https://bugs.winehq.org/show_bug.cgi?id=50076
Bug ID: 50076
Summary: dxdiag needs Windows Audio Service
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
If you install native dxdiag with `winetricks -q dxdiag`, and run it (wine
dxdiag), then go to the audio tab, it shows an error:
Sound Tab 1: This computer cannot play audio because the Windows Audio service
is not enabled. Use the Sounds and Devices Properties control panel to enable
audio.
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https://bugs.winehq.org/show_bug.cgi?id=50073
Bug ID: 50073
Summary: Ghostrunner crashes when loading new levels
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Ghostrunner crashes when loading new levels (though the initial load works fine
and it autosaves before loading the new level, so it's still possible to
progress by simply restarting the game):
Unhandled exception: page fault on write access to 0x00000040 in 64-bit code
(0x00000001405b50db).
...
Backtrace:
=>0 0x00000001405b50db EntryPoint+0xfd5018ab() in ghostrunner-win64-shipping
(0x0000000000000000)
1 0x0000000140d40bd0 EntryPoint+0xfdc8d39f() in ghostrunner-win64-shipping
(0x0000000000000000)
2 0x0000000141cd0af7 EntryPoint+0xfec1d2c6() in ghostrunner-win64-shipping
(0x0000000000000000)
0x00000001405b50db EntryPoint+0xfd5018ab in ghostrunner-win64-shipping: lock
cmpxchgq %r14,0x0000000000000040(%rcx)
Relevant code:
140d40bc3: e8 78 d1 ff ff callq 0x140d3dd40
140d40bc8: 48 8b c8 mov %rax,%rcx
140d40bcb: e8 f0 44 87 ff callq 0x1405b50c0
140d40bd0: 48 8b d8 mov %rax,%rbx
1405b50c0: 48 89 5c 24 20 mov %rbx,0x20(%rsp)
...
1405b50db: f0 4c 0f b1 71 40 lock cmpxchg %r14,0x40(%rcx)
So 0x140d3dd40 returns 0, but it's apparently supposed to return a memory
address. Haven't really looked much beyond this though.
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https://bugs.winehq.org/show_bug.cgi?id=50069
Bug ID: 50069
Summary: Grand Theft Auto 3, Vice City, and San Andreas do not
launch in Wayland.
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pizzadudedotca(a)gmail.com
Distribution: ---
All of the GTA 3 Trilogy games (Grand Theft Auto 3, Grand Theft Auto San
Andreas, Grand Theft Auto Vice City) do not launch at all in Wayland. They only
launch in X11. This is on KDE Plasma Wayland session, on Fedora 33, which
should use Xwayland. I saw someone on the internet saying they have the same
problem in Gnome Wayland. Wayland will eventually replace X11 so this should
probably be fixed to preserve access to these old games. Also it is possible
that this bug affects more than these games.
One thing to note is on X11, you have to click the mouse to get the game to
launch, probably due to the fact that the intro videos don't work. Maybe
Wayland doesn't like this?
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https://bugs.winehq.org/show_bug.cgi?id=50067
Bug ID: 50067
Summary: Duplicate keyboard message if call PeekMessage from
WH_KEYBOARD hook
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: psn8402(a)gmail.com
Distribution: ---
In the VerseQ keyboard simulator, hotkey events are duplicated. For example F1
opens 2 help windows. Below is an excerpt from the log, where you can see that
while the hook is active, PeekMessage is called, and it receives the same
keypress event. I've added a test for this case. It passes under Windows but
fails in Wine. It looks like on Windows the message is removed from the queue
before the hook is called. Possibly the same problem exists with mouse messages
and rawinput but I haven't tested them.
VerseQ download link https://www.verseq.ru/files/VerseQ.2011.12.31.zip Please
note that it only has a Russian interface.
