https://bugs.winehq.org/show_bug.cgi?id=47785
Bug ID: 47785
Summary: CERT_CHAIN_POLICY_IGNORE_NOT_TIME_VALID_FLAG not taken
into account
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: lois.diqual(a)gmail.com
Distribution: ---
Created attachment 65274
--> https://bugs.winehq.org/attachment.cgi?id=65274
c# program that verifies an expired certificate using IgnoreNotTimeValid
I am debugging a C# program that validates a certificate chain using
X509VerificationFlags.IgnoreNotTimeValid. The provided certificate is expired,
but it shouldn't matter because of this flag.
The chain validates properly on MacOS with Mono.
However on Wine with dotnet472, the policy fails with error NotTimeValid.
I believe there is a bug in `chain.c verify_base_policy`:
https://github.com/wine-mirror/wine/blob/e6138a52a907fe4b9b03abe0b6cf6cfb9f….
In this if statement, the policy verification routine determines that the
certificate has expired, but it should ignore the error if `checks` contains
`CERT_CHAIN_POLICY_IGNORE_NOT_TIME_VALID_FLAG`, and this logic is missing.
To reproduce:
- Create a wine prefix with dotnet472 using winetricks
- Go to drive_c/windows/Microsoft.NET/Framework/v4.0.30319 and copy verify.cs
in there
- Compile verify.cs: wine csc.exe
/reference:"C:\windows/Microsoft.NET/Framework/v4.0.30319/WPF/WindowsBase.dll"
verify.cs
- Run: wine verify.exe
- It should print "Valid cert" but instead prints "Invalid cert" with
NotTimeValid.
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https://bugs.winehq.org/show_bug.cgi?id=47784
Bug ID: 47784
Summary: Subtitle Edit in Wine fails when attempting to use OCR
utility
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 65273
--> https://bugs.winehq.org/attachment.cgi?id=65273
backtrace
This is Wine 32 bit, windows 7.
When opening a .sup file (bitmaps) with SE's OCR utility the file is loaded and
then the program terminates with an error file/backtrace which is attached.
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https://bugs.winehq.org/show_bug.cgi?id=47752
Matteo Bruni <matteo.mystral(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |cb703739e5c138e3beffab321b8
| |4edb129156000
Resolution|--- |FIXED
Status|UNCONFIRMED |RESOLVED
--- Comment #3 from Matteo Bruni <matteo.mystral(a)gmail.com> ---
I think it's better to resolve this bug for the time being instead. Feel free
to reopen if things change.
Thank you for the various bug reports!
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https://bugs.winehq.org/show_bug.cgi?id=47711
Bug ID: 47711
Summary: Crash DbgBreakPoint
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sppmacd(a)gmail.com
Distribution: ---
Created attachment 65182
--> https://bugs.winehq.org/attachment.cgi?id=65182
backtrace
Program crashes while running. It's working fine on Windows.
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https://bugs.winehq.org/show_bug.cgi?id=47619
Bug ID: 47619
Summary: No Sound on all Games [WINE + PROTON]
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: florian.richer(a)protonmail.com
Distribution: ---
When i run a game with Proton or With wine only. I don't have any sound.
I use Kubuntu 18.04.3.
I don't have any console error for sound problem and on winecfg it detect
pulseaudio device with proton and all device with wine
Steam system information:
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen Threadripper 2990WX 32-Core Processor
CPU Family: 0x17
CPU Model: 0x8
CPU Stepping: 0x2
CPU Type: 0x0
Speed: 3000 Mhz
64 logical processors
8 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Ubuntu 18.04.3 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 5.0.0-25-generic
X Server Vendor: The X.Org Foundation
X Server Release: 12004000
X Window Manager: KWin
Steam Runtime Version: steam-runtime_0.20190711.3
Video Card:
Driver: NVIDIA Corporation GeForce RTX 2080 Ti/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 430.26
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x1e07
Revision Not Detected
Number of Monitors: 3
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 5200 x 1080
Primary Display Size: 20.08" x 11.42" (23.07" diag)
51.0cm x 29.0cm (58.6cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 11264 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: %s1
Memory:
RAM: 32094 Mb
Miscellaneous:
UI Language: English
LANG: fr_FR.UTF-8
Total Hard Disk Space Available: 223813 Mb
Largest Free Hard Disk Block: 195227 Mb
VR Headset: None detected
Recent Failure Reports:
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https://bugs.winehq.org/show_bug.cgi?id=47725
Bug ID: 47725
Summary: DirectX End-User Runtimes (June 2010) install fail
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65201
--> https://bugs.winehq.org/attachment.cgi?id=65201
LOG FAIL
Wine 4.15 DirectX End-User Runtimes (June 2010) install fail
VIDEO BELOW
https://youtu.be/pziw0eQrOws
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https://bugs.winehq.org/show_bug.cgi?id=47636
Bug ID: 47636
Summary: Wizard101 text is upside down
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: hverbeet(a)gmail.com
Regression SHA1: e795ddb3d80d7b94d29cf97a24a01bb157b0138d
Distribution: SUSE
Created attachment 65069
--> https://bugs.winehq.org/attachment.cgi?id=65069
Wizard101 with upside down text
I'm attaching a screenshot that shows the problem. The launcher is not
affected; the problems starts at the KingsIsle splash screen. Also note that
besides the text being upside down, the text boxes are also in the wrong
positions; the row of controls should be at the bottom of the screen, the
avatar name at the top.
