http://bugs.winehq.org/show_bug.cgi?id=20843
Summary: Virtual colour depth & full screen resolution?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Would it be technically possible to implement a virtual desktop that allows you
to set the colour depth and resolution, but then wine will stretch the virtual
desktop to full-screen or to a custom resolution?
What would happen if you fooled a game that needed 256 colour depth into
thinking that's what it is running in while it is actually running at 24bit?
I ask this as I am unable to change my colour depth and reduce my resolution
below 640x480. And even when I could change my colour depth it meant restarting
the X-server. I assume other people will also have this problem.
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https://bugs.winehq.org/show_bug.cgi?id=45411
Bug ID: 45411
Summary: Direct Access to USB Drive Fails
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fredthejonester(a)gmail.com
Distribution: ---
Here is the output:
$ WINEARCH=win32 WINEPREFIX=/home/kirk/.wineprefix32 wine RESPONSA.exe
0009:fixme:nls:GetThreadPreferredUILanguages 00000034, 0x32e6a0, 0x32e710
0x32e6a8
0009:fixme:nls:get_dummy_preferred_ui_language (0x34 0x32e6a0 0x32e710
0x32e6a8) returning a dummy value (current locale)
0009:fixme:nls:GetThreadPreferredUILanguages 00000034, 0x32e680, 0x32e6f0
0x32e688
0009:fixme:nls:get_dummy_preferred_ui_language (0x34 0x32e680 0x32e6f0
0x32e688) returning a dummy value (current locale)
0017:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 41018 (device=4 access=0
func=406 method=0)
0017:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d014 (device=4 access=3
func=405 method=0)
0009:fixme:msvcrt:__clean_type_info_names_internal (0x4c22b684) stub
0009:fixme:msvcrt:__clean_type_info_names_internal (0x4e0892fc) stub
0009:fixme:msvcrt:__clean_type_info_names_internal (0x101827d4) stub
0009:fixme:msvcrt:__clean_type_info_names_internal (0x788b0e54) stub
and the app is not able to recognize the USB drive that is in the PC and
required for execution. More details are available here:
https://forum.winehq.org/viewtopic.php?f=2&t=30825
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https://bugs.winehq.org/show_bug.cgi?id=53111
Bug ID: 53111
Summary: Card Studio: unable to connect to the internet
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mick_n_tigs_buds(a)bellsouth.net
Distribution: ---
Created attachment 72554
--> https://bugs.winehq.org/attachment.cgi?id=72554
terminal output
I'm trying to run Hallmark Card Studio V22
I've been able to install it and get it to launch when i create a 32win arch
then install via winetricks
dotnet462 and vcrun2010
followed by installing the Card Studio program. if these steps aren't followed
then it will not install/start.
A couple of minutes after launching Card Studio this message appears:
"Hallmark Card Studio is unable to connect to the Internet. Please
check your Internet connection and try again."
these are the messages that are reported after clicking ok to the can't connect
message:
015c:fixme:service:QueryServiceConfig2W Level 6 not implemented
0104:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 00010090
013c:fixme:wmp:OleObject_Close Unsupported option 1
0168:fixme:ras:RasEnumConnectionsW (2B21DC58,0D56F450,0D56F454),stub!
0168:fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure
program to use LAN connection/winsock instead!
0168:fixme:ras:RasConnectionNotificationW (FFFFFFFF,00000478,0x00000003),stub!
0168:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 03F08C3C, 53) stub
I've tried various WINEDEBUG settings to find out exactly what the issue is but
i've not been able to find anything helpful.
I'm more than happy to try debugging this if someone can give me ideals what to
set WINEDEBUG to.
Wine Version: wine-7.9 (Staging) - fedora package
OS: fedora 35 x64
i am not aware of a free version of this program.
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https://bugs.winehq.org/show_bug.cgi?id=50257
Bug ID: 50257
Summary: Regression: startup crash/infinite loop on FreeBSD
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: blocker
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Lots of:
01ac:err:heap:HEAP_GetPtr Invalid heap 00000000!
01ac:err:heap:HEAP_GetPtr Invalid heap 00000000!
Endless 100% CPU usage or crash.
