https://bugs.winehq.org/show_bug.cgi?id=42588
Bug ID: 42588
Summary: Vietcong - graphics glitches since Wine 2.1
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
Distribution: ArchLinux
Created attachment 57517
--> https://bugs.winehq.org/attachment.cgi?id=57517
Vietcong - terminal log
In version 2.1 was introduced new bug that causes graphical glitches like
flickering soldiers. I can confirm this bug in wine versions 2.1, 2.2 and 2.3.
In versions 2.0 and below it worked probably fine - this bug is not 100%
reproducible - sometimes soldiers are flickering and glitches are shown very
often, sometimes just for few milisecond, but i am pretty sure that this was
introduced in version 2.1
Tested on Intel and AMD GPUs, Vietcong 1.60 with VCStarter 1.7 Beta
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https://bugs.winehq.org/show_bug.cgi?id=50218
Bug ID: 50218
Summary: Unable to finish the installation of Lego Staunt
rallye: request for indeo codec
Product: Wine
Version: 5.22
Hardware: x86
URL: https://www.myabandonware.com/game/lego-stunt-rally-bd
5#download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68723
--> https://bugs.winehq.org/attachment.cgi?id=68723
screenshot of the error
At the end of the stage of install, setup complains about indeo codecs.
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https://bugs.winehq.org/show_bug.cgi?id=53619
Bug ID: 53619
Summary: World of Warcraft Shadowlands randomly crashes
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cianuro2036(a)protonmail.com
Distribution: ---
This is something that has happened on multiple hardware, platforms and OS
distros. This is also something that has been happening for a while, I just
decided to report it because It can affect some parts of the game, such as
rated PVP.
The particular error logs as follows:
05f4:err:seh:dispatch_exception unknown exception (code=c0000420) raised
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
How to reproduce:
This feels 'random' but makes me _think_ it could be a memory leak issue. If
you're in highly populated areas _or_ highly demanding zones, it can trigger
itself.
Two recent scenarios I can recall
- First, doing multiple arena matches and waiting for the queue in Oribos. The
crash happened specifically during arena.
- Second, doing the Ashran Brawl Battleground. This battleground is very, very
long and has a lot of people around.
In both scenarios there is a slowdown in FPS in both areas.
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https://bugs.winehq.org/show_bug.cgi?id=53403
Bug ID: 53403
Summary: winegstreamer "flush" removal breaks radio in fallout
3
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)dflies.us
Distribution: ---
https://gitlab.winehq.org/wine/wine/-/merge_requests/105#note_4805https://gitlab.winehq.org/wine/wine/-/commit/5144b27661fcd6705353d832e03830…
In Wine 7.2 or 7.3 there was a removal of "flush" in wg_parser.
This makes some audio (in particular Fallout 3 Radio) chuggy and slows down the
entire game.
Reintroducing flushing fixes the issue but devs think the problem should be
fixed elsewhere.
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https://bugs.winehq.org/show_bug.cgi?id=44230
Bug ID: 44230
Summary: SlingPlayer 1.5 crashes during configuration
Product: Wine
Version: 2.22
Hardware: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 01676c5dd6f9fb61b9c4e52595f6e75e21050009
Distribution: Ubuntu
Created attachment 60025
--> https://bugs.winehq.org/attachment.cgi?id=60025
Wine 3.0-rc3 console output
SlingPlayer 1.5 crashes when attempting to configure the Slingbox (Alt+E -->
Slingbox Configuration --> Change...) (Slingbox needed)
Native qcap causes a new problem so can't try that as a workaround.
Native quartz needed to get this far.
The crash does not occur in Staging 2.21.
I compiled Wine 3.0-rc3 with -O0 and the crash does not occur. Compiling again
with -O1 or -O2 and the problem returns (did not try -O3). I also receive the
following warning during compilation, but further testing suggests it is not
related:
cc1: warning: unrecognized command line option ‘-Wno-packed-not-aligned’
I tried reverting 6864803f1ab70f9f9e90903b13e67da40973d12a but it did no make
any difference.
https://source.winehq.org/git/wine.git/commitdiff/6864803f1ab70f9f9e90903b1…
I also tried compiling with the following, which the man page claims GCC sets
with -O1, but the crash still didn't occur:
-fomit-frame-pointer -ftree-phiprop -ftree-sink -ftree-slsr -ftree-sra
-ftree-pta -ftree-ter -funit-at-a-time -ftree-copy-prop -ftree-copyrename
-ftree-dce -ftree-dominator-opts -ftree-dse -ftree-forwprop -ftree-fre
-fmove-loop-invariants -fshrink-wrap -fsplit-wide-types -ftree-bit-ccp
-ftree-ccp -fssa-phiopt -ftree-ch -finline-functions-called-once
-fipa-pure-const -fipa-profile -fipa-reference -fmerge-constants
-fdelayed-branch -fdse -fforward-propagate -fguess-branch-probability
-fif-conversion2 -fif-conversion -fauto-inc-dec -fbranch-count-reg
-fcombine-stack-adjustments -fcompare-elim -fcprop-registers -fdce -fdefer-pop
The crash goes away when reverting commit
01676c5dd6f9fb61b9c4e52595f6e75e21050009 and recompiling.
