https://bugs.winehq.org/show_bug.cgi?id=41608
Bug ID: 41608
Summary: Golden Krone Hotel fails to launch
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55953
--> https://bugs.winehq.org/attachment.cgi?id=55953
Terminal output Wine 1.9.21-106-g51ec5c6
I am trying to run this game in a 32-bit Windows 7 prefix with Wine-devel
1.9.21 and Wine-Staging 1.9.21 and in both versions the game crashes before it
even starts.
The game, according to its Steam page, requires Windows 7 or later.
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=35413
Bug ID: 35413
Summary: err:module:import_dll Library libgcc_s_sjlj-1.dll not
found needed by mono-2.0
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fast.rizwaan(a)gmail.com
Classification: Unclassified
err:module:import_dll Library libgcc_s_sjlj-1.dll (which is needed by
L"C:\\windows\\mono\\mono-2.0\\bin\\libmono-2.0-x86.dll") not found
err:mscoree:load_mono Could not load Mono into this process
this bug was not there in 1.7.5 fedora 19/20 x86_64
the workaround is to "install winetricks dotnet40"
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http://bugs.winehq.org/show_bug.cgi?id=31260
Bug #: 31260
Summary: Tomb Raider 4 Broken Lighting
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Classification: Unclassified
Lighting seems to be broken in Tomb Raider 4 everything is fully lit.
Running Tomb Raider 4 from GOG.com with wine 1.5.9 on Debian 6.0.5 with nVidia
official drivers 295.59.
The problem is in the Tomb Raider 4 Times Exclusive level available here:
http://tombraiders.net/stella/downloads/TR4files.html#bonus
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http://bugs.winehq.org/show_bug.cgi?id=21378
Summary: lego digital designer crashes on scrolling
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://ldd.lego.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.dufour(a)gmail.com
lego digital designer seems to work well using 1.1.36 (yay :D), except when
trying to scroll.. (for example, right after the program starts on the left).
this consistently leads to an immediate crash (see attachment).
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https://bugs.winehq.org/show_bug.cgi?id=47385
Bug ID: 47385
Summary: Overwatch crashes on unimplemented function
mfreadwrite.dll.MFCreateSinkWriterFromURL
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
It used to just fail (which was reported in bug 45862) when saving the
highlight as MP4 but now the application actually crashes on it with this
message from Wine:
wine: Call from 0x7b458953 to unimplemented function
mfreadwrite.dll.MFCreateSinkWriterFromURL, aborting
Let me know if anyone needs any kind of logs.
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https://bugs.winehq.org/show_bug.cgi?id=47431
Bug ID: 47431
Summary: Steam and wineserver too high CPU usage
Product: Wine
Version: unspecified
Hardware: x86
URL: https://steamcdn-a.akamaihd.net/client/installer/Steam
Setup.exe
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 074abfe097e31d382772aaa5fc8fdee45bbc2656
Distribution: ArchLinux
Created attachment 64778
--> https://bugs.winehq.org/attachment.cgi?id=64778
terminal output
Steam.exe and the wineserver processes consume much more cpu power than they
used to, even when Steam is idling.
On my rather old system equipped with a dual-core AMD processor, htop shows
that Steam.exe constantly consumes 35-40% cpu power, wineserver 55-60%. This
was tested with the game library page opened and while Steam was idling. Before
the regression: Steam.exe: 12-15%, wineserver: 5-6 %.
It's not just the Steam client that reacts more slowly to mouse input, e.g.
when browsing through the list of installed games, but every game started
inside Steam has a noticeable performance hit.
The commit that caused the problem:
commit 074abfe097e31d382772aaa5fc8fdee45bbc2656
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Tue Jun 25 16:38:38 2019 +0800
winex11.drv: Use generic EnumDisplayMonitors.
The problem happens both in Wine's fullscreen and virtual desktop mode. I have
a single monitor setup and using XFCE on Arch Linux.
wine-4.11-192-g90a1e5d943
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.52.10
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https://bugs.winehq.org/show_bug.cgi?id=47340
Bug ID: 47340
Summary: Adobe Acrobat Reader DC crashes on startup with
corefonts installed
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aearil(a)paranoici.org
Distribution: ---
Created attachment 64667
--> https://bugs.winehq.org/attachment.cgi?id=64667
adobe reader crash backtrace
After installing Adobe Acrobat Reader DC on a 32 bits windows 7 prefix, with
mspatcha and riched20 added (winetricks), using
ftp://ftp.adobe.com/pub/adobe/reader/win/AcrobatDC/1901220034/AcroRdrDC1901…
, Acrobat Reader starts and is able to load PDF files, but much of the text of
the UI is missing, making the software quite hard to use.
However, if I try to install some fonts using winetricks, be it with the
corefonts or allfonts package, Adobe Reader then crashes on startup with the
attached backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=31737
Bug #: 31737
Summary: Need For Speed Hot Pursuit (2010): Gamepad is not
configured
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanuan(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1) connect gamepad
2) run nfs 2010
3) go to gameplay settings and assign gamepad keys
4) go to menu and press a gamepad key.
Expected: No messages appear when pressing gamepad keys
Actual: The message "Controller was not configured ..." appears.
Will attach the "WINEDEBUG=+joystick" logs later.
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http://bugs.winehq.org/show_bug.cgi?id=34978
Bug #: 34978
Summary: Display detection issue with the MacDriver
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.platte(a)platte-web.de
Classification: Unclassified
I just realized that applications ported with wine do not detect multiple
displays, if they are set to use the MacDriver, although they do when using
X11.
Also, while the displays (1 & 2) are detected as actual displays using X11, the
MacDriver display is detected as "X11 windowing system".
I included 2 screenshots to show the issue.
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