https://bugs.winehq.org/show_bug.cgi?id=53134
Bug ID: 53134
Summary: ddraw:ddraw7 - test_coop_level_mode_set() has a rare
set of 18 failures on Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ddraw:ddraw7 - test_coop_level_mode_set() has a rare set of 18 failures on
Windows 8:
ddraw7.c:3177: Test failed: Expected message 0x46, but didn't receive it.
ddraw7.c:3179: Test failed: Expected screen size 1024x768, got 0x0.
ddraw7.c:3185: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3215: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3222: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3248: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3271: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3293: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3319: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3339: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3375: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3385: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3411: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3434: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3456: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3482: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3502: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
ddraw7.c:3539: Test failed: Expected (0,0)-(1024,768), got (-8,-8)-(1032,736).
https://test.winehq.org/data/patterns.html#ddraw:ddraw7
Because they are rare (~4.9%) these failures cause false positives.
They also did not happen on the Windows 8 configuration of cw-gtx560 and
cw-rx460, so they may be related to QEmu.
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https://bugs.winehq.org/show_bug.cgi?id=53252
Bug ID: 53252
Summary: d3d10core:d3d10core - test_occlusion_query() sometimes
fails on Windows 10 1909+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d10core:d3d10core - test_occlusion_query() sometimes fails on Windows 10
1909+:
d3d10core.c:4665: Test failed: Got unexpected query result 0x0000000000000000.
https://test.winehq.org/data/patterns.html#d3d10core:d3d10core
These failures only seem to happen on with Windows' basic 'VGA' driver (whether
it's on top of QEmu's VGA or QXL GPU).
They are also rare enough to cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=53465
Bug ID: 53465
Summary: conhost.exe:tty - test_tty_output() sometimes fails on
Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
conhost.exe:tty - test_tty_output() sometimes fails on Windows 10.
There are only three known failures spread across two similar failure modes:
* 2022-07-27 w10pro64-pt-BR
* 2022-07-27 w10pro64-mx-MX (mixed locale)
tty.c:1051: Test failed: avail = 3
tty.c:1051: Test failed: expected empty buffer, got "\x1b[m"
tty.c:1058: Test failed: 0: expected "\x1b[9;4H" got
"\x1b[30m\x1b[9;4H5\x1b[4;3H\x1b[?25h"
tty.c:1059: Test failed: 0: expected "5" got
"\x1b[30m\x1b[9;4H5\x1b[4;3H\x1b[?25h"
tty.c:1060: Test failed: 0: expected "\x1b[4;3H" got
"\x1b[30m\x1b[9;4H5\x1b[4;3H\x1b[?25h"
tty.c:1061: Test failed: 0: expected "\x1b[?25h" got
"\x1b[30m\x1b[9;4H5\x1b[4;3H\x1b[?25h"
tty.c:1062: Test failed: expected empty buffer, got
"\x1b[30m\x1b[9;4H5\x1b[4;3H\x1b[?25h"
* 2022-07-29 w10pro64-pt-BR
tty.c:1055: Test failed: expected hide cursor escape
tty.c:1057: Test failed: 0: expected "\x1b[30m" got
"\x1b[25l\x1b[30m\x1b[9;4H5\x1b[4;3H\x1b[?25h"
tty.c:1058: Test failed: 0: expected "\x1b[9;4H" got
"\x1b[25l\x1b[30m\x1b[9;4H5\x1b[4;3H\x1b[?25h"
tty.c:1059: Test failed: 0: expected "5" got
"\x1b[25l\x1b[30m\x1b[9;4H5\x1b[4;3H\x1b[?25h"
tty.c:1060: Test failed: 0: expected "\x1b[4;3H" got
"\x1b[25l\x1b[30m\x1b[9;4H5\x1b[4;3H\x1b[?25h"
tty.c:1061: Test failed: 0: expected "\x1b[?25h" got
"\x1b[25l\x1b[30m\x1b[9;4H5\x1b[4;3H\x1b[?25h"
tty.c:1062: Test failed: expected empty buffer, got
"\x1b[25l\x1b[30m\x1b[9;4H5\x1b[4;3H\x1b[?25h"
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https://bugs.winehq.org/show_bug.cgi?id=53685
Bug ID: 53685
Summary: ntdll:rtl is broken on Windows 10 1809+ in the GitLab
WineTest builds
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:rtl is broken on Windows 10 1809+ in the GitLab WineTest builds:
rtl.c:2790: Running test 1 (compressed_size=10, uncompressed_size=8,
status=0x00000000)
rtl.c:2790: this is the last test seen before the exception
1538:rtl: unhandled exception c0000005 at 005532C0
https://test.winehq.org/data/patterns.html#ntdll:rtl
The failures started on 2022-07-26 which is when the WineTest builds switched
from the old build system to GitLab. A test with winetest-889fe64d9f2e.exe
(built on 2022-07-25) confirms that this test still succeeds when using
binaries from the old build system.
