https://bugs.winehq.org/show_bug.cgi?id=43133
Bug ID: 43133
Summary: The Witcher 3: ambient occlusion distortions
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58341
--> https://bugs.winehq.org/attachment.cgi?id=58341
The Witcher 3: SSAO (ambient occlution) distortion
When running The Witcher 3 with ambient occlusion on, there are various visual
artifacts appearing.
With SSAO, there is black dotted mesh, and with HBAO+ there are running black
vertical lines.
See attached screenshots.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics, except Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=43786
Bug ID: 43786
Summary: The Witcher 3: textures disappear in some places when
you move
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 59299
--> https://bugs.winehq.org/attachment.cgi?id=59299
The Witcher 3: Velen cave save with disappearing texture
In some areas when you move, textures toggle, disappearing and appearing back.
But they don't leave a transparent area, but rather just untextured surface
when that happens. So I'm not sure if it's the same as other missing texture
bugs or not.
I attach a save in Velen cave where that happens, as well as a video capture of
that texture toggling.
Graphics:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0
/ 4.12.0-2-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-3e54493265)
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https://bugs.winehq.org/show_bug.cgi?id=43861
Bug ID: 43861
Summary: The Witcher: Movement problems
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: const1993(a)gmail.com
Distribution: ---
The movement keys do not work right away, the character can continue to run for
another 15 seconds after I stop moving
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https://bugs.winehq.org/show_bug.cgi?id=50722
Bug ID: 50722
Summary: State of Decay 2: Juggernaut Edition icons rendering
is wrong with OpenGL renderer
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69472
--> https://bugs.winehq.org/attachment.cgi?id=69472
example
wine-6.2-320-gee4e33ed9ac
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https://bugs.winehq.org/show_bug.cgi?id=42953
Bug ID: 42953
Summary: ffxiv dx11 fixme:d3d11:d3d11_device_CreateBlendState
Per-rendertarget blend not implemented.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
unhandled dx11
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http://bugs.winehq.org/show_bug.cgi?id=30400
Bug #: 30400
Summary: Final Fantasy 7 in the first fight scene
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://download.cnet.com/Final-Fantasy-VII-demo/3000-7
538_4-10020419.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 39739
--> http://bugs.winehq.org/attachment.cgi?id=39739
terminal output
Bug 9220 is fixed, so this is the next crash.
Get the game from
http://download.cnet.com/Final-Fantasy-VII-demo/3000-7538_4-10020419.html
austin@aw21 ~ $ sha1sum ff7demo.zip
79a555cd1874410a93952486e511bb8492e82a56 ff7demo.zip
unzip/run. Bug 9220 would crash it once Cloud swung his sword. This no longer
happens, the fight scene starts, then about 15 seconds later => crash.
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https://bugs.winehq.org/show_bug.cgi?id=48046
Bug ID: 48046
Summary: Resident Evil 4 (Steam): Frame rate issues when
clicking the left mouse button
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skidrowa(a)gmail.com
Distribution: ---
The game's frame rate tanks when you click the left mouse button and can go as
low as 5 FPS if you hold click and move the mouse at the same time. The cursor
also flickers between it's current position and the middle of the screen,
making it virtually impossible to play using keyboard and mouse.
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https://bugs.winehq.org/show_bug.cgi?id=51372
Bug ID: 51372
Summary: Resident Evil 4 (2007) Sometimes crashes at startup.
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Created attachment 70229
--> https://bugs.winehq.org/attachment.cgi?id=70229
RE4Terminal.txt
Resident Evil 4 (2007) Sometimes crashes at startup. I see a few error messages
about xrandr. I have attach the terminal messages.
Tested in a wine prefix just d3dx9_30 installed by winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=51325
Bug ID: 51325
Summary: Resident Evil 4 (2007) Hangs usually within 15-30
minutes.
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Resident Evil 4 (2007) Ver.1.1.0 DVD Hangs usually within 15-30 minutes. Most
times i see a message box of Microsoft Visual C++ Runtime Error
"This application has requested the Runtime to terminate in an unusual way.
Please contact the applications support team for more information."
I tested this in a wine prefix with d3dx9 installed via winetricks because the
game will not boot up with it.
I tried WINEDEBUG=+msgbox but, every time i did the game would just hang and
not show anything related to the message box. I did however get this message on
the
terminal.
01e4:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator
67C9E028.
0454:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0454:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0454:err:gstreamer:gstdemux_init_stream Failed to commit allocator, hr
0x8007000e.
radeon: mmap failed, errno: 12
radeon: mmap failed, errno: 12
0174:err:d3d:wined3d_debug_callback 0x8f4a328: "GL_OUT_OF_MEMORY in
glTexSubImage".
This err message was only displayed once in the many times that the game
hanged.
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https://bugs.winehq.org/show_bug.cgi?id=50550
Bug ID: 50550
Summary: Resident Evil 4 Ultimate HD crashes at gameplay near
beginning of game
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 69220
--> https://bugs.winehq.org/attachment.cgi?id=69220
Backtrace of error
Steam version of Resident Evil 4 Ultimate HD crashes at gameplay near beginning
of game
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