuntu. But on my
Ubuntu 14.04 only I have this error. What this? How to fix? When I try to
launch program, nothing happens, and this errors in terminal.
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https://bugs.winehq.org/show_bug.cgi?id=45939
Bug ID: 45939
Summary: wineserver hits ulimit, too many open files (eve
online)
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: showard314(a)gmail.com
Distribution: ---
Created attachment 62469
--> https://bugs.winehq.org/attachment.cgi?id=62469
ls -l /proc/17977/fd
When playing eve online, the wineserver linux process hits the default 4096
limit in ubuntu.
$ ls /proc/17977/fd | wc -l
4096
The wineserver has thousands of files open of this form:
'/tmp/.wine-1000/server-805-73a277/anonmap.jD13vQ (deleted)'
Attachments are:
lsof -p 17977
ls -l /proc/17977/fd
This sounds like:
https://bugs.winehq.org/show_bug.cgi?id=45251
but I can't tell if it is a different bug in wine since so many are those tmp
anonmaps
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http://bugs.winehq.org/show_bug.cgi?id=11056
Summary: TAB key counted twice
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: choppy(a)free.fr
In various dialg boxes, the <TAB> key is counted twice, i.e. you're not put on
the next field but on the next-after-next one.
This bug appears in the application NoteWorthy, which is a music score editor.
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