https://bugs.winehq.org/show_bug.cgi?id=49019
Bug ID: 49019
Summary: L2 Smart Guard 3.0
Product: Wine-staging
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tlopessergio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Error when startup program: 0301 0xc0000002
Version 5.2 fixed some bug, but this remains.
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https://bugs.winehq.org/show_bug.cgi?id=49937
Bug ID: 49937
Summary: After update to 5.17 on Fedora, Guitar pro 7.5.4
crashes on startup
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paolo+wine(a)iki.fi
Distribution: ---
As per description, a fully functioning installation of Guitar Pro 7.5.4
started crashing on startup after the upgrade to version 5.17, which served by
Fedora right now. As I probably haven't started the program in a couple of
weeks, it is entirely possible that a bug was introduced in a previous version,
and that 5.17 simply did nothing to improve on the situation.
I did not yet manage to try this with 5.18, or with the stable branch (could be
the workaround).
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https://bugs.winehq.org/show_bug.cgi?id=49688
Bug ID: 49688
Summary: Gray Matter crashes after skipping intro
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67930
--> https://bugs.winehq.org/attachment.cgi?id=67930
xact3
New Game -> Esc -> Skip Video
0484:fixme:xact3:fact_notification_cb Callback
XACTNOTIFICATIONTYPE_SOUNDBANKDESTROYED
wine-5.14-132-g1ec8bf9b73
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https://bugs.winehq.org/show_bug.cgi?id=49880
Bug ID: 49880
Summary: World of Warcraft - Shadowlands/PTR (9.0.1)
Stuttering/low performance
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Using wine-5.17 + winebuild-pe_syscall_thunks from:
https://github.com/wine-staging/wine-staging/tree/master/patches/winebuild-…
launches and are playable.
Same with full wine-staging-5.17. Tested with DXVK (-d3d11 option) and wined3d
(-d3d11legacy option) (Wined3d is somewhat unplayable anyway, with graphical
artifacts ref. bug #49639).
However, the performance is rather abysmal in terms of stuttering.
Using the same setup and same prefix for the _retail_ 8.3.0 version, has no
concerning problems.
The stuttering seems highly related to when stuff are loaded from disk, as it
stutters/freezes (for 1-2 seconds) whenever there are some enteties (other
players for instance) coming into view, and stuff are loaded from disk. Same
can be observed when using the "Dressing room" to browse through different
items. Every time you "flip a page", there will be a quick stutter along with
the hdd led. This does NOT happen for _retail_.
Doing a WINEDEBUG=+seh log from _ptr_ 9.0.1 generates a 5GB log before login
screen. Doing the same for _retail_ 8.3.0 generates appx 25MB.
It is not possible to run _ptr_ 9.0.1 with anything < wine-staging-5.13 due to
some change requiring ntdll built as PE lib (--with-mingw). _retail_ runs fine
with older wine - eg. 4.16 -> 5.7 --with-mingw or --without-mingw, but also
require --with-mingw when run using >= 5.13.
Afaik World of Warcraft _retail_ does not work with wine-staging-5.11 -> 5.12
due to the aforementioned changes to ntdll and PE lib.
What logs should i post to provide some useful info?
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https://bugs.winehq.org/show_bug.cgi?id=49932
Bug ID: 49932
Summary: related to #8826 - No smoke/distorted in Silent Hunter
III wine d3d
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: trczyk(a)gmail.com
Distribution: ---
Created attachment 68314
--> https://bugs.winehq.org/attachment.cgi?id=68314
Wierd checkered smoke and foam
Hello,
BUG #8826 similarity
Smoke only visible while zooming in and is all distorted in "checkered" pattern
I am playing on Intel Ivy Bridge (HD4000)
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http://bugs.winehq.org/show_bug.cgi?id=36778
Bug ID: 36778
Summary: Webbrowser can't show local images (urls)
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: ocean04(a)suomi24.fi
Created attachment 48844
--> http://bugs.winehq.org/attachment.cgi?id=48844
Sample + source
Attached sample code is used to show html previews
Extract zip to c:/ (.wine/drive_c/) Run imagepreview.exe and click button.
