https://bugs.winehq.org/show_bug.cgi?id=53351
Bug ID: 53351
Summary: Page translation doesn't always work
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
The home page is not translated with the "Change Language" link at the bottom
of the page.
Steps to reproduce
- Open Google Chrome (103.0.5060.114) in incognito mode
- Go to https://www.winehq.org/
- Change the language with the link at the bottom of the page
After this, the home page is still in English instead of the selected language.
It gets even weirder
For example, choose French (Français)
Go to the "Donate" page (This page is in French)
On this page change the language to Dutch
The homepage is now displayed in English again. Select the "Donate" page again.
The page is still in French instead of Dutch.
Go back to the home page and choose "About"
Now this page is in Dutch
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https://bugs.winehq.org/show_bug.cgi?id=53733
Bug ID: 53733
Summary: Forza Horizon 5 will not boot when using Wine.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yottamxt(a)gmail.com
Distribution: ---
Created attachment 73168
--> https://bugs.winehq.org/attachment.cgi?id=73168
The Wine backtrace.
When I try to boot Forza Horizon 5 on my Linux machine (Fedora 36), it shows
the booting splash image, but after a while, it triggers a Wine error which
reports that it had an error and needs to be closed.
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https://bugs.winehq.org/show_bug.cgi?id=53729
Bug ID: 53729
Summary: Dauntless crashes frequently
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galcian79(a)gmail.com
Distribution: ---
Created attachment 73162
--> https://bugs.winehq.org/attachment.cgi?id=73162
wine log from Heroic Games Launcher app.
After a recent update, the game crashes frequently with: "*** stack smashing
detected ***: terminated".
Not sure if it's a game or wine bug.
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http://bugs.winehq.org/show_bug.cgi?id=32880
Bug #: 32880
Summary: Some Menus not working in Microsoft Money 2005
(version 14)
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk_2010(a)live.co.uk
Classification: Unclassified
Installed wine 1.5.22 on Ubuntu 12.04.1 (32 bit). Clean install with previous
.wine directory removed.
Program installed ok, this is as with previous versions of wine (1.4.1 and
1.5.19).
Good news. The program started up. Previously (1.4.1 and 1.5.19) it always
crashed. The only way to go any further would have been to install ie6. Not
required today.
When I tried to use the "lower" menu row in the program, the mouse highlighted
the menu names, but nothing happened when pressed. Output in the terminal was
like:
fixme:ieframe:navigate_url Unsupported args (Flags 0x115c430:19;
TargetFrameName 0x115c440:0)
fixme:ieframe:navigate_bsc Navigation canceled
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 28
fixme:ieframe:object_available Could not get IHlinkTarget interface
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 67 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 63 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 84 of
CGID_ShellDocView
fixme:jscript:JScript_SetScriptState unimplemented state 3
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
When I tried the upper menu row some of these did work. However, the program
crashed when the upper "File" menu was pressed. The terminal output was:
fixme:ieframe:get_location_url semi-stub
fixme:ieframe:get_location_url semi-stub
fixme:imm:ImmDisableIME (-1): stub
fixme:advapi:RegisterEventSourceW ((null),L"Microsoft Money Error Reporting"):
stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000005f,0x60d7e4,0x60d39c):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000005f,0x13a060,0x60d39c):
stub
err:eventlog:ReportEventW L"msmoney.exe"
err:eventlog:ReportEventW L"14.0.0.1105"
err:eventlog:ReportEventW L"kernel32.dll"
err:eventlog:ReportEventW L"5.1.2600.2180"
err:eventlog:ReportEventW L"0002bb85"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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https://bugs.winehq.org/show_bug.cgi?id=53720
Bug ID: 53720
Summary: Starcraft Remastered:
Product: Wine-staging
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimich.dmb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73151
--> https://bugs.winehq.org/attachment.cgi?id=73151
Wine running Starcraft log
Selecting "Local Area Network" in "Select Connection" causes following message:
"Bonjour is required to search for available LAN".
After selecting "Ok" following message appears: "Failed to activate the Bonjour
service."
Only once i got no messages/errors with wine-staging-7.18 in 10-15 attempts.
Downgrade wine-staging to v7.17 solves the problem. Looks like regression of
https://bugs.winehq.org/show_bug.cgi?id=52335
Starcraft Remastered v1.23.10.11109
Arch Linux, x86_64, kernel 5.19.10-arch1-1
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https://bugs.winehq.org/show_bug.cgi?id=47677
Bug ID: 47677
Summary: Age Of Empires 2 crash before starts an singleplayer
game
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: franco_952010(a)hotmail.com
Distribution: ---
Created attachment 65131
--> https://bugs.winehq.org/attachment.cgi?id=65131
Age Of Empires 2 1.0c crash
condition:
age of empires: age of king installed with 2.0a patch
age of empires: the conquerors installed
aoc 1.0c patch installed
aoc no-cd applied
userpatch appllied
.
in 4.0.1 didn't happen this...
