http://bugs.winehq.org/show_bug.cgi?id=21180
Summary: user32_crosstest.exe sysparams doesn't properly
restore tray icons on Win
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
After running sysparams test some tray icons are left a kind of downsampled -
e.g. net status icon is 4x4 sized.
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https://bugs.winehq.org/show_bug.cgi?id=51133
Bug ID: 51133
Summary: Lord of the Rings Online 64bit client exits past
loading screen
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bjorn.bidar(a)thaodan.de
Distribution: ---
Created attachment 69995
--> https://bugs.winehq.org/attachment.cgi?id=69995
64bit client with wine 5.16 and OpenGL
The 64bit of the Lord of the Rings Online (after this sentence just called
LotRO) crashes past loading screen.
Since an update past october last year (that is when it still was working for
me) broke.
I tried several wine versions:
- 5.16 - last known working version
- 6.8 (staging and non staging)
I used DXVK but to verify I disabled that I tried wineD3D and the OpenGL
renderer of the game - same issue
>From looking at both executables the 32bit and 64 client are linked against
different dlls:
- 32bit:
strings lotroclient.exe|grep dll
pl.dll
lotropl.dll
xinput9_1_0.dll
DwmAPI.dll
wtsapi32.dll
corestrings.dll
D3D10GraphicsCore.dll
D3D11GraphicsCore.dll
OpenGLGraphicsCore.dll
RENDER| failed to load D3D9.dll.
d3d9.dll
LightFX.dll
ntdll.dll
kernel32.dll
kernel32.dll
ntdll.dll
faultrep.dll
%s\Debugging Tools For Windows\dbghelp.dll
%s\dbghelp.dll
\dbghelp.dll
..\tools\dbghelp.dll
..\..\..\..\..\tools\dll\dbghelp.dll
dbghelp.dll
Havok StackTracer: Could not load symbol SymRefreshModuleList from dbghelp.dll,
version too old, but will continue without it.
Havok StackTracer: hkStackTracer: Unable to load kernel32.dll
Havok StackTracer: hkStackTracer: Unable to load dbghelp.dll
* dbghelp.dll may be too old to understand the debug format.
iphlpapi.dll
%s.dll
ADVAPI32.dll
GDI32.dll
IMM32.dll
KERNEL32.dll
ole32.dll
OLEAUT32.dll
USER32.dll
WINMM.dll
WS2_32.dll
xerces-c_2_6.dll
lua51.dll
SHELL32.dll
d3dx9_42.dll
vorbisfile.dll
OpenAL32.dll
DSOUND.dll
binkw32.dll
umbra.dll
CRYPT32.dll
libcef.dll
steam_api.dll
MSVCP80.dll
__dllonexit
MSVCR80.dll
WSOCK32.dll
RPCRT4.dll
VERSION.dll
- 64bit:
strings x64/lotroclient64.exe|grep dll
lotropl.dll
pl.dll
xinput9_1_0.dll
wtsapi32.dll
DwmAPI.dll
corestrings.dll
OpenGLGraphicsCore.dll
D3D11GraphicsCore.dll
D3D10GraphicsCore.dll
d3d9.dll
RENDER| failed to load D3D9.dll.
LightFX.dll
ntdll.dll
kernel32.dll
ntdll.dll
faultrep.dll
dbghelp.dll
..\..\..\..\..\tools\dll\dbghelp.dll
..\tools\dbghelp.dll
\dbghelp.dll
%s\dbghelp.dll
%s\Debugging Tools For Windows\dbghelp.dll
kernel32.dll
dbghelp.dll
Havok StackTracer: Could not load symbol SymRefreshModuleList from dbghelp.dll,
version too old, but will continue without it.
