https://bugs.winehq.org/show_bug.cgi?id=44988
Bug ID: 44988
Summary: win86emu says "unable to reserve memory" when i try to
run an x86 app on arm
Product: Wine
Version: 3.6
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skompc(a)gmail.com
this is actually an old issue that should be brought back up in my opinion
since wine now runs on android and win86emu would allow regular windows apps to
run.
I've uploaded a copy of win86emu onto mega for download
https://mega.nz/#F!omABTTwC!aQ4qOIxu1U3aOPge5hj4xw
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https://bugs.winehq.org/show_bug.cgi?id=47501
Bug ID: 47501
Summary: Toontown Rewritten on Wine 4.12: Unhandled page fault
on read access to 0x00000000 at address 0x1fea2b7
(thread 0064)
Product: Wine
Version: 4.12
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neel(a)neelc.org
Created attachment 64889
--> https://bugs.winehq.org/attachment.cgi?id=64889
Backtrace from TTREngine.exe on Wine
While the TTR launcher works and I am able to log in, after logging in when TTR
attempts to launch the game, I get this error:
Unhandled page fault on read access to 0x00000000 at address 0x1fea2b7 (thread
0064).
My computer is a HP Slimline 290-p0014 with an Intel Core i7-8700, 24GB RAM, an
nVidia GT 1030 (Zotac), and 64-bit FreeBSD 12.0. I had this issue on other
version of Wine on FreeBSD and Linux, both with nVidia and Intel graphics.
I am running a 32-bit version of Wine I compiled with the instructions here:
https://wiki.winehq.org/FreeBSD
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http://bugs.winehq.org/show_bug.cgi?id=19775
Summary: Largo Winch: crash with hardware vertex shader
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=23166)
--> (http://bugs.winehq.org/attachment.cgi?id=23166)
Full log +all,-several, stripped from GetTick line noise.
With default settings in winecfg, the application crashes immediately before
displaying the logos, upon return from d3d8 CreateVertexShader.
Disabling the hardware vertex shader in winecfg allows the game to start (but
see bug #19773). This is the first application I faced where I had to do this
-- can I expect 3D applications to generally work well without hardware VS?
The full log (attached) shows a NULL pointer access by the application
immediately following return from IDirect3DDevice8Impl_CreateVertexShader.
fixme:d3d8:ValidateVertexShader (0x102d278 (nil) (nil) 1 0x33ef20): stub [2x]
0009:trace:d3d8:parse_token 0x40010007 REG(D3DVSDE_TEXCOORD0, D3DVSDT_FLOAT2)
0009:trace:d3d8:IDirect3DDevice8Impl_CreateVertexShader (0x15e4e0) : returning
0x10426f0 (handle 0xf0000021)
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x48b24d ip=0048b24d
tid=0009
wine: Unhandled page fault on read access to 0x00000000 at address 0x48b24d
(thread 001c)
=>0 0x0048b24d in largowinch (+0x8b24d) (0x7ee2b010)
I'm not aware of a demo of this application.
Running Ubuntu Intrepid with Intel i915, but the crash also occurs on MacOS
with NVidia 9400M.
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https://bugs.winehq.org/show_bug.cgi?id=43949
Bug ID: 43949
Summary: WINEDEBUG=+relay does not work on armv7l (and/or when
CWD is a symlink)
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
While getting logs for bug 43945, I Noticed that WINEDEBUG=relay does not work
(+tid,+seh were fine):
../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p
d3dx9_36_test.exe.so mesh && touch mesh.ok
0047:trace:relay:load_list L"RelayExclude" =
L"ntdll.RtlEnterCriticalSection;ntdll.RtlTryEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;kernel32.TlsGetValue;kernel32.TlsSetValue;kernel32.FlsGetValue;kernel32.FlsSetValue;kernel32.SetLastError"
0047:trace:relay:load_list L"RelayFromExclude" =
L"winex11.drv;winemac.drv;user32;gdi32;advapi32;kernel32"
0047:Call KERNEL32.__wine_kernel_init() ret=af0ff758
Warning: could not find DOS drive for current working directory
'/var/host/media/removable/SD Card/wine-git/dlls/d3dx9_36/tests', starting in
the Windows directory.
wine client error:47: write: Invalid argument
Makefile:369: recipe for target 'mesh.ok' failed
make: *** [mesh.ok] Error 1
If I remove +relay, it's fine.
Possibly relevant, CWD is $HOME/wine-git/dlls/d3dx9_36/tests, while
$HOME/wine-git is a symlink to /var/host/media/removable/SD Card/.
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http://bugs.winehq.org/show_bug.cgi?id=10106
Summary: Cannot disable cursor blinking in the wine GUI
Product: Wine
Version: 0.9.36.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zhoujiafan(a)gmail.com
I have updated the wine to wine-0.9.36 in my Linux Fedora Core5. Currently the
cursor is always blinking. For example, the editplus running in wine.