01676c5dd6f9fb61b9c4e52595f6e75e21050009 is the first bad commit
commit 01676c5dd6f9fb61b9c4e52595f6e75e21050009
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Nov 25 11:48:02 2017 +0100
user32: Use the magic format string prefix for relay traces.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 c075dd76fd2d86e2cb8e14a300f4f8a7a8952bf4
ab6d49e1c18eae5208a19b0be062ffbf7abc8518 M dlls
Staging 2.21 does have this commit, but the binary packages do, beginning with
release 3.0-rc1.
Workaround unknown.
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https://bugs.winehq.org/show_bug.cgi?id=54023
Bug ID: 54023
Summary: d3d11:d3d11 - test_dynamic_map_synchronization() fails
on w11pro64_nv
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d11:d3d11 - test_dynamic_map_synchronization() fails on w11pro64_nv:
d3d11.c:34427: Test failed: Got 0xff0000ff, expected 0xff00ff00 at (3, 5, 0),
sub-resource 0.
See https://test.winehq.org/data/patterns.html#d3d11:d3d11
Note: w11pro64_nv is the TestBot's NVIDIA RTX3050 PCI passthrough Windows 11
21H2 VM. The plain QXL (QEmu), and AMD PCI passthrough test configurations have
d3d11:d3d11 failures too but in other test functions.
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https://bugs.winehq.org/show_bug.cgi?id=53995
Bug ID: 53995
Summary: d2d1:d2d1 runs out of GL memory and crashes on the
debian 11 VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d2d1:d2d1 runs out of GL memory and crashes on the debian 11 VM:
d2d1.c:7145: Test marked todo: Figure does not match.
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x6ab30fe4).
[...]
Backtrace:
=>0 0x6ab30fe4 memset+0x24(dst=0x000000000, c=0, n=0x12c000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\msvcrt\string.c:3205] in ucrtbase
(0x0685f908)
1 0x008a9073 wined3d_texture_load_location+0x423(texture=002CB990,
sub_resource_idx=0, context=00289F90, location=0x8)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\texture.c:862] in wined3d
(0x0685f9a8)
2 0x00897fce surface_cpu_blt+0x9ee(dst_texture=002CB990,
dst_sub_resource_idx=0, dst_box=0685FB38, src_texture=0028D170,
src_sub_resource_idx=0, src_box=0685FB50, flags=0x20000000, fx=0685FB68,
filter=WINED3D_TEXF_POINT)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\surface.c:752] in wined3d
(0x0685faf8)
3 0x00899ac2 cpu_blitter_blit+0xc2(blitter=002BB820,
op=WINED3D_BLIT_OP_RAW_BLIT, context=00289F90, src_texture=0028D170,
src_sub_resource_idx=0, src_location=0x10, src_rect=0685FE10,
dst_texture=002CB990, dst_sub_resource_idx=<is not available>,
dst_location=0x8, dst_rect=0685FE20, color_key=00000000,
filter=WINED3D_TEXF_POINT, resolve_format=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\surface.c:1328] in
wined3d (0x0685fb98)
4 0x008b7622 ffp_blitter_blit+0xa2(blitter=002BB838,
op=WINED3D_BLIT_OP_RAW_BLIT, context=00289F90, src_texture=0028D170,
src_sub_resource_idx=0, src_location=0x10, src_rect=0685FE10,
dst_texture=002CB990, dst_sub_resource_idx=0, dst_location=0x8,
dst_rect=0685FE20, colour_key=00000000, filter=WINED3D_TEXF_POINT,
resolve_format=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\texture.c:6190] in
wined3d (0x0685fc58)
5 0x0085d36d glsl_blitter_blit+0x1ad(blitter=002BB850,
op=WINED3D_BLIT_OP_RAW_BLIT, context=00289F90, src_texture=0028D170,
src_sub_resource_idx=0, src_location=0x10, src_rect=0685FE10,
dst_texture=002CB990, dst_sub_resource_idx=0, dst_location=0x8,
dst_rect=0685FE20, colour_key=00000000, filter=WINED3D_TEXF_POINT,
resolve_format=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\glsl_shader.c:13270] in
wined3d (0x0685fd78)
6 0x0089ada1 texture2d_blt+0x3c1(dst_texture=002CB990,
dst_sub_resource_idx=0, dst_box=05B678B4, src_texture=0028D170,
src_sub_resource_idx=0, src_box=05B678D4, flags=0x20000000, fx=05B678F0,
filter=WINED3D_TEXF_POINT)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\surface.c:1639] in
wined3d (0x0685fe48)
7 0x0081b8ad wined3d_cs_exec_blt_sub_resource+0xcd(cs=05B50020,
data=05B678A8) [Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:2579]
in wined3d (0x0685fec8)
8 0x0081d37b wined3d_cs_command_unlock(queue=<internal error>, cs=<internal
error>) [Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:3310] in
wined3d (0x0685ff28)
9 0x0081d37b wined3d_cs_execute_next+0x53(ctx=<couldn't compute location>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:3309] in wined3d
(0x0685ff28)
10 0x0081d37b wined3d_cs_run+0x13b(ctx=<couldn't compute location>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:3376] in wined3d
(0x0685ff28)
[...]
