http://bugs.winehq.org/show_bug.cgi?id=19239
Summary: eBay Turbo Lister unhandled division by zero
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://download.ebay.com/turbo_lister2/setupUK.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22258)
--> (http://bugs.winehq.org/attachment.cgi?id=22258)
wine-1.1.25-133-g7cc7e7b backtrace
To get this far, "winetricks msxml3 mdac25 ie6" required.
When attempting to create a new item, an unhandled division by zero occurs in
user32.
=>0 0x7ed807ec get_vertical_line_count+0x29(es=0x20c5c0)
[/home/test/wine-git/dlls/user32/edit.c:1434] in user32 (0x0032b270)
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https://bugs.winehq.org/show_bug.cgi?id=48683
Bug ID: 48683
Summary: Crash of iTunes v12.10.4.2 x64 [Wine 5.0 on Linuxmint]
- When scanning music
Product: Wine
Version: 5.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cb2mail(a)icloud.com
Distribution: ---
Created attachment 66545
--> https://bugs.winehq.org/attachment.cgi?id=66545
Crashes on iTunes scan - Check libgpg-error.so.0
Sorry not enough knowledge of knowing where to place in forum
Crash of iTunes v12.10.4.2 x64 [Wine 5.0 on Linuxmint] - When scanning music
Please look at libgpg-error.so.0
Error occurs twice. What happens is it plays the same excerpts (Musical clips
from 3 different files lasting 3 sec long) of music then crashes whilst on add
folder to directory scan.
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https://bugs.winehq.org/show_bug.cgi?id=48186
Bug ID: 48186
Summary: every wine process shows a definite leak in
dlls/ntdll/env.c
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
I mentioned this in #winehackers but got no feedback, so opening a bug.
==5560== 136 bytes in 1 blocks are definitely lost in loss record 95 of 128
==5560== at 0x7BC6656F: notify_alloc (heap.c:260)
==5560== by 0x7BC695B5: RtlAllocateHeap (heap.c:1725)
==5560== by 0x7BC8EDAD: RtlCreateUnicodeString (rtlstr.c:260)
==5560== by 0x7BC5BD46: get_image_path (env.c:711)
==5560== by 0x7BC5E2A4: init_user_process_params (env.c:1441)
==5560== by 0x7BC7261C: __wine_process_init (loader.c:4256)
==5560== by 0x404A082: wine_init (loader.c:990)
==5560== by 0x7C0016AD: main (main.c:228)
If intentional then we can close this and I'll mark it as ignored.
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https://bugs.winehq.org/show_bug.cgi?id=47794
Bug ID: 47794
Summary: Rockstar Games Launcher installer button images do not
display
Product: Wine
Version: 4.16
Hardware: x86
URL: https://gamedownloads.rockstargames.com/public/install
er/Rockstar-Games-Launcher.exe
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 65281
--> https://bugs.winehq.org/attachment.cgi?id=65281
Screenshot of Rockstar Games Launcher installer as it works now
When the Rockstar Games Launcher installer isn't crashing because of a buffer
overrun (see bug 47783), the buttons are all missing their custom bitmaps and
look very weird.
The code does the following:
CreateWindow("BUTTON", "Cancel", ...);
hImage = LoadImage(NULL, "Icon_ButtonCancel.bmp", IMAGE_BITMAP, 0, 0,
LR_CREATEDIBSECTION | LR_LOADFROMFILE);
SendMessage(hwndButton, BM_SETIMAGE, IMAGE_BITMAP, hImage);
DeleteObject(hImage);
This seems to be fine on Windows, I assume the BM_SETIMAGE handler takes a ref
on the bitmap and prevents it from being deleted.
But Wine does delete the bitmap object, and then can't draw it ("warn:gdi:
invalid handle" messages are printed).
Attached Wine screenshots of the installer currently and with DeleteObject()
stubbed out
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https://bugs.winehq.org/show_bug.cgi?id=42027
Bug ID: 42027
Summary: Xilinx Vivado 2014.4 installer fails: systeminfo is a
stub
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: jack.lovell(a)ukaea.uk
Created attachment 56490
--> https://bugs.winehq.org/attachment.cgi?id=56490
Log output until the installer crashes.
When trying to run the Xilinx Vivado 2014.4 web installer, the program crashes
shortly after startup. A look at the log output suggests the installer is
calling systeminfo and piping the output to findstr to get the OS version.
However, systeminfo is a stub, and so outputs nothing to stdout.
I plan to file the findstr stub as a separate bug report.
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https://bugs.winehq.org/show_bug.cgi?id=45929
Bug ID: 45929
Summary: nProtect GameGuard crashes on unknown casue (Phantasy
Star Online 2)
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temptempor(a)gmail.com
Distribution: ---
Hi all,
As a follow up to Bug: 45910 which was promptly resolved may I add, I continue
on my attempt to figure out why GameGuard errors out in Wine.
