https://bugs.winehq.org/show_bug.cgi?id=38060
Bug ID: 38060
Summary: Apps can't load custom fonts during runtime
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: masterofquebec(a)rocksplash.com
Distribution: Debian
Created attachment 50700
--> https://bugs.winehq.org/attachment.cgi?id=50700
WINEDEBUG=warn+all,fixme+all MTASA
Calls to AddFontResourceEx seems to fails in various games.
San Andreas Multiplayer:
warn:font:new_ft_face Unable to load font
"/home/samuel/.wine/dosdevices/c:/Program Files/Rockstar Games/GTA San
Andreas/gtaweap3.ttf"/(nil) err = 2
Multi Theft Auto:
warn:font:new_ft_face Unable to load font
"/home/samuel/.wine/dosdevices/c:/Program Files/MTA San Andreas
1.4/MTA/cgui/pricedown.ttf"/(nil) err = 2
In both cases the fonts exist and seems to be valid.
What is error 2?
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http://bugs.winehq.org/show_bug.cgi?id=14867
Summary: TrackMouseEvent thinko / valgrind warning?
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
An app I'm looking at is doing
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = my_hWnd;
TrackMouseEvent(&tme);
which causes the following valgrind complaint:
Conditional jump or move depends on uninitialised value(s)
at TrackMouseEvent (input.c:1043)
by MyTrackMouseLeave (in app)
...
Uninitialised value was created by a stack allocation
at MyTrackMouseLeave (in app)
Looking at git blame user32/input.c, I see line 1043 is the if:
hover_time = ptme->dwHoverTime;
if (hover_time == HOVER_DEFAULT || hover_time == 0 ||
!(ptme->dwHoverTime&TME_HOVER))
Squinting at that a bit, it get the feeling the bitmask check is a typo;
shouldn't that be dwFlags, not dwHoverTime?
Also, if TME_HOVER is not set, we probably shouldn't
be looking at dwHoverTime, right?
FWIW, that bitmask check was added by
http://www.winehq.org/pipermail/wine-patches/2006-October/031794.html
Incidentally, while playing around, I noticed that the test
crashes if you get too many events. I'll attach a little patch to
fail more gracefully.
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http://bugs.winehq.org/show_bug.cgi?id=34342
Bug #: 34342
Summary: Chronic crash of Guild Wars 2(out of memory)
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
Created attachment 45715
--> http://bugs.winehq.org/attachment.cgi?id=45715
ArenaNet log when crashing
Hello,
Since I'm playing Guild Wars 2 quite often, I have chronic crashes with an Out
of Memory report, although there are still 4+Gb of free RAM(total 8Gb) and 1Gb
of free VRAM(total 2Gb).
As I'm using Wine in 64-bit mode on a 64-bit system, I thought that there
shouldn't be any memory problem, but it doesn't seem to be true. I also tried
out the 4Gb patcher, still no effect.
I think it comes from Wine/the system, because I played sometimes on
Windows(with also 8 Gb of total RAM), and I never crashed.
Cordially.
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https://bugs.winehq.org/show_bug.cgi?id=47382
Bug ID: 47382
Summary: Nero CoverDesigner doesn't install - hangs at
"checking for the latest version"
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Follow up to bug 47371.
The installer just stalls and doesn't seem to continue, even after I waited
~15min.
"winetricks -q ie8 win7" helps.
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https://bugs.winehq.org/show_bug.cgi?id=52718
Bug ID: 52718
Summary: The 32-bit windows.media.speech:speech crashes on
Windows 10 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit windows.media.speech:speech crashes on Windows 10 1709:
speech.c:614: SpeechRecognizer default language L"en-US".
speech.c:277: iface 0062FDE4, value 0062FD00.
windows.media.speech:speech:05b8 done (-1073740791) in 1s
Test failed: crash (c0000409)
https://test.winehq.org/data/patterns.html#windows.media.speech:speech
Where 0xc0000409 is STATUS_STACK_BUFFER_OVERRUN.
Traces show the crash happens in test_SpeechRecognitionListConstraint() which
was added in the commit below:
commit 954b14348d08c8f9470cf92fccd0b2a3f7db9fff
Author: Bernhard Kölbl <besentv(a)gmail.com>
AuthorDate: Mon Mar 14 11:06:35 2022 +0100
windows.media.speech/tests: Add tests for SpeechRecognitionListConstraint.
Signed-off-by: Bernhard Kölbl <besentv(a)gmail.com>
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
More precisely, traces indicate that it happens on this line:
936 hr =
ISpeechRecognitionListConstraintFactory_CreateWithTag(listconstraint_factory,
&iterable_hstring.IIterable_HSTRING_iface, tag, &listconstraint);
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https://bugs.winehq.org/show_bug.cgi?id=48852
Bug ID: 48852
Summary: quartz crashes with Magic The Gathering: Online
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: panard(a)inzenet.org
Distribution: ---
Created attachment 66776
--> https://bugs.winehq.org/attachment.cgi?id=66776
WINEDEBUG=+quartz,+wmp
Since the March 25, 2020 update of Magic Online client, quartz regularly
crashes in PullPin_Disconnect, whereas the following configuration is used:
winetricks sound=disabled winegstreamer=disabled
Attached is the backtrace, a +quartz,+wmp trace, and the wav file it was
playing. Relevant errors seem to be around:
0073:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8004020e
0073:warn:quartz:FilterGraph2_Render Unable to connect L"Wave Parser" to
renderer (80040207)
Then the crash occurs within PullPin_Disconnect because This->pAlloc is NULL.
