http://bugs.winehq.org/show_bug.cgi?id=36089
Bug ID: 36089
Summary: SpinTires a wrong dirt rendering
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://oovee.chicsystems.net/SpinTiresInstall_060613.z
ip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 48275
--> http://bugs.winehq.org/attachment.cgi?id=48275
in wine
See attached screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=46606
Bug ID: 46606
Summary: [Git]vkd3d_d3d12.h not found
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
I try to build vkd3d from git and it's impossible at this moment because
"vkd3d.h" does not find "vkd3d_d3d12.h".
make[1] : on entre dans le répertoire «
/home/babaorheum/Desktop/vkd3d-git/src/build »
CC libs/vkd3d/command.lo
In file included from ../vkd3d/libs/vkd3d/vkd3d_private.h:32,
from ../vkd3d/libs/vkd3d/command.c:20:
../vkd3d/include/vkd3d.h:26:11: erreur fatale: vkd3d_d3d12.h : Aucun fichier ou
dossier de ce type
# include <vkd3d_d3d12.h>
^~~~~~~~~~~~~~~
compilation terminée.
make[1]: *** [Makefile:1138: libs/vkd3d/command.lo] Error 1
make[1] : on quitte le répertoire «
/home/babaorheum/Desktop/vkd3d-git/src/build »
make: *** [Makefile:814: all] Error 2
==> ERREUR : Une erreur s’est produite dans build().
Abandon…
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http://bugs.winehq.org/show_bug.cgi?id=29792
Bug #: 29792
Summary: Gothic 2 (JoWood Productions) installer fails due to
media validation tool failing (don't add
FILE_ATTRIBUTE_ARCHIVE by default to file entries)
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
I first wanted to investigate bug 22515 hence i bought the game for a few bucks
and looked into it...
Well, it seems there exist different editions of the game and the problems
might not be connected at all.
Although this is related to copy protection it's not the SecuROM 4.x tests
failing here - that part of protection works fine.
I have the 3 CD set by JoWood Productions released on November 29, 2002.
Near the end of installation process there is a tool "g2setup.exe" launched
which verifies the authenticity of install media.
That process returns a specific exit code (0x777 -> 1911) which basically says:
"all checks passed".
Any different exit code will roll back the whole installation!
Current workaround: kill the installer from another terminal when this
verification process starts.
Everything has already been copied up to this point so just wait until the disc
spins up and execute 'wineserver -k'.
--- snip ---
0024:Starting process L"C:\\Program Files\\Jowood\\Gothic II\\g2setup.exe"
(entryproc=0x4c6929)
--- snip ---
--- snip ---
-=[ ProtectionID v0.6.4.0 JULY]=-
(c) 2003-2010 CDKiLLER & TippeX
Build 07/08/10-17:57:05
...
Scanning -> Z:\home\focht\.wine\drive_c\Program Files\Jowood\Gothic
II\g2setup.dll
File Type : 32-Bit Dll (Subsystem : Win GUI / 2), Size : 229376 (038000h)
Byte(s)
[File Heuristics] -> Flag : 00000000000000001100001100000001 (0x0000C301)
[!] Armadillo v2.xx - v3.xx detected !
[i] Splash Setting (0x0) -> NONE / Duration : 00 second(s)
[CompilerDetect] -> Visual C/C++
- Scan Took : 0.560 Second(s)
--- snip ---
Various anti-debugging/hacking trickery which of course can be bypassed ;-)
Additionally to physical media analysis of GOTHIC2_CD3 (part of SecuROM) there
are "custom" checks present.
Most of them are simple ones like comparing disc serial against hard coded
value.
The directory structure is read from disc and CRC32 checksums are calculated
for specific files.
