https://bugs.winehq.org/show_bug.cgi?id=52597
Bug ID: 52597
Summary: DrawTextExA missing ligatures when CreateFontIndirectA
with lfHeight incremented?
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wnbz(a)conicmail.com
Distribution: ---
Created attachment 71924
--> https://bugs.winehq.org/attachment.cgi?id=71924
Application rendering Windows vs Wine
I have an esoteric scientific Windows app which I would like to use with Wine.
But, (with Wine) I have noticed that in a significant number of places the text
gets cut off, almost as if it is too long to fit. See attachment
`app_output.png`. The app displays correctly under Windows.
I do not have access to the source code of this application, and cannot comment
on the quality of the code. It may be that the position and size of the
bounding box is hard-coded, rather than using a GUI control layout manager.
However, I believe I managed to track down the issue and have created a minimal
example which demonstrates the problem (see `main.cpp`, please excuse the
style, I am not very familiar with Windows C++ GUI programming).
In the example, I call `CreateFontIndirectA` twice, first time with `lfHeight`
of `LOGFONTA` set to `15` and the second time to `16`. The issue seems to arise
only for small values of `lfHeight`. See the attachment `testcase_output.png`
for how it looks like on Windows vs Wine.
On Windows, both lines are indistinguishable, but on Wine, the second line
(`lfHeight = 16`) is significantly longer than the first line (`lfHeight =
15`).
It seems at first like the ligatures of the font are missing - which explains
why the text `ffi` changes width but the text `aaa` does not. But I am not
sure, as the `ffi` text also seems taller in the second line on Wine.
I am using winehq-devel (7.3) on Ubuntu 20.04. If it helps, I also attach the
relevant sections of output with font tracing enabled `WINEARCH=win32
WINEDEBUG=+font wine main.exe`.
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http://bugs.winehq.org/show_bug.cgi?id=19757
Summary: Nota Bene: Crashes upon installation
Product: Wine
Version: 1.1.27
Platform: PC
URL: https://www.notabene.com/download/demos/nbdemo80.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jekwas(a)gmail.com
Created an attachment (id=23127)
--> (http://bugs.winehq.org/attachment.cgi?id=23127)
Crash log in 1.1.27
I discovered this while trying to reproduce 5255.
During installation, the Nota Bene Demo reports that AUTOEXE.NT and CONFIG.NT
have been removed from the system, and won't continue unless you allow it to
restore them. If you agree, the installation starts. However, when the
installation bar reaches 100%, the installer crashes.
The files appear to have been installed. But on running nblaunch.exe, the
program crashes immediately.
I have attached a log.
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https://bugs.winehq.org/show_bug.cgi?id=52502
Bug ID: 52502
Summary: Mupen64-RR-Lua: Title and menu bar are not refreshed
properly
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jackyguo18(a)hotmail.com
Distribution: ---
source code: https://github.com/mkdasher/mupen64-rr-lua-
The title and menu bar of the emulator don't refresh properly, leading to two
different, but likely related graphical glitches.
Wine version: 7.0 (winehq-stable)
Linux distro: Ubuntu 21.10 (impish)
Display server: Wayland, GNOME Mutter
To reproduce, download the package from https://repack.skazzy3.com, then simply
unzip to a folder and run mupen64.exe. From there:
- Try resizing the window. The title/menubar are cleared, but not redrawn.
- run an N64 ROM
- File > Close ROM
- Try resizing the window again. The title/menubar are not cleared, but are
redrawn.
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https://bugs.winehq.org/show_bug.cgi?id=52561
Bug ID: 52561
Summary: d3dx9_36:math crashes on Windows 8.1 and cw-rx460
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx9_36:math crashes on Windows 8.1 (w8 and w864) and the TestBot's cw-rx460
machine (from Windows 8.1 to Windows 10 21H1).
math.c:4497: Tests skipped: Format 0x20: Failed to create cube texture.
math.c:4522: this is the last test seen before the exception
0124:math: unhandled exception c0000005 at 7720AFF9
https://test.winehq.org/data/patterns.html#d3dx9_36:math
The crash happens in test_D3DXSHProjectCubeMap() and started when that test was
added:
commit d049e5dc1cfc3ad54fbac7ed53d808f5177c1994
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Thu Feb 3 20:03:21 2022 -0600
d3dx9: Implement D3DXSHProjectCubeMap().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46284
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52526
Bug ID: 52526
Summary: Error installing trails to azure mod
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mvizgaudis42(a)gmail.com
Distribution: ---
Created attachment 71827
--> https://bugs.winehq.org/attachment.cgi?id=71827
Error downloading Trails to Azure geofront patch
Error installing trails to azure mod
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https://bugs.winehq.org/show_bug.cgi?id=52155
Bug ID: 52155
Summary: kernel32:pipe times out on 64-bit Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:pipe now times out on 64-bit Wine:
pipe.c:3218: testing message mode, byte read client->server writes...
pipe.c:3148: Test failed: WriteFile returned 0(6)
kernel32:pipe:0520 done (258) in 120s
https://test.winehq.org/data/patterns.html#kernel32:pipe
The timeout only happens on WoW64 wineprefixes but impacts both real machines
(cw-gtx560, cw-rx460) and VMs (notably the TestBot's debiant2 VM).