Attached, a basic debug log obtained with ENV VARS :
WINEDEBUG="+seh,+relay,+pid,+tid,warn+all"
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=44044
Bug ID: 44044
Summary: Neverwinter nights has black intro videos
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samuelhungerbuehler(a)gmail.com
Created attachment 59718
--> https://bugs.winehq.org/attachment.cgi?id=59718
Neverwinter nights WINEDEBUG="fixme-d3d,fixme-wgl"
Maybe has something to do with the Bink Video codec (binkw32.dll).
I found this Bug on Wine 2.20 (Wine staging).
As far as i know is this a bug on Mac OS X only.
There are others who have this bug on older Versions of Wine:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31354&iTestin…
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https://bugs.winehq.org/show_bug.cgi?id=43363
Bug ID: 43363
Summary: Deus Ex: Human Revolution (Steam) - Unable rotate
mouse more than 180 degree
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58725
--> https://bugs.winehq.org/attachment.cgi?id=58725
cursor log
The same symptoms as for bug 33479. Enabling/disabling virtual desktop,
windowed/fullscreen modes doesn't help. Always 180 degrees for X and Y axes.
wine-2.12-148-gc2f464decb
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https://bugs.winehq.org/show_bug.cgi?id=41307
Bug ID: 41307
Summary: OpenGL Screen does not refresh
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: influxWishdream(a)gmail.com
Distribution: ---
After compiling a Blitz3D App
(Using Sonic World as a reference compiled app)
Screen does not refresh automatically unless forcibility called by the compiled
app. Seems to only update when the window is moved or hovering over the window
buttons.
I assume this is a draw error.
It also updates when xrefresh is called.
Running under:
Manjaro Linux
GNOME 3.20.2
AMD Proprietary Driver
XOrg 1.17.4
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https://bugs.winehq.org/show_bug.cgi?id=38115
Bug ID: 38115
Summary: Grandia 2: game crashes after videos are skipped
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c.wehrmeyer(a)gmx.de
Distribution: ---
Created attachment 50797
--> https://bugs.winehq.org/attachment.cgi?id=50797
Backtrace of wine when the game crashes
What I am trying to archive:
I want to get the game Grandia II running on a Multilib Gentoo System (x86 and
x64).
To reduce I/O latency that is bound to happen due to the carrier medium
(optical drive/CD), I created local images that can be mounted in.
This runs fine on Windows, the copy protection detects no problems, and I can
start and play that game.
How have I installed Winw:
- I have got the latest source from the git repository:
$ git clone git://source.winehq.org/git/wine.git wine 2>&1 > ~/wine_git.txt
- I configured the sources, compiled them, and installed the binaries into a
separate directory:
$ ./configure --prefix=/opt/local/wine
$ make -j 9 2>&1 > ~/wine_make
$ make install 2>&1 > ~/wine_make_install
- I mounted the CD images:
$ sudo mount -t iso9660 GRANDIA2CD1.iso cd1
mount: /dev/loop0 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount -t iso9660 GRANDIA2CD2.iso cd2
mount: /dev/loop1 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount | grep 'CD'
/path/GRANDIA2CD1.iso on /path/cd1 type iso9660 (ro)
/path/GRANDIA2CD2.iso on /path/cd2 type iso9660 (ro)
- I created a Win32 user prefix, because the game is a x86 application.
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
"wineboot"
- I made sure (with WINEPREFIX="/home/user/new_wine" WINEARCH='win32'
/opt/local/wine/bin/winecfg) that the drives D: and E: were directly pointing
to where the CD-images are mounted
- I installed the game - in the cd1/ dir:
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
autorun.exe
- I copied the games executable from the second CD to the main game folder,
because for some reason the installer wouldn't do that.
What is the problem:
The game starts, but it does not play the intro videos, and the game crashes if
I press F9 (skip videos).
What can I say about the crash:
The crash always happens at the same address:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x004884b9).
>From what I can gather, 0x004884b9 is the code address that causes the crash.
The machine code read this (intel syntax):
4884b3: 8b 0d 0c 47 9c 00 mov ecx,DWORD PTR ds:0x9c470c
4884b9: 8b 51 04 mov edx,DWORD PTR [ecx+0x4]
4884bc: 8b 42 08 mov eax,DWORD PTR [edx+0x8]
4884bf: 8b 40 48 mov eax,DWORD PTR [eax+0x48]
If I read this correctly - and I might be mighty wrong here - the value
0x9c470c is loaded into the ecx register, and the value stored at 0x9c4710 is
then tried to load into the edx register. But it seems as if the ecx register
is nullified again.
For reference: other 3D games as Deus Ex run very fine. Due to the fact that I
am rendering with my Intel chip (I own an optimus laptop with maxwell
architecture, for which the drivers are still declared as WIP), the CPU usage
is a bit higher than on Windows, but I can archive 60 FPS with not problems
whatsoever.
The backtrace is included as attachment. If demanded, I can also upload the
"configure", "make" and "make install" logs.
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