https://bugs.winehq.org/show_bug.cgi?id=50136
Bug ID: 50136
Summary: allow to disable wine's vulkan loader/driver
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
I'm trying to run mesa's software vulkan renderer driver with wine.
This means I want to use vulkan's icd loader and mesa's renderer libs I built
(outside of wine):
libvulkan-1.dll
libvulkan_lvp.dll
Unfortunately, building wine with --disable-vulkan does not seem to disable its
loader, it only disables the driver:
$ VK_ICD_FILENAMES=lvp_icd.x86_64.json wine vkcubepp.exe
0064:err:vulkan:get_vulkan_driver Wine was built without Vulkan support.
Is there a way to disable the loader too ?
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https://bugs.winehq.org/show_bug.cgi?id=48112
Bug ID: 48112
Summary: The tests trigger heap and loader critical section
lockups
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The log of *some* WineTest runs contains critical section errors like the
following:
Running: httpapi:httpapi (222 of 670)
[...]
01d8:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.
c: main process heap section" wait timed out in thread 01d8, blocked by 01d4,
retrying (60
sec)
01f8:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.
c: main process heap section" wait timed out in thread 01f8, blocked by 01d4,
retrying (60
sec)
0201:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 0201, blocked by 01d4, retrying (60 sec)
01d9:err:ntdll:RtlpWaitForCriticalSection section 0x7be970a0
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
01d9, blocked by 0201, retrying (60 sec)
01d7:err:ntdll:RtlpWaitForCriticalSection section 0x7be970a0
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
01d7, blocked by 0201, retrying (60 sec)
01f7:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01f7, blocked by 01d4, retrying (60 sec)
01d8:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01d8, blocked by 01d4, retrying (60 sec)
01f8:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01f8, blocked by 01d4, retrying (60 sec)
0201:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 0201, blocked by 01d4, retrying (60 sec)
01d9:err:ntdll:RtlpWaitForCriticalSection section 0x7be970a0
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
01d9, blocked by 0201, retrying (60 sec)
01d7:err:ntdll:RtlpWaitForCriticalSection section 0x7be970a0
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread
01d7, blocked by 0201, retrying (60 sec)
Running: ieframe:ie (223 of 670)
Running: ieframe:intshcut (224 of 670)
01dc:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01dc, blocked by 01d4, retrying (60 sec)
01da:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01da, blocked by 01d4, retrying (60 sec)
[... and more later on, all the way to...]
Running: wtsapi32:wtsapi (665 of 670)
01dc:err:ntdll:RtlpWaitForCriticalSection section 0x110060
"../../../wine/dlls/ntdll/heap.c: main process heap section" wait timed out in
thread 01dc, blocked by 01d4, retrying (60 sec)
[...]
It's always either the heap critical section or the loader one. Unfortunately
the ERR() message does not show the process id so it's impossible to know which
process got stuck. We can rule out httpapi:httpapi and the tests that ran
before because the WineTest report indicates that they ran for less than 1
second:
gdiplus:region:01ae done (0) in 0s
gdiplus:stringformat:01b4 done (0) in 0s
hid:device:01b7 done (0) in 1s
hlink:browse_ctx:01b9 done (0) in 0s
hlink:hlink:0118 done (0) in 0s
hnetcfg:policy:0112 done (0) in 0s
httpapi:httpapi:014f done (0) in 1s
* The lockups seem to continue until the end of the log. So they could be
happening in either WineTest.exe, or one of Wine's internal processes:
explorer.exe, plugplay.exe, services.exe or winedevice.exe.
* httpapi:httpapi is always where the lockups appear first.
* Since the initial timeout is 5 seconds, it could in fact be caused by a test
that ran up to 5 seconds before httpapi:httpapi. Unfortunately the WineTest
report has a 1 second granularity so it's hard to know how many tests ran in 5
seconds.
* When the lockups occur WineTest takes 2 to 5 minutes longer to run. So they
slow the tests down somehow.
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http://bugs.winehq.org/show_bug.cgi?id=10570
Summary: Thief 2: The Metal Age - fog not working
Product: Wine
Version: 0.9.49.
Platform: Other
URL: http://www.thief-thecircle.com/media/demos/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
In a notoriously foggy level (Life of The Party), the fog doesn't work.
Card is an nvidia GeForce 6200, with latest nvidia-driver.
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https://bugs.winehq.org/show_bug.cgi?id=46169
Bug ID: 46169
Summary: Zabaware Reade doesn't work properly
Product: Wine
Version: 3.20
Hardware: x86
URL: https://www.zabaware.com/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Hi! I downloaded Zabaware reader from here https://www.zabaware.com/download
and it works,but not as in Windows. In fact the voices are very different and
very annoying to listen to. To reproduce the bug you need to download the free
version of the program, then install ZabawareReaderSetup.exe.
Now write a sentence and hear it both in WIndows and in Linux. You will note a
big difference.
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https://bugs.winehq.org/show_bug.cgi?id=44414
Bug ID: 44414
Summary: GetNamedPipeHandleState not properly implemented
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ossman(a)cendio.se
Distribution: ---
I'm getting these running the Windows version of the ThinLinc client:
002f:fixme:sync:GetNamedPipeHandleStateW 0x4c 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x4c 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x50 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x50 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x54 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
002f:fixme:sync:GetNamedPipeHandleStateW 0x54 0x84e300 (nil) (nil) (nil) (nil)
0: semi-stub
It uses that call to set and remove PIPE_NOWAIT.
The client also locks up, but I'm not sure it is because of this stub or
something else.
