https://bugs.winehq.org/show_bug.cgi?id=53659
Bug ID: 53659
Summary: Beyond Good & Evil: missing images in configuration
tool
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matheus.venturini(a)acad.ufsm.br
Distribution: ---
Created attachment 73063
--> https://bugs.winehq.org/attachment.cgi?id=73063
Wine console output
Beyond Good & Evil's configuration tool (SettingsApplication.exe) doesn't show
some images that are supposed to appear when using it. This doesn't negatively
affect the use of the tool, but it ends up looking a little strange. These are
the most interesting lines on the output generated by Wine:
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
I'm using the GOG version, sadly the game doesn't have a demo for PC.
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https://bugs.winehq.org/show_bug.cgi?id=50306
Bug ID: 50306
Summary: Riptide GP Renegade: not able to connect to online
multiplayer server (Error code 403)
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ranplayer(a)protonmail.com
Distribution: ---
Created attachment 68878
--> https://bugs.winehq.org/attachment.cgi?id=68878
Wine output
When you try to connect to the Online Multiplayer, the game shows the following
message:
"""
Connection error:
Unable to connect to the game server. Please, check you network connection and
try again. (Error code 403)
"""
I created a clean prefix and installed only the Steam client and the game. No
additional library was added. This issue happens on previous Wine versions as
well.
Game link: https://store.steampowered.com/app/443860/Riptide_GP_Renegade
Setup:
O.S: Manjaro Linux
Arch: x86_64
Kernel: 5.4.80
Desktop Environment: KDE Plasma 5.20.4
CPU: Intel Core i5-4690s
GPU: Nvidia GTX 970 4GB
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https://bugs.winehq.org/show_bug.cgi?id=51484
Bug ID: 51484
Summary: dmloader:loader fails randomly with a
DMUS_E_LOADER_BADPATH error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 70320
--> https://bugs.winehq.org/attachment.cgi?id=70320
Unsuccessful attempt to more reliably reproduce the failure
dmloader:loader fails randomly in test_directory():
https://test.winehq.org/data/patterns.html
loader.c:105: Test failed: SetSearchDirectory failed with 0x88781181
loader.c:107: Test failed: SetSearchDirectory failed with 0x88781181
where 0x88781181 == DMUS_E_LOADER_BADPATH.
As of writing only w7u and cw-gtx560-1506 had failures but they are quite rare
(up to 110 runs between failures), so maybe the other platforms just got lucky.
Also once (2021-06-21) there was this set of failures:
loader.c:105: Test failed: SetSearchDirectory failed with 0x88781181
loader.c:107: Test failed: SetSearchDirectory failed with 0
So it's as if there was a race condition causing SetSearchDirectory() to fail
until some initialization process completed. That or it's some sort of
uninitialized memory issue and the failures truly are random; or
SetSearchDirectory() checks the presence of some directory corresponding to "",
and some other process interferes with that.
The attached patch has no success reproducing this issue so maybe the cause is
external.
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https://bugs.winehq.org/show_bug.cgi?id=52107
Bug ID: 52107
Summary: %ERRORLEVEL% shall not be reset when setting an
environment variable in a batch file
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: others.meder(a)gmail.com
Distribution: ---
The fix in https://bugs.winehq.org/show_bug.cgi?id=47791 (commit
617d14bc1238b57327a8400eda1c1ab22624beb7) is incomplete; it only applies to
interactive case, and the bug is left unchanged for the batch mode case.
When a variable is successfully set, %ERRORLEVEL% is left as-is regardless of
whether the interpreter is in batch mode or not.
See also: https://ss64.com/nt/set.html
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https://bugs.winehq.org/show_bug.cgi?id=54016
Bug ID: 54016
Summary: dwmapi:dwmapi fails on Windows 10 21H2+ and 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dwmapi:dwmapi fails on Windows 10 21H2+ and 11:
dwmapi.c:75: Test failed: Got wrong monitor refresh rate 156250/10000000.
dwmapi.c:78: Test failed: Got wrong composition rate 156250/10000000.
See https://test.winehq.org/data/patterns.html#dwmapi:dwmapi
Note that this already impacted w10pro64-rx550 when it was running 21H2.
However the TestBot's plain QXL 21H2 and 22H2 VMs are not impacted despite
having the same dwmapi.dll version. Also Windows 11's QXL test configuration is
impacted too so it's not something specific to AMD / NVIDIA GPUs.
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https://bugs.winehq.org/show_bug.cgi?id=53863
Bug ID: 53863
Summary: Tsui no Stella = Stella of the End: doesn't launch
anymore (GL_INVALID_OPERATION)
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 73393
--> https://bugs.winehq.org/attachment.cgi?id=73393
terminal output for 7.20 and 7.19
You can get a trial copy of the game here:
https://key.visualarts.gr.jp/kinetic/stella/#download.
Random direct link:
https://sample9.dmm.co.jp/mono/pcgame/1041apc14123/1041apc14123t.zip
The game runs fine in 7.18 and 7.19 at least, but it fails to launch for me
after the update to 7.20:
0118:err:d3d:wined3d_debug_callback 0A542890: "GL_INVALID_OPERATION in
glMapBufferRange(access indicates neither read or write)".
0118:err:d3d:wined3d_allocator_chunk_gl_map Failed to map chunk memory.
0118:err:d3d:wined3d_bo_gl_map Failed to map chunk.
0118:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
(Downgrading to 7.19 fixes the issue.)
[Ubuntu 18.04.6, WINE packages from the official WineHQ repo]
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https://bugs.winehq.org/show_bug.cgi?id=52177
Bug ID: 52177
Summary: Gamepad stopped working (In The Groove, Fedora 35,
wine 6.21)
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kas(a)yenya.net
Distribution: ---
After upgrade to Fedora 35 (wine-6.21-1.fc35.x86_64) from Fedora 34 I am no
longer able to play the game In The Groove (a rhythm game based on StepMania
engine): The game itself detects my gamepad both as /dev/input/eventX and
/dev/input/jsY, but when I try to configure the input, pressing buttons on the
gamepad is not recognized by the game. When I disable the /dev/input/js* (by
chmod a-rw), it can see the first four buttons out of ten, but when the button
3 is pressed, it does not see the button 0 being pressed.
When I run "jstest /dev/input/jsY", jstest recognizes all ten buttons and their
combinations. So the hardware works as expected.
What should I try in order to get the game working with my gamepad? Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=28960
Bug #: 28960
Summary: Mount & Blade: WFAS configuration menu panels are
partially hidden
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/219895/210000/fileinfo/Mount
&Blade-with-Fire-and-Sword-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Regression SHA1: 3b9669017bc8425f04860f331d8a1f689c8d63e0
Created attachment 37237
--> http://bugs.winehq.org/attachment.cgi?id=37237
comparison of good and bad behavior
3b9669017bc8425f04860f331d8a1f689c8d63e0 is the first bad commit
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
Screenshot attached, reverting mentioned commit from latest wine fixes this
issue. To reproduce: start game, select trial and click configure when launcher
menu starts.
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https://bugs.winehq.org/show_bug.cgi?id=51454
Bug ID: 51454
Summary: Dishonored 2 some HUD elements have no transparency
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70300
--> https://bugs.winehq.org/attachment.cgi?id=70300
screenshot
wine-6.12-162-gd10887b8f56
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