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https://bugs.winehq.org/show_bug.cgi?id=50468
Bug ID: 50468
Summary: winedbg fails to load symbols for non PE builtin dlls
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
While looking at an xactengine problem in Hyperdimension Neptunia ReBirth 1
(bug #50416) with a mingw enabled build (haven't tested a non mingw build;
should I do that?) winedbg fails to load symbols from e.g. x3daudio1_7 and
xactengine3_7.
Interestingly symbols for x3daudio (directly linked to by the main exe while
xactengine is loaded on demand through CoCreateInstance) are available when
using winedbg --gdb.
+dbghelp log doesn't seem very interesting to me (no debug info in the dll and
no matching .pdb found). Should it be uploaded anyway? Which debugger commands
should I use during the log session? Which other debug channels should I turn
on to provide further info?
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https://bugs.winehq.org/show_bug.cgi?id=53765
Bug ID: 53765
Summary: Overwatch2 simply crashes
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Since the update from Overwatch1 to Overwatch2 , this game doesn't run with
wine 7.18-staging.
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https://bugs.winehq.org/show_bug.cgi?id=47635
Bug ID: 47635
Summary: Micro-Cap 12 fails to save any files
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
Distribution: ---
Created attachment 65068
--> https://bugs.winehq.org/attachment.cgi?id=65068
commdlg trace of Micro-Cap 12 starting and saving file
Micro-Cap 12 was recently released as Freeware and provides a pretty
comprehensive analog/digital circuit simulation environment. While every tested
aspect of the software works brilliantly, saving created circuit diagrams for
some reason fails silently and the file will simply not be considered “saved”
after clicking “Save” in the file dialog.
Steps to reproduce:
0. Download Micro-Cap 12 Full-CD version from:
http://www.spectrum-soft.com/download/download.shtm
1. Extract the file's contents and run “mc12.exe” or “mc12_64.exe”
2. Wait for the program to start up
3. Click the “Save” button in the toolbar or “File” menu
4. Confirm saving by clicking on “Save” in the opened “Save As” dialog
Expected behaviour:
A file with the name and path selected in the “Save As” dialog should have been
created.
Actual behaviour:
Nothing happens, except that the program will show the path of the chosen save
path in its titlebar.
I've attached a trace of Wine 4.14 and enabled WINEDEBUG=commdlg, please take a
look if there is anything out of the ordinary there.
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https://bugs.winehq.org/show_bug.cgi?id=46087
Bug ID: 46087
Summary: Directx9 games are very slow (unusable)
Product: Wine-staging
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mochobb(a)clix.pt
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62718
--> https://bugs.winehq.org/attachment.cgi?id=62718
Hardware specs and terminal output
I noticed that suddenly games were very slow (it takes seconds just to
highlight a menu item). I tested Shadow Warrior 2 and XCOM: Enemy Unknown. The
first game I had never tried, but I know the performance of the second one.
I downgraded wine-staging until I got a working version: 3.15. The other
versions tried were 3.17, 3.18 and 3.19. The terminal output is attached. The
output refers to XCOM, launching the game up to the menu and exiting.
Also attached are my hardware specifications.
Thank you very much for reading this.
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https://bugs.winehq.org/show_bug.cgi?id=53742
Bug ID: 53742
Summary: Gothic 2 - Night of the Raven 2.7 - Brightness, gamma
and contrast sliders don't work properly
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73184
--> https://bugs.winehq.org/attachment.cgi?id=73184
Gothic 2 Sliders' bug report
The sliders "contrast" and "gamma" don't work at all, the "brightness" one
works from leftmost to middle part anyhow, the rest of the slider changes
nothing at all. Was tested in stable 7.0 version. Don't know if it works in
7.18 version, because the game doesn't start on it due to "dll initializing
error" (Bug 53741).
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http://bugs.winehq.org/show_bug.cgi?id=13470
Summary: Warhammer : Battle March (Loading)
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dl.zerocool(a)gmail.com
Created an attachment (id=13387)
--> (http://bugs.winehq.org/attachment.cgi?id=13387)
Console logs
Actually, warhammer is playable at decent speed.
The troubleshooting is starting the game, or charging a map (mission, campaign,
etc.)
It requires arround 10min to have the first game menu...
And it requires other 10minutes if you want to play.
The game is unplayble since it requires 20minutes to start gaming.
But the game itself even with highest options work very well.
The problem is the same with older wine versions.
And apparently the Warhammer mark of chaos (whitout battle march addon
installed)
Have the same loading problem.
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