https://bugs.winehq.org/show_bug.cgi?id=47645
Bug ID: 47645
Summary: Royal Quest: black screen and/or black or missing
textures
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: ---
Since 4.14 the launch screen is black with cursor. I was able to click blindly
and get into the game where some textures appear at least.
Regression test gives:
e795ddb3d80d7b94d29cf97a24a01bb157b0138d is the first bad commit
commit e795ddb3d80d7b94d29cf97a24a01bb157b0138d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 6 01:23:16 2019 +0430
wined3d: Store clip control support in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e30ce5a41e66389a4d47eb51a074eea3448c24e5
c758d10d382595dec61f6883b55a0df603269477 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47592
Bug ID: 47592
Summary: HFSS antenna modelling software running but erroneous
output !
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: friedtj(a)free.fr
Distribution: ---
I wanted to share with this community a rather amazing observation
that has been baffling me for the last week: ANSYS HFSS 13.02 is
running with Wine, but the output is erroneous ! I can hardly imagine
how a calculation can be completed but yield incorrect results: my
understanding
is that a library (or API implementation) either works or does not -- and to
tell the truth I did not expect such a complex piece of software as HFSS to
run on Wine -- but it does and rather nicely except to the point of analyzing
the
results.
Being new to HFSS but quite familiar with antenna design, I started with the
trivial test case of the dipole antenna: resonance frequency was close to the
expected value considering the dimensions, so the software must be working
properly since it computes admittances (see http://jmfriedt.org/S11both.pdf,
green curve)
which are consistent with the values given by (FOSS) NEC2 and GPRMax3D.
However all attempts to plot the radiation pattern failed (no plot at all, or
sometimes
inconsistent results of an isotropic radiator with no null), and radiation
efficiency
was consistently 0 (a poor result for a classical antenna), so I was of course
questioning my ability to understand the proper operation of the software.
After
attempting all possible solutions, I ended up installing a Win7 system on
VirtualBox
for testing, and to my amazement the software yields the proper radiation
diagram (http://jmfriedt.org/diagramme_3D.png) and slightly different
reflection
coefficients (http://jmfriedt.org/S11both.pdf, purple curve), the difference
being
emphasized on the impedance curve (http://jmfriedt.org/Z11_both.pdf).
I am of course not blaming the amazing emulator on this difference, but with
this
post
1/ may point out a subtle misbehavior of one of the computation library used by
Wine
2/ help others attempting to run HFSS on Wine question the results they
achieve.
These tests were completed with wine-3.0.2 as provided by Debian GNU/Linux
Unstable
at the time of writing this post, configured (winecfg) either as Win10 or Win7,
fresh
install with no other MS-Windows or proprietary library installed prior to HFSS
(clean
$HOME/.wine directory).
Not sure how I can help debug,
best wishes, Jean-Michel
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http://bugs.winehq.org/show_bug.cgi?id=13610
Summary: DragonRiders: main character, dragon and sky appear
black
Product: Wine
Version: 1.0-rc3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=8946
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainmaker(a)icgag.it
Created an attachment (id=13574)
--> (http://bugs.winehq.org/attachment.cgi?id=13574)
How it looks in Wine
The main character and the dragon in the DragonRiders game appear completely
black except for their eyes, as if they had no texture applied (check the
attached screenshots). From a bird's view of the village at the beginning, it
looks like the sky suffers from the same problem. I couldn't verify whether
this applies to other characters in the game as well or not, since I only
played for a few minutes.
The same bug happens in Cedega as well.
I can only guess it's some kind of chroma key problem (as the one in Ultima
IX), but the game cannot be configured with respect to that. The only hint is a
debug error that floods the console (check attached log):
err:d3d_surface:IWineD3DBaseSurfaceImpl_BltFast DXTC decompression not
supported by now
but I don't know if it might be related. There's also a message concerning an
unsupported Stippled Alpha feature.
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http://bugs.winehq.org/show_bug.cgi?id=26617
Summary: Need for Speed Shift 2: large black squares appear in
cockpit, obscuring much of the screen
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
It's as if part of the screen is censored.
The black blocks usually show up after about twenty or forty seconds of
racing. They're there even on lowest settings. Makes game unplayable.
There are quite a few messages like this:
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x79f9eb50 to
reload it as sRGB.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not
supported in software blit.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Stretched blit not implemented
for bpp 64!
