https://bugs.winehq.org/show_bug.cgi?id=48385
Bug ID: 48385
Summary: Rising Lands freezes when navigating back by pressing
ESC key on main menu
Product: Wine
Version: 4.11
Hardware: x86
URL: https://appdb.winehq.org/objectManager.php?sClass=appl
ication&iId=19674
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625
Distribution: Ubuntu
Created attachment 66145
--> https://bugs.winehq.org/attachment.cgi?id=66145
Rising Lands navigating back output
This is NOT a regression but a still not working at all bug resulting of a
previous bugfix.
I mean, before Wine 4.11 in Rising Lads game (a Win95 game that uses wine 32
bit configuring it with Windows 95 compatibility), it was impossible at all to
navigate back from a secondary menu at main menu by pressing ESC key.
This is, if you clicked on "load game" from main menu and then pressed ESC key
to go back to main menu, all texts were cleared and animations stopped
resulting in a freezed screen. Same happens during gameplay in order to save
the game.
As of a bugfix in wine 4.11 now is possible to go back but just in a certain
situation: being in windowed mode (due to another bug) you have to which to any
other app by pressing Alt+TAB. At the very moment wine loses the focus main
menu is refreshed. No need to go back again to wine, though. As you can see if
dragged apart the new appearing window.
I've made a regression testing to find out which exact commit had fixed this
bug this way, and this is the output:
1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625 is the first fixed commit
commit 1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Mon Jun 17 14:46:20 2019 -0500
winex11: Update the state of all keys on KeymapNotify.
The Binding of Isaac transitions in and out of fullscreen when the "F" key
is pressed. Specifically, it will swap states when receiving WM_KEYDOWN,
provided that the previous key state was not pressed (i.e. bit 30 is 0).
However, as part of the process of transitioning, it hides and shows its
window, causing it to temporarily lose focus. If the F key is released while
the window does not have focus, Wine misses this fact, and thinks that the key
was already pressed the next time it is pressed, causing the game to refuse to
change focus. Windows will not deliver WM_KEYUP messages to a window that does
not have focus, but it will always report the true previous state of any key on
the keyboard when requested.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2348a78ab9f7e1c7abfa45606b769dc0d28986ee
056dbd175d366ab2ee50c4d1f3674a01307a718d M dlls
Although I use spanish version this also happen on english version even without
installing the patch update.
A download url is available on AppDB:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=19674
VGA compatible controller: Intel Corporation HD Graphics 5500
Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Sun XT [Radeon HD
8670A/8670M/8690M / R5 M330 / M430 / R7 M520] (rev 83)
Subsystem: Lenovo Radeon R5 M330
Kernel driver in use: radeon
Kernel modules: radeon, amdgpu
Hope this help to find out the real problem.
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https://bugs.winehq.org/show_bug.cgi?id=48381
Bug ID: 48381
Summary: Regression: Video clips shows black on Beasts &
Bumpkins
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
On Beasts & Bumpkins game, a video clip is played to present every new mission.
This video y shown black, but audio sounds correctly. Note that initial trailer
video clips work properly but if you start a new single campaign the following
video that presents the first mission does not work, showing black.
This is a Win95 game. Therefore I have to use wine 32bit and apply windows 95
configuration.
I use my original copy but as this game is abandonware, you can download it
from https://www.myabandonware.com/game/beasts-bumpkins-bh1
I have made a Regression Testing, and this is the result:
70d842b106d3ccbb0a786a41474903bddc4ea879 is the first bad commit
commit 70d842b106d3ccbb0a786a41474903bddc4ea879
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Apr 10 22:30:32 2019 -0500
winex11: Resize the screen when changing CRTC modes.
Based on a patch by Gabriel Corona.
According to the RandR spec for RRSetCrtcConfig:
"The entire area of the CRTC must fit within the screen size, else a Match
error results. As an example, rotating the screen so that a single CRTC fills
the entire screen before and after may necessitate disabling the CRTC, resizing
the screen, then re-enabling the CRTC at the new configuration to avoid an
invalid intermediate configuration."
This patch involves resizing the screen also when shrinking a CRTC, not
just when expanding it past the current screen size. This is partially because
we have no way to reliably determine the current display width (DisplayWidth()
is never updated past opening the connection, and RandR exposes no way to
retrieve the screen dimensions), and partially because it's probably what the
user wants anyway (e.g. it's what the `xrandr` configuration app does when the
screen size is not expliticly specified).
This patch fixes TestBot failures on the Debian machines for ddraw, d3d8,
and d3d9 device tests.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33290
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 d92f238e7027e98c0a0de5bb3b9d347d4e9cdf59
64a7029fc3158c55fd9d1c2822c7cfa18984d054 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=51792
Bug ID: 51792
Summary: Deus Ex: Mankind Divided some objects render
green/pink/white
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70683
--> https://bugs.winehq.org/attachment.cgi?id=70683
example
0554:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
04d4:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
04d4:fixme:d3d_shader:shader_get_registers_used Indexable temporary registers
not supported.