It should show test.jpg, but instead broken image icon.
Sample works if replace "file:///c:/test.jpg" with some http url.
Workaround winetricks ie8
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https://bugs.winehq.org/show_bug.cgi?id=49930
Bug ID: 49930
Summary: Neverwinter [Online]: intragame chat disconnects after
change of toon
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Fedor.Zuev(a)gmail.com
Distribution: ---
It is about MMORPG game Neverwinter
https://www.arcgames.com/en/games/neverwinter (description)
https://www.playneverwinter.com/ (download, I think)
---
I can't see any chat channel after changing of toon.
Step-by-step:
I start the game, login, select the toon.
All fine, i see a lot of messages from other players on multiple channels in
the chat window.
I press ESC, select "Change Character", select the other toon (or even the
same).
I do not see anything in chat window besides technical messages, generated by
client. There also no "joining channel" messages.
I press ESC. select "Logout". select any toon.
I do see chat messages again.
My setup:
I play from Debian Linux, using WINE64 5.5 (it is current distribution wine
package, with 5.18staging, 5.1, 5.0, 4.8,everything the same) with corefonts,
physX, vcrun[2010-2015] installed. My Internet-provider probably meddled vith
http-traffik (trying to replace banners by its own), so, to start the game i
have to blacklist some domains ( www.google-analytics.com, d.analytic.host,
p.analytic.press) in /etc/hosts, otherwise the game is crashed on startup (I am
not sure if it is related).
The game generated a lot of logs, some of them network-related, but I don't
know which of them relevant (there literally megabytes of logs every run)
There a some discussion of this bug in the Neverwinter forums, with more
details
https://www.arcgames.com/en/forums/neverwinter#/discussion/1254869/chats-go…https://www.arcgames.com/en/forums/neverwinter#/discussion/1253530/linux-se…https://www.arcgames.com/en/forums/neverwinter#/discussion/comment/13140856
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https://bugs.winehq.org/show_bug.cgi?id=43604
Bug ID: 43604
Summary: FreeBSD → GL_INVALID_VALUE error generated. Program
handle does not refer to an object generated by
OpenGL.
Product: Wine
Version: 2.15
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 59019
--> https://bugs.winehq.org/attachment.cgi?id=59019
General output
FreeBSD/i386 11.1
Wine staging 2.15 (CSMT enabled)
GTX 765m (nvidia-driver-375.66)
Set to Windows XP
I installed Steam then Hitman Blood Money and when I want to play it, I arrive
correctly to the main menu (the main menu is using the game engine, it's not a
video), I can start a new game, the videos are working, preparing the mission
too THEN when the loading screen appears, most of time, it will be black. It
will load but I won't see the people to kill nor the loading red bar.
In the game, I'll see nothing but the HUD, I can move, the sound is working,
the game is working correctly but I'll see nothing from the game, black screen
but the HUD.
Generally, when you go in front of a camera, on the right of the screen, you
will see what the camera sees. This, even is the game is black, I will
correctly see what the camera is seeing, I'll see my Hitman moving but on the
rest of the game, it is still black. The camera is in real-time, it's not a
video, it uses the game engine to display what the camera sees.
I built Wine by myself, I didn't apply any patch at all.
I tried without CSMT, it's exactly the same.
The output of my terminal is huge so I cut repeating parts to show you what it
says.
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https://bugs.winehq.org/show_bug.cgi?id=49721
Bug ID: 49721
Summary: The Secret of Monkey Island SE crashes on exit with
built-in xactengine3_4
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 67982
--> https://bugs.winehq.org/attachment.cgi?id=67982
plain terminal output
Although it's not a game-breaking bug (happens only when quitting the game),
yet it would be nice to get rid of the crash.
With native xactengine3_4.dll the game quits properly.
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https://bugs.winehq.org/show_bug.cgi?id=49925
Bug ID: 49925
Summary: Closing Apps With ALT+F4 Bad File Descripter
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Closing apps with ALT+F4 causes bad file descripter err on wine-5.18.
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