--- snip ---
ATTRIBS SIZE CRC32 NAME
____________________________________________________________
A R 362,789,836 5f4cb098 Gothic2-Setup.W03
A R 123 JoWooD Homepage.url
A R 14,816 Readme.txt
A R 289 Register.url
A R 5,569 eula.txt
A R 766 gothic2.ico
(DIR) 168,146,318 ArxDemo
A R 31,744 1d31e5c6 ArxDemo\Setup.exe
A R 877 ArxDemo\Setup.ini
A R 1,304,064 ArxDemo\Setup.msi
A R 101,581,207 ArxDemo\Setup1.cab
A R 23,103,162 ArxDemo\Setup2.cab
A R 31,150,491 ArxDemo\Setup3.cab
A R 1,309,184 ArxDemo\Setup_Deutsch.msi
A R 1,708,856 34ec21c0 ArxDemo\instmsi.exe
A R 1,822,520 e5563f20 ArxDemo\instmsiw.exe
...
Scan time.............[ 551.80] Seconds (551801 ms)
Total files...........[ 35] Files
Total size............[ 558,468,227] Bytes
Dirlist Text CRC32....[ 0032ED44]
____________________________________________________________
...
--- snip ---
Forget the scan time, I was debugging at this place ;-)
What makes things complicated is that additionally to per-file CRC32 checksums
there is also a CRC32 for the whole in-memory folder listing content generated
(see snippet) -> "Dirlist Text CRC32" (in snippet the address is printed, not
the value itself).
That overall checksum didn't match the internal hard-coded one.
One problem is that Wine adds FILE_ATTRIBUTE_ARCHIVE by default to each file
info entry.
Source:
http://source.winehq.org/git/wine.git/blob/c7cb3e6cb21598281cf2b00b2ccd8323…
This is breaks the overall checksum (file entries get "A" added).
The file entries have to have only FILE_ATTRIBUTE_READONLY set -> "R" (reside
on CDROM).
If FILE_ATTRIBUTE_ARCHIVE is omitted (and a second bug is worked around) the
verification process exits with exit code 0x777 which allows the main installer
to successfully finish.
---
There is another problem, a bug in the verification tool that unfortunately
prevents a "full" fix for this installer.
One of the file CRC32 on CD3 gets miscalculated ...
It took me some hours to find out this brain damage after successfully pinning
down the first problem and wondering why the overall checksum still didn't
match.
--- snip ---
...
0024:Call KERNEL32.CreateFileA(0032d734
"D:\\arxdemo\\setup.exe",80000000,00000001,00000000,00000003,00000080,00000000)
ret=00d86dfe
0024:Ret KERNEL32.CreateFileA() retval=000000a0 ret=00d86dfe
0024:Call KERNEL32.GetFileSize(000000a0,00000000) ret=00d87385
0024:Ret KERNEL32.GetFileSize() retval=00007c00 ret=00d87385
0024:Call ntdll.RtlAllocateHeap(00fc0000,00000000,00010010) ret=00be379b
0024:Ret ntdll.RtlAllocateHeap() retval=00fc5238 ret=00be379b
0024:Call KERNEL32.ReadFile(000000a0,00fc5238,00010000,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call ntdll.RtlFreeHeap(00fc0000,00000000,00fc5238) ret=00be3cea
0024:Ret ntdll.RtlFreeHeap() retval=00000001 ret=00be3cea
0024:Call KERNEL32.CloseHandle(000000a0) ret=00d8743a
0024:Ret KERNEL32.CloseHandle() retval=00000001 ret=00d8743a
--- snip ---
"D:\\arxdemo\\setup.exe" is the culprit. The file size is 31744 bytes.
The tool allocates a fixed 65552 byte buffer to read file content in and
calculate checksum on (actually 65536 bytes are used for checksumming).
Prior to calculating file CRC32 for "D:\\arxdemo\\setup.exe", the 350 MiB
"D:\\gothic2-setup.w03" was checksummed in 0x10000 byte chunks.
It had the same heap chunk address 0x00fc5238 which was later reused for
"D:\\arxdemo\\setup.exe" checksum calculation.
--- snip ---
0024:Call KERNEL32.CreateFileA(0032dd20
"D:\\gothic2-setup.w03",80000000,00000001,00000000,00000003,00000080,00000000)
ret=00d86dfe
0024:Ret KERNEL32.CreateFileA() retval=0000009c ret=00d86dfe
0024:Call KERNEL32.GetFileSize(0000009c,00000000) ret=00d87385
0024:Ret KERNEL32.GetFileSize() retval=159fbbcc ret=00d87385
0024:Call ntdll.RtlAllocateHeap(00fc0000,00000000,00010010) ret=00be379b
0024:Ret ntdll.RtlAllocateHeap() retval=00fc5238 ret=00be379b
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00010000,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
...