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https://bugs.winehq.org/show_bug.cgi?id=53629
Bug ID: 53629
Summary: mixed gdi/dx9 rendering leads to a failure to render
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
The summary is a guess and probably a wrong one.
wine version is set to 7.15, but it was first observed around 7th Oct 2020.
Anyway, in two games of a single dev (not really an engine, unless in the
home-cooked sense) the games start, show a standard window then fail to render
anything more. Mouse cursor still disappears upon entering the window and
reappears upon leaving.
One is steamid 1289960, other currently pending (there are demos available for
the original, non-steam versions).
Initially I thought it was something like the Diablo problem, even though ddraw
isn't involved, yet there was something about child windows in 'win' channel.
Then I've ran apitrace.
After first Present call, a Reset call is made repeatedly and each time it
fails.
Also of note is the fact that a native d3dx9_31 is required, otherwise a crash
with something looking like a stack corruption ('Unhandled page fault on read
access to CCCCCCCC at address ...') happens immediately.
Potentially of note: the hack makes things work with gl renderer, vulkan is
still broken, though that might be due to the child window bug; gdi renderer
makes things crash immediately with or without the hack.
If reset_enum_callback (in dlls/d3d9/device.c) is made to return D3D_OK in both
Texture and Surface step, things seem to work correctly, but that looks like a
leak-inducing step.
In vulkan case, console is flooded with repeated:
<threadid>:err:d3d:adapter_vk_draw_primitive Failed to apply draw state.
<threadid>:err:d3d:wined3d_context_vk_apply_draw_state Failed to get graphics
pipeline.
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https://bugs.winehq.org/show_bug.cgi?id=53705
Bug ID: 53705
Summary: Timeshift Crashes at Startup
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 73129
--> https://bugs.winehq.org/attachment.cgi?id=73129
Log File
Timeshift crashes when launched. I am using version 2.0.0.3 from GOG. I have
attached a log file.
My System:
AMD FX-9590 | 16GB DDR3-2133 | XFX RX 590 8GB Fat Boy | Mesa 22.1.7 | Garuda |
Mate 1.26.0 | Kernel 5.19.9-zen1-zen
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https://bugs.winehq.org/show_bug.cgi?id=53534
Bug ID: 53534
Summary: AvsFilterNet don't load in Avisynth Autooverlay plugin
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.starovoytov.94(a)gmail.com
Distribution: ---
Created attachment 72895
--> https://bugs.winehq.org/attachment.cgi?id=72895
logs of Wine versions 7.4 and 7.14 when I run script in AvsPmod
I use Avisynth via Wine because the Autooverlay plugin doesn't have a native
version for Linux. Everything worked correctly in Wine <= 7.4, but after
updating to version 7.5 and above Avisynth began to give a message that
AvsFilterNet.dll could not be used. At the same time, I do not see any critical
errors in the log file of Avisynth and the output to the console of Wine. I
have installed dotnet48, vcrun2019 and vkd3d packages using Winetricks.
Installed in Wine:
- Avisynth (3.7.2): https://github.com/AviSynth/AviSynthPlus
- Autooverlay plugin (0.5.2): https://github.com/introspected/AutoOverlay
- AvsFilterNet (1.0.5): https://github.com/introspected/AvsFilterNet
- AvsPmod (2.7.2.5): https://github.com/gispos/AvsPmod
I use Wine / Wine Staging in ArchLinux, package from official repo.
I also attach logs of Wine versions 7.4 and 7.14 when I run script in AvsPmod.
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https://bugs.winehq.org/show_bug.cgi?id=53609
Bug ID: 53609
Summary: Segmentation fault when starting Dosbox.exe in virtual
desktop mode
Product: Wine
Version: 7.16
Hardware: x86-64
URL: https://sourceforge.net/projects/dosbox/files/dosbox/0
.74-3/DOSBox0.74-3-win32-installer.exe/download
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 0ad2db66a109b4c0a46d04ff8231706fff540941
Distribution: ArchLinux
The problem started happening in Wine-7.16 affecting many apps/games on my
system.
E.g. when starting dosbox.exe in virtual desktop mode, the Dosbox logo is shown
for a moment then it quits. There is a 'Segmentation fault (core dumped)'
message in the terminal.
Starts properly in Wine's fullscreen mode.
Reverting commit 0ad2db66a109b4c0a46d04ff8231706fff540941 fixes the problem for
me.
To reproduce:
Download and install DOSBox0.74-3-win32-installer.exe then try to start
DOSBox.exe while virtual desktop is enabled in Wine.
DOSBox0.74-3-win32-installer.exe
md5sum: 10f38d3d4b19c58c04d465bd1acd24f0
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