https://bugs.winehq.org/show_bug.cgi?id=49149
Bug ID: 49149
Summary: ergoplanet: Unhandled exception: page fault on read
access to 0x00000010 in 32-bit code (0x00000010).
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.heiserer(a)gmail.com
Distribution: ---
Created attachment 67154
--> https://bugs.winehq.org/attachment.cgi?id=67154
Backtrace log
Application "ergoplanet" crashes when trying to show/encapsulate "googlemaps"
data.
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https://bugs.winehq.org/show_bug.cgi?id=49156
Bug ID: 49156
Summary: Guitar Pro 6 crashes when saving a file
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: baloo7gs(a)gmail.com
Distribution: ---
Created attachment 67164
--> https://bugs.winehq.org/attachment.cgi?id=67164
screenshot
Hello,
Having an issue very similar to Bug 32025
(https://bugs.winehq.org/show_bug.cgi?id=32025)
- Run Guitar pro 6
- Create a new file
- Save as, select a name for the file and save
- App (and wine) crashes. On restart it presents crash log (attached).
Ubuntu 18.04.4 LTS
64bit
wine 5.0
GP 6.2.0 r11686
Please lmk if you need more info. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=43945
Bug ID: 43945
Summary: d3dx9_36/mesh tests fail on armv7l
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: matteo.mystral(a)gmail.com
Distribution: Debian
Created attachment 59584
--> https://bugs.winehq.org/attachment.cgi?id=59584
backtrace
Matteo looked at this a bit at wineconf, but it wasn't immediately obvious:
Unhandled exception: illegal instruction in 32-bit code (0xb1e0d010).
Backtrace:
=>0 0xb1e0d010 check_generated_effects_+0x210(line=0x9e8, materials=0xb1e61890,
num_materials=0, effects=<is not available>)
[/home/austin/wine-git/dlls/d3dx9_36/tests/mesh.c:1761] in d3dx9_36_test
(0xb1e60bfc)
1 0xb1e0cfa8 check_generated_effects_+0x1a7(line=0xb1e5f800, materials=0x1,
num_materials=0xb234fd50, effects=<is not available>)
[/home/austin/wine-git/dlls/d3dx9_36/tests/mesh.c:1754] in d3dx9_36_test
(0xb1e60394)
2 0xb1e1d710 test_LoadMeshFromX_.constprop+0x21f() in d3dx9_36_test
(0xc0400000)
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http://bugs.winehq.org/show_bug.cgi?id=30148
Bug #: 30148
Summary: Star Wars: The Old Republic - slow loading times
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Created attachment 39322
--> http://bugs.winehq.org/attachment.cgi?id=39322
Wine debug log
The game takes too much to load depending on location. For example Nar Shaadaa
takes about 15 minutes to load, which in meanwhile, often leads to logoff. I
have attached the basic debug log.
To overcome the login issue, patch from Bug 29618 is needed
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https://bugs.winehq.org/show_bug.cgi?id=41165
Bug ID: 41165
Summary: unimplemented function wlanapi.dll.WlanCloseHandle
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
1.) http://www.mitec.cz/msi.html
2.) Download 32bit version.
3.) Launch wine MSIX.exe
Console is spammed with unimplemented wlanapi.dll.WlanCloseHandle
https://msdn.microsoft.com/en-us/library/windows/desktop/ms706610(v=vs.85).…
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https://bugs.winehq.org/show_bug.cgi?id=49137
Bug ID: 49137
Summary: Just Cause 4: abnormal program termination
Product: Wine-staging
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When starting the Just Cause 4 game from the Epic launcher, the Wine C++
Runtime Library dialog is shown with the abnormal program termination message.
I can not debug because clicking Cancel freezes the desktop and running wine
JustCause4.exe quits immediately. Tested with win7 and win10 in winecfg.