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00010000,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00008480,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00008480,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call ntdll.RtlFreeHeap(00fc0000,00000000,00fc5238) ret=00be3cea
0024:Ret ntdll.RtlFreeHeap() retval=00000001 ret=00be3cea
...
--- snip ---
Because the heap chunk was reused and the buffer was fully filled from previous
run, the read file operation for "D:\\arxdemo\\setup.exe" only initialized the
first 31744 bytes.
The checksum is done on 65536 bytes of buffer which includes garbage/leftover
already present.
Well, the developers didn't bother to pass HEAP_ZERO_MEMORY to
RtlAllocateHeap() or explicit memset(ptr, 0, nbytes).
The tool "works" in Windows most likely due to different heap manager
implementation/usage or maybe application shims.
They put some effort into anti-debugging/hacking/copying and rambled about
piracy in hidden messages (found while debugging) ... and yet managed to put in
such bugs.
You can hack/patch ntdll.dll RtlAllocateHeap() -> forcing flags |=
HEAP_ZERO_MEMORY to verify the installer really works after fixing the first
problem.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47739
Bug ID: 47739
Summary: realMyst stuck after clicking the image inside the
book
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uri.valevski(a)gmail.com
Distribution: ---
Created attachment 65220
--> https://bugs.winehq.org/attachment.cgi?id=65220
logs
See attached logs.
The game starts up fine, up to the point where I click the image in the book.
Then there is just the sky background and nothing else happens (the music
continues). If I click esc it lets me pick the play mode, but then nothing
happens. Then if I click escape it takes me to the settings menu, but that
doesn't help either.
Although there are some dll issues, I don't think this is current blocker,
because these logs don't always show up (it has something to do with the play
mode I select or opening the options menu).
I also tried downloading the dlls and placing them in the system directory, but
this resulted in a different import error for them so maybe the files I used
weren't good.
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https://bugs.winehq.org/show_bug.cgi?id=47735
Bug ID: 47735
Summary: navicat运行问题
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qcb122658550(a)163.com
Distribution: ---
Created attachment 65212
--> https://bugs.winehq.org/attachment.cgi?id=65212
navicat生成的错误日志
deepin系统安装mysql8.0.17和navicat后,打开navicat点击链接,输入信息,点击测试连接,navicat崩溃,点击链接也是崩溃
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http://bugs.winehq.org/show_bug.cgi?id=30421
Bug #: 30421
Summary: obscure GDI Message Queue + Focus bug
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
Classification: Unclassified
ok, this is a rather obscure bug that i've been experiencing for quite some
time, but hadn't got a handle on any of the functions being used, so couldn't
really provide a useful report. as i am now running pyjamas-desktop which uses
python ctypes bindings to gdi32 (!!) i can now provide useful feedback.
please see the following file, the GetMessage loop towards the end:
http://pyjs.org/pygit/#file=pyjd/mshtml.py&id=0d4b6787d01c3d90f2c8801c5c4c4…
basically, the repro is as follows:
* run wine python.exe Hello.py (an example)
* move the mouse out of the GDI32 (IWebBrowser2 OLE control) window
* move the mouse into the xterm where wine was fired up
* press ctrl-c
now, _normally_, under xp, nothing happens... and nothing _should_ happen...
ever. ctrl-c should be *completely* ignored. but, continue:
* move the mouse _back_ into the GDI32 window
* the program exits
the exit should *not* be happening when the mouse is moved back.
which brings me on to the various experiences that i've had with focus issues,
especially dialog boxes. maybe this is because i'm using fvwm2, but the
behaviour of focus on dialog boxes and especially inputboxes within dialog
boxes is _very_ erratic. the mouse is needed to be moved into the parent
window in order sometimes for keyboard focus to arrive on the inputbox within
the dialog box! sometimes that doesn't work, and the mouse is required to be
moved onto the bar at the top of the parent window (the one with the title -
the x-windows / fvwm window bar!)
