https://bugs.winehq.org/show_bug.cgi?id=43159
Bug ID: 43159
Summary: The old game Knight Of Knight has black textures
Product: Wine
Version: 2.10
Hardware: x86
URL: http://ftp.vector.co.jp/34/19/1946/Knight050.lzh
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58411
--> https://bugs.winehq.org/attachment.cgi?id=58411
Screenshot in game
This is an old freeware game that seems to use DirectX7. It has a lot of
issues, but one of the most important one is, that most of its textures are
black.
When testing the game, it's advised to check "emulate a virtual desktop" in
winecfg, since it only supports low-resolution fullscreen mode and is prone to
crashes.
Also, when you have a gamepad plugged in it might not accept keyboard input,
keep that in mind when testing.
To work around the other issues that crash the game, please run "winetricks
gmdls directmusic d3drm d3dxof".
How to test:
To select an option, press x. Just click through your way through.
When in "Stage Select", move left with the arrow keys, then press x.
Press x again to start the game.
Now, if you enter the game, you should be greeted with very messed up textures,
they're very often black. You can move around with the arrow keys, but the
textures turn black for some reason when you move. They might also get visible
again though.
Screenshot attached and download link added.
Now, important thing to note: The game shows a blackscreen (except for the UI)
in Win7, while the game worked in XP. Seems to work again in Win10.
Another thing to note, you can make it work in Win7 by using the ddraw dll from
wine 1.3.6, so it worked back then. Sadly, the game crashes in wine with 1.3.6,
so I can't really do an regression test.
But maybe it's also important to note that the game showed a complete
blackscreen in 1.9.18, while it shows at least some textures in 2.10. If you
want me to to a test which commit is responsible for the improvement, just tell
me.
Any help is appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=30891
Bug #: 30891
Summary: page fault in wined3d_surface_blt
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chinese_chater(a)yahoo.de
Classification: Unclassified
Created attachment 40479
--> http://bugs.winehq.org/attachment.cgi?id=40479
command line output, including backtrace
After starting the game Typing of the Dead and selecting "Network" in the menu,
wine 1.4 crashes:
---
Unhandled exception: page fault on read access to 0x00000072 in 32-bit code
(0x7e1cab0e).
[...]
=>0 0x7e1cab0e wined3d_surface_blt+0xfce() in wined3d (0x0033fc04)
1 0x7e27a443 in ddraw (+0x3a442) (0x0033fcd4)
2 0x00477131 in tod_e (+0x77130) (0x0033fd34)
---
(see attached backtrace.txt for the complete output)
On startup for this trace I've selected "DirectDraw HAL \ Microsoft Direct3D
RGB Software Emulation will be used", but it happens with "DirectDraw HAL \
WINE Direct3D7 Hardware acceleration using WineD3D will be used" and
"DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lightning acceleration
using WineD3D will be used", too.
I'm running wine on a 64bit (both kernel- and userspace) laptop with a GeForce
8600M GT and the open source nouveau graphics driver on a recent Debian sid,
with some i386 libraries to run the 32bit wine, obviously.
I'm using the latest, recently uploaded package in Debian sid: wine 1.4-6.
Cheers, Linus
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https://bugs.winehq.org/show_bug.cgi?id=43846
Bug ID: 43846
Summary: Prototype 1 and 2 no audio
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Prototype and Prototype 2 have no audio by default. The workaround is
"winetricks xact".
The AppDB says it is missing xaudio2 support
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=31948), but the
Wine-Api-Stats (https://www.winehq.org/winapi_stats) say that xaudio2 has full
implementation.
The following output shows all debug messages related to audio:
fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1e57af0)->(0x1b89ebcc) - stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1bb9e91c): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1e57af0)->(0x1b89ebcc) - stub
fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1e57b70)->(0x1b89ebcc) - stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1bc9e91c): stub
fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1e57b70)->(0x1b89ebcc) - stub
Can someone else confirm this issue?
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https://bugs.winehq.org/show_bug.cgi?id=47290
Bug ID: 47290
Summary: Obduction: fails to render menu: now freezes instead
of crashing
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 4xcbf1ftxxey(a)opayq.com
Distribution: ---
Created attachment 64588
--> https://bugs.winehq.org/attachment.cgi?id=64588
All logs collected, plus some git info. Detailled description in readme file
When running the game Obduction (GOG version, 1.7.0),
for versions of wine after commit 5dcb329667e3d4e630a7b3723f2eaee31652a568
(included),
the splash screen (as far as I know, a static image) shows up correctly,
but when the window that is supposed to contain the main menu shows up, it is
completely black and doesn't respond. (see bug report
https://bugs.winehq.org/show_bug.cgi?id=47289)
Previously, a pop-up would appear, signaling an error and closing it would
close the game.