0554:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x6.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0x679dce0.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function
0x42eb3ef0.
wine-6.17-454-g6b724c3dd8d
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https://bugs.winehq.org/show_bug.cgi?id=49543
Bug ID: 49543
Summary: Several games require bcrypt DH support
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
There are a few games that need DH support in bcrypt.
- The Rockstar Games Launcher, GTA V, and RDR 2 all open DH and generate+export
a public key. With DH unimplemented, the only effect I know of is that RDR 2's
online mode fails to load.
- Astroneer dedicated server (see
https://www.reddit.com/r/wine_gaming/comments/gvaa9a/bcryptopenalgorithmpro…).
>From a disassembler, it looks like the server imports/exports public/private
keys, and uses BCryptDeriveKey() with the "HASH" KDF and SHA256.
Microsoft has sample code which tests (some of) the functionality:
https://github.com/microsoft/Windows-classic-samples/blob/master/Samples/Se…
Unfortunately GnuTLS doesn't currently export the needed functionality. There's
an issue open: https://gitlab.com/gnutls/gnutls/-/issues/894
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https://bugs.winehq.org/show_bug.cgi?id=48175
Bug ID: 48175
Summary: AION (64 bit) - crashes in CrySystem32.dll.CryFree()
due to high memory pointers allocated
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gofmanp(a)gmail.com
Distribution: ---
Created attachment 65809
--> https://bugs.winehq.org/attachment.cgi?id=65809
Force down-top memory allocation
Split off from bug #40334.
The crash happens after the original issue in Bug #40334 is solved, after the
loading screen or very soon after login.
The game expects memory pointers from HeapAlloc and VirtualAlloc to fit in the
certain range. It is fine with ~16GB range as per my observations, that is, up
to 0x3ffffffff address.
I am attaching the patch which is confirmed to fix the issue with AION. The
patch consists of two, the first one is not exactly related but the second one
depends on it. At the present moment the first one is passing the review
upstream. The solution in the second patch is to force virtual memory
allocation return lower addresses when they are available (unless top-down
allocation is explicitly requested), that's how it seem to work on Windows. The
patch does it essentially the same way as the allocation with zero_bits mask is
performed.
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https://bugs.winehq.org/show_bug.cgi?id=40500
Bug ID: 40500
Summary: Scrap Mechanic : Unable to launch
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arionrina(a)verizon.net
Distribution: ---
Created attachment 54281
--> https://bugs.winehq.org/attachment.cgi?id=54281
Crash log
Scrap Mechanic doesn't open up the first window, then crashes.
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https://bugs.winehq.org/show_bug.cgi?id=52212
Bug ID: 52212
Summary: Doom Eternal - Crash on Launch
Product: Wine-staging
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71270
--> https://bugs.winehq.org/attachment.cgi?id=71270
report_1
See attached bugreports for various wine and launch options.
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https://bugs.winehq.org/show_bug.cgi?id=46803
Bug ID: 46803
Summary: Diablo 1 GOG.com crash
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xzgamertag(a)mail.com
Distribution: ---
Created attachment 63823
--> https://bugs.winehq.org/attachment.cgi?id=63823
Log
Diablo crashes immidiately after skipping intro, while using hi-res, latest
version. When I try to run Diablo (Classic) version, it requires original CD to
proceed.
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https://bugs.winehq.org/show_bug.cgi?id=49780
Bug ID: 49780
Summary: wineconsole reports VT sequence support when it does
not
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 68092
--> https://bugs.winehq.org/attachment.cgi?id=68092
Demo application to reproduce the issue
Wineconsole does not support applications writing Virtual Terminal sequences
through the Console API. That's fine. However, when enabling the console
ENABLE_VIRTUAL_TERMINAL_PROCESSING mode on stdout with SetConsoleMode, no error
is returned, so the application has no way to detect whether VT sequences are
supported or not. This is documented in
https://docs.microsoft.com/en-us/windows/console/setconsolemode.
The port of Turbo Vision at https://github.com/magiblot/tvision is affected by
this. When using the Console API, Turbo Vision prefers VT sequences over
SetConsoleCursorPosition/SetConsoleTextAttribute for code reusability and
performance. Nevertheless, it can fall back to the latter method when
SetConsoleMode fails to enable either ENABLE_VIRTUAL_TERMINAL_PROCESSING or
DISABLE_NEWLINE_AUTO_RETURN. Since SetConsoleMode does not return error on
wineconsole, garbage is shown instead of a colorful interface.
STEPS TO REPRODUCE
To reproduce the issue on Turbo Vision:
(A) - Using the attached 'tvdemo.exe'
1. Run the application on wineconsole. You should see a black-and-white
background and escape sequences drawn on the console.
2. Press Alt+F, then D. You should see the command prompt, and the message "VT
enabled" at the top, which demonstrates the issue in SetConsoleMode.
(B) - Compiling from source code (requires up-to-date CMake and MSVC).