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https://bugs.winehq.org/show_bug.cgi?id=41260
Bug ID: 41260
Summary: Z-Fighting on character models during cutscenes in
SW:TOR
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
Created attachment 55560
--> https://bugs.winehq.org/attachment.cgi?id=55560
An example of the problem
When entering a cutscene in SWTOR, the animated models for characters will have
black flickering spots appear and disappear in a frame during cutscenes. I
cannot find anything in a debug log that would give a reason for this to
happen. All settings are on Ultra. It is incredibly hard to screenshot and show
the problem, but I've attached what I could get.
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https://bugs.winehq.org/show_bug.cgi?id=47666
Bug ID: 47666
Summary: AviUtl: the corresponding value is reset after
clicking up-down control.
Product: Wine
Version: 4.0.1
Hardware: x86
URL: http://spring-fragrance.mints.ne.jp/aviutl/aviutl_plus
_20120619.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
AviUtl is a Japanese AVI file editing tool. When a user clicks up-down control
in the dialog, the corresponding value is updated but immediately reset after
the click.
Steps to reproduce:
1. Download aviutl_plus_20120619.zip from
http://spring-fragrance.mints.ne.jp/aviutl/
2. Unzip it.
3. Launch aviutil.exe in Japanese locale, i.e. LANG=ja_JP.UTF-8 wine aviutl.exe
4. Choose [設定]-[拡張編集の設定] (Settings-ExEdit Settings), then the window titled
拡張設定 (ExEdit) will be shown.
5. Right click the time-line part on the window and choose [新規プロジェクトの作成]
(Create new project). A new dialog window will appear.
6. Click [OK].
7. After the click, right click the time-line part again and choose
[メディアオブジェクトの追加]-[グループ制御] (Add Media Object-Group Control). グループ制御 (Group
Control) dialog will be shown.
8. In the dialog, click up-down control's down button nearby the lower right
corner.
Expected behavior:
* The left side edit control (indicates 対象レイヤー数 (number of target layers))
shows '1' instead of '--', and keeps the value.
Actual behavior:
* The left side edit control shows '1' while clicking. But, it shows '--' again
right after releasing the mouse button.
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https://bugs.winehq.org/show_bug.cgi?id=47652
Bug ID: 47652
Summary: Wine 4.14 d3d 7/8 regression - screen upside down
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: randrianasulu(a)gmail.com
Distribution: ---
Hello!
I tried to update wine to 4.14 on Slackware 32-bit and few of my
games/benchmarks (3Dmark2001SE, Unreal 2 Demo, Unreal Tournament) started to
render upside down!
Wine 4.12.1 was ok, so after compiling and testing 4.13 I can say it is
regression between 4.13 and 4.14.
windows version was set to Win7 (but tried to set it back to WinXP - same
problem).
Note: I use mesa-git drivers:
Mesa 19.3.0-devel (git-a3d42ad248)
Xserver 1.19.7
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http://bugs.winehq.org/show_bug.cgi?id=23081
Summary: Dragon Age: Origins - shadow under character flickers
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The shadow under the character flickers badly, especially in the
character selector before the game launches.
(This is with winetricks strictdrawordering=enabled as per bug 22383 )
It is present at least as far back as wine-1.1.36, but it gets
harder to tell as you go further back, because of other problems.
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http://bugs.winehq.org/show_bug.cgi?id=23730
Summary: Dragon Age: Origins, black flickering in opening menu
screen when mouse moves
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Now that bug 22200 is fixed, Dragon Age Online no longer needs native
msvcr80. But when you move the mouse, there are black
bars in the game's opening menu page.
You can work around this with WINEDEBUG=-msvcrt.
The messages this suppresses look like this:
fixme:msvcrt:_controlfp_s (0x518e8f8 655391 196608) semi-stub
fixme:msvcrt:__crtGetStringTypeW (unk 0, type 1, wstr 0x518e58c(1), 0x518e590)
partial stub
This seems to be a concrete case of a verbose FIXME causing suboptimal
performance. Should we
a) declare this to be not a problem because the user is supposed to read the
manual or appdb and know to use WINEDEBUG=-all when running this app?
b) declare this to be not a problem because the distro is supposed to patch
or wrap wine to always run apps with WINEDEBUG=-all?
c) temporarily mark the FIXMEs that cause the performance problem to be
displayed once only?
or d) something else?
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https://bugs.winehq.org/show_bug.cgi?id=41436
Bug ID: 41436
Summary: row_server_p.c build warnings when compiling 64-bit
Wine
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55808
--> https://bugs.winehq.org/attachment.cgi?id=55808
row_server_p.c build warning for 64-bit Wine
Hi,
I am building the latest git version of Wine 1.9.20 (as of 03.10.2016) and it's
being built with WoW64 support. While the 64-bit version is compiling I noticed
a few build warnings (see attachment)
My version of GCC is 6.2.1 20160830.
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