I tried to edit the wine registry as follows:
HKEY_CURRENT_USER -> CONTROL PANEL -> Desktop -> CursorBlinkRate = -1
And this does not stop the blinking cursor!!!
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https://bugs.winehq.org/show_bug.cgi?id=44129
Bug ID: 44129
Summary: Bayonetta: much slower than Windows
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: tod.jackson(a)gmail.com
Distribution: ---
Created attachment 59870
--> https://bugs.winehq.org/attachment.cgi?id=59870
brief fixme
I got a chance to test Bayonetta in Window 7 and realized it's much slower in
Wine (about half the fps) than Windows, whereas I previously was
underestimating my hardware. I recall reading that such a high discrepancy
should probably be reported.
The game is already difficult to play under Wine because it it requires one of
the async read/write patches in bug 42982 to make headway. Also note the game
requires CSMT for coherent visuals.
Can this fixme cause a major performance problem?
fixme:d3d:state_zenable Unrecognized depth buffer type 0xffffffff.
The game seems unusual in that it ties all actions to vblank/vsync, if that
makes any sense. In Wine terms I guess that means it relies on this function,
though as I'm not a developer I'm likely wrong:
fixme:d3d9:d3d9_device_SetMaximumFrameLatency iface 0x1574b0, max_latency 1
stub!
https://msdn.microsoft.com/en-us/library/windows/desktop/ff471334(v=vs.85).…
Anyway, the game already requires a native d3dcompiler_43 to avoid HLSL parsing
failure, but any tips/patches/suggestions to improve performance would be much
welcomed. I tested a recent Mesa git version that has a GLSL cache but it
didn't really help. I understand that I'm already running an Intel potato, but
based on my recent Windows experience I think we could get the game to native
speed one day.
Also, I bet that all of Platinum Games' ports suffer the same engine (for
example Nier Automata), though I'm not sure.
Full fixmes attached for completeness, also tried a native xinput and d3dx9_43
with no change.
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https://bugs.winehq.org/show_bug.cgi?id=48555
Bug ID: 48555
Summary: Helm Standalone/VST plugin 32bit version has random
content in window, 64bit version works OK
Product: Wine
Version: 5.0
Hardware: x86-64
URL: https://tytel.org/helm/direct_downloads/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: Mint
Created attachment 66367
--> https://bugs.winehq.org/attachment.cgi?id=66367
Screenshot on left 64 bit version, on right 32 bit version.
Helm Standalone/VST plugin 32bit version has random content in window, 64bit
version works OK
Standalone version and VST plugin (tested in LMMS) behaves the same. 32 bit
version window content change random, often displaying the contents of other
windows running on the system. Setting "Hide wine version" in wine staging does
not change the behavior.
On screenshot on left 64 bit version (everything OK), on right 32 bit version
(gliches, random video memory).
Steps to reproduce:
1. Install Helm 32 bit - https://tytel.org/helm/direct_downloads/
2. Run Helm
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https://bugs.winehq.org/show_bug.cgi?id=38941
Bug ID: 38941
Summary: Text colors are missing
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arromdee(a)atnex.net
Distribution: ---
I am running the 64 bit Wine 1.7.30 that comes with Mageia Linux 5.0.
I am running Wine on DOSCenter from http://nugnugnug.com/ . (This is a program
that catalogs DOS games, but it is itself a Windows program).
Download the build 035 or whatever one is on the page, then download the daily
.DAT file. Unzip them. Also get a DOS game .zip file. I tested this using a
legal Doom shareware at http://www.doomworld.com/pageofdoom/files/doom1_1.zip .
Run the DOScenter.exe in Wine, and under Settings and Tools, load the .DAT
file. Then in the main screen, select auto scan and scan the doom1_1.zip. The
scan results show what files should be in the doom1_1.zip and what are missing.
These should be labelled with different colors (indicating that the
doom1_1.zip contains 6 correct files and one mismatched file), and so should
the doom1_1.zip itself.
When I actually run it, the files are shown in black and white. As color is
the main way that DOScenter reports information, the program is essentially
useless.
This DOScenter.exe works fine in Windows 7.
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https://bugs.winehq.org/show_bug.cgi?id=43434
Bug ID: 43434
Summary: StarCraft: Brood War stopped running after 1.19 update
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iop_jr(a)yahoo.com
Distribution: ---
Created attachment 58800
--> https://bugs.winehq.org/attachment.cgi?id=58800
Log when trying to start StarCraft 1.19
After the recent update, there's a similar message to bug #42741. But even
using staging ClientSdk.dll fails to initialize. So StarCraft is broken again.
Full debug logs:
http://www.filedropper.com/log_24
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https://bugs.winehq.org/show_bug.cgi?id=39721
Bug ID: 39721
Summary: Listview custom draw in report mode uses wrong
background color
Product: Wine
Version: 1.8-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 52969
--> https://bugs.winehq.org/attachment.cgi?id=52969
test application from bug 9491
In attached test application listview rows are not colored properly. Split from
bug 9491.
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