1. Insert the following code after line 63 in source/linux/win32con.cpp
(https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…):
```
if (supportsVT)
cerr << "VT enabled" << endl;
else
cerr << "VT not enabled: " << GetLastError() << endl;
```
2. Follow the build instructions at
https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…
3. Follow the steps in (A).
EXPECTED BEHAVIOUR
On Windows, support for VT sequences can be disabled by turning on the "Legacy
Console" mode. If tvdemo.exe is ran in these conditions, the interface is
displayed properly. If entering the command prompt by pressing Alt+F, then D,
the message "VT not enabled: 87" is displayed (error 87 stands for
ERROR_INVALID_PARAMETER), which is what should be shown on wineconsole as well,
since it clearly does not support VT sequences.
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=16302
Summary: [oblivion] can not skip the intro movie by press ESC
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wangbinrobin(a)yahoo.com.cn
when runing Oblivion on Windows, we can skip the intro movie by pressing ESC,
but when runing Oblivion by wine, we can not skip it by ESC. it is quite a long
time to wait the intro movie end.
The graphic card I use is ATI Radeon 2600, driver 8.10
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https://bugs.winehq.org/show_bug.cgi?id=45871
Bug ID: 45871
Summary: Several apps in .NET472 crash with unhandled
exception.\nException at
System.Windows.Media.Composition.DUCE+Channel.SyncFlus
h()\n at
System.Windows.Media.MediaContext.Complet"...(native
d3dcompiler works around it)
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 62374
--> https://bugs.winehq.org/attachment.cgi?id=62374
part of crashlog
Hi
Seen this for a bunch of programs while trying to run them with installed
dotnet472.
The bug seems to be hidden for several apps as they ship their owm
d3dcompiler_47, but some don`t I found out, and they crash
Something like:
01c2:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
01c2:err:d3dcompiler:compile_shader HLSL shader parsing failed.
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: intermediate rendering error
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: The render thread failed unexpectedly.
Then crash
Example: Slackinstaller.exe:
winetricks dotnet452 win7 corefonts, then start installer with builtin
d3dcomiler_47 works fine.
However
winetricks dotnet472 win7 corefonts, then start installer with builtin
d3dcomiler_47 --> crash
(Note: for Slackinstller one also needs Staging-patches for bug 40613)
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https://bugs.winehq.org/show_bug.cgi?id=52078
Bug ID: 52078
Summary: MusicBee: exception when attempting to drag tabs
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sangv(a)protonmail.com
Distribution: ---
Created attachment 71090
--> https://bugs.winehq.org/attachment.cgi?id=71090
The exception MusicBee gives + the console output, in a tarball
When attempting to move the tabs located near the top of the window (the ones
labelled "Music", "Now Playing", "Playlists", etc by default) MusicBee will
throw an exception. This happens on both my existing MusicBee wineprefix as
well as a fresh one, and on MusicBee versions 3.2.6804 and 3.4.7805. In
addition to happening in Wine version 6.21, the issue remains in 6.22. Both
versions of Wine were compiled from source. I'm using winetricks verbs
`windowscodecs dotnet45 mfc42 xmllite gdiplus d3dx9 vcrun2008 wmp10`. My OS is
EndeavourOS with kernel 5.15.2-zen1-1-zen. (I don't know how much of this
information is really needed but I thought it was all worth a mention just in
case?)
Attached I have both the error MusicBee provides, as well as terminal output
with debug channels warn+all as no information was printed in the terminal
without it.
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http://bugs.winehq.org/show_bug.cgi?id=10472
Summary: File open dialog buffer too short for multiple file
selection
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: freireclaudio(a)yahoo.com.ar
The file open dialog seems to be using a buffer which is too short for multiple
file selection. While Windows itself has this bug/feature, wine's version is
much more annoying since I'm unable to select over 6 files usually (using long
but not excessive names).
A dynamic buffer (with a reasonable limit for security reasons perhaps) would
be preferrable, but even a bigger buffer would help.
I think windows' buffer is 4k.
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https://bugs.winehq.org/show_bug.cgi?id=52105
Bug ID: 52105
Summary: Handle to \Device\NamedPipe\ cannot be used as the
RootDirectory for NtCreateNamedPipeFile
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 2600ecd4edfdb71097105c74312f83845305a4f2
Distribution: ---
Commit 2600ecd4edf (server: Use a separated object for each opened named pipe
device file., 2018-10-29) split the role of the named pipe device and the named
pipe file.
However, in doing so, it changed the semantics of opening \Device\NamedPipe\.
In particular, it is no longer possible to use a handle to \Device\NamedPipe\
as RootDirectory when creating a named pipe.
This bug makes Cygwin's named pipe creation
(https://github.com/cygwin/cygwin/blob/4f47e64b11ed8d47c62fa89e9b971f44b7e9a…)
loop forever.
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https://bugs.winehq.org/show_bug.cgi?id=42606
Bug ID: 42606
Summary: wine doesn't *fully* respect locale settings in some
corner cases
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This time it's a problem even if this is the only app currently running in the
prefix.