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https://bugs.winehq.org/show_bug.cgi?id=53663
Bug ID: 53663
Summary: Subnautica Below Zero permanently loses focus if the
active window changes
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Distribution: ---
In the game Subnautica: Below Zero (version 45391), when playing in windowed
mode, if the game window loses focus, the game will no longer accept
mouse/keyboard input even after the window regains focus again. If the game is
set to pause when in the background, it remains paused even after the window
regains focus.
This bug also occurs with stable Wine (7.0), but it does not occur with Proton
7.0.4 (the game properly accepts input again and unpauses when the window
regains focus).
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https://bugs.winehq.org/show_bug.cgi?id=43812
Bug ID: 43812
Summary: Divinity Original Sin 2 some parts display white
ingame
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59354
--> https://bugs.winehq.org/attachment.cgi?id=59354
log from terminal
I play Divinity Original Sin 2 with the workaround described in bug
https://bugs.winehq.org/show_bug.cgi?id=43660 ("winetricks xact"). With this
the game works quiet well. But there is one small but annoying bug for that
kinda game. When you try to read books or other papers you find ingame they
only show up white and empty. Also the buff icons of the unitframes are plain
white. (See screenshots).
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https://bugs.winehq.org/show_bug.cgi?id=47874
Bug ID: 47874
Summary: kernel32:debugger sometimes fails getting
EXCEPTION_DEBUG_EVENT
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:debugger sometimes gets the following failure:
debugger.c:1424: Test failed: dwDebugEventCode = 1
https://test.winehq.org/data/tests/kernel32:debugger.html
This value seems to correspond to EXCEPTION_DEBUG_EVENT.
This failure has been seen on the wxppro and w2003std TestBot VMs and on the
fg-win7u64 family of VMware VMs. It also happened on the cw1-hd6800-t64 Windows
8.1 real hardware machine (which also means it happens in both 32 and 64 bit
tests).
However it never happened on the Windows 10 VMs so it may be a bug in older
Windows versions.
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https://bugs.winehq.org/show_bug.cgi?id=51219
Bug ID: 51219
Summary: Deferring EC_COMPLETE introduced two new
quartz:filtergraph failures
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Deferring EC_COMPLETE in strmbase introduced two new quartz:filtergraph
failures:
https://test.winehq.org/data/patterns.html#quartz:filtergraph
filtergraph.c:515: Test failed: didn't get EOS
filtergraph.c:519: Test failed: expected 1243c8, got 0
The commit that introduced this change is:
commit 82b86d470488ae266d3ccd46ae4a6750ff3e79eb
Author: Anton Baskanov <baskanov(a)gmail.com>
AuthorDate: Wed May 26 23:46:43 2021 +0700
strmbase: Defer EC_COMPLETE until the renderer is running.
Signed-off-by: Anton Baskanov <baskanov(a)gmail.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Note:
* On cw-gtx560 and cw-rx460 only the 64-bit tests are impacted. This is because
these machines are missing the gstreamer1.0-plugins-bad:i386 due an
incompatibility with the :amd64 package in Debian 10. In turn this causes a
skip (L"test.mpg": codec not supported) which avoids the failure.
* The TestBot's debiant2 VM is on Debian Testing where it was possible to
install both the 32- and 64-bit versions of tgstreamer1.0-plugins-bad so that
both 32- and 64-bit versions of Wine are failing.
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