https://bugs.winehq.org/show_bug.cgi?id=51880
Bug ID: 51880
Summary: No apps icons' in attachments in Outlook 2007 forms
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kulniias(a)gmail.com
Distribution: ---
Created attachment 70811
--> https://bugs.winehq.org/attachment.cgi?id=70811
Example
wine-staging 6.17
I'm using forms in Outlook 2007 and attachments in text field are displaying as
blank object with description, but without icon of corresponding associated
application. Icons of applications in attachments for messages are displaying
correctly. Example on image. I have winword installed in that prefix too and
attachment opens with it. There is some "fixme" warning in terminal, that may
relates to this problem.
00f8:00fc:fixme:olepicture:OleLoadPictureEx
(078E3894,1414,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0021B720),
partially implemented.
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https://bugs.winehq.org/show_bug.cgi?id=46687
Bug ID: 46687
Summary: Since 4.0, Screen resolution 1366x768 is unavailable
in games
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cmercer32768(a)gmail.com
Distribution: ---
Since Wine 4.0, The screen resolution 1366x768 is unavailable in
"NieR:Automata" (DXVK 0.96).
I checked the other games I have, which this also affected, "Tales of Berseria"
(WineD3D), "Star Wars: The Old Republic" (WineD3D), Final Fantasy 14 (DXVK
0.96)
This last worked in Wine 3.21
This effects windowed and fullscreen options.
Here's a link to my system specs
https://gist.github.com/Niroc/ab1f133f7e79e9e0d7932670b5f6cdc5
let me know if you need anything else.
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https://bugs.winehq.org/show_bug.cgi?id=48482
Bug ID: 48482
Summary: Star Wars Knights of the Old Republic randomly crashes
after failed malloc
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)fdossena.com
Distribution: ArchLinux
Created attachment 66272
--> https://bugs.winehq.org/attachment.cgi?id=66272
winedbg output of the crash
I'm trying to play Star Wars Knights of the Old Republic (KOTOR, for short) and
the game randomly crashes on loading screens when played in Wine.
The crash is a null pointer exception (see attached kotorcrash.txt). Nothing
special appears in the terminal, the crash was captured using winedbg.
The issue can be easily replicated by saving in front of a loading door and
going back and forth a few times. It usually happens after 5-10 loads, so
during normal gameplay the game crashes every 30 minutes or so, depending on
the area.
My reverse engineering skills are minimal, but I know how to use IDA a bit, so
I took a peek at the offending code with it (see attached isassembled.png). The
instruction can be reached from 2 paths, one of which contains a malloc that I
think is failing and returning 0. Why it fails I cannot tell. I tried placing a
breakpoint but it gets called too often to be able to play the game (I need
some way to break only if it returns 0, but I don't know how to do it).
I think malloc is part of winelib, so I chose that as the component for this
bug report, if it's wrong please move it to the correct section.
I am willing to help you debug the issue further if you can tell me exactly
what do to. I can also provide game files or saved games to replicate the issue
if you contact me via email.
Software:
* Manjaro Linux 18.1.5 KDE x86-64 (also tested on Ubuntu 19.10)
* KOTOR version 1.0.3 from GOG (also tested with Steam and disc versions)
* Wine version 5.0-rc6 built from source (also tested with 4.0.3 stable,
5.0-rc2 and 5.0-rc2 staging from package manager)
Hardware 1:
* AMD Athlon 300G
* 8GB DDR4
* AMD RX Vega 3 graphics (using open source amdgpu driver)
Hardware 2:
* Intel Core i9 9900k
* 64GGB DDR4
* nVidia GTX 1080 (using both the open source nouveau driver and the
proprietary one)
I've also tried playing in software rendering using Mesa Gallium on LLVMPipe,
the issue was still present.
Note: the game currently doesn't work on Intel graphics due to driver issues.
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https://bugs.winehq.org/show_bug.cgi?id=52027
Bug ID: 52027
Summary: Rockstar Game Launcher hangs with opengl/vulkan
renderer
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 71027
--> https://bugs.winehq.org/attachment.cgi?id=71027
RGS hangs at this window
Hello,
I tried with RGS with plain wine 6.20/6.21 + tkg-staging-6.21. I launch a Steam
game which use RGS with Proton Experimental and i have the same issue.
