https://bugs.winehq.org/show_bug.cgi?id=52910
Bug ID: 52910
Summary: mshtml:htmldoc fails on Windows with the UTF-8
codepage
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mshtml:htmldoc fails on Windows with the UTF-8 codepage:
htmldoc.c:1472: Test failed: bindinfo.dwOptions=20000
htmldoc.c:597: Test failed: bindinfo.dwOptions=20000
[...]
https://test.winehq.org/data/patterns.html#mshtml:htmldoc
0x20000 is BINDINFO_OPTIONS_ENABLE_UTF8 which means that "UTF-8 encoding should
be enabled". Easy fix?
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https://bugs.winehq.org/show_bug.cgi?id=52909
Bug ID: 52909
Summary: rpcrt4:ndr_marshall crashes on the latest Windows 21H1
and 21H2
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
rpcrt4:ndr_marshall crashes on the latest Windows 21H1 and 21H2.
ndr_marshall.c:165: this is the last test seen before the exception
0770:ndr_marshall: unhandled exception 000006f7 at 00007FFCF0874F69
However the crash is not detected as such so the patterns page reports it as a
failure:
https://test.winehq.org/data/patterns.html#rpcrt4:ndr_marshall
I don't know what this 0x000006f7 exception is.
When w10pro64 had the updates up to 2021-10-21 this test was not crashing. The
crashes started happening when w1064 and w10pro64 were updated on 2022-04-24.
So the crash is probably caused by one of the Windows updates in that interval.
If necessary I can dig into the Windows update history to try and find
something related.
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https://bugs.winehq.org/show_bug.cgi?id=51456
Bug ID: 51456
Summary: oleaut32:typelib: test_CreateTypeLib(SYS_WIN32) fails
in 64-bit Wine
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
oleaut32:typelib has many failures in 64-bit Wine, the first one of which is
because Wine returns the wrong size for a structure:
https://test.winehq.org/data/patterns.html#oleaut32:typelib
typelib.c:2169: Test failed: retrieved IUnknown gave wrong cbSizeVft: 24
In the SYS_WIN32 case cbSizeVft should be 3 * 4 = 12 but it is still set to 24
by MSFT_DoTypeInfo():
ptiRet->typeattr.cbSizeVft = tiBase.cbSizeVft;
It makes sense for cbSizeVft to be 24 on the 64-bit side, but somewhere there
should be code to adjust it to account for the SYS_WIN32 on 64-bit case. But I
don't know where that should happen.
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https://bugs.winehq.org/show_bug.cgi?id=48105
Bug ID: 48105
Summary: kernel32:console fails on Japanese and Chinese Windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Running the kernel32:console test on Windows 10 1809 in Japanese or Chinese
results in 6 failures:
console.c:867: Test failed: ReadConsoleOutputCharacterW failed
console.c:869: Test failed: string does not match the pattern
console.c:880: Test failed: ReadConsoleOutputCharacterW failed
console.c:882: Test failed: string does not match the pattern
console.c:889: Test failed: ReadConsoleOutputCharacterW failed
console.c:891: Test failed: string does not match the pattern
These failures appear to be systematic but the w1064v1809_ja and
w1064v1809_zh_CN VMs do not always succeed in submitting their WineTest results
to test.winehq.org so the failures only appear intermittently there.
See https://test.winehq.org/data/tests/kernel32:console.html
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https://bugs.winehq.org/show_bug.cgi?id=46649
Bug ID: 46649
Summary: Tom Clancy's Rainbow Six: Vegas 2 needs
D3DXDisassembleShader implementation
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes at launch with 'Message General protection fault! History: '
fixme:d3dx:D3DXDisassembleShader 0x7671b00 0 (null) 0x62ce18: stub
wine-4.1-207-g7907ccfdcb
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https://bugs.winehq.org/show_bug.cgi?id=53684
Bug ID: 53684
Summary: ntdll:info is broken on Windows 8 to 10 1709 in the
GitLab WineTest builds
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info is broken in the GitLab WineTest builds:
info.c:1097: Test failed: Expected STATUS_SUCCESS, got 80000002
info.c:1102: Test failed: Expected STATUS_SUCCESS, got 80000002
Where 0x80000002 = STATUS_DATATYPE_MISALIGNMENT.
https://test.winehq.org/data/patterns.html#ntdll:info
The failures started on 2022-07-26 which is when the WineTest builds switched
from the old build system to GitLab. A test with winetest-889fe64d9f2e.exe
(built on 2022-07-25) confirms that this test still succeeds when using
binaries from the old build system.
