https://bugs.winehq.org/show_bug.cgi?id=39016
Bug ID: 39016
Summary: Unhandled exception: page fault on read access to
0x7dabcdc8 in 32-bit code (0x100035cf). Register dump:
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: kinhikar.akshay32(a)gmail.com
Distribution: ---
Created attachment 51972
--> https://bugs.winehq.org/attachment.cgi?id=51972
This error message appears when ever I'm trying to install BlueStack.
While insatlling the
Unhandled exception: page fault on read access to 0x7dabcdc8 in 32-bit code
(0x100035cf).
Register dump:
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https://bugs.winehq.org/show_bug.cgi?id=47729
Bug ID: 47729
Summary: Amazon Workspaces Client: crashes after login when
launching Windows WorkSpace desktop
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: casutherland(a)gmail.com
Distribution: ---
Created attachment 65206
--> https://bugs.winehq.org/attachment.cgi?id=65206
backtrace
Running Ubuntu 18.04 LTS and installed the Amazon WorkSpaces client Version
2.5.8.1216 around 16-Jul-2019, using the distro default wine-stable package,
and a (much) older version of wine-stable.
Everything was working fine, the WorkSpaces client successfully launched
Windows WorkSpaces & Linux WorkSpaces.
Then, I ran the software update tool, for Ubuntu 18.04.3 LTS around
01-Aug-2019.
Shortly after the update, the WorkSpaces client began failing with the error
message below whenever a Windows WorkSpace was launched.
Authentication is successful, however the client crashes immediately after the
Windows WorkSpace display is opened.
"The program workspaces.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience."
"This can be caused by a problem in the program or a deficiency in Wine. You
might want to check the Application Database for tips about running this
application."
Note that the WorkSpaces client running with wine successfully launches a Linux
WorkSpaces desktop, however the client crashes when launching a Windows
WorkSpaces desktop.
Upgraded the WorkSpaces client to Version 2.5.10.1246, and it is till failing,
with the same error message.
Updated Wine to 4.15 development and tried both versions of the WorkSpaces
client, 2.5.8.1216 and 2.5.10.1246, still failing with the same error message.
A full stacktrace is attached, and the following excerpt is displayed on the
terminal from which the workspaces.exe is launched using wine.
017c:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0034CDFC 1 C) semi-stub
00ec:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
0117:err:winediag:WSASocketW Failed to create a socket of type SOCK_RAW, this
requires special permissions.
014b:fixme:winspool:FindFirstPrinterChangeNotification Stub: 0x1 7 0 0xfe7fef4
wine: Unhandled page fault on read access to 0x00000000 at address 0x7da63bac
(thread 014b), starting debugger...
014e:fixme:dbghelp:elf_search_auxv can't find symbol in module
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https://bugs.winehq.org/show_bug.cgi?id=47745
Bug ID: 47745
Summary: crash dialog should instruct to attach console log to
bug report
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: apq49584(a)tuofs.com
Distribution: ---
The crash dialog displays the backtrace in a convinent window and instructs the
user to attach that to a bug report.
But as I have learned, the console log (with debug symbols installed) is even
more useful/required information to attach.
It would make sense for the Error Details Windows to prominently mention that
and display short instructions on how to obtain it, or even display it right
away, if possible.
related: https://bugs.winehq.org/show_bug.cgi?id=28543
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https://bugs.winehq.org/show_bug.cgi?id=46821
Bug ID: 46821
Summary: Alan Wake has light rendering issue
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63844
--> https://bugs.winehq.org/attachment.cgi?id=63844
screenshot
Staying in a safe zone shows this. Contrast depends on angle.
Reproducible after commit dd0ea0a61463db83c647a9367ca61e2b69a98eb3.
Solves with cleaning shaders cache and disabling CSMT.