Download address for the engine:
http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr2_232r2.zip
Instruction for setting up a project:
http://kirikirikag.sourceforge.net/contents/Prepare.html (instructions seem to
be for a different archive, but get the point across)
So, when running 'LANG=ja_JP.utf8 wine krkr.eXe'(as it's different from my
standard locale) and starting that project, most of the things seem to work
correctly (as I've got the standard overrides for Gothic/Mincho set already in
place), yet...
When right clicking the engine console (not the game window), there's mojibake
in that menu.
WINEDEBUG=font log shows that for some reason CreateFontIndirectExW for Tahoma
is called with charset determined by my standard locale, instead of the
Japanese one.
That somehow results in the text being treated as encoded in that locale's
Windows codepage, instead of cp932 (or is that vice versa ?).
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https://bugs.winehq.org/show_bug.cgi?id=51401
Bug ID: 51401
Summary: 6.12-1 can't make server connections anymore
Product: Wine-staging
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70257
--> https://bugs.winehq.org/attachment.cgi?id=70257
working tcp connection
Game: Runes of Magic
with 6.12-1 the client can't connect it's version server any more.
downgrade to 6.11-5 solved the issue instantly.
Steps to Reproduce:
update to 6-12
tcpdump -X -n -n host 194.187.19.180
(runewakers updateserver)
start the game
You see the connection, you see some tcp data, but your do not see ANY sign of
a HTTP protocol and unencrypted port 80 connection should contain.
Conclusion: the connection fails on TCP/IP level before HTTP gets involved.
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https://bugs.winehq.org/show_bug.cgi?id=48426
Bug ID: 48426
Summary: Wine-Gecko can't be installed.
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine-staging 64/32 is asking to install Gecko, but the installation attempt
hangs at "loading down" with no progress.
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https://bugs.winehq.org/show_bug.cgi?id=49933
Bug ID: 49933
Summary: Alt+Tab doesn't work with gog installers
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
I need to minimize other windows to see progress.
When i try to alttab to an installer i'm getting
"00f0:fixme:win:WINNLSEnableIME hwnd 0001011C enable 0: stub!" in terminal.
When i try to alttab out of it i'm getting "00f0:fixme:win:WINNLSEnableIME hwnd
0001011C enable -1: stub!"
So, i'm guessing, implementing WINNLSEnableIME will help.
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https://bugs.winehq.org/show_bug.cgi?id=41392
Bug ID: 41392
Summary: directory.c: match_filename always false if mask
contains "*?"
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: lcmecmac(a)gmail.com
Distribution: ---
A mask containing '*' followed by '?' will not match any files.
For example, "dir *?" does not show any files in a non-empty directory.
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https://bugs.winehq.org/show_bug.cgi?id=42407
Bug ID: 42407
Summary: LdrUnloadDll may recursion unload same dll
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xiewei(a)deepin.com
Distribution: ---
Created attachment 57219
--> https://bugs.winehq.org/attachment.cgi?id=57219
LdrUnloadDll log file
It may cause QQ crash.LdrUnloadDll funcation recursion unload Flash.ocx,and
dsound.dll ldr.LoadCount to 0,then dsound.dll be unload.But QQ process is still
using dsound.dll.
Type: EXCEPTION_ACCESS_VIOLATION
Error: Read address 0x7985C309
Address: 7985C309
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https://bugs.winehq.org/show_bug.cgi?id=40972
Bug ID: 40972
Summary: RtlVerifyVersionInfo returns wrong results
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: marcinwiaz(a)poczta.onet.pl
Distribution: ---
Created attachment 55126
--> https://bugs.winehq.org/attachment.cgi?id=55126
Tiny test program - EXE and source
(Note: this a different problem than in Bug 36143)
Steps to reproduce:
1) Download and unpack Reproduce.exe, which is attached to this bug report
2) Configure Wine to emulate Windows 2003 (which has version number 5.2) for
Reproduce.exe
3) Launch Reproduce.exe - you will see in the console window:
CurrentOS is: 5.2
RequestedOS is >= than: 5.19
CurrentOS is < than RequestedOS (which is WRONG!)
4) Run true Microsoft Windows 2003 Server
5) Launch Reproduce.exe - you will see in the console window:
CurrentOS is: 5.2
RequestedOS is >= than: 5.19
CurrentOS is >= than RequestedOS
Explanation:
Minor version numbers should be treated similarly to digits after a decimal
point - so when comparing software versions:
version 5.1 is < than version 5.2
version 5.11 is < than version 5.2 (note that 11 is > than 2 !)
version 5.19 is < than version 5.2 (note that 19 is > than 2 !)
So when comparing for VER_MINORVERSION or VER_SERVICEPACKMINOR inside the
"VerifyVersionInfo" API, Microsoft uses a lexical comparison - which works as:
lstrcmp(tostring(dwMinorVersion1),tostring(dwMinorVersion2))
or
lstrcmp(tostring(wServicePackMinor1),tostring(wServicePackMinor2))
Please note, that it's still different than comparing real numbers, because:
5.20 = 5.2
but
lstrcmp("5.20","5.2") != 0
So lstrcmp-like function must be used for VER_MINORVERSION and
VER_SERVICEPACKMINOR checking inside the "RtlVerifyVersionInfo" function (which
is called by the "VerifyVersionInfo" API in Wine) to be compatible with
Microsoft Windows.