7145 is the most common last trace seen, though 7033 also appears at least
once, but running with WINETEST_REPORT_SUCCESS I get different locations.
See https://test.winehq.org/data/patterns.html#d2d1:d2d1
Furthermore when reproducing this I saw out-of-memory traces right before the
crash. For instance:
d2d1.c:601: Test succeeded
01d8:err:d3d:wined3d_debug_callback 00291C38: "GL_OUT_OF_MEMORY in
glBufferStorage".
01d8:err:d3d:wined3d_debug_callback 00291C38: "GL_INVALID_VALUE in
glMapBufferRange(offset 0 + length 67108864 > buffer_size 0)".
01d8:err:d3d:wined3d_allocator_chunk_gl_map Failed to map chunk memory.
01d8:err:d3d:wined3d_bo_gl_map Failed to map chunk.
01d8:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
wine: Unhandled page fault on write access to 00000000 at address 6AB30FE4
(thread 01d8), starting debugger...
It's not clear why only the debian11 VM is impacted: it has a dual-screen
configuration but so does debiant so it does not appear to be a multi-monitor
thing, and this does not happen on fgtb-debian11 or debian11b so it's not a
Debian version issue.
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https://bugs.winehq.org/show_bug.cgi?id=53752
Bug ID: 53752
Summary: Rayman 3: glitched graphics (black textures)
Product: Wine
Version: 7.3
Hardware: x86-64
URL: https://archive.org/download/rayman-3-pc-demo/Rayman3_
PC-Demo.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 1b1b03055db8bf03c6783d4fcb19abf670d53338
Distribution: ---
There are lots of black textures in Rayman 3 thus not so much of the game can
be seen.
Can be reproduced with the demo: the issue is already present in the main menu.
According to my testing the problem appeared with
commit 1b1b03055db8bf03c6783d4fcb19abf670d53338
wined3d: Try to allocate new OpenGL BOs from the client thread for DISCARD
maps.
With the previous commit in-game scenery looks good.
Workaround: disable hardware TnL in the video settings utility called
R3_Setup_DX8.exe in the demo.
Rayman3_PC-Demo.zip (184M)
md5: d6d3c2d76931feff73f56295a0dee6a3
Still present in wine-7.18-120-g001665d7354.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.141.03
OpenGL core profile shading language version string: 4.60 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=53640
Bug ID: 53640
Summary: Bully: Scholarship Edition hangs on loading screen and
doesn't play intros
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 4608e1e1257a377cd554a0e885368e3feb7d286f
Distribution: ---
Loading screen is shown until mouse is clicked then you're getting to main
menu.
It's back to normal after deleting the registry path.
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https://bugs.winehq.org/show_bug.cgi?id=47828
Bug ID: 47828
Summary: regedit: Random crashes on selecting an entry
(thread-related?)
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ed7-aspire4925(a)hotmail.com
Distribution: ---
Created attachment 65333
--> https://bugs.winehq.org/attachment.cgi?id=65333
commented logs from the various crashes
As described above. By selection I meant double-clicking or pressing [return]
on a highlighted entry
Sometimes the "debuggee" works, sometimes it doesn't.
Sometimes the back trace shows, sometimes it doesn't.
Sometimes the application crash window doesn't even appear.
Definitely a threading issue...
The crash occurs at around the eighth key selection.
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