After that:
err:d3d:wined3d_debug_callback 0x1c589c0: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x1c589c0: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
NVIDIA Driver 418.43, wine-4.3-229-g6d82b2f1ad
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https://bugs.winehq.org/show_bug.cgi?id=42987
Bug ID: 42987
Summary: Dawn of Magic does not start with DirectX failed call
error
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58124
--> https://bugs.winehq.org/attachment.cgi?id=58124
std log with +msgbox
Dawn of Magic installs but does not run with the message below right after
changing screen resolution. The game does not seem to have a demo, I can
provide other logs as requested.
trace:msgbox:MSGBOX_OnInit L".\\BMRender\\rmode.cpp(3583): DirectX call failed:
code=0x80004001 (-2147467263)"
Tested on both Intel with Mesa 13.0.5 and NVIDIA proprietary driver, with CSMT
on/off results are the same.
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https://bugs.winehq.org/show_bug.cgi?id=47714
Bug ID: 47714
Summary: Empire Earth: Gold rotate some menu components
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Empire Earth's main menu is completely broken.
Background is rotated 180 degrees, but menu element not.
After go to options menu, some elements are rotated 180 degrees with rotate
point set to center of the screen.
https://pastebin.com/e7GkpqzE
I using wine 4.14 on OpenSUSE Tumbleweed. My computer have Intel and AMD
graphic card.
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https://bugs.winehq.org/show_bug.cgi?id=47723
Bug ID: 47723
Summary: Wine 4.14 DX11 demul07_111117 Resident Evil 2 Pal
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65197
--> https://bugs.winehq.org/attachment.cgi?id=65197
Misssing Shaders
missing shaders ect
VIDEO LINK
https://youtu.be/uIObb2omaYQ
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http://bugs.winehq.org/show_bug.cgi?id=35279
Bug ID: 35279
Summary: Giana Sisters: Twisted Dreams v1.1.2: certain objects
have no textures
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Regression SHA1: 611b541f292761e459eac4eb1cf88d765b939ff8
Created attachment 47053
--> http://bugs.winehq.org/attachment.cgi?id=47053
screenshot
This bug is present in the latest version of the game (1.1.2) available on
Steam or GOG.com, but I can't reproduce it with the demo version which is an
earlier version of the game.
Certain objects, characters are black when shader quality in the launcher set
to medium or high. Those objects appear correctly when shader quality set to
low.
Regression testing resulted in
611b541f292761e459eac4eb1cf88d765b939ff8 is the first bad commit
commit 611b541f292761e459eac4eb1cf88d765b939ff8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jun 12 17:03:49 2012 +0200
wined3d: Set undefined vertex attributes to 0.0.
:040000 040000 b36ae918ed4dbda9ae31976e72d500fce79c69fc
4d4701b1fcdaeeacffb68fd1b6f5d241e7a79a24 M dlls
Note: treasure chests in the game also appear without texture (one chest can be
seen in the attached screenshot with a flag on top of it). This, however, was
caused by a much earlier commit according to my regression testing, it was
commit 4936e71828669ef084f9cf243f924a11a2cdce50 that caused it. Setting shader
quality to low makes chests appear correctly.
Installing native d3dx9 libraries or disabling GLSL don't solve the problem.
Wine terminal output doesn't contain any useful information.
Let me know if you need a log with debug channels enabled.
Fedora 19 x86
Nvidia 250 / driver 325.15
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http://bugs.winehq.org/show_bug.cgi?id=30061
Bug #: 30061
Summary: Shader bug in The Darkness II
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: K1773R(a)darkgamex.ch
Classification: Unclassified
The Darkness II isnt rendering everything correct when using this patch from
here http://bugs.winehq.org/show_bug.cgi?id=29896.
Some textures arent rendered (black) and sometimes things are way to bright.
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https://bugs.winehq.org/show_bug.cgi?id=46336
Bug ID: 46336
Summary: Resident Evil 4 on Steam (appid 254700) black textures
in outdoor lighting
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
Created attachment 63085
--> https://bugs.winehq.org/attachment.cgi?id=63085
Black textures
Almost every texture in the game is black including player characters,
seemingly other than decals like some leaf textures which are fine. Some areas
randomly have textures like normal, noticeably when you enter the first cabin
you can see Leon as soon as you enter the door but right when you exit back to
the outdoor lighting he turns black again.
Similar reports:
https://www.protondb.com/app/254700
Example image attached.
Duplicated with wine4.0rc2, proton 3.16 and proton 3.7.
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