Possible fix: in "version.c" file, add a new "version_compare_values_lexical"
function. It should be based on the original "version_compare_values" function,
but should use "lstrcmp" calls instead of integer comparisons. This
"version_compare_values_lexical" function should be called instead of
"version_compare_values" when checking for VER_MINORVERSION and
VER_SERVICEPACKMINOR inside the "RtlVerifyVersionInfo" function.
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https://bugs.winehq.org/show_bug.cgi?id=49828
Bug ID: 49828
Summary: MSVC 2019 executables with ASAN enabled fail to start
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
Recent versions of MSVC allow building Windows .exes with ASAN (it may have
already been possible using Clang.):
https://devblogs.microsoft.com/cppblog/addresssanitizer-asan-for-windows-wi…
I took an old Win32/MFC application and built it using MSVC ASAN on Windows 10,
to try to discover memory bugs on Windows and Wine.
- Program download at
https://cdn.discordapp.com/attachments/653168829891084298/75454092297227479…
.
- Source at https://github.com/nyanpasu64/Dn-FamiTracker/tree/b3ba802f
(permalink at
https://cdn.discordapp.com/attachments/653168829891084298/75454082852061186…
).
- To build, copy cmake_user_begin.cmake.example to cmake_user_begin.cmake, then
run CMake in MSVC 32-bit Release mode. It may be possible using Visual Studio's
.json file or msbuild, but I haven't tried yet.
On Windows, the program starts without problems. On wine-5.17, when I try to
run this program, it crashes during the loading process.
nyanpasu64@dell-arch ~/apps> wine Dn_FamiTracker_ASAN.exe
0024:fixme:ntdll:EtwEventRegister ({6c6c766d-3846-4e6a-a4fb-5b530bd0f3fa},
00401030, 00884590, 008845A8) stub.
0024:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0084A41C, 34) stub
==32==AddressSanitizer CHECK failed:
D:\agent\_work\3\s\src\vctools\crt\asan\llvm\compiler-rt\lib\asan\asan_rtl.cc:401
"((!asan_init_is_running && "ASan init calls itself!")) != (0)" (0x0, 0x0)
<empty stack>
`winedbg Dn_FamiTracker_ASAN.exe` doesn't work, it gets stuck on
`0x00000000005c9701 EntryPoint+0xffffffffffffffff in dn_famitracker_asan: ret`.
If I instead `winedbg --gdb Dn_FamiTracker_ASAN.exe`, I get a pile of identical
SIGTRAP with different backtraces. These are non-fatal and can be continued. I
think these correspond to asan errors that would normally terminate the
program, but unfortunately it doesn't print log messages when running in
winedbg. I don't know how to fix that.
0x005c9701 in _sanitizer_print_stack_trace () from
/home/nyanpasu64/.wine/dosdevices/z:/home/nyanpasu64/apps/Dn_FamiTracker_ASAN.exe
The last SIGTRAP is different:
0x7bc52379 in DbgBreakPoint@0 () from
/home/nyanpasu64/.wine/dosdevices/c:/windows/syswow64/ntdll.dll
Afterwards the program starts. (It used to crash, but works with lib32-libpulse
and lib32-mpg123 installed, unsure if that's why.)
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https://bugs.winehq.org/show_bug.cgi?id=43262
Bug ID: 43262
Summary: Drag&Drop not working between wine explorer and other
applications
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
https://pastebin.com/39uSnrR7 console output
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https://bugs.winehq.org/show_bug.cgi?id=52215
Bug ID: 52215
Summary: MSTSC (Remote Desktop) 7.0 cannot find its MUI files
when Windows version is set to 7
Product: Wine
Version: 7.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 71279
--> https://bugs.winehq.org/attachment.cgi?id=71279
Error. File not found. C:\windows\system32\<LANG_NAME>\mstsc.exe.MUI
A workaround is to set the Windows version to XP but I don't like it because
Wine as far as I know doesn't allow to set a per application Windows version
and my default Windows version is set to 7.
strace shows that Wine doesn't even attempt to find MUI files as if some
resolution inside it breaks completely when Windows != XP.
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https://bugs.winehq.org/show_bug.cgi?id=48641
Bug ID: 48641
Summary: skse64 is broken with the ntdll-ForceBottomUpAlloc
patchset
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
While SKSE64 now works properly under wine, it hangs (then fails to launch)
when the ntdll-ForceBottomUpAlloc patchset is enabled. Building wine-staging
without that specific patchset works fine.
This is similar to how it was in earlier wine versions, before a better version
of the F4SE patches (https://github.com/hdmap/wine-hackery/tree/master/f4se)
were mainlined.