Havok StackTracer: hkStackTracer: Unable to load kernel32.dll
Havok StackTracer: hkStackTracer: Unable to load dbghelp.dll
* dbghelp.dll may be too old to understand the debug format.
iphlpapi.dll
%s.dll
ADVAPI32.dll
GDI32.dll
IMM32.dll
KERNEL32.dll
ole32.dll
OLEAUT32.dll
USER32.dll
WINMM.dll
WS2_32.dll
xerces-c_2_6.dll
lua51.dll
SHELL32.dll
d3dx9_42.dll
vorbisfile.dll
OpenAL32.dll
DSOUND.dll
binkw64.dll
umbra.dll
CRYPT32.dll
libcef.dll
steam_api64.dll
MSVCP140.dll
WSOCK32.dll
VCRUNTIME140_1.dll
VCRUNTIME140.dll
api-ms-win-crt-runtime-l1-1-0.dll
api-ms-win-crt-string-l1-1-0.dll
api-ms-win-crt-convert-l1-1-0.dll
api-ms-win-crt-stdio-l1-1-0.dll
api-ms-win-crt-locale-l1-1-0.dll
api-ms-win-crt-utility-l1-1-0.dll
api-ms-win-crt-math-l1-1-0.dll
api-ms-win-crt-time-l1-1-0.dll
api-ms-win-crt-heap-l1-1-0.dll
api-ms-win-crt-filesystem-l1-1-0.dll
api-ms-win-crt-environment-l1-1-0.dll
api-ms-win-crt-conio-l1-1-0.dll
RPCRT4.dll
VERSION.dll
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https://bugs.winehq.org/show_bug.cgi?id=49436
Bug ID: 49436
Summary: 64-bit Diablo III hangs on startup since 5.11
Product: Wine
Version: 5.11
Hardware: x86-64
URL: https://www.blizzard.com/en-gb/download/confirmation?p
roduct=d3
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
Regression SHA1: e561ce4b9259071f79d219dddf62f05cdd8dd07b
Distribution: ArchLinux
Created attachment 67524
--> https://bugs.winehq.org/attachment.cgi?id=67524
64-bit client on Staging 5.11
After updating to Staging 5.11, 64-bit Diablo III client hangs after starting,
with message:
00d8:err:seh:setup_exception stack overflow 1920 bytes in thread 00d8 eip
00000001402fed5b esp 0000000000c10e90 stack 0xc10000-0xc11000-0xd10000
32-bit client launches correctly.
I'm not able to test vanilla Wine, because the game doesn't work there due to
bug #45443.
Regression testing lead me to the very first commit after 5.10 release:
commit e561ce4b9259071f79d219dddf62f05cdd8dd07b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Jun 6 13:56:19 2020 +0200
ntdll: Move NtRaiseException() implementation to the Unix library.
The two final configurations I built were:
- good: Wine 3cc3b44575, Staging 044cb930, patch ntdll-NtContinue excluded
- bad: Wine e561ce4b92, Staging 044cb930, patch ntdll-NtContinue excluded,
incremented NTDLL_UNIXLIB_VERSION to allow staging patches to apply
ntdll-NtContinue had to be excluded because it conflicts with ntdll changes in
Wine (it was removed from Staging in the following rebase). But as we can see,
even with it being excluded from 5.10 (without e561ce4b92), the game runs.
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https://bugs.winehq.org/show_bug.cgi?id=51128
Bug ID: 51128
Summary: Linux Mint 20.x: Cant install wine.
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dushansecondary(a)gmail.com
Distribution: ---
Trying to install wine with "wine-installer" fails with the following error:
----------------------------------------------------------
The following information may help to resolve the situation:
The following packages have unmet dependencies:
wine-installer : Depends: wine
Recommends: wine64 but it is not going to be installed
Recommends: wine32
E: Unable to correct problems, you have held broken packages.
----------------------------------------------------------
Installing using the method on your website fails with:
----------------------------------------------------------
The following packages have unmet dependencies:
winehq-stable : Depends: wine-stable (= 6.0.0~focal-1)
E: Unable to correct problems, you have held broken packages.