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http://bugs.winehq.org/show_bug.cgi?id=29902
Bug #: 29902
Summary: Windows Live Messenger 8.5 does login, error 81000378
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 38893
--> http://bugs.winehq.org/attachment.cgi?id=38893
Log, try entering the messenger
salutations (google translation)
I installed messenger through .msi package without problems in wine,
I went to winecfg, changed windows version to 2000, when I opened the messenger
if you could not type anything in the field username and password, then
Riched20 installed through winetricks, so I could enter my username and
password when I try to get in, get into normal, but not time to appear the
contacts of the error 81000378
"You cannot use Windows Live Messenger at this time because your contact list
is not available.Please try again later"
I made some test with Wine 1.1.30, and usually logged, but the messenger is
buggy
I want to run it under wine 1.4
thank you
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http://bugs.winehq.org/show_bug.cgi?id=29942
Bug #: 29942
Summary: Windows Live Messenger 8.5, lock in chat windows
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fael_mc(a)msn.com
Classification: Unclassified
Created attachment 38969
--> http://bugs.winehq.org/attachment.cgi?id=38969
Terminal log
Greetings
I managed to run and log into Windows Live Messenger 8.5 on wine, the bug does
not login, (bug 29902) was solved with a patch disponiblizado by Juan Lang.
Now I have another problem, after logging all normal, see the contacts, can I
change nickname, phrase, image.
I open the chat window to talk, I type normal, but when I send the message, the
program crashes, and gets caught, taking 30% cpu.
to have Windows Live Messenger 8.5 on wine, follow these steps:
Download messenger: http://www.mediafire.com/?tlywu43id00
Normal installation in wine, and install riched20 msxml3 by winetricks, then
set the Wine version for Windows 2000, done that is possible to login.
But to login you must have wine with the patch:
http://www.winehq.org/pipermail/wine-patches/2012-February/111655.htmlhttp://www.winehq.org/pipermail/wine-patches/2012-February/111656.html
applied, but the Windows Live Messenger error 81000378 will
Post here the log of the terminal, since the messenger open, until it freezes
in the chat window
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https://bugs.winehq.org/show_bug.cgi?id=54008
Bug ID: 54008
Summary: d3d9:device sometimes fails to create a D3D object in
Wine, crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:device sometimes fails to create a D3D object on the TestBot VMs, crashes.
The failure and ensuing crash can happen in many locations:
test_get_rt():
device.c:4821: Test failed: Received unexpected WM_SIZE message.
device.c:3016: Test failed: Failed to create a D3D object.
Unhandled exception: page fault on read access to 0x0000000000000000 in 64-bit
code (0x000000004154d5).
test_multi_adapter():
device.c:14264: Test failed: Failed to create a D3D object.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00459a93).
test_cursor_pos():
device.c:5241: Test failed: Failed to create a D3D object.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0041816a).
See https://test.winehq.org/data/patterns.html#d3d9:device
This failure can probably happen anywhere in the test.
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https://bugs.winehq.org/show_bug.cgi?id=53975
Bug ID: 53975
Summary: d3drm:d3drm sometimes fails to create an immediate
mode device in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3drm:d3drm sometimes fails to create an immediate mode device in Wine:
d3drm.c:5843: Test failed: Cannot create IM device, skipping tests.
This can happen in either test_create_device_from_d3d2() or
test_create_device_from_d3d3() and always comes with the following winediag
message repeated 3 times in the Wine log:
063c:err:winediag:d3d_device_create The application wants to create a Direct3D
device, but the current DirectDrawRenderer does not support this.
See https://test.winehq.org/data/patterns.html#d3drm:d3drm
So far this has only been seen on debian11 and debiant so it may be related to
their dual-screen configuration. Also this failure first happened on 2022-11-07
and there are 4 known instances so far (2 in the nightly runs and 2 TestBot job
false positives). So it is probably caused by some recent Wine change.
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https://bugs.winehq.org/show_bug.cgi?id=53270
Bug ID: 53270
Summary: test_WSARecv() fails when using wow64 thunks
[Wow64ApcRoutine() overwrites return value set by
NtContinue()]
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 72642
--> https://bugs.winehq.org/attachment.cgi?id=72642
test diff
This might be a bit early since the wow64 path isn't exactly supported, but
(with a couple patches to ntdll to enable it in the first place) it works well
enough to expose a bug in its own implementation, which is more than a little
tricky to solve.
I'm attaching a diff to the tests, which I will submit upstream, which
demonstrates the root of the problem.
KiUserApcDispatcher can be called from three-ish places: wait functions,
NtTestAlert, and NtContinue. In the case of the former two KiUserApcDispatcher
will be passed a wow64 context which, among other things, has its %rax/%eax set
to STATUS_USER_APC or STATUS_SUCCESS respectively. In the latter case %rax/%eax
comes from the passed-in context.
Wow64ApcRoutine tries to translate the %rax from the 64-bit context into the
%eax that the 32-bit context will restore to. In the former two cases this is
STATUS_USER_APC or STATUS_SUCCESS and things work fine. In the latter case,
however, this overwrites %eax from the passed-in 32-bit context. Note that we
don't get the right %eax from ntdll either, because (a) ntdll gives us a 64-bit
context anyway, and (b) we don't use NtContinue but rather NtTestAlert. That
does mean we could fix it by using NtContinue and putting the %eax value into
%rax, which is a bit weird but I don't know if there's a better option.
This is wrong inherently, as the attached tests show, but it more saliently
ends up breaking LdrInitializeThunk, because on i386 RtlUserThreadStart is
called with %eax pointing to the thread procedure, and we then overwrite that
with zero.
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