https://bugs.winehq.org/show_bug.cgi?id=50718
Bug ID: 50718
Summary: Cyberpunk 2077 - No radio music on vehicles with pulse
audio.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.checa.grande(a)posteo.org
Distribution: ---
On fedora 33, with latest wine, and running Cyberpunk 2077 under waylaid,
there's no sound in radios whilst driving a vehicle. However, this is solved by
installing pipewire. The steps I followed where:
sudo dnf install --allowerasing pipewire pipewire-pulseaudio pipewire-alsa
pipewire-gstreamer
Then perform a reboot, and if required upon next logon:
sudo systemctl --user restart pipewire-pulseaudio.service
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=52582
Bug ID: 52582
Summary: Dark Messiah of Might and Magic crashes very ofthen
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Steam version of Dark Messiah of Might and Magic crashes very often at second
level after prologue. Sometimes, it crashes with message "can't load lump 8
allocation of x bytes failed"
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https://bugs.winehq.org/show_bug.cgi?id=52204
Bug ID: 52204
Summary: vibration on dualsense controlle rnot working
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: etaash.mathamsetty(a)gmail.com
Distribution: ---
When an application requests vibration on my controller (rocket league in this
case) it comes in pulses instead of one long pulse like on my xbox one
controller. It's really jarring and I would like it fixed. (effects wine
6.22-6.23). lutris wine 6.21-6 the vibration works fine but the controller
dosen't. I believe this is a bug winmm.
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https://bugs.winehq.org/show_bug.cgi?id=41053
Bug ID: 41053
Summary: RawInput (RegisterRawInputDevices) does not work for
gamepads
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: isage.dna(a)gmail.com
Distribution: ---
Games, that use RawInput for gamepads fail to see and use gamepads.
Basically, that's a majority of Unity based games (for example, "I am Setsuna",
Kerbal Space Program)
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
Basically, it's a duplicate of abandoned/ignored
https://bugs.winehq.org/show_bug.cgi?id=33104
but with (more) proper description.
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https://bugs.winehq.org/show_bug.cgi?id=52596
Bug ID: 52596
Summary: The Godfather - The Game.
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Created attachment 71923
--> https://bugs.winehq.org/attachment.cgi?id=71923
Scr
When you enter the game, the problem with rendering the mouse cursor and the
problem with fonts.
Also, after the drag in the alley the game hangs. In the place where we
approach Luca, after the drag we go up to him, passes the dialogue, and then
hangs.
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https://bugs.winehq.org/show_bug.cgi?id=50887
Bug ID: 50887
Summary: cannot read/run/open some files
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iip.umar.rifai(a)gmail.com
Distribution: ---
Created attachment 69700
--> https://bugs.winehq.org/attachment.cgi?id=69700
dir command output with different result on Wine 6.1 and Wine 6.2
I tried open/read some files on Wine 6.2-1 up, but some files seems gone, the
last worked Wine version is 6.1-1, attached are different output from wine 6.1
and wine 6.2, I think there are no problem with Linux file permission. This
also tested on latest Wine (6.5) and have similar result with Wine 6.2
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https://bugs.winehq.org/show_bug.cgi?id=48508
Bug ID: 48508
Summary: Psi-Ops: The Mindgate Conspiracy freezing in stable
Wine 5.0
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 66310
--> https://bugs.winehq.org/attachment.cgi?id=66310
Information from Wine 5.0 + Windows 7 Debug
Psi-Ops: The Mindgate Conspiracy freezing in stable Wine 5.0 when you launch
it. Symptoms are similar with bug 31954 (fixed in Wine 4.3).I will add info
from Wine 5.0 and debug from Windows 7,looks like it will be important thing.If
you will need something else,please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=20296
Summary: League of Legends: crash after eula
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=23993)
--> (http://bugs.winehq.org/attachment.cgi?id=23993)
Crash log
After launching LoL and accepting license + ToS, it will throw wine errors and
hang. Attaching log
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https://bugs.winehq.org/show_bug.cgi?id=50968
Bug ID: 50968
Summary: Indiana Jones and the Infernal Machine GOG 1.2:
Load/Save Game dialogs don't render correctly
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: pokeyprogrammer(a)yahoo.com
Distribution: ---
Created attachment 69798
--> https://bugs.winehq.org/attachment.cgi?id=69798
Console log w/ commdlg,dialog channels enabled + screen shots from Wine 6.6 and
Win10
Config:
Ubuntu 20.10
linux 5.8.0-48-generic (x86_64)
Wine 6.6 (from Ubuntu winehq-devel package)
GOG Indiana Jones and the Infernal Machine 1.2 (23840)
Store page: https://www.gog.com/game/indiana_jones_and_the_infernal_machine
Repro steps:
1. Download setup_indiana_jones_and_the_infernal_machine_1.2_(23840).exe from
GOG.
2. Run the installer from step (1) in wine.
3. Once the installer is finished, run "$HOME/.wine/drive_c/GOG\
Games/Infernal\ Machine/Jones3D.exe".
4. In the launcher that appears, click the "Resume Play" button.
5. Wait for the "Load Game" dialog to appear.
Reproducibility: always
Notes:
- I've attached screenshots of the "Load Game" dialog's appearance running
under Wine as well as Win10, in addition to a console log w/
WINEDEBUG=+commdlg,+dialog.
- In the "Load Game" dialog, I can use the TAB key to switch between controls
even though it's not rendered correctly. If I TAB to the filename box and type
in a save game filename, the game does load the file correctly and it's
playable.
- It looks like the "Jones3D.exe" that we originally launch is launching the
real game in "$HOME/.wine/drive_c/GOG\ Games/Infernal\
Machine/Resource/Indy3D.exe" and that the "Load Game" dialog is actually being
created from Indy3D.exe rather than Jones3D.exe, but launching Indy3D.exe
directly doesn't work.
- I have been able to reproduce the same issue in PlayOnMac w/ Wine 4.12.1
(19.0.0-cx) x86on64), and PlayOnLinux w/ Wine 4.12.1, 5.0, and 6.5 as well.
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https://bugs.winehq.org/show_bug.cgi?id=48952
Bug ID: 48952
Summary: NVDA hangs on start
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
Both the NVDA application and its setup menu hang due to
CoEnableCallCancellation being unimplemented, and likely hangs on shut down due
to CoDisableCallCancellation being unimplemented. Removing these function calls
in NVDA causes the program to boot with no visible issues.
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