https://bugs.winehq.org/show_bug.cgi?id=48753
Bug ID: 48753
Summary: compilation of wine 5.4 (staging) breaks due to
missing symbol __acrt_iob_func in use of stdin,
stdout, stderr
Product: Wine-staging
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sick_soul(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66658
--> https://bugs.winehq.org/attachment.cgi?id=66658
patch fixing the build breakage for wine 5.4 (staging)
Compilation of wine 5.4 (staging) fails due to missing symbol __acrt_iob_func,
during build of d3dcompiler, dmscript, msvcirt, msvcp60.
Traced to missing import of msvcrt in Makefile.in
Patch included with the fix (fixes the build for me).
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http://bugs.winehq.org/show_bug.cgi?id=17686
Summary: Silkypix 3.0 has some bugs
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florin(a)andrei.myip.org
I installed Silkypix 3.0 that came with my Panasonic G1 camera - latest version
3.0.1.6 (which I used in my tests) can be downloaded from here:
http://www.isl.co.jp/SILKYPIX/english/p/
Overall it seems to work, more or less. There are a few issues:
1. The installer seems to hang at the very end. I waited for a while, then I
killed it. I'm not sure if this has caused some of the other issues.
2. The menus are invisible, unless I blindly click on one of them, then move
the mouse left-right. After a while they disappear again.
3. The file selector doesn't work very well. E.g., I click Open File, then I
try to move into another directory in the file selector window - except it
won't do anything. I click on the folder, it won't navigate to it. I have to
drop down the top "Look In" element and select the directory there.
Developing the files seems to work fine. Example:
- Open File, choose RAW file
- mess with the menus on the left side if you want to choose different
parameters (or don't, if the defaults are fine)
- go to Development menu, click Development, save as TIFF
Voila, the RAW file is developed.
I have not made any comparisons yet with files developed on Windows, to see if
there are any differences under Wine.
System is ThinkPad T61 running Ubuntu 8.10 32 bit fully updated.
Wine version is 1.1.16
Silkypix 3.0.1.6
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https://bugs.winehq.org/show_bug.cgi?id=48786
Bug ID: 48786
Summary: Unable to update wine packages
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gero45(a)mr-gero.de
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When I try to update winehq via apt-get update I get the following error:
"Failed to fetch
https://dl.winehq.org/wine-builds/debian/dists/testing/main/binary-amd64/Pa…
File has unexpected size (141800 != 125260). Mirror sync in progress? [IP:
151.101.114.217 443]"
The Error occurs for two days now.
I use the following lines for sources.list:
>#wine-staging
>deb https://dl.winehq.org/wine-builds/debian/ testing main
My System: Debian Testing
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https://bugs.winehq.org/show_bug.cgi?id=48704
Bug ID: 48704
Summary: 0009:err:seh:segv_handler_early Got unexpected trap 14
during process initialization
Product: Wine-staging
Version: 5.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmkk(a)atlas.cz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 66578
--> https://bugs.winehq.org/attachment.cgi?id=66578
log from terminal
wine-5.3 (Staging) does not start even that previous versions (5.1, 5.2) runs
fine on my testing environment (~/.wine_test)
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https://bugs.winehq.org/show_bug.cgi?id=48652
Bug ID: 48652
Summary: Use shared Gecko and Mono installs
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot currently uses the msi Gecko and Mono installers to prepare the
WinePrefixes for the tests.
Gecko and Mono now support a shared install mode which helps speed up the
WinePrefix creation. Unlike their msi variant they may also come in unstripped
variant which could help with debugging.
Faster WinePrefix creation could help the TestBot (see bug 48354) so it should
support this shared install mode. Note that wt-daily already supports the new
mode.
https://github.com/fgouget/wt-daily
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https://bugs.winehq.org/show_bug.cgi?id=43987
Bug ID: 43987
Summary: Shadow in Skyrim work incorrect because of nvapi.dll
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Shadow work incorrect if nvapi.dll is not disabled. Shadow is changing with
camera rotate.
this is demo video.
https://www.mediafire.com/file/fb72gcn6v8l2jp1/ShadowInSkyrim.flv
wine output
http://www.mediafire.com/file/slm1adc7o4zdxuu/stdout.gz
Tell me If need more debug information
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https://bugs.winehq.org/show_bug.cgi?id=48137
Bug ID: 48137
Summary: WeChat main window is covered by an unresponsive ghost
window
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lilydjwg(a)gmail.com
Distribution: ---
I thought this happened in the past but I didn't find it.