all very odd, and probably a different bug, but hey :)
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https://bugs.winehq.org/show_bug.cgi?id=47715
Bug ID: 47715
Summary: Maximized Window size and location is incorrect if
overridden by WM_GETMINMAXINFO or SetWindowPos
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: danweiss(a)gmail.com
Distribution: ---
Created attachment 65185
--> https://bugs.winehq.org/attachment.cgi?id=65185
Example WIN32 program that demonstrates the bug
Tested on Wine Staging 4.14 on MX Linux.
On Windows, you can use WM_GETMINMAXINFO, then a maximized window will appear
with a specified size and location. Even though the window is considered
Maximized, it is not necessarily covering up the whole screen.
You can also use SetWindowPos to move the maximized window to a specific
location and size.
After calling SetWindowPos, the window will immediately move and resize. The
next time the window is restored, then maximized, it will snap back to the
coordinates specified in WM_GETMINMAXINFO.
When I run the test program on Windows 10, it create the window at location
(256,256), with size 256x256, then moves it to location (512,256).
When I try this on Wine, Maximized means maximized, and the window fills the
entire region that a maximized program would occupy. It does not take into
account the maximized size specified in WM_GETMINMAXINFO or SetWindowPos.
Related bugs: 5941
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https://bugs.winehq.org/show_bug.cgi?id=47692
Bug ID: 47692
Summary: RealmWorks can not extend a Field after it has been
saved (Context_CC_ContextCallback?)
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legine(a)gmx.net
Distribution: ---
Despite similar Reports I decided to write an own description. The behavior is
specific to Realm Works. And not really compare able to 38940 or 21483since I
have no crash. I can work on.
Background:
Realmworks is a special Documentation tool for Role playing Adventures and
Campaigns. Basically you enter information to a topic and the tool can link
and extend Information very easily. It is a great tool for Game mastering Pen &
Paper Role playing games.
Issue Description:
1) create an Object where you want to edit something
2) edit a text field. Just enter something.
3) save the object.
4) reopen the Object for extending the text field (if you want to fix something
before it is all fine) the Fronted prints only boxes.
In the Log I see after a short delay following message:
002c:fixme:ole:Context_CC_ContextCallback (001B0430/001B0434)->(017481F0,
042AFB68, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, 00000000)
002c:fixme:ole:Context_CC_ContextCallback (001B0430/001B0434)->(017481F0,
042AFAEC, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, 00000000)
0168:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0177:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0170:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
An open and close is logged with
0009:fixme:ole:snapshot_QueryGetData (118ABAF0, 0034F198 {cf c075 ptd 00000000
aspect 1 lindex -1 tymed 75})
Thanks for all your work.
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https://bugs.winehq.org/show_bug.cgi?id=47734
Bug ID: 47734
Summary: Free games by Alawar
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kraisler87(a)yandex.ru
Distribution: ---
Launcher crash after closing.
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https://bugs.winehq.org/show_bug.cgi?id=47638
Bug ID: 47638
Summary: Newsleecher 8.0 Beta 1 - will not start with win7+dxgi
enabled (workaround as winxp)
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 65073
--> https://bugs.winehq.org/attachment.cgi?id=65073
wine-vanilla-4.14_newsleecher_8_log.txt
The application fails to start in Windows 7 mode, hanging on the splash screen
(and segfaulting in the terminal). No backtrace is generated.
Using the workarounds:
winetricks winxp
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\DllOverrides" "/v" "dxgi"
"/t" "REG_SZ" "/d" ""
enables the application to start normally. I haven't tested further, but it
appears to run OK, with these workarounds. Both workarounds are necessary.
The application attempts to load d3d10 / d3d11 libraries - although it only
generates a regular 2D gui window.
Debug log was generated with:
export
WINEDEBUG=+timestamp,+tid,+loaddll,+module,+seh,+wgl,+d3d,+d3d10,+d3d10core,+d3d11,+dxgi
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