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http://bugs.winehq.org/show_bug.cgi?id=30615
Bug #: 30615
Summary: Audition CS6 (5.0) - strange UI graphics
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan(a)lugfl.de
Classification: Unclassified
Created attachment 40072
--> http://bugs.winehq.org/attachment.cgi?id=40072
Audition CS6 Mixer screenshot
The UI looks very strange. Results with native and buildin gdiplus looks
identical.
see attached screenshot.
A log of the console output is attached too.
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https://bugs.winehq.org/show_bug.cgi?id=43670
Bug ID: 43670
Summary: MsPaint from Win7 does not start
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
First you need a 32bit copy of mspaint from a win7 machine. You'll also need
"winetricks mfc42".
Program fails with a messagebox: "Failed to create empty document"
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https://bugs.winehq.org/show_bug.cgi?id=52159
Bug ID: 52159
Summary: 64-bit cygwin gdb.exe and python3.8.exe fail to run
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 71205
--> https://bugs.winehq.org/attachment.cgi?id=71205
details.txt
This issue can be seen if the workarounds for bug #47808 got applied first.
Both gdb.exe and python3.8.exe fail in the python initialisation.
As far as I see it python allocates 8 bytes for a sem_t structure.
This uninitialized struct is given to sem_init which checks if this
is a previously initialized semaphore by checking
with verifyable_object_isvalid. This check happens inside
a __try/__endtry [2] [3].
That way we end up in RtlUnwindEx, which inspects
NtCurrentTeb()->Tib.ExceptionList.
Unfortunately this list finally contains a pointer to the initial stack,
which cygwin deallocated before [1].
See details.txt.
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https://bugs.winehq.org/show_bug.cgi?id=44467
Bug ID: 44467
Summary: South Park The Fractured But Whole: Crashes on startup
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.haoz(a)zoho.com
Distribution: ---
Created attachment 60410
--> https://bugs.winehq.org/attachment.cgi?id=60410
Backtrace when trying to start the game through Steam.
The game crashes when trying to start it through the Steam client.
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https://bugs.winehq.org/show_bug.cgi?id=50064
Bug ID: 50064
Summary: A transparent Agent.exe window is shown when
Battle.Net launches
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 3cea972271b4529e332c75b06f902c80e7de1798
Distribution: ArchLinux
Since 3cea972271b4529e332c75b06f902c80e7de1798 (Rebase against
f4a66ad257df4605e73dfea792eec55a70a04e84) and with all later staging commits,
including 5.20 release, when you launch Battle.Net (a client for Blizzard
games), a transparent Agent.exe is shown.
Normally, there shouldn't be any window shown for Agent.exe at all.
With staging commit b49e8743866224df57eb1032b6c63c999b28c808 and older, the
issue cannot be reproduced.
Mainline wine (5.20) doesn't have this issue, and
8d04884c1f6aa6b21435130e42978fdeac06df55 (Updated
winex11.drv-Query_server_position patchset …), which was supposed to fix this,
had no effect. More than that, using a build with that patchset disabled did
not get rid of the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52642
Bug ID: 52642
Summary: game with avi video as opening will freeze when
started
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 71963
--> https://bugs.winehq.org/attachment.cgi?id=71963
wine console log
seems something error with avi codec
Affect game: VirtualLife2
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https://bugs.winehq.org/show_bug.cgi?id=46555
Bug ID: 46555
Summary: cygwin-x86_64.exe: AddAccessAllowedAceEx(, group)
failed: 1337
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larrowe.semaj11(a)gmail.com
Distribution: ---
Altogether, the Cygwin installer runs wonderfully, however I have noticed one
problem. There are hundreds of lines stating this:
AddAccessAllowedAceEx(, group) failed: 1337
I would assume that these are probably file permission errors, as they are
shown when downloading and extracting packages.
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http://bugs.winehq.org/show_bug.cgi?id=29521
Bug #: 29521
Summary: Warhammer Darkomen starts with blank screen
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
Classification: Unclassified
Game starts fine, but I see nothing except cursor. Ingame sounds are present,
when I move cursor I hear sounds that appear when menu item is hovered, also
menu music is present. I tried to run with "winduz 98" and "winduz 95" setting
in winecfg, but result is the same. Specs:
Arch Linux with 3.1.6 kernel.
NVidia gt430 with nvidia 290.10 driver.
wine 1.3.36
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https://bugs.winehq.org/show_bug.cgi?id=48796
Bug ID: 48796
Summary: Saints Row 2 needs GUID_WICPixelFormat48bppRGB
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
No crashes and noticeable in-game effect.
trace:d3dx:D3DXCreateTextureFromFileInMemory (03A7FD10, 3A212080, 26262,
025272C0)
trace:d3dx:D3DXCreateTextureFromFileInMemoryEx device 03A7FD10, srcdata
3A212080, srcdatasize 26262, width 4294967295, height 4294967295, miplevels
4294967295, usage 0, format 0, pool 0x1, filter 0xffffffff, mipfilter
0xffffffff, colorkey 0, srcinfo 00000000, palette 00000000, texture 025272C0.
trace:d3dx:D3DXGetImageInfoFromFileInMemory (3A212080, 26262, 0BF0BD94)
trace:d3dx:D3DXGetImageInfoFromFileInMemory File type is PNG
warn:d3dx:D3DXGetImageInfoFromFileInMemory Unsupported pixel format
{6fddc324-4e03-4bfe-b185-3d77768dc915}
trace:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Unrecognized file format,
returning failure.
wine-5.4-173-gaaa625217b
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http://bugs.winehq.org/show_bug.cgi?id=27933
Summary: Implement "sort" command
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
CC: dank(a)kegel.com
Blocks: 15359
Windows expands file wildcards (e.g. f?oo*) according to directory (unsorted)
order, and not alphanumeric order.
