https://bugs.winehq.org/show_bug.cgi?id=48715
Bug ID: 48715
Summary: a freeze by waiting
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 66587
--> https://bugs.winehq.org/attachment.cgi?id=66587
WINEDEBUG log (ole,strmbase,gstreamer,quartz,mfplat)
Something odd is happening here.
A WolfRPG game that works fine for the most part, but in one place it freezes.
This happens upon a map transition, which implies a BGM change.
The freeze is a never ending MediaEvent_WaitForCompletion.
Odd part is that upon disabling winegstreamer via WINEDLLOVERRIDES, the sounds
continues to work (probably going through dsound filter), but the freeze is
averted.
The last log entry before sequence that triggers the freeze in the log is 'is
being unloaded while mapped' line.
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https://bugs.winehq.org/show_bug.cgi?id=50077
Bug ID: 50077
Summary: .NET 3.5SP1 installer depends on PEB->Reserved[1] /
AtlThunkSListPtr32 being 0 or 1
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
The .NET 3.5SP1 installer contains the 32-bit SITSetup.dll, which does the
following:
- if IsProcessorFeatureEnabled(PF_NX_ENABLED) is true,
- retrieve PEB[0x34]. In Wine this is currently 'Reserved[1]', Geoff Chappell
documents it as 'AtlThunkSListPtr32'.
- if the value is 0, allocate 8 bytes, zero them, and set PEB[0x34] to point to
it.
if the value is 1, this is coincidentally a flag value used by the code when
DEP/NX is not supported/disabled.
otherwise, the value is assumed to be a valid SLIST_HEADER pointer.
Wine uses PEB->Reserved for the image address, referenced by dbghelp
check_live_target().
In limited testing on Linux (and Windows 10), I found PEB->Reserved[1] was set
to 0, makes sense for a 32-bit EXE.
On macOS (32on64), it was set to 0x1. On certain macOS versions, it was set to
0x2, causing the DLL to execute InterlockedPopEntrySList(2), which crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48203
Bug ID: 48203
Summary: Far Manager 3 broken appearance with core TTF fonts
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 65839
--> https://bugs.winehq.org/attachment.cgi?id=65839
Far 3 with Lucida Console
After setting Lucida Console as HKEY_CURRENT_USER\Console\FaceName font, Far
Manager 3 gets horribly broken.
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https://bugs.winehq.org/show_bug.cgi?id=45550
Bug ID: 45550
Summary: League of legends NA 8.15 Crashes after champ
selection.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bjefferson2012(a)gmail.com
Distribution: ---
After champion selection the game does start to load but crashes soon after and
opens a bugsplat window.
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https://bugs.winehq.org/show_bug.cgi?id=46870
Bug ID: 46870
Summary: League of Legends 9.6 crashes at game start with >4.2
wine
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 63931
--> https://bugs.winehq.org/attachment.cgi?id=63931
Console output
The game crashes after champ select.
Message says "Bssndrpt.exe" had a critical error.
It seems to be a regression in wine versions higher than 4.2 because older the
game is working fine with previous versions in non debian based distros.
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https://bugs.winehq.org/show_bug.cgi?id=45666
Bug ID: 45666
Summary: League of Legends 8.15+ fails due to missing
implementation of
NtQuerySystemInformation(SystemModuleInformationEx)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62093
--> https://bugs.winehq.org/attachment.cgi?id=62093
stub implementation
NtQuerySystemInformation(SystemModuleInformationEx) was introduced in Vista and
is used by League of Legends if the OS version is Vista+.
Not an issue if Wine is running as Windows XP / 2003.
The attached patch adds a stub implementation for SystemModuleInformation and
SystemModuleInformationEx that only returns the module information for
ntdll.dll.