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http://bugs.winehq.org/show_bug.cgi?id=25284
Summary: kernel32: process tests fail on Ubuntu 10.04
Product: Wine
Version: 1.3.7
Platform: x86-64
URL: http://test.winehq.org/data/9867c39133f260eead2e7a041e
ae1d1fd775dcf1/wine_ae-ub1004/kernel32:process.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
These tests fail every time on my machine:
wine: configuration in '/home/austin/.wine' has been updated.
wine: cannot find L"C:\\windows\\system32\\doesnotexist.exe"
wine: cannot find L"C:\\windows\\system32\\does.exe"
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\austin\\wine-git\\dlls\\kernel32\\tests\\kernel32_test.exe" failed,
status c0000022
process.c:1276: Test failed: StartupInfoA:cb expected 68, but got 0
process.c:1277: Test failed: StartupInfoA:lpDesktop expected '', got '(null)'
process.c:1279: Test failed: expected
'Z:\home\austin\wine-git\dlls\kernel32\tests\kernel32_test.exe.so' or null, got
'(null)'
process.c:1281: Test failed: StartupInfoA:dwX expected 0, but got 1
process.c:1282: Test failed: StartupInfoA:dwY expected 0, but got 1
process.c:1283: Test failed: StartupInfoA:dwXSize expected 0, but got 1
process.c:1284: Test failed: StartupInfoA:dwYSize expected 0, but got 1
process.c:1285: Test failed: StartupInfoA:dwXCountChars expected 0, but got 1
process.c:1286: Test failed: StartupInfoA:dwYCountChars expected 0, but got 1
process.c:1287: Test failed: StartupInfoA:dwFillAttribute expected 0, but got 1
process.c:1288: Test failed: StartupInfoA:dwFlags expected 1, but got 0
process.c:1289: Test failed: StartupInfoA:wShowWindow expected 1, but got 0
process.c:1543: Test failed: ReadProcessMemory error -559038737
process.c:1545: Test failed: wrong read bytes 0
process.c:1623: Test failed: GetProcessVersion error 5
make: *** [process.ok] Error 15
I've tried going back to 1.2, fail there as well, and in gcc-4.4 and gcc from
svn.
austin@midna:~/wine-git/dlls/kernel32/tests$ uname -a
Linux midna 2.6.35-22-generic #34~lucid1-Ubuntu SMP Mon Oct 11 14:34:26 UTC
2010 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=53959
Bug ID: 53959
Summary: OpenGL32 fails to initialize
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: Other
When trying to start a 32 bits program with Wine v7.21, OpenGL32 fails to
initialize, and "unixlib" fails to load.
E.g. starting Poser 7:
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:err:wgl:DllMain Failed to load unixlib, status 0xc0000135
0024:err:module:LdrInitializeThunk "opengl32.dll" failed to initialize,
aborting
0024:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program
Files\\Poser 7\\Poser.exe" failed, status c0000142
Everything worked fine in this respect up to Wine v7.20...
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https://bugs.winehq.org/show_bug.cgi?id=53949
Bug ID: 53949
Summary: "OPENGL32.dll" failed to initialize message in
"classic" Dolphin release 4.0-154
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all!
It looks that there exist a bug with the opengL32.dll file in Wine 7.21.
When I start the "final" D3D9 build 4.0-154 (32bit or 64bit) of the Dolphin
emulator then I get at the CLI an error message:
010c:err:wgl:DllMain Failed to load unixlib, status 0xc0000135
010c:err:module:LdrInitializeThunk "OPENGL32.dll" failed to initialize,
aborting
010c:err:module:LdrInitializeThunk Initializing dlls for
L"Z:\\home\\test\\Downloads\\Dolphin\\Dolphin-x64\\Dolphin.exe" failed, status
c0000142
This may or may not be related to the PE migration of the opengl32 library
which happened recently. Unfortunately I am not able to confirm that this
worked on earlier Wine releases. Will look into that when I find the time.
The corresponding DX9-Final-4.0-154 builds of Dolphin can be found here:
https://de.dolphin-emu.org/download/dev/5d7d8be58e1a71b3fcbb2ed3be78d6a014d…
Check "Dolphin.exe --help" or "Dolphin.exe --h" for the available command line
arguments.
Note, this error doesn't occur on latest Dolphin releases. It seems to affect
only older ones.
I have tested this also with the unofficial Ishiiruka-Dolphin fork (build
1136). Also this variant seems to starts-up fine. But it crashes when the D3D9
renderer is selected. At the CLI I get:
010c:fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ)
WINED3DFORMAT!
010c:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152)
in the format lookup table.
But this seems to be a different issue. ;-)
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https://bugs.winehq.org/show_bug.cgi?id=53630
Bug ID: 53630
Summary: FoxPro for Windows 21.6a crashes at start with
"insufficient memory" error
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: JSladek(a)juno.com
Distribution: ---
Created attachment 73029
--> https://bugs.winehq.org/attachment.cgi?id=73029
Startup attempt via Konsole
On startup, FPW crashes with "insufficient memory" error regardless how the app
is started, e.g. Konsole with ./FOXPROW.EXE, or FOXPROW.EXE open with Wine
Windows Program Loader or by Application Menu command
/home/jim_pcl/.wine/drive_c/FPW26/FOXPROW.EXE.
This application worked (with the exception of previously reported bug) with
the last installed wine version 7.13 - problem appeared with the update to
version 7.16
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