----------------------------------------------------------
We discussed about this bug on a Linux mint forum, here is a short statement:
"...and I found some bug (?) in apt relating to the packages wine-installer and
wine, which might be related to your message: "wine-installer depends on wine
but wine isn't going to be installed" (why not??), and the fact that I can
install wine-installer without installing wine, even though the package
software tells me that wine is required for wine-installer."
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https://bugs.winehq.org/show_bug.cgi?id=51127
Bug ID: 51127
Summary: Evil Twin go out of ram when gstreamer tries to load a
inexistent file
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Created attachment 69992
--> https://bugs.winehq.org/attachment.cgi?id=69992
Evil Twin wine output with +gstreamer until the game crash
I'm not sure if this is a wine bug or a game itself bug, but I haven't found
any windows user who reports the problem on the web, so i think to report it
here and then you will consider if it could be a defect in the wine code.
Anyway, the game has an audio file in its resources that probably has not been
renamed correctly by the developers and when the game tries to load this file
the amount of ram used starts to increase endlessly until the game crashes.
Looking at the log of wine with +gstreamer (see attached) it seems that wine
enters in an endless loop trying to load the file until it finds it, that is
never.
Trying to rename the file with the same name you see in the gstreamer log the
amount of ram doesn't grow anymore and the game doesn't crash.
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https://bugs.winehq.org/show_bug.cgi?id=51116
Bug ID: 51116
Summary: Solid Edge 2021 Academic Edition: Crashes when trying
to launch with environment launch arguments
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uvrajv2(a)gmail.com
Distribution: ---
Created attachment 69983
--> https://bugs.winehq.org/attachment.cgi?id=69983
Couldn't copy all of the terminal, since the output was too big. (Terminal
crashed when selecting all)
Architecture: x86_64
Linux distribution: Linux Mint 20.1 x86_64
Wine version: 6.8 development
GPU Driver: NVIDIA / Proprietary
NOTE: Free download to the latest academic edition for students:
https://www.plm.automation.siemens.com/plmapp/education/solid-edge/en_us/fr…
Solid Edge 2021 Academic Edition crashes when trying to launch it with /part
(or any other launch argument which opens an environment).
All environment / launch arguments (from the SE 2021 readme.htm):
Use the following syntax to start Solid Edge from the command line or
short-cut:
"C:\Program Files\Siemens\Solid Edge 2021\Program\Edge.exe" /environment
The environment is either part, assembly, sheet metal, or draft.
For example: "C:\Program Files\Siemens\Solid Edge 2021\Program\Edge.exe" /part.
You would need to edit the syntax to reflect the location of Edge.exe on your
machine.
Cannot create / open any files either. (#51060; #51061)
Other observations:
Terminal output outputs a lot of "010c:fixme:msvcrt:__stdio_common_vfscanf
options 2 not handled" messages.
Shows a black window with some white lines in it before it crashes.
Image:
https://media.discordapp.net/attachments/828290288673751042/841005970170576…
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https://bugs.winehq.org/show_bug.cgi?id=51114
Bug ID: 51114
Summary: I could not start with MyHeritage instalation
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chodzyg(a)gazeta.pl
Distribution: ---
I saw sugestion to create bug report.
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https://bugs.winehq.org/show_bug.cgi?id=39389
Bug ID: 39389
Summary: Text does not render in Forward to the Sky
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 52500
--> https://bugs.winehq.org/attachment.cgi?id=52500
Terminal output
Title. I get empty speech bubbles with voice acting, as well as intro screens
with just a picture and a button to continue, when there should be text with
the picture.
I've attached terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=51119
Bug ID: 51119
Summary: INSIDE ground is black rendered with OpenGL renderer
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69984
--> https://bugs.winehq.org/attachment.cgi?id=69984
example
0684:fixme:d3d:wined3d_debug_callback 0xc8a060: "Program undefined behavior
warning: The current GL state uses a sampler (3) that has depth comparisons
disabled, with a texture object (226) with a non-depth format, by a shader that
samples it with a shadow sampler. This will result in undefined behavior.".
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