My system:
Distro: Debian Sid Xfce
renderer: Radeon RX 580 Series (POLARIS10 DRM 3.38.0 5.6.8+ LLVM 9.0.1)
v: 4.6 Mesa 20.2.0-devel (git-45c3331 2020-05-09 groovy-oibaf-ppa)
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https://bugs.winehq.org/show_bug.cgi?id=48308
Bug ID: 48308
Summary: KERNEL32.dll.SetEnvironmentStringsW function needed
for GoG Galaxy
Product: Wine-staging
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66020
--> https://bugs.winehq.org/attachment.cgi?id=66020
Crash dialog box
Hi,
The open beta for GoG Galaxy 2 is available to replace Galaxy 2.
The launcher works with Wine and it's possible to install/update games with it
but it's not possible to launch a game.
Each time you launch a game, a crash report box appears. In the output console,
i have this line which appears each time a game is launched :
------
2019-12-18 23:29:24.624 [Information][ (0)] [TID 9][galaxy_client]: Launching
the game: Beyond Good and Evil (gog_1207658746).
wine: Call from 0x7bc94bf9 to unimplemented function
KERNEL32.dll.SetEnvironmentStringsW, aborting
2019-12-18 23:29:24.627 [Information][ (0)] [TID 9][galaxy_client]: The game
'gog_1207658746' is pending launch.
------
Thanks for your help
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https://bugs.winehq.org/show_bug.cgi?id=49133
Bug ID: 49133
Summary: Bayonetta: broken sea rendering during Sapientia boss
fight
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wgpierce01(a)gmail.com
Distribution: ---
The same issue as https://github.com/doitsujin/dxvk/issues/1619 also affects
wined3d.
This is the API trace from that issue that demonstrates the problem:
https://mega.nz/file/CYVnBAZS#gCDB-s8yxUMaZATgajw0Ha4pMKSn-UqGd-8gOUa7YmY
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https://bugs.winehq.org/show_bug.cgi?id=49109
Bug ID: 49109
Summary: Pillars of Eternity 2 - Deadfire [GoG Edition]:
crashes at startup (Regression)
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: speakn2erasmus(a)gmail.com
Distribution: Other
Created attachment 67082
--> https://bugs.winehq.org/attachment.cgi?id=67082
console output resulting after a crash
The game [Pillars of Eternity 2: Deadfire] now crashes on startup with WINE 5.7
and also the current git as of 2020/05/05. The game was working for many
versions of the 5.X series prior and worked last on version 5.6.
After encountering the bug I did a regression test and located the first bad
commit, output included below.
sha1sum of relevent GoG installer.
$ sha1sum "setup_pillars_of_eternity_ii_deadfire_v5.0.0.0040_(29201).exe"
9edcbf8be79d8da9aaad1cdd9c1ac87a26deda3b
setup_pillars_of_eternity_ii_deadfire_v5.0.0.0040_(29201).exe
[System info]
OS: Manjaro 20.0 Lysia
Kernel: x86_64 Linux 5.6.8-1-MANJARO
Shell: bash 5.0.16
Resolution: 2560x1440
DE: GNOME 3.36.1
WM: Mutter (Wayland Session)
CPU: Intel Core i5-3570K @ 4x 3.8GHz [46.0°C]
GPU: Radeon RX Vega (VEGA10, DRM 3.36.0, MESA 20.0.6-2, LLVM 10.0.0)
RAM: 7916MiB
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https://bugs.winehq.org/show_bug.cgi?id=49122
Bug ID: 49122
Summary: Wine fails to run on MacOS Catalina
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Since commit 73211637c15b1dbd298364b5dd22161ce55f8145 Wine fails to run on
MacOS Catalina (64 bit build of course):
stefan@grey wine2 % ~/build/wine2/wine winecfg
0024:err:environ:run_wineboot failed to start wineboot c00000e5
0024:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0024:err:winediag:nodrv_CreateWindow The explorer process failed to start.
A quick investigation suggests that the first process works normally, but
processes spawned with CreateProcess fail to start. As such, explorer.exe does
not start and the actual process can't find out which graphics driver to load.
If I first run explorer.exe /desktop and then start winecfg it starts up.
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