http://bugs.winehq.org/show_bug.cgi?id=30267
Bug #: 30267
Summary: Star Trek DS9 Dominon Wars - Main menu graphics
problem
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39538
--> http://bugs.winehq.org/attachment.cgi?id=39538
Main menu screenshot
Game starts but main menu is like someone smeared it sideways. Will attach
screenshot.
+all log available @
http://daystrom.maquis196.net/ds9dw.log.bz2
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http://bugs.winehq.org/show_bug.cgi?id=31504
Bug #: 31504
Summary: Videos in Galactic Civilization 1 can crash game
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 41419
--> http://bugs.winehq.org/attachment.cgi?id=41419
Basic error log
Whilst playing Galactic Civilizations 1, the game has a tendency to crash after
a video plays. It's seemingly random. You can trigger the same video on restart
and the game will continue. Attached log shows console output.
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https://bugs.winehq.org/show_bug.cgi?id=49316
Bug ID: 49316
Summary: Mouse moves erratically in The Witcher 3 (GOTY edition
from GOG)
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mochobb(a)clix.pt
Distribution: ---
Created attachment 67328
--> https://bugs.winehq.org/attachment.cgi?id=67328
Entering game, moving cursor in a attempt to hit "Exit game".
The mouse is impossible to use in The Witcher 3. It appears the axes are
inverted, but it fast enough moves the cursor in the right direction. In-game
options have no effect and host system mouse options neither.
A different game (Of Orcs and Men) shows correct behaviour with the same wine
version.
Downgrading wine to 5.8 fixes the issue in The Witcher 3.
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https://bugs.winehq.org/show_bug.cgi?id=49313
Bug ID: 49313
Summary: wineg++ - "invalid program stack in 64-bit code" on
exception catching - regression
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dd-tom(a)web.de
Distribution: ---
Referencing this issue here:
https://bugs.launchpad.net/ubuntu/+source/wine/+bug/1881293
When compiling the following C++ program with "wineg++ main.cpp":
#include <stdexcept>
#include <stdio.h>
int main() {
printf("start\n");
try {
throw std::runtime_error("desc");
} catch (std::exception &ex) {
printf("in catch\n");
}
printf("end\n");
}
Wine crashes with:
Unhandled exception: assertion failed, invalid program stack in 64-bit code
(0x00007f33f6c24781).
The full log is attached.
Tested with (not working):
- Debian Bullseye and wine 5.0 (packaged)
- wine 5.0 compiled from source on Debian Buster
Regression since wine 4.0, tested working with:
- Debian Buster and wine 4.0 (packaged)
- wine 4.0 compiled from source on Debian Buster
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https://bugs.winehq.org/show_bug.cgi?id=43686
Bug ID: 43686
Summary: Fallout New Vegas not starting on Fedora
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: delentef(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59138
--> https://bugs.winehq.org/attachment.cgi?id=59138
Trace of Fallout NV (fdelente)
Hello,
I'm on Fedora 26 64 bits, with wine staging 2.15 in a 32-bit prefix, I
installed Fallout New Vegas through Steam but it doesn't start: the launcher
shows up, I click play, I have the splash screen (the game is in windowed mode)
showing the copyrights text but it closes and Fallout NV stops here. I have
installed d3dx9 and quartz with winetricks though, as suggested on d3dx9, and
have plenty of other games working correctly (Dark Souls I, II and II Scholar,
Bioshock 2, Dishonored, Borderlands...)
A trace with WINEDEBUG=+d3d doesn't show any error, I only have fixmes for
gstreamer:
fixme:gstreamer:unknown_type Could not find a filter for caps:
application/x-id3
I installed all i686 versions of the gstreamer plugins, I tried disabling the
gstreamer library in winecfg, but no luck, the game won't start.
I attach the log I have obtained in the console.
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https://bugs.winehq.org/show_bug.cgi?id=44696
Bug ID: 44696
Summary: Dark Souls: Prepare to Die Edition 2.0 - Crash When
Returning to the Title Screen
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 60703
--> https://bugs.winehq.org/attachment.cgi?id=60703
Terminal Output with Backtrace
Sometimes, not always, the game crashes when returning to the title screen
(either via the in-game quit option, or by backing out after selecting 'New
Game', which sometimes seems to trigger the crash more often-like).
The game has been also seen to crash every time when entering the title screen,
after it had crashed once before, but this was 'fixed' by making sure the Wine
processes were terminated ('wineserver -k' for example), although that may have
been experienced in a not-so-clean Wine prefix.
Both bug 38490 and bug 43398 seem different enough (and somewhat abandoned) for
this to be a separate issue (though they are very similar; perhaps the root
cause is not very different).
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https://bugs.winehq.org/show_bug.cgi?id=8091
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #33 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
Closing Duplicate
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https://bugs.winehq.org/show_bug.cgi?id=49330
Bug ID: 49330
Summary: 5.9 breaks mouse in Fallout New Vegas
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msharov(a)users.sourceforge.net
Distribution: ---
After upgrade to 5.9 (5.7 worked) the mouse in Fallout New Vegas no longer
works properly. Sensitivity increases greatly and it appears that each axis is
inverted. Moving the mouse on the launching screen and in game is very
difficult, it stutters, jumps around and changes direction randomly. The game
functionality itself or the menus are not affected and work correctly with
enough patience. Console output does not include any input-related errors.
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https://bugs.winehq.org/show_bug.cgi?id=49317
Bug ID: 49317
Summary: Mouse moves erratically in The Witcher 3 (GOTY edition
from GOG)
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mochobb(a)clix.pt
Distribution: ---
The mouse is impossible to use in The Witcher 3. It appears the axes are
inverted, but it fast enough moves the cursor in the right direction. In-game
options have no effect and host system mouse options neither.
A different game (Of Orcs and Men) shows correct behaviour with the same wine
version.
Downgrading wine to 5.8 fixes the issue in The Witcher 3.
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