A bisect shows that this started with the commit below:
commit a041075cd2c26874757e0b6e1449c23c1326241c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Dec 2 09:59:49 2021 +0100
makefiles: Support per-platform values for EXTRADLLFLAGS.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52290
Bug ID: 52290
Summary: Playground Sessions crashes on startup
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: install1ball(a)gmail.com
Distribution: ---
Created attachment 71431
--> https://bugs.winehq.org/attachment.cgi?id=71431
Playground Sessions crash backtrace
The Playground Sessions piano teaching app crashes during startup before the
splash page and audio introduction are displayed.
My Environment:
CPU - x86_64
O/S - Fedora 35 - Kernel 5.15.10-200.fc35.x86_64
Wine - wine-7.0-rc2 (Staging)
Playground Sessions - Version 2.5 (Their only version)
Backtrace uploaded
The problem started after a dnf update command that brought wine to version
6.21-staging. Tried downgrading wine as far as I could but the problem
persists. Created new wine prefix (32-bit) and no luck.
I am about at the limit of my skill here. This is the only app I use with wine
so I do not have a lot of experience with it.
The program can be downloaded here.
https://www.playgroundsessions.com/windows
The software is proprietary and subscription-based, but it crashes well before
the authentication screen is presented.
My personal feeling is that I am missing a library but I have no idea how to
check that.
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https://bugs.winehq.org/show_bug.cgi?id=51103
Bug ID: 51103
Summary: d3d11:d3d11 crashes on Windows + NVidia
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 69968
--> https://bugs.winehq.org/attachment.cgi?id=69968
Traces for the crash on cw-gtx560
d3d11:d3d11 crashes on the cw-gtx560 machine which has an NVidia graphics card.
The crash happens from Windows 8.1 to Windows 10 2009 so it seems to be related
to the graphics driver rather than to the Windows version.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
The crash shows no backtrace but I added traces and found that the crash
happens on the final release in test_device_context_state():
refcount = ID3D11Device1_Release(device);
Adding a trace on the previous line shows that the refcount before that call is
1. So it's not a case of a one-too-many release calls.
Without test_device_context_state() d3d11:d3d11 does not crash. According to a
bisect the commit causing this crash is:
commit ccffc06c6df30aa8b4ea487b868c419b9c7f5a9a
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Tue Feb 2 16:41:00 2021 +0100
d3d11/tests: Add more tests for
ID3D11DeviceContext1_SwapDeviceContextState.
Better checking multiple context swap side effects.
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=48096
Bug ID: 48096
Summary: Mulle Meck: Unhandled exception when starting game
Product: Wine
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 65654
--> https://bugs.winehq.org/attachment.cgi?id=65654
warn+all debug log
When running the game w/o any debug flags one receive the following:
wine: Unhandled exception 0x80000004 in thread 9 at address 0040986D (thread
0009), starting debugger...
Attached is a pretty short debug log.
Some specs:
Manjaro Linux 18.1.2
(clean prefix) wine-4.19-251-g292b728908
Windows 2000-mode (also tried with 95/98/Me/XP/7)
No overrides
00:02.0 VGA compatible controller: Intel Corporation HD Graphics 530 (rev 06)
The game is protected by SafeDisc 1 (old game), but running from CD gets pass
the "Please insert the correct CD"-error message so it's probably nothing to do
with that.
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https://bugs.winehq.org/show_bug.cgi?id=38210
Bug ID: 38210
Summary: WshScriptExec's StdIn StdOut and StdErr are missing.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wshom.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: ptubbytaylor(a)gmail.com
Distribution: ---
Created attachment 51003
--> https://bugs.winehq.org/attachment.cgi?id=51003
Example.ahk
Here's the documentation for the WshScriptExec object:
https://msdn.microsoft.com/en-us/library/2f38xsxe(v=vs.84).aspx
The Std properties appear to have the same interface as TextStream objects,
which are documented here:
https://msdn.microsoft.com/en-us/library/312a5kbt(v=vs.84).aspx
Attached is an AutoHotkey v1.1.20.00 script that demonstrates using the StdIn
property. Note that this problem isn't limited to just AutoHotkey scripts, I'm
just using this property primarily from AutoHotkey.
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