https://bugs.winehq.org/show_bug.cgi?id=46960
Bug ID: 46960
Summary: Mono's interactive C# shell crashes when typing a
character
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Mono ships with an interactive C# interpreter, located at
lib/mono/4.5/csharp.exe. This can be run directly from inside a Wine Mono
install.
It crashes with an ArgumentOutOfRangeException the first time a character is
typed.
System.ArgumentOutOfRangeException: Console key values must be between 0 and
255 inclusive.
Parameter name: key
at System.ConsoleKeyInfo..ctor (System.Char keyChar, System.ConsoleKey key,
System.Boolean shift, System.Boolean alt, System.Boolean control) [0x0000c] in
<72b294be54bc4854bce603b664bafd63>:0
at System.WindowsConsoleDriver.ReadKey (System.Boolean intercept) [0x00079]
in <72b294be54bc4854bce603b664bafd63>:0
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http://bugs.winehq.org/show_bug.cgi?id=28393
Summary: WiX light can't find files in deeply-nested
directories
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam(a)robots.org.uk
Created an attachment (id=36407)
--> (http://bugs.winehq.org/attachment.cgi?id=36407)
depth.tar
The attached test case fails to run under Wine with the following error:
Z:\home\sam\src\wix-test\depth\A.wxs(8) : error LGHT0103 : The system cannot
find the file
'Z:\home\sam\src\wix-test\depth\A\AOL\Aachen\Aaliyah\Aaron\Abbas\Abbasid\Abbott\Abby\Abdul\Abe\Abel\Abelard\Abelson\Aberdeen\Abernathy\Abidjan\Abigail\Abilene\Abner\Abraham\Abram\Abrams\Absalom\Abuja\Abyssinia\readme.txt'.
This happens with both Mono 2.10.5 and Microsoft .NET 2.0. Unpack the test case
and run 'make' and it should create a fresh WINEPREFIX in which it will install
the test pre-requisites before running the test itself.
On a Windows 7 machine, light is able to correctly build B.msi.
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https://bugs.winehq.org/show_bug.cgi?id=51257
Bug ID: 51257
Summary: Wine 6.10 regression, crash after
"_Locinfo__Locinfo_ctor_cat_cstr" message in CLI
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi
It looks that I have found a new little regression in Wine 6.10.
When I open certain games like "Crash Tag Team Racing" in the CXBX-R Xbox
emulator there is mentioned at the CLI the following message:
0134:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0823F92C 1 C) semi-stub
0134:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0823F7AC 1 C) semi-stub
0134:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0823F8FC 1 C) semi-stub
wine: Unhandled page fault on write access to 0000000000000008 at address
000000006F2014F0 (thread 00a4), starting debugger...
The same game worked in Wine devel 6.9 and 6.8 so far that it could be started
and played. The sole limitation was that the saving of the game data (inside
the emulator) was not possible. Every time when this has been tried I get at
the CLI the following message (but the game doesn't crash):
0160:fixme:file:NtCreateFile alloc_size not supported
0160:fixme:file:NtSetInformationFile Unsupported class (19)
0160:fixme:file:NtCreateFile alloc_size not supported
0160:fixme:file:NtSetInformationFile Unsupported class (19)
0160:fixme:file:NtCreateFile alloc_size not supported
0160:fixme:file:NtSetInformationFile Unsupported class (19)
0160:fixme:file:NtCreateFile alloc_size not supported
0160:fixme:file:NtSetInformationFile Unsupported class (19)
So out of mine view, there was a regression in Wine 6.10. Unfortunately I am
not sure where the root of the problem is. It looks that in Wine 6.10 the
"NtCreateFile alloc_size" is now present, otherwise I would get the same
information at the CLI as before.
Whatever, other games, which doesn't use the same system calls work normally.
