https://bugs.winehq.org/show_bug.cgi?id=49563
Bug ID: 49563
Summary: Adobe DNG converter crashes after updating to wine
5.12
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dorpmueller(a)hotmail.com
Distribution: ---
Created attachment 67702
--> https://bugs.winehq.org/attachment.cgi?id=67702
Attachment
Adobe DNG converter crashes after updating to wine 5.12 with the following
error report:
Unhandled exception: page fault on read access to 0x406d1390 in 64-bit code
(0x0000000140a5cf4f).
See attachment for more information.
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https://bugs.winehq.org/show_bug.cgi?id=45950
Bug ID: 45950
Summary: RedMon 1.9 (Redirection Port Monitor) does not work
Product: Wine
Version: 3.17
Hardware: x86-64
URL: http://pages.cs.wisc.edu/~ghost/redmon/
OS: Linux
Status: NEW
Keywords: printing
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: wine.dev(a)web.de
Blocks: 3866
Distribution: ---
This is a follow-up for bug 3864
Current code does not support a Printmonitor for output.
Since Windows XP, a Printmonitor is
initialized with InitializePrintMonitor2
and supported by calling the functions returned in the MONITOR2 struct.
localspl.dll is the correct location for this support
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Bye bye ... Detlef
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https://bugs.winehq.org/show_bug.cgi?id=41298
Bug ID: 41298
Summary: Battlefield 3 crashes during loading
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurishish(a)gmail.com
Distribution: ---
Created attachment 55624
--> https://bugs.winehq.org/attachment.cgi?id=55624
BF3 error message.
After starting game opens black full screen window with the text "Loading" and
blue blinking square. Shortly after that error message with the text
"DirectX function "device->CreateTexture2D( &texDesc, desc.subResourceCount !=
0 ? reinterpret_cast<const D3D11 _SUBRESOURCE_D AT A* >(desc. subResourceData)
: 0, &texture->m_texture2d)" failed with E_INVALIDARG: An invalid parameter was
passed to the returning function. GPU: "NVIDIA GeForce GTX 660", Driver: 33788"
appears and game switches to windowed mode. After pressing OK button game
window closes and wine terminates.
Screenshot of the error message and terminal output are attached.
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https://bugs.winehq.org/show_bug.cgi?id=49650
Bug ID: 49650
Summary: Bunch of Heroes (Steam) hangs with a black screen at
startup
Product: Wine
Version: 5.6
Hardware: x86
URL: https://store.steampowered.com/app/111400/Bunch_of_Her
oes/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com
Regression SHA1: 5ee2ef52175c8bf506c4eb9a67bde4cb72a93853
Distribution: ArchLinux
Created attachment 67859
--> https://bugs.winehq.org/attachment.cgi?id=67859
terminal output
The game shows only a black screen on start and doesn't proceed further.
Reverting commit 5ee2ef52175c8bf506c4eb9a67bde4cb72a93853
on top of 5.14. fixes the problem.
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https://bugs.winehq.org/show_bug.cgi?id=49683
Bug ID: 49683
Summary: Kingdom Come Deliverance crashes on missing:
8b082b18-a6e1-4298-930a-0fcae616d1aa
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: piotr(a)majkrzak.dev
Distribution: ---
After upgrading wine to latest version KCD starts crashing with following error
in the console:
```
****DICE****00b8:err:ole:CoGetClassObject class
{8b082b18-a6e1-4298-930a-0fcae616d1aa} not registered
00b8:err:ole:CoGetClassObject class {8b082b18-a6e1-4298-930a-0fcae616d1aa} not
registered
00b8:err:ole:create_server class {8b082b18-a6e1-4298-930a-0fcae616d1aa} not
registered
00b8:err:ole:CoGetClassObject no class object
{8b082b18-a6e1-4298-930a-0fcae616d1aa} could be created for context 0x17
```
Looks like https://bugs.winehq.org/show_bug.cgi?id=43168 visits again.
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https://bugs.winehq.org/show_bug.cgi?id=43329
Bug ID: 43329
Summary: comdlg32/filedlg: incorrect path selection
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)mixaill.tk
Distribution: ---
There is problem with FileDlg path calculation if user tries to select
directory.