Strangely enough the failures only happen on Windows 8 to Windows 10 1709.
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https://bugs.winehq.org/show_bug.cgi?id=53678
Bug ID: 53678
Summary: vbscript can not compile CaseClausules that do not use
a colon
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
While working on leveraging the vbscript engine of Wine for a macos port of
Visual Pinball, I've been testing several user made scripts.
I've found a few scripts, where users did not use a colon after a case. This
seems to work in vbscript:
Set g_objWSH = Wscript.CreateObject("Wscript.Shell")
dim x
x = 2
Select Case x
Case 0: 'If Enabled Then
Case 2 Wscript.Echo "This works 2"
Case 3: Wscript.Echo "This works 3"
Case 4
Wscript.Echo "This works 4"
End Select
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https://bugs.winehq.org/show_bug.cgi?id=53327
Bug ID: 53327
Summary: Ragnarok Online bad performance
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paulo1039(a)gmail.com
Distribution: ---
Created attachment 72711
--> https://bugs.winehq.org/attachment.cgi?id=72711
log running game client (shining.exe)
Hello, i'm playing some Ragnarok online private servers
(https://www.shining-moon.com) but the performance is really bad even on wine
7.12 i noticed the CPU usage is really high and the game is very choppy to
unplayable levels specially when skills effects, damage numbers and
monsters/players appear on screen.
this is happening with other private servers too.
sadly i can't test official servers since iRO and bRO has Easy-AntiCheat.
This was tested with Ryzen 5 5600G on fedora 36 and another computer with
nvidia gtx 1650 and arch linux.
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https://bugs.winehq.org/show_bug.cgi?id=53199
Bug ID: 53199
Summary: dinput:force_feedback - test_windows_gaming_input()
sometimes has unexpected reference counts in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
dinput:force_feedback - test_windows_gaming_input() sometimes has unexpected
reference counts in Wine. There are three known instance but they don't all
correspond to the same check:
2022-05-17
force_feedback.c:6097: Test failed: Release returned 1
6096 ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release(
result_async );
6097 ok( ref == 0, "Release returned %lu\n", ref );
2022-06-06 and 2022-06-17
force_feedback.c:6057: Test failed: Release returned 1
6056 ref = IForceFeedbackEffect_Release( effect );
6057 ok( ref == 0, "Release returned %lu\n", ref );
https://test.winehq.org/data/patterns.html#dinput:force_feedback
This failure can happen on its own (so it's not a side-effect of another
failure) and is pretty rare (~0.8%) so it's bound to cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=52875
Bug ID: 52875
Summary: riched20:editor fails in Wine in Hindi
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
riched20:editor fails in Wine in Hindi:
editor.c:6064: Test failed: EM_STREAMIN: Test UTF8Split returned 6
https://test.winehq.org/data/patterns.html#riched20:editor
It also has failures in Wine in other locales and on other Linux configurations
but this one is new. A bisect shows that it started after the following commit:
commit e81327358a26b160740b3421a4c7f300b4d2f06f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 13 15:13:16 2022 +0200
kernelbase: Move codepage initialization to ntdll.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
This commit is also involved in the following failures:
* Bug 52873 - oleaut32:typelib fails in Wine in Hindi
* Bug 52870 - shlwapi:url - The UrlGetPartA() tests fails in Wine in Hind
* Bug 52872 - vbscript:run fails in Wine in Hindi
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