Log excerpt
342097.147:0024:Call
user32.PeekMessageA(0031fb10,00000000,00000000,00000000,00000001) ret=005d98cc
342097.148:0024:trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd
000300AA wp 73 lp 3e0001
342097.148:0024:Call hook proc 004141A8
(id=WH_KEYBOARD,code=0,wp=00000073,lp=003e0001)
342097.148:0024:Call
user32.PeekMessageA(0031f164,00000000,00000000,00000000,00000001) ret=005d98cc
342097.148:0024:trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd
000300AA wp 73 lp 3e0001
342097.148:0024:Call hook proc 004141A8
(id=WH_KEYBOARD,code=0,wp=00000073,lp=003e0001)
342097.149:0024:Ret hook proc 004141A8
(id=WH_KEYBOARD,code=0,wp=00000073,lp=003e0001) retval=00000000
0024: accept_hardware_message( hw_id=00000095 )
0024: accept_hardware_message() = 0
342097.151:0024:Ret user32.PeekMessageA() retval=00000001 ret=005d98cc
342097.166:0024:Ret hook proc 004141A8
(id=WH_KEYBOARD,code=0,wp=00000073,lp=003e0001) retval=00000000
0024: accept_hardware_message( hw_id=00000095 )
0024: accept_hardware_message() = 0
342097.166:0024:Ret user32.PeekMessageA() retval=00000001 ret=005d98cc
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https://bugs.winehq.org/show_bug.cgi?id=44252
Bug ID: 44252
Summary: Secret World Legends - ClientPatcher.exe crashes
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
I tried running the update mechanism for "Secret World Legends" today and got a
crash. It is not one of these "unrecoverable errors" with Windows but a Funcom
bug so you might file this as NOTOURBUG.
Could you please take a look at my console output I gathered when you are out
of code freeze?
Have a good day.
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https://bugs.winehq.org/show_bug.cgi?id=50065
Bug ID: 50065
Summary: its too old to use
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lankorchang1(a)gmail.com
its too old to use
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https://bugs.winehq.org/show_bug.cgi?id=38693
Bug ID: 38693
Summary: crash of MS Money3
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fbmines(a)gmail.com
Distribution: ---
Created attachment 51616
--> https://bugs.winehq.org/attachment.cgi?id=51616
bug backtrace
crash of Microsoft Money v3 in opening some accounts, while so far working
well.
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https://bugs.winehq.org/show_bug.cgi?id=37516
Bug ID: 37516
Summary: VideoReDo TVSuite H.264 crashes on loading video when
using VMR7
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gordon.lack(a)dsl.pipex.com
Distribution: ---
Created attachment 49928
--> https://bugs.winehq.org/attachment.cgi?id=49928
Crash log produced by wine
VideoReDo TVSuite H.264 (http://www.videoredo.com/en/ProductTVS.htm) starts up
OK.
Under Tools/Options/Playback Devices you can select VMR7 as the Video Driver
(FYI: DirectX is also listed there, but it isn't supported any more, and
actually used VMR7 as well - the option is going away). This determines the
driver used when running the editing page.
If you now load a video (mpeg, or h.264) into the program it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=50056
Bug ID: 50056
Summary: IrfanView 4.56 cannot load JPEG2000.dll plugin
Product: Wine
Version: 5.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Download and install/unpack IrfanView 4.56 32bit
https://www.irfanview.info/files/iview456_setup.exe OR
https://www.irfanview.info/files/iview456.zip
2) Unpack JPEG2000.dll to IrfanView's Plugins directory from
https://www.irfanview.info/files/iview456_plugins.zip
3) Run i_view32.exe
4) Open any image
5) Choose Save As
6) Try to choose JP2 - you'll hear a beep from the speaker - that means an
error.
If you try to save you'll get this error:
Can't load plugin "JPEG2000.dll"!
Unfortunately there are no errors logged in console, so I've no idea what's
going on.
I've tried to debug using WINEDEBUG=+all but I don't understand what's going
on.
-----
Something about how IrfanView is compiled or coded has changed recently because
IrfanView 4.54 works just fine with the same plugin.
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