With plain wine + Proton on Steam, RGS hangs before to show the Launcher (like
on the screenshot).
With wined3d opengl renderer, i have this error :
0350:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed
to set pixel format 5 on device context 0x20052.
0350:fixme:d3d:swapchain_blit_gdi Using GDI present.
With vulkan renderer, i have this error :
4135.942:028c:0290:err:vulkan:X11DRV_vkCreateWin32SurfaceKHR Failed to allocate
client window for hwnd=0x100c0
I precise that for my wine version, i applied Remi's patch from
https://bugs.winehq.org/show_bug.cgi?id=45277
I suspect a RGS update since the GTA Trilogy Remastered release, it worked
without problem. And i don't think it's a problem with my system and/or wine,
all my applications (EA Origin/Galaxy) and games still work.
How to reproduce :
1- Download and install
2- Launch
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http://bugs.winehq.org/show_bug.cgi?id=16400
Summary: Australian etax help feature does not work
Product: Wine
Version: unspecified
Platform: All
URL: http://ato.gov.au/content/downloads/etax2008/etax2008_1.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Pursuant to bug 14560.
The help feature of the Australian etax program no longer segfaults, but merely
present a blank screen.
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http://bugs.winehq.org/show_bug.cgi?id=19279
Summary: Roller Coaster Tycoon 2 will not run without
Window/Desktop emulation mode
Product: Wine
Version: 1.1.25
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave1g(a)satx.rr.com
+++ This bug was initially created as a clone of Bug #19278 +++
after installing the NO-CD patch from gameburnworld.com
$ wine rct2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
(only a white box artifact was seen in the top left corner of the screen)
running winecfg and turning on desktop emulation mode allows the program to
run just fine though various warnings are printed to the console, nothing was
noticably wrong in the game.
(run winecfg and do your business)
$ winecfg
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
(now run the game)
$ wine rct2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
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http://bugs.winehq.org/show_bug.cgi?id=28177
Summary: Return to Mysterious Island 2 crashes after starting
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/201531/200000/fileinfo/Retur
n-to-Mysterious-Island-2---Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36098)
--> (http://bugs.winehq.org/attachment.cgi?id=36098)
terminal output
The game crashes shortly after starting, without displaying anything.
After changing orm to backbuffer, the game doesn't crash but it hangs and the
terminal output ends with:
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus iface 0x15d740,
raster_status 0x32e4e4 stub!
I also noticed that at least the first intro video (company logo) was playing
correctly in Wine-1.2.3 but the game hung afterwards (only with orm=backbuffer;
with orm=fbo the game always produced the same crash as it does in the current
git version). Since Wine-1.3.0 the game hangs (without showing anything) when
orm=backbuffer.
The problem can be reproduced in the demo, too.
Fedora 15 x86
Nvidia gfx card / driver 280.13
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https://bugs.winehq.org/show_bug.cgi?id=36406
Bug ID: 36406
Summary: Wildstar installer is unusable, all white.
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Created attachment 48450
--> https://bugs.winehq.org/attachment.cgi?id=48450
Console output
Output and screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=38845
Bug ID: 38845
Summary: Regression with 1.7.46, Battle.net launcher no longer
displays
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lt73(a)cs.drexel.edu
Distribution: ---
After upgrading from 1.7.45 to 1.7.46 the Battle.net launcher is just one big
white rectangle, nothing is clickable or visible.. wine is flooding the
terminal with the following
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:wbemprox:enum_class_object_Next timeout not supported
Downgrading to 1.7.45 fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=44288
Bug ID: 44288
Summary: Aldi Steuer 2017 - Video doesn't play back
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 60121
--> https://bugs.winehq.org/attachment.cgi?id=60121
Console output wine 3.0rc3 (non-staging)
Hello everyone,
I recently got accepted as a Super-Maintainer for a German taxation program
called "Steuer" (which is the German word for tax).
I can startup the application okay but unfortunately video playback for the
tutorial doesn't work and results in an empty white screen.
Console output is attached.
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