Starting with commit 8c69a77032ff8d5f0a79c387646f40716d9393ad, the pop-up
doesn't appear, instead the user has to manually interrupt/kill it
Note: this might be an entirely new bug, but also a partially working patch, or
even a bugfix (if bug report 47289 actually comes from two separate bugs from
the same commit)
OS: Ubuntu 18.04
Driver: nvidia proprietary, 418.56
Wine: 8c69a77032ff8d5f0a79c387646f40716d9393ad and later
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https://bugs.winehq.org/show_bug.cgi?id=46564
Bug ID: 46564
Summary: [bcrypt]Anno 1800 closed beta crashes at launch
Product: Wine-staging
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63437
--> https://bugs.winehq.org/attachment.cgi?id=63437
Anno 1800 bcrypt log
Hello,
I tried to launch Anno 1800 with wine-staging + DXVK but unfortunatly, the game
crashes at launch : I see a black screen like if the game start (before the
Ubisoft logo video) and the game closes.
In the output console log, the game closes after these both lines :
0129:fixme:bcrypt:BCryptGenerateKeyPair 0xade1910, 0x7f9dbf8da990, 256,
00000000 - stub
0129:fixme:bcrypt:BCryptFinalizeKeyPair (nil), 00000000 - stub
I attach the +bcrypt log but i don't know if something wrong or not.
The only thing i can say is that the game works ONLY if UPlay is launched with
offline mode. I think it's a network issue because the game is constantly
connected to Internet enven for singleplayer campagn.
To resume :
UPlay Online + Anno 1800 = crash because of bcrypt (i think)
UPlay Offline + Anno 1800 = Works
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https://bugs.winehq.org/show_bug.cgi?id=46824
Bug ID: 46824
Summary: Orion Prelude (Steam) crashes with wine-mono
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 63851
--> https://bugs.winehq.org/attachment.cgi?id=63851
orion prelude wine 4.3 terminal output
The game crashes right at startup when using wine-mono.
With winetricks dotnet40 the game doesn't crash.
It's a long standing issue (not a regression).
I've been playing with dotnet40 since June 2014.
With the update to wine-mono 4.8.0 I though I would give it a try.
I reinstalled in a clean prefix but the game still crashes with wine-mono.
wine 4.3 (wine-mono 4.8.0)
32 bit clean prefix.
Virtual desktop, no dll overrides, win 7 mode.
winetricks corefonts used (Steam bug 37110).
There is no demo or free download.
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https://bugs.winehq.org/show_bug.cgi?id=47274
Bug ID: 47274
Summary: Windows XP's cmd.exe doesn't execute batch files
anymore
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
CC: hans(a)meelstraat.net
Regression SHA1: 8021d449f4a02aa5e44476e9f9c98e5641e596a2
Distribution: ---
Since wine-4.4, Windows XP's cmd.exe doesn't execute batch files anymore, it
simply silently fails and does nothing. A regression test pin-pointed the
issue:
8021d449f4a02aa5e44476e9f9c98e5641e596a2 is the first bad commit
commit 8021d449f4a02aa5e44476e9f9c98e5641e596a2
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Wed Mar 6 10:14:27 2019 +0100
advapi32: Add a stub implementation of SaferIdentifyLevel.
Signed-off-by: Hans Leidekker <hans(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Reverting the patch to a stub is necessary. Changing the return value to FALSE
does not work. I'm not sure how else to fix this since it's just a stub, and
similar stubs (like SaferComputeTokenFromLevel) don't seem to have a problem.
Having those return FALSE doesn't seem to help either.
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https://bugs.winehq.org/show_bug.cgi?id=44979
Bug ID: 44979
Summary: Extra system title bar should not be added around
Steam
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
Created attachment 61109
--> https://bugs.winehq.org/attachment.cgi?id=61109
Screenshot of the main steam window
When I run Steam in any of the 3.x versions of wine, it adds an extra system
title bar around the steam window. See the attached image. There are 2 sets of
min/max/close buttons, etc. In 2.21 and prior, this does not occur.
This only happens for some of steam's windows. For instance, it does not occur
for the settings window. But, it does happen for the notifications window and
friends list window.
I am using Linux Mint 18.3 Cinnamon.
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https://bugs.winehq.org/show_bug.cgi?id=40768
Bug ID: 40768
Summary: Midtown Madness does not open: "There was an
undetectable problem in loading the specified device
driver"
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lleytonj73(a)gmail.com
Created attachment 54669
--> https://bugs.winehq.org/attachment.cgi?id=54669
wine output
On my Mac, trying to run Midtown Madness causes the screen to flicker, and then
the aforementioned error appears. It then flickers some more before closing.
I'm trying to upload the game to my Google Drive so it can be downloaded (since
the Microsoft download link has disappeared) but damn Australia's internet is
pathetic. I'm hoping the terminal output might be useful.
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