https://bugs.winehq.org/show_bug.cgi?id=50192
Bug ID: 50192
Summary: [5.22 regression] Python "import sys" crashes with
Unhandled exception
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
the new wine 5.22 crashes on a simple "import sys" in Python:
$ wget https://www.python.org/ftp/python/3.8.6/python-3.8.6-embed-win32.zip &&
unzip python-3.8.6-embed-win32.zip
$ wine python.exe -c "import sys"
Unhandled exception: page fault on write access to 0x46000004 in 32-bit code
(0x7bc29c12).
00ac:fixme:dbghelp:i386_stack_walk new PC=0 different from Eip=70b75362
00ac:err:dbghelp:pe_load_msc_debug_info -Debug info stripped, but no .DBG file
in module L"python38"
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bc29c12 ESP:0060f928 EBP:00000006 EFLAGS:00010202( R- -- I - - - )
EAX:002800e8 EBX:00000002 ECX:46000000 EDX:002800e9
ESI:00280000 EDI:00000010
Stack dump:
0x0060f928: 00280094 1037c82c 00000000 00000010
...
0x0060f978: 00000006 00000006 0060f9cc 70b74645
Backtrace:
=>0 0x7bc29c12 EntryPoint+0xffffffff() in ntdll (0x00000006)
1 0x70b74645 EntryPoint+0xffffffff() in ucrtbase (0x0060f9cc)
2 0x70b75362 EntryPoint+0xffffffff() in ucrtbase (0x0060f9cc)
3 0x101405e6 EntryPoint+0xffffffff() in python38 (0x0060f9cc)
...
12 0x7b62c6cc EntryPoint+0xffffffff() in kernel32 (0x0060ff5c)
13 0x7bc550d7 EntryPoint+0xffffffff() in ntdll (0x0060ff5c)
14 0x7bc55310 EntryPoint+0xffffffff() in ntdll (0x0060ffec)
0x7bc29c12 EntryPoint+0xffffffff in ntdll: movl %eax,0x4(%ecx)
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https://bugs.winehq.org/show_bug.cgi?id=49975
Bug ID: 49975
Summary: Battlefield 1, 4 and V not start from with
wine-staging 5.17 on
Product: Wine-staging
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68376
--> https://bugs.winehq.org/attachment.cgi?id=68376
crash dump wine-staging 5.19 - BF 1
Hi,
from Version 5.17 on, current Version 5.19, no Battlefield game i tested can't
start. Tested with wine-staging Version 5.17, 5.18 and 5.19. I attached a crash
dump file.
Wine-staging Version 5.16 works perfect for all BF Games i tested so far.
Thank you for your support.
All the Best :-)
lle
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https://bugs.winehq.org/show_bug.cgi?id=46237
Bug ID: 46237
Summary: Far 3.0 x86 crashes starting from build 5288
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)chatty.de
Created attachment 62934
--> https://bugs.winehq.org/attachment.cgi?id=62934
Build 5287 runs fine.
Starting from build 5288 Far 3.0 x86 crashes at startup.
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https://bugs.winehq.org/show_bug.cgi?id=49116
Bug ID: 49116
Summary: Windows 10 1903 SDK (10.0.18362.0) installer crashes
(method invocation on wrong CCW interface?)
Product: Wine
Version: 5.7
Hardware: x86
URL: https://web.archive.org/web/20200215010843/https://download.microsoft.com/download/4/2/2/42245968-6A79-4DA7-
A5FB-08C0AD0AE661/windowssdk/winsdksetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
It calls _AppDomain::CreateInstance() from unmanaged code to retrieve a COM
pointer to one of its own objects (specifically,
BootstrapperApplicationFactory, hosted in BootstrapperCore.dll), and then tries
to invoke a method on the object. The problem is that the method it invokes has
vtbl offset 0x38, but Mono gives us back what *seems* to be an IDispatch vtbl,
so it ends up invoking junk. This consistently results in an execute fault for
me.
Relevant disassembly, from mbahost.dll:
1286: 8b 45 08 >mov eax, [ebp+08h]
1289: 8d 55 fc lea edx, [ebp-04h]
128c: 52 push edx
128d: 57 push edi
128e: 53 push ebx
128f: 8b 08 mov ecx, [eax]
1291: 50 push eax
1292: ff 91 94 00 00 00 call dword [ecx+00000094h] //
CreateInstance(), apparently
1298: 8b f0 mov esi, eax
129a: 85 f6 test esi, esi
129c: 79 08 jns 12a6 // jump if SUCCEEDED
129e: 56 push esi
129f: 68 1f 02 00 00 push dword 0000021Fh
12a4: eb 48 jmp 12ee
12a6: 8b 45 fc >mov eax, [ebp-04h]
12a9: 8d 55 ec lea edx, [ebp-14h]
12ac: 52 push edx
12ad: 50 push eax
12ae: 8b 08 mov ecx, [eax]
12b0: ff 51 38 call dword [ecx+38h] // crashes
Presumably Mono is wrong in returning IDispatch here, but I'm not sure why, and
it's not clear what should be returned in its stead. The class in question
actually has a ClassInterfaceType of AutoDispatch, but maybe that doesn't
actually mean we should return IDispatch? But the CIL interface that class
explicitly implements, IBootstrapperApplicationFactory, only has one method, so
I'm not sure how an offset of 0x38 makes sense there either.