This prevents consistent testing of many cmd command expanding file wildcards
(e.g. for /d, for /f)
An external command would probably be preferable to an intrinsic, as windows
does.
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https://bugs.winehq.org/show_bug.cgi?id=47776
Bug ID: 47776
Summary: Timeshift needs D3DXOptimizeVertices()
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Reportedly; this was recovered from the old Staging bug tracker.
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http://bugs.winehq.org/show_bug.cgi?id=31519
Bug #: 31519
Summary: App installer that uses fc.exe and find.exe fails
because they don't exist
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
A user emailed me privately with the log of an installer that had failed.
The first problem was it had executed the command
fc /b foo.bar c:\windows\system32\foo.bar | FIND /I "FC: no differences
encountered" > nul
and expected status 0.
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https://bugs.winehq.org/show_bug.cgi?id=44948
Bug ID: 44948
Summary: fixme:file:CreateSymbolicLinkW() is not implemented
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: phaidros(a)gmx.at
Distribution: ---
Spine is a Mod-starter for Gothic which supports easy patching and installation
of Mods. It uses CreateSymbolicLinkW() to copy files into the game directory.
This function is not implemented
005e:fixme:file:CreateSymbolicLinkW
(L"C:/games/Gothic-Spine/system/GothicGame.ini"
L"C:/users/gottfried/Application Data/Clockwork
Origins/Spine/mods/37/system/GothicGame.ini" 0): stub
hence the game cannot be started via Spine, it crashes with an access
violation.
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https://bugs.winehq.org/show_bug.cgi?id=45208
Bug ID: 45208
Summary: Microsoft Office 2010 installer crashes at around 50 %
mark
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
The crash happens in custom action process I think, installer does not recover
from that. I'm using 32bit prefix, default Win7 version, and Home & Business
product edition.
This looks like a regression, I'm going to try to find what broke it.
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https://bugs.winehq.org/show_bug.cgi?id=52386
Bug ID: 52386
Summary: err:module:LdrInitializeThunk
"libclang_rt.asan_dynamic-i386.dll" failed to
initialize when using clang address sanitizer
Product: Wine
Version: 5.0.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
Created attachment 71603
--> https://bugs.winehq.org/attachment.cgi?id=71603
testcase binary
This test case
$ cat use-after-free.cc
int main(int argc, char **argv) {
int *array = new int[100];
delete [] array;
return array[argc]; // BOOM
}
compiled with
$ i686-w64-mingw32-clang use-after-free.cc -fsanitize=address -g -o
use-after-free-i386.exe
makes wine fail with the error message in the title.
The compiler was downloaded from
https://github.com/mstorsjo/llvm-mingw/releases
(https://github.com/mstorsjo/llvm-mingw/releases/download/20211002/llvm-ming…)
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http://bugs.winehq.org/show_bug.cgi?id=26888
Summary: Wine limits file names to 255 bytes even on NTFS
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjudin+wine(a)iki.fi
Wine limits file names to 255 bytes even when underlying file system permits
longer file names (like NTFS) when creating a file. This is an issue with
programs that can create file names that are something like 140 characters but
if one character takes 2 or 3 bytes, this 255 byte filename limit will be
evident when same files that can be created in Windows can't be created with
Wine. NTFS supports 255 UTF-16 code units that can easily result in longer file
names than 255 bytes, especially for users of Japanese systems.
You can test this by creating a NTFS file system and some files with long names
on it:
truncate -s 2g /tmp/ntfsfs
losetup /dev/loop7 /tmp/ntfsfs
mkfs.ntfs -f /dev/loop7
mkdir /tmp/ntfsfs-mnt
mount -t ntfs-3g /dev/loop7 /tmp/ntfsfs-mnt
# Do this or whatever enables regular user to access this file system.
chmod 777 /tmp/ntfsfs-mnt
Then you can try to create long files outside of Wine:
# 257 UTF-8 bytes, 129 characters
echo foo >
/tmp/ntfsfs-mnt/ääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääa
# 325 UTF-8 bytes, 109 characters
echo foo >
/tmp/ntfsfs-mnt/亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜a
And inside Wine:
wine cmd
# 257 UTF-8 bytes, 129 characters
echo foo >
/tmp/ntfsfs-mnt/ääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääb
# 325 UTF-8 bytes, 109 characters
echo foo >
/tmp/ntfsfs-mnt/亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜b
Remember to have UTF-8 support enabled in your system.
