https://bugs.winehq.org/show_bug.cgi?id=37796
Bug ID: 37796
Summary: Monopoly EA crash (but game is playable)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Distribution: ---
Created attachment 50340
--> https://bugs.winehq.org/attachment.cgi?id=50340
Monopoly EA crash report (but game is playable)
Monopoly game by EA.
Download url
http://h10025.www1.hp.com/ewfrf/wc/softwareDownloadIndex?cc=us&lc=en&softwa…
The game is playable. The only issue is that it produces an error at the
beginning of the game. The game is full screen with all the effects working.
see backtrace.
Happy New Year !
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43238
Bug ID: 43238
Summary: ReactOS Solitaire does not work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
I tried to run the classic solitaire card game from ReactOS, but I cannot play
it.
After launching sol.exe, I can grab the cards with the mouse, but they cannot
be attached to a new pile, although it is a correct move.
The game works fine in Windows.
Tested with the latest wine from trunk at the time of writing (2.11).
The executable of the game can be recovered from a nightly ISO build of ReactOS
or I can eventually attach it here.
Sincerely.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42787
Bug ID: 42787
Summary: Gal*Gun: Double Peace hangs when focus is lost
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thexzoron(a)riseup.net
Distribution: ---
Created attachment 57812
--> https://bugs.winehq.org/attachment.cgi?id=57812
the debug log of this session
When playing this game and you either switch workspaces or get the mouse out of
the game it will lock up and the video will freeze but the audio will still
play until you restart the window manager (in my cause i3). In some cases some
of the audio cuts out and the game cannot be resumed however, I was not able to
get to a scenario while logging where I could not resume the game after a
window manager restart.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48951
Bug ID: 48951
Summary: NVDA settings menu hangs
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ---
NVDA's settings menu hangs due to it waiting on IAccPropServices's
SetHwndPropServer and later ClearHwndProps methods. Commenting them out in
NVDA's code shows no visible changes, likely due to the rest of the
accessibility code being unimplemented.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45676
Bug ID: 45676
Summary: Keyboard non-functioning in Dark Souls 3
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiigaran(a)hotmail.com
Distribution: ---
What works:
- Game starts up
- Main menu loads
- Character creation works
- Pre-game cinematic works
- All mouse-related functions work
What doesn't work:
- Interacting with the main menu or in-game settings using the keyboard
- In-game keyboard controls (movement, etc.)
Pressing any key causes nothing to happen. Holding the key down for several
seconds will cause the key to be registered for an instant. For example,
pressing W to move the character forward will result in no action. Holding the
key down will cause the character to step forward slightly, after several
seconds.
This essentially makes the game unplayable. Oddly enough, when naming your
character on the character creation screen, the text box where you type a name
in to actually works without issue.
Issue is present on a prefix with no overrides. Tested on all Windows versions.
Issue is also present while using DXVK.
Ubuntu 18.04
Nvidia 396.51
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44682
Bug ID: 44682
Summary: Kingdom Come: Deliverance, The Witcher 3: low
performances
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)tokidev.fr
Distribution: ---
Using the nvidia latest proprietary drivers and wine-3.3, it seems there are
low performances on both Kingdom Come: Deliverance and The Witcher 3 (despite,
for the later at least, bug #42592 being marked as fixed in 3.3). This is using
CSMT (by explicitly enabling it in the registry), and with
__GL_THREADED_OPTIMIZATIONS=0 (as suggested by the aforementioned bug report).
Yet when using wine-2.21-staging with CSMT, performances are much better. Using
wine-3.3-staging (the new 3.x rebased staging fork by alesliehughes@github)
with CSMT does not seem to produce good results either (that is, not better
than normal 3.3).
As an example, for Kingdom Come: Deliverance with details set to high on a
1070TI and in the exact same conditions:
* Wine 3.3 produces ~5 to 10 FPS.
* Wine 3.3-staging produces roughly the same.
* Wine 2.21-staging produces ~20 to 30 FPS.
The results are similar in The Witcher 3 (3.3 is pretty laggy in ultra,
although almost playable; 3.3-staging is the same; yet 2.21-staging makes the
game completely playable at the same level of details and performances are
better by at least twice).
There are no explicit messages in the log that may suggest an easily
identifiable cause.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45989
Bug ID: 45989
Summary: The Witcher 3 flickers horribly and has artifacts
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex_y_xu(a)yahoo.ca
Distribution: Gentoo
See the attached video. Basically, certain areas of the screen (e.g. most of
Geralt, the outside sky, certain interior walls) flicker very badly. Also,
there is a grassy-looking wall in the middle of the room.
I am using a Northern Islands class card, so Vulkan is not supported. I am
using Mesa 18.2.2.
Apologies for the potato quality recording; I'm using sway at the moment and
video recording isn't properly supported. I did try TW3 on X though and it had
the same results.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47227
Bug ID: 47227
Summary: The Witcher 3 GOG patch 1.3: Rumblepad 2 D-pad doesn't
work after update to version 4.8 Staging
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue.krishna(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64495
--> https://bugs.winehq.org/attachment.cgi?id=64495
terminal output to the bug
I have a specific problem with these buttons: https://i.imgur.com/P49Q2QF.jpg
With version 4.7 Staging the D-pad worked. And it seems like the upgrade to
wine-4.8 (Staging) removed the D-pad support.
All other buttons from the Rumblepad 2 still work.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44561
Bug ID: 44561
Summary: The Witcher 3:Incorrect gamepad button mapping and not
working triggers
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
Distribution: ---
Problems with xpad (and steamos-xpad). With xboxdrv gamepad are not working.
WIth -mimic-xpad and remapping buttons options game not launching.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46553
Bug ID: 46553
Summary: The Witcher: Enhanced Edition Director's Cut has
texture issue with builtin d3dx9_35
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63424
--> https://bugs.winehq.org/attachment.cgi?id=63424
screenshot
Some objects have bright textures when player isn't near to them and look
normal when near.
Native library helps with this.
wine-4.0-230-g78a8445a2a
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.