https://bugs.winehq.org/show_bug.cgi?id=50351
Bug ID: 50351
Summary: Slow text rendering in dofus linked to
fnIMLangFontLink2_GetCharCodePages calling
WideCharToMultiByte with CP_UNICODE
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mlang
Assignee: wine-bugs(a)winehq.org
Reporter: eijebong+wine(a)bananium.fr
Distribution: ---
Created attachment 68941
--> https://bugs.winehq.org/attachment.cgi?id=68941
Patch that fixes the text rendering slowness (probably wrong)
Dofus is very slow to render text and changing communication channels can hang
the game for a few seconds.
Profiling shows that it's spending lots of time opening files.
Tracing shows it's trying to open c_1200.nls a *lot*. That file doesn't exist.
Discussion on IRC:
```
22:45:27 nsivov> so that comes from mlang
22:45:47 gofman> mind umbstowcs and friends... what if it really ends up
searchign / opening locale file each time due to some reason (which can be
fixed)
22:46:37 gofman> or maybe it doesn't find some locale and tries again on each
character
22:48:07 zf> no such code page on Windows either
22:48:33 zf> we should probably cache failed attempts there
22:48:45 nsivov> in mlang it goes 1 char at a time * mlang_data size
22:49:30 gofman> cache missing is strange, but maybe some cached list of which
locale exist is possible
[...]
22:55:15 julliard> that's an mlang bug, CP_UNICODE is not a real codepage
22:57:01 nsivov> yes, for that particular loop it should be excluded
[...]
23:38:04 zf> just judging from the diagnosis above, it seems like
fnIMLangFontLink2_GetCharCodePages() is using CP_UNICODE in
WideCharToMultiByte() when it shouldn't
```
The attached diff fixes the slowness but is probably not correct and I
certainly don't understand enough about the cause to either write a meaningful
commit message or a test.
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http://bugs.winehq.org/show_bug.cgi?id=32643
Bug #: 32643
Summary: getsockopt() does not indicate WSAEFAULT when setting
optlen too small
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander255(a)lavabit.com
Classification: Unclassified
Using the attached WSA code will cause an error on Windows but NOT on WINE.
If you change "optlen" value to at least 4, the example the code will run
smoothly on both platforms.
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http://bugs.winehq.org/show_bug.cgi?id=26822
Summary: Double click the icon in the title bar should close
the window
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian.angermeier(a)desaster-games.com
In Windows it is the default behavior if double click the icon in the title bar
of a window it closes the window. Would it not be better if this also true in
Wine? Users of Windows software would expect such behavior.
May be this is optional and is only behaving like this if you turn of the
decoration of the windows (Which are Windows applications) through the window
manager. If the decoration through the window manager is turn off the window
have the "Windows window borders".
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https://bugs.winehq.org/show_bug.cgi?id=45759
Bug ID: 45759
Summary: Links 2003 needs native wmvcore
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Created attachment 62205
--> https://bugs.winehq.org/attachment.cgi?id=62205
+wmvcore log of Links 2003
Links 2003 crashes on startup with builtin wmvcore. After copying wmvcore.dll
from a prefix with wintricks wmp9 it runs fine (using winetricks wmp9
unsurprisingly also works).
I've attached a +wmvcore log from a run with builtin wmvcore.
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https://bugs.winehq.org/show_bug.cgi?id=53659
Bug ID: 53659
Summary: Beyond Good & Evil: missing images in configuration
tool
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matheus.venturini(a)acad.ufsm.br
Distribution: ---
Created attachment 73063
--> https://bugs.winehq.org/attachment.cgi?id=73063
Wine console output
Beyond Good & Evil's configuration tool (SettingsApplication.exe) doesn't show
some images that are supposed to appear when using it. This doesn't negatively
affect the use of the tool, but it ends up looking a little strange. These are
the most interesting lines on the output generated by Wine:
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
I'm using the GOG version, sadly the game doesn't have a demo for PC.
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https://bugs.winehq.org/show_bug.cgi?id=54344
Bug ID: 54344
Summary: simtower (setup.exe) says could not open the file name
"h:\wine64....."
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
simtower (setup.exe) says could not open the file name "h:\wine64....."
setup.exe tries to expand the files, but it says the above message.
What i must do?
I downloaded expand.exe to expand files in dosbox by hand but it takes time.
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https://bugs.winehq.org/show_bug.cgi?id=54333
Bug ID: 54333
Summary: Game "10S": crashes when starting new game
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 73899
--> https://bugs.winehq.org/attachment.cgi?id=73899
complete output of the "code error" window
A free demo of the game is provided on https://owch.itch.io/10s.
Wine boots up the main menu successfully, but crashes when actually trying to
get ingame (click the "Let's Play!" button). A "Code Error" pops up.
My stats:
OS: Arch
GPU: Intel HD Graphics 610
Driver Mesa 22.3.3
Kernel version: 6.1.5
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https://bugs.winehq.org/show_bug.cgi?id=50306
Bug ID: 50306
Summary: Riptide GP Renegade: not able to connect to online
multiplayer server (Error code 403)
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ranplayer(a)protonmail.com
Distribution: ---
Created attachment 68878
--> https://bugs.winehq.org/attachment.cgi?id=68878
Wine output
When you try to connect to the Online Multiplayer, the game shows the following
message:
"""
Connection error:
Unable to connect to the game server. Please, check you network connection and
try again. (Error code 403)
"""
I created a clean prefix and installed only the Steam client and the game. No
additional library was added. This issue happens on previous Wine versions as
well.
Game link: https://store.steampowered.com/app/443860/Riptide_GP_Renegade
Setup:
O.S: Manjaro Linux
Arch: x86_64
Kernel: 5.4.80
Desktop Environment: KDE Plasma 5.20.4
CPU: Intel Core i5-4690s
GPU: Nvidia GTX 970 4GB
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https://bugs.winehq.org/show_bug.cgi?id=54226
Bug ID: 54226
Summary: widl: implement `cstruct_out` option to generate C
bindings compatible with small struct return values
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: alvin(a)alvinhc.com
According to https://devblogs.microsoft.com/oldnewthing/20220113-00/?p=106152,
the previous C bindings are incompatible with the C++ COM ABI when the method
returns a small struct for MSVC. Their solution is to add the `/cstruct_out`
flag to the MIDL compiler
(https://learn.microsoft.com/en-us/windows/win32/midl/-cstruct-out, added in
the Win11 SDK according to comments) to generate new C bindings compatible with
the C++ COM ABI.
This is similar to the (long-standing) GCC issue with its mingw-w64 MS ABI
(https://gcc.gnu.org/bugzilla/show_bug.cgi?id=64384), which has been worked
around in widl/mingw-w64 by having special wrapper functions in the C++
bindings, guarded by `WIDL_EXPLICIT_AGGREGATE_RETURNS`.
I think widl should follow suit to implement a `--cstruct_out` flag to do the
same thing for the C bindings. This does not need to be guarded by
`WIDL_EXPLICIT_AGGREGATE_RETURNS` because both GCC and MSVC has the same issue
and will require the same fix. (I do not know if we need some kind of guard for
the mingw-w64 headers to revert to the old function declarations, but given
that the old bindings are practically broken perhaps it doesn't matter.)
(I have not checked what `/cstruct_out` on MIDL actually does to the C
bindings.)
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