WeChat is a popular chat client that requires a phone number on registration so
I omit the details on installation until someone needs it. Basically get native
riched20, run the installer, and it's done.
Login into WeChat, and you'll find the main window is covered by an
unresponsive ghost window. You can move away that window and the window
underneath is the right, working one. The ghost window shows the initial
content of the working window and will move back when you try to move the
working window.
This happens with 4.20 and doesn't happen with 4.19. git bisect shows that
914b5519b1cd96f9ae19f1eec226e94af96354b9 is the first bad commit.
BTW, after this commit, the WeChat login window will be centered on one
monitor. Before it was centered between my two monitors.
Another ghost that appears when playing videos inside chats happens both before
and after this commit so I think it's another issue.
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https://bugs.winehq.org/show_bug.cgi?id=39349
Bug ID: 39349
Summary: Talisman (fantasy board game): segmentation fault on
start when WRITECOPY enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.gamershell.com/download_95701.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I'm getting only a 'Segmentation fault (core dumped)' message when trying to
start the game, when STAGING_WRITECOPY variable is set.
Can be reproduced in the non-Steam demo or in Talisman:Digital Edition on
Steam:
http://store.steampowered.com/app/247000/
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
Linux 4.3.0-rc2
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http://bugs.winehq.org/show_bug.cgi?id=36203
Bug ID: 36203
Summary: Wargames demo crashes when starting a new game (using
hardware renderer)
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.kazade.co.uk/downloads/wargames.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 48325
--> http://bugs.winehq.org/attachment.cgi?id=48325
terminal output
Steps to reproduce the problem with the demo:
1. install the demo and start the game with wargames.exe. On multicore systems
the game must be started with 'taskset -c 0' otherwise it hangs during the
opening screen.
2. select DirectDraw HAL in the launcher.
3. in the menu start a new game. Here comes the first problem when using the
hw. renderer: the red and blue logos are missing (invisible?). Click on
somewhere in the middle of the empty screen where the blue spinning logo should
appear.
4. click on the start button on the briefing screen. The game crashes at this
point. The crash doesn't happen when using the software renderer.
I see the same crash with Wine 1.4.1, 1.6.2, 1.7.17 etc.
Fedora 20
Nvidia binary drivers 337.12
Alsa 1.0.27 (pulseaudio is not running)
X.Org X Server 1.14.4
wine-1.7.17-148-g2e5cb7a
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http://bugs.winehq.org/show_bug.cgi?id=35184
Bug ID: 35184
Summary: Mini Ninjas: some textures missing without native
d3dx9_31
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 46930
--> http://bugs.winehq.org/attachment.cgi?id=46930
terminal output
The game needs native d3dx9_36 to run otherwise it crashes early with
>err:d3dcompiler:compile_shader HLSL shader parsing failed.
With native d3dx9_36 the game starts but you will notice that many things are
missing from the game:
- the menu is empty, only background image is drawn
- the user interface (health bar) as well as pop-up game tips, hints are not
displayed (from time to time the game pauses to display those hints and you
have to press <Space> to proceed)
- water is not rendered correctly
You have to install native d3dx9_31 beside native d3dx9_36 to display the
missing objects in the game.
One more thing worth mentioning: the game generates many files under
'drive_c/users/<username>/Temp'. They contain compiled shaders or something
alike. These files have different size when using native d3dx9_31 compared to
the ones generated with the built-in d3dx9_31.
Make sure to clean this directory after you installed native d3dx9_31 and want
to switch back to the built-in to reproduce the bug, because the game re-uses
the already generated files.
Fedora 19
Nvidia binary drivers 325.15
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