When I get the time I'll build and run a testcase...
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https://bugs.winehq.org/show_bug.cgi?id=46236
Bug ID: 46236
Summary: Far 3.0 x64 crashes starting from build 5200
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)chatty.de
Distribution: ---
Created attachment 62932
--> https://bugs.winehq.org/attachment.cgi?id=62932
Build 5199 runs fine.
Starting from build 5200 Far 3.0 x64 crashes at startup.
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https://bugs.winehq.org/show_bug.cgi?id=44435
Bug ID: 44435
Summary: Call of Duty WWII crash
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 60377
--> https://bugs.winehq.org/attachment.cgi?id=60377
Wine crash log
The game installs fine but it crashes after the splash screen. I tested with
Wine 3.0.
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https://bugs.winehq.org/show_bug.cgi?id=44882
Bug ID: 44882
Summary: Call of Duty Infinite Warfare crashes after
Splash-Screen with a Direct-X Error
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
Distribution: ---
Created attachment 60948
--> https://bugs.winehq.org/attachment.cgi?id=60948
logfile (7z format) part 1
Hi,
when trying to start the game, i shows the splash screen and then shows a
message Box with an Direct-X Error (sadly in german, but you can find it in the
attached trace):
6549764:008b:Call user32.MessageBoxW(00050162,00238e80 L"Schwerwiegender
DirectX-Fehler.\n\nWeitere Hinweise finden Sie in der Readme-Datei.",00238c80
L"DirectX-Fehler",00000010) ret=140d577cb
The first number is the line number.
As i noticed that none of the newer Cod titles is working in wine and it is
still a somewhat popular gameing franchise, it would be fantastic if a dev
could take a look at the trace.
If there are any questions, i am glad to help.
Had to split the 7z logfile in 2 pieces, xaa and xab.
Thx a lot !
Christian
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https://bugs.winehq.org/show_bug.cgi?id=50213
Bug ID: 50213
Summary: Summer Pockets (demo) complains about timezone
settings.
Product: Wine
Version: 5.21
Hardware: x86-64
URL: http://suezou.dyndns.org/dl2018/key/summer_pokets/Summ
er_Pockets_trial.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 68721
--> https://bugs.winehq.org/attachment.cgi?id=68721
error dialog
Similar to bug 42719, Summer Pockets (demo version) complains about timezone
settings. It says "North Korea Standard Time", instead.
When I launch the game, it shows:
-----
日本語版Windows判定
-----
This Game is Japan Only
このゲームは日本国内でのみプレイ可能です。
動作させるには『日本語版Windows』が必要です。
コンピュータの現在のタイムゾーン設定は『North Korea Standard Time』です。
タイムゾーンを『日本(大阪、札幌、東京)』に設定してください。
ゲームを終了します。
-----
Translated:
-----
Japanese version Windows detection
-----
This Game is Japan Only
This game is only playable in Japan.
"Japanese version Windows" is required to operate.
Current timezone settings for this PC is "North Korea Standard Time".
Please set the timezone to "Japan (Osaka, Sapporo, Tokyo)".
Quitting the game.
-----
Of course, I ran it with Japan Standard Time, i.e. /etc/localtime points to
/usr/share/zoneinfo/Asia/Tokyo.
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https://bugs.winehq.org/show_bug.cgi?id=50154
Bug ID: 50154
Summary: Allow using SDL_GAMECONTROLLERCONFIG to configure SDL
controller mappings
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: braiamp(a)gmail.com
Distribution: ---
As of 5.22, the only way to modify SDL mappings is via a registry key
modification (which also has problems on bug #48545). Other applications that
support SDL allows using environmental variables to set mappings, which would
allow end users to adapt their mappings to the application adhoc rather than
having to modify the registry.
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https://bugs.winehq.org/show_bug.cgi?id=42623
Bug ID: 42623
Summary: Changing current dir ~/.wine crashes Wine
Product: Wine
Version: 2.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)chatty.de
When running Far 3.0.4912.x86 on MacOS 10.12.3 with Wine 2.3 Staging (because
Develop does not yet support GetStorageDependencyInformation) it crashes when
executing "cd ~/.wine":
fixme:console:GetConsoleAliasW (L"cd",0xc8e118,8192,L"cmd.exe"): stub
fixme:explorerframe:taskbar_list_SetProgressValue iface 0xbbfc80, hwnd 0x40060,
ullCompleted 1, ullTotal 1 stub!
fixme:win:FlashWindowEx 0x33e790 - semi-stub
wine: Unhandled page fault on read access to 0x00190002 at address 0x420a055d
(thread 007d), starting debugger...
And when starting Far I get lots of:
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
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