If user:
- selects some folder (for example, C:\Test) and *enters in it*
- clicks on OK
Then the "File does not exist" error message appears.
in itemdlg.c::on_default_action() function:
canon_filename variable equal to "C:\Test\Test" (current directory path + value
of automatically filled "file name" textbox in dialog).
You can use "Wargaming.net Game Center" to reproduce this error. ("import game"
feature)
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35458
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https://bugs.winehq.org/show_bug.cgi?id=48587
Bug ID: 48587
Summary: httpapi tests are broken on Windows 8
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: httpapi
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Regression SHA1: 142585a1221a789b181e0d4c05d2b4162b9df23f
Distribution: ---
See
https://test.winehq.org/data/tests/httpapi:httpapi.html
or
https://test.winehq.org/data/287dabd9b6887e94cabfa2a5f9bfe822522095e5/win8_…
for a specific example.
Since they only fail on 64 bit, this might be due to the 64 bit tests being run
right after the 32 bit tests on those machines, but I'm not sure.
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http://bugs.winehq.org/show_bug.cgi?id=27229
Summary: printf() newline missing with multibyte strings
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: itakingiteasy(a)gmail.com
Created an attachment (id=34797)
--> (http://bugs.winehq.org/attachment.cgi?id=34797)
Code example making case for missing newline in wine printf when multibyte
string is printed
Wine's printf is missing newline when "Multibyte string пукпукпук\n" is
supplied to printf(). Attached code is a test-case reproducing the bug. When
same binary exectued on windows, or same code compiled for- and executed on-
linux - all goes fine. Only when executed under wine newline is missing. It
results in that printed string shares same line with next PS1 prompt here is
screenshot illusrating the problem (FIG1):
(FIG1)
ftp://neverb.net/images/special/screenshot/wine_issue/linux_wine_cmd_exe.png
Note that extra newline in wine cmd.exe is missing.
Here is refference windows screenshot (FIG2) showing where this extra newline
should be:
(FIG2) ftp://neverb.net/images/special/screenshot/wine_issue/native_windows.png
Known possible workarounds for this problem:
* add '\r' before '\n'
* use only ascii (non-multibyte) characters in printing string
* use WCHAR instead of wchar_t
* use wprintf(L"%ls\n"~ instead of printf("%s"~
But all this workarounds are just a sideways. I hope that there is some real
solution.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=50378
Bug ID: 50378
Summary: dlls/amstream/tests/amstream.o error: unknown field
‘dwBitMasks’ specified in initializer
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 68983
--> https://bugs.winehq.org/attachment.cgi?id=68983
log.txt
in distro:
# uname --kernel-release
3.0.66
# gcc --version
4.3.4
# ldd --version
2.10.1
Compiling wine-6.0-rc2 fails with multiple items:
error: unknown field ‘dwBitMasks’ specified in initializer
warning: large integer implicitly truncated to unsigned type
error: unknown field ‘dwRGBBitCount’ specified in initializer
warning: integer constant is too large for ‘long’ type
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var
--x-includes=/usr/X11R7/include --x-libraries=/usr/X11R7/lib --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
I imagine other bug [1] is still present, but this new bug stops compilation
first.
[1] https://bugs.winehq.org/show_bug.cgi?id=47907
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http://bugs.winehq.org/show_bug.cgi?id=32061
Bug #: 32061
Summary: Guild Wars: Launcher hangs sometimes
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
If Im starting the launcher it will hang sometimes. For example this happens on
the command "'/wine/drive_c/Program Files (x86)/GUILD WARS/Gw.exe'" and even
with the -image parameter "'/wine/drive_c/Program Files (x86)/GUILD
WARS/Gw.exe' -image".
If the problem happens the launcher will use 200% of cpu time (6-core
processor) and I'm getting the error "err:ntdll:RtlpWaitForCriticalSection
section 0xa33108 "?" wait timed out in thread 002a, blocked by 003b, retrying
(60 sec)". After 60 seconds I'm getting the same error again (this seems to be
an infinite loop).
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