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https://bugs.winehq.org/show_bug.cgi?id=49785
Bug ID: 49785
Summary: Linking of d3dx10_43 fails with 32-bit Wine, -pipe
flag and MinGW enabled
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: zhui(a)codeweavers.com
Regression SHA1: 99aa8b5ddc1b81ee4f7b3dd6d13dd9ae46e08ff7
Distribution: ArchLinux
How to reproduce:
1) Export CFLAGS="-pipe -O2 -ftree-vectorize" and CROSSCFLAGS="-pipe -O2
-ftree-vectorize" compilation flags.
1) Compile 32-bit Wine 5.13 or newer with MinGW enabled.
During compilation, linking will frequently fail (the issue is intermittent):
i686-w64-mingw32-gcc -c -o testlist.cross.o testlist.c -I. -I../../../include
-I../../../include/msvcrt -D__WINESRC__ \
-D_MSVCR_VER=0 -DWINE_CROSS_PE -Wall -fno-strict-aliasing
-Wdeclaration-after-statement \
-Wempty-body -Wignored-qualifiers -Wno-packed-not-aligned -Wshift-overflow=2
-Wstrict-prototypes \
-Wtype-limits -Wunused-but-set-parameter -Wvla -Wwrite-strings
-Wpointer-arith -Wlogical-op \
-Wabsolute-value -fno-omit-frame-pointer -pipe -O2 -ftree-vectorize
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.text+0x12f0): undefined reference to
`IID_IWICDdsDecoder'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9e0): undefined reference to
`GUID_ContainerFormatBmp'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9e8): undefined reference to
`GUID_ContainerFormatJpeg'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9f0): undefined reference to
`GUID_ContainerFormatPng'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0x9f8): undefined reference to
`GUID_ContainerFormatDds'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0xa00): undefined reference to
`GUID_ContainerFormatTiff'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0xa08): undefined reference to
`GUID_ContainerFormatGif'
/usr/lib/gcc/i686-w64-mingw32/10.2.0/../../../../i686-w64-mingw32/bin/ld:
d3dx10_43_main.cross.o:d3dx10_43_main.c:(.rdata+0xa10): undefined reference to
`GUID_ContainerFormatWmp'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/i686-w64-mingw32-gcc failed
make[1]: *** [Makefile:275: d3dx10_43.dll] Error 2
make[1]: Leaving directory '/home/alex/git_projects/winehq/dlls/d3dx10_43'
make: *** [Makefile:9808: dlls/d3dx10_43] Error 2
However, I've found that if I revert commit
99aa8b5ddc1b81ee4f7b3dd6d13dd9ae46e08ff7, or try to compile Wine versions
before 5.13, the issue never happens (at least it hasn't happened so far). The
problem also doesn't occur (so far) if I don't specify the -pipe flag for
CFLAGS and CROSSCFLAGS.
To compile Wine, I use GCC 10.2 and Mingw-Gcc 10.2 provided by Arch Linux
Repository, however, I've seen reports that this is an issue with version 9.3
of gcc and mingw-gcc as well.
I understand that it's highly unlikely that this is an actual Wine bug, but I
thought it was important to share this information.
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https://bugs.winehq.org/show_bug.cgi?id=49739
Bug ID: 49739
Summary: Microsoft Flight Simulator needs netutils.dll and
srvcli.dll
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juliocampagnolo(a)gmail.com
Distribution: ---
Created attachment 68038
--> https://bugs.winehq.org/attachment.cgi?id=68038
Steam proton log
The new Microsoft Flight Simulator (2020) hangs on launch due to two missing
DLLs: srvcli.dll and netutils.dll. The following logs where extracted from
Steam Proton.
err:module:import_dll Library srvcli.dll (which is needed by
L"Z:\\whats\\SteamLibrary\\steamapps\\common\\Chucky\\FlightSimulator.exe") not
found
err:module:import_dll Library netutils.dll (which is needed by
L"Z:\\whats\\SteamLibrary\\steamapps\\common\\Chucky\\FlightSimulator.exe") not
found
[...]
err:module:LdrInitializeThunk Importing dlls for
L"Z:\\whats\\SteamLibrary\\steamapps\\common\\Chucky\\FlightSimulator.exe"
failed, status c0000135
Both are part of the Windows 7-10.
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