Regression test results:
e795ddb3d80d7b94d29cf97a24a01bb157b0138d is the first bad commit
commit e795ddb3d80d7b94d29cf97a24a01bb157b0138d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 6 01:23:16 2019 +0430
wined3d: Store clip control support in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e30ce5a41e66389a4d47eb51a074eea3448c24e5
c758d10d382595dec61f6883b55a0df603269477 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47654
Bug ID: 47654
Summary: NFSU2 crashes in menu
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rehutsi(a)gmail.com
Distribution: ---
Created attachment 65097
--> https://bugs.winehq.org/attachment.cgi?id=65097
Backtrace file
I experienced crashes during gameplay after playing for several minutes in the
recent development versions (4.11 and 4.12), but now it happens already while
being still in the menu after starting the application.
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https://bugs.winehq.org/show_bug.cgi?id=47590
Bug ID: 47590
Summary: Bug when playing BFME 2 ROTWK
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prometheuswithbutter(a)gmail.com
Distribution: ---
Created attachment 64997
--> https://bugs.winehq.org/attachment.cgi?id=64997
The terminal log file.
In the application base its written the game would work fine. It usually does,
but when I play the war of the ring mode I have a problem. Every time a battle
occurs, and I click on the land where the battle is located, a square yellow
window opens and a few seconds nothing happens. Then a new window opens which
says Wine C++ runtime library error. When I start wine debugger he tells about
Critical error in GameEngine::update(). The game crashes. I tried every
faction. I tried Windows XP, 7, 10.
My terminal log is attached. I am using 32bit Wineprefix but tried 64 as well.
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https://bugs.winehq.org/show_bug.cgi?id=46531
Bug ID: 46531
Summary: Regression in Spellforce 2: textures flickering to
darker/lighter ones
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 63385
--> https://bugs.winehq.org/attachment.cgi?id=63385
screenshots-collage.jpeg
When playing first mission of Spellforce 2 Shadow Wars, I've noticed screen
flickering. On further inspection I noticed that when you move screen to
different locations on map using mouse at screen border or arrow keys,
sometimes objects on screen go darker, sometimes they go back to original
colours or something close to them, and on some other locations it switches
between dark and usual colours few times a second. This colour switching during
move of screen camera looks like some annoying screen flickering. Effect is
especially noticeable if there are a lot of trees on screen.
Due to bug #34323 I was using a prefix with directx9, directplay and
d3dcompiler_43 installed via winetricks.
I've tried a clean prefix with wine 3.0.3 with and without winetricks stuff,
and it worked fine. After that I've switched to wine 4.0, and both with and
without winetricks stuff issue appears.
After that I've tried bisecting and testing using prefix with winetricks stuff,
and I've found first commit which causes issue to me. I wasn't able to revert
it for wine 4.0 and test without that change.
3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5 is the first bad commit
commit 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Tue Feb 13 01:00:42 2018 +0100
d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 85b2524db3e32e37bf00a4cc87c0c1b63b68a6be
0fc10fb629b23703e3aa087b45b3b3960e6b5956 M dlls
Screenshots collage is in attachment. It contains two locations from first map
of campaign, taken with wine 3.0.3, wine 4.0 and wine 4.0 at a bit different
location (causing objects to be coloured darker). It demonstrates difference
between usual screen and darker screen, and when camera is moving the change
between two of them causes effect similar to flickering.
OS: Gentoo Linux x86_64 (amd64)
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