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https://bugs.winehq.org/show_bug.cgi?id=49963
Bug ID: 49963
Summary: MobaXTerm 20.3: cannot start a local terminal
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fevrier.simon(a)gmail.com
Distribution: ---
Created attachment 68354
--> https://bugs.winehq.org/attachment.cgi?id=68354
Backtrace MobaXterm 20.3
Using MobaXTerm from here ->
https://download.mobatek.net/2032020060430358/MobaXterm_Installer_v20.3.zip
Using Wine 5.18 on Ubuntu 20.04 using winehq ubuntu ppa.
When clicking on "Start local terminal", what assume to be the terminal exe
cygtermd.exe crashes.
Log and backtrace in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=51965
Bug ID: 51965
Summary: Rise of Legends Demo: Cannot attack territory
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
After starting a new campaign and attacking a territory, the campaign map
reloads. The following is output to standard out:
0024:fixme:msxml:SAXContentHandler_putDocumentLocator (002C6EB0)->(077785A4)
The trace I collected between clicking "Attack!" and the campaign map reloading
is large (58M) and may not be very informative.
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http://bugs.winehq.org/show_bug.cgi?id=12104
Summary: Cygwin's setup.exe doesn't resize properly
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://cygwin.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
You can resize cygwin's setup, but the inner table of
packages doesn't resize.
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https://bugs.winehq.org/show_bug.cgi?id=52411
Bug ID: 52411
Summary: Cygwin installer: "Select Prackages" dialog maximizes
itself
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shefben(a)gmail.com
Distribution: ---
Created attachment 71669
--> https://bugs.winehq.org/attachment.cgi?id=71669
MAXIMUM CYGWIN
The only way to get the dialog to a normal size is by dragging on the edges.
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https://bugs.winehq.org/show_bug.cgi?id=44238
Bug ID: 44238
Summary: PowerPoint 2000 disjointed graphics
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Graphics become disjointed while scrolling with the slider bars. This happens
only at higher magnifications (when zoomed greater than 150%)
Graphics also do not always refresh properly when returning to application from
elsewhere on the desktop. Usually this is a black screen, which can be
refreshed with zoom 100%.
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https://bugs.winehq.org/show_bug.cgi?id=44893
Bug ID: 44893
Summary: SKSE64 fails to initialize correctly
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: labmailssadur(a)gmail.com
Distribution: ---
SKSE64 complains about failing to allocate "trampoline" and subsequently fails,
even though the game itself (Skyrim SE) still launches.
Steps to reproduce:
1. Set up a 64-bit prefix.
2. Install Skyrim Special Edition via Steam.
3. Install SKSE64.
4. Launch SKSE64 (via Mod Manager, such as MO, or directly, doesn't matter)
5. Watch SKSE64 complain about said "trampoline".
This occurs whether you try to launch a modded or unmodded game, although when
trying to launch an instance that relies on SKSE64 (such as SkyrimSE with
SkyUI), the game is unable to proceed into its loding screen, but doesn't
complain about it.
I tried to find an issue report or something similar, but didn't find one, so I
am assuming this is an issue with Wine.
Further info:
Tested SKSE64 version 2.0.6 on SkyrimSE Runtime 1.5.23.0.8
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https://bugs.winehq.org/show_bug.cgi?id=37906
Bug ID: 37906
Summary: iLivid: Unhandled page fault on write access during
setup
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Created attachment 50488
--> https://bugs.winehq.org/attachment.cgi?id=50488
Complete console output
To reproduce:
1) Download "iLividSetup-r0-n-bc.exe" from http://www.ilivid.com/
2) Run the setup executable
$ wine iLividSetup-r0-n-bc.exe
It fails with a page fault (null pointer access).
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x69c88d88).
Complete console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=41204
Bug ID: 41204
Summary: Winehd-staging - 64 bit installer crash on java with
"EXCEPTION_ACCESS_VIOLATION (0xc0000005)"
Product: Wine-staging
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fg.antonini(a)hotmail.it
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55450
--> https://bugs.winehq.org/attachment.cgi?id=55450
PDF Studio 11 64 bit Installer output, with java crash.
When I run PDF Studio 11 64 bit installer the program issue an error and then
crash in Java module whit error:
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000000000202, pid=45,
tid=50
...
Instead, the 32 bit installation work fine. This problem occurred with latest
update on v. 1.9.17. I have previously installed the 64 bit version, but
unfortunately I do not remember exactly the version that worked. I tried all
the available versions (that are 1.7.5, 1.9.16 and 1.9.17, in some PPA) by
running a "clean" installation, that is erasing all files and folder named
*wine* after normal uninstallation, but none of these works with the 64-bit
installations. Maybe, but I'm not sure, the version that works was the 1.9.6,
but is no longer in any repository. I also tried more settings and dll
add/remove with "winetricks" (directx, etc.), but without success. All other my
32 and 64 bit applications works fine.
Regards
Flavio
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