Except that these are limited in saving the game data within CXBX-R (which is a
common issue under Wine). More information about the current state of that
emulator in newer Wine versions can be found here:
https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2161
Unfortunately, to reproduce this error, the emulator and an affected game like
"Crash Tag Team Racing" is necessary. The CXBX-R build I tested can be found
here: https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/releases/tag/CI-ba9ee5f
The "winetricks -q d3dcompiler_47" argument is needed, the built-in dll doesn't
work. That's it. ;-)
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https://bugs.winehq.org/show_bug.cgi?id=50209
Bug ID: 50209
Summary: S.T.A.L.K.E.R.: Call of Pripyat needs
D3DX10CreateTextureFromMemory implementation
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Enhanced full dynamic lighting (DX10)
fixme:d3dx:D3DX10CreateTextureFromMemory device 00196A3C, src_data 08E05427,
src_data_size 65664, loadinfo 0031D09C, pump 00000000, texture 0031D098,
hresult 00000000, stub!
wine-5.22-195-gcbca9f847f6
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http://bugs.winehq.org/show_bug.cgi?id=27133
Summary: WiX 3.5 generates broken MSI files when 2 files of
identical size are added to the same installer
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam(a)robots.org.uk
Created an attachment (id=34643)
--> (http://bugs.winehq.org/attachment.cgi?id=34643)
test case
The attached test case will generate an installer that installs two files to
'ProgramFilesFolder\duplicate file test'.
when run on Windows, the installer works fine. When run under Wine, the
installer installs the contents of file1.txt into file2.txt.
This only happens with Wix 3.5. This version added a feature called "smart
cabbing" that detects duplicate files in an installer and only embeds one copy.
This may be going haywire when run under Wine.
To run the test case, you will need Mono
<http://ftp.novell.com/pub/mono/archive/2.10.2/windows-installer/5/mono-2.10…>
and WiX 3.5 <http://wix.codeplex.com/releases/view/60102#DownloadId=204417>.
You
will need to put WiX's tools in Wine's PATH, or modify build.sh to give the
full path to the WiX tools when it invokes light and candle.
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https://bugs.winehq.org/show_bug.cgi?id=51266
Bug ID: 51266
Summary: S.T.A.L.K.E.R. Anomaly 1.5.1: AI Targeting Is Broken
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpreston0(a)yahoo.com
Distribution: ---
Version of application:
1.5.1 from
https://www.moddb.com/mods/stalker-anomaly/downloads/stalker-anomaly-151
Wine versions tested:
Wine-staging 6.9
Wine-staging 6.10 from 3 sources: Fedora repos, WineHQ repos, TkG
Synopsis:
Starting in Wine 6.10, most of the AI in S.T.A.L.K.E.R. Anomaly are incapable
of targeting other NPCs or the player and NPCs are unable to fire their weapons
at a target. The player is still able to perform normal functions. Game's
console (~) doesn't show anything unusual when compared between 6.9 and 6.10.
Of the three sources of 6.10 tested: one from the Fedora repos, one from the
WineHQ Fedora repos, and a Wine with additional patches, all three exhibited
the same behavior.
Video of issue in 6.10:
https://streamable.com/cm5io0
Zombified NPCs don't target and fire at the player, only move to the last
position of the player if they make noise or injure them. Zombies don't melee
the player, simply continually walk into the player. NPCs aren't shooting the
zombifieds or zombies. Enemy NPCs run away and don't fire at the player. The
only functioning AI is the bloodsucker which is still partially broken and
takes several seconds to acknowledge the player is there. The issue is
intermittent, sometimes a single AI will begin working after several seconds.
However after relaunching the game the behavior will change and they may stop
working.
Video of what is the normal outcome in 6.9 and previous versions:
https://streamable.com/vcktk4
S.T.A.L.K.E.R. Anomaly is free and standalone so can be tested easily. Only
requires d3dx11_43, d3dcompiler_43, and d3dx9 to run, with dxvk to get
acceptable framerates. Debug mode can be entered by launching the game with
-dbg and hitting numpad 0 to enter flycam, enter to teleport player to camera
position. There's an unrelated Wine issue with the game crashing when opening
the options menu, so set resolution with the launcher if needed.
I haven't tested if this issue also happens in the base S.T.A.L.K.E.R. games or
other mods. And yes, I don't have any mods to Anomaly installed.
As for debug logs, I have no idea where to start.
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https://bugs.winehq.org/show_bug.cgi?id=51214
Bug ID: 51214
Summary: rundll.exe and winoldap.mod crash
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression, source, win16
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
When run directly (e.g. `wine rundll.exe`, `wine winoldap.mod`) or when
launched via WinExec.
Both seem to crash the same way. It looks like wine is trying to execute the
fake executable.
Obviously a regression; I'll start working on a bisect if it's not already
obvious what the solution is.
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