https://bugs.winehq.org/show_bug.cgi?id=54494
Bug ID: 54494
Summary: riched20:editor - test_EM_FORMATRANGE() fails on
Windows in the en_AE + UTF-8 locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
riched20:editor - test_EM_FORMATRANGE() fails on Windows in the en_AE + UTF-8
locale:
editor.c:5741: Test failed: Expected < 9, got 10
See https://test.winehq.org/data/patterns.html#riched20:editor
The failure is systematic in the en-AE-u8 locale and the invalid / expected
values are always the same. Also it never happens in any of the other locales
we test, including the hi-u8 one. So it's not a pure UTF-8 issue.
Adding traces shows that it is the first iteration of the loop that fails, i.e.
the "WINE wine" fmtstring.
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https://bugs.winehq.org/show_bug.cgi?id=51509
Bug ID: 51509
Summary: Shadow Warrior 2 Black Screen caused by video (mfplat)
Product: Wine-staging
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi,
Shadow Warrior 2 (Gog version) does not work anymore with Wine Staging 6.13.
Wine tries to show the videos at the start of the game, but only the sound and
the mouse cursor shows up, but the rest of the screen is black.
The following error is displayed while that happens:
0100:err:mfplat:mf_decoder_GetOutputStreamInfo Failed to get desired output
buffer size
Older versions of wine simply skipped the videos and therefore the game was
working fine.
If you need any other infos, please let me know.
Many thx !
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https://bugs.winehq.org/show_bug.cgi?id=55862
Bug ID: 55862
Summary: [aarch64-musl] ws2_32.dll failed to initialize //
could not load kernel32.dll
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.org(a)life.at
Distribution: ---
On Alpine Linux (= musl) with either, **WINE 8.19** and current **master**, I
get the same errors.
It's configured like this, only lacking the mentioned dependencies:
% ../configure --disable-tests --with-mingw --enable-archs=i386,aarch64
configure: OSS sound system found but too old (OSSv4 needed), OSS won't be
supported.
configure: libcapi20 development files not found, ISDN won't be supported.
configure: libnetapi not found, Samba NetAPI won't be supported.
Confirming the environment:
% ./wine --version
wine-8.19
% uname -m
aarch64
% ldd `which ls`
/lib/ld-musl-aarch64.so.1 (0xffffa0732000)
Confirming libraries:
% find ./ -name ws2_32.dll -o -name kernel32.dll
./dlls/kernel32/aarch64-windows/kernel32.dll
./dlls/kernel32/i386-windows/kernel32.dll
./dlls/ws2_32/aarch64-windows/ws2_32.dll
./dlls/ws2_32/i386-windows/ws2_32.dll
% file dlls/kernel32/*/kernel32.dll
dlls/kernel32/aarch64-windows/kernel32.dll: PE32+ executable (DLL) (GUI)
Aarch64, for MS Windows, 14 sections
dlls/kernel32/i386-windows/kernel32.dll: PE32 executable (DLL) (GUI)
Intel 80386, for MS Windows, 15 sections
% file dlls/ws2_32/*/ws2_32.dll
dlls/ws2_32/aarch64-windows/ws2_32.dll: PE32+ executable (DLL) (GUI)
Aarch64, for MS Windows, 14 sections
dlls/ws2_32/i386-windows/ws2_32.dll: PE32 executable (DLL) (GUI) Intel
80386, for MS Windows, 15 sections
The errors (same result with other exe's, like `msiexec` or `winecfg`):
% rm -Rf ~/.winevanilla ; WINEPREFIX=~/.winevanilla ./wine
programs/powershell/aarch64-windows/powershell.exe
wine: created the configuration directory '/home/g/.winevanilla'
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:err:module:loader_init "ws2_32.dll" failed to initialize, aborting
002c:err:module:loader_init Initializing dlls for
L"C:\\windows\\system32\\wineboot.exe" failed, status c0000142
wine: could not load kernel32.dll, status c0000135
% rm -Rf ~/.winevanilla ; WINEPREFIX=~/.winevanilla ./wine
programs/powershell/i386-windows/powershell.exe
wine: created the configuration directory '/home/g/.winevanilla'
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:err:module:loader_init "ws2_32.dll" failed to initialize, aborting
002c:err:module:loader_init Initializing dlls for
L"C:\\windows\\system32\\wineboot.exe" failed, status c0000142
0024:err:environ:init_peb starting
L"Z:\\home\\g\\Downloads\\wine\\build\\programs\\powershell\\i386-windows\\powershell.exe"
in experimental wow64 mode
0024:err:module:init_wow64 could not load
L"C:\\windows\\system32\\wow64.dll", status c0000135
_(Issue originally created on
[Hangover](https://github.com/AndreRH/hangover/issues/141))_
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https://bugs.winehq.org/show_bug.cgi?id=56029
Bug ID: 56029
Summary: After focusing the window behaves as if the left mouse
button is pressed and hold.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: johnfound(a)asm32.info
Distribution: ---
Maybe this regression is already reported, but it is so strange, that I was not
able to find it in the reports.
The effect is that if the uses switches to WINE application by Alt-Tab for
example, it behaves as if the left mouse button was pressed and hold. For
example, if there is a text editor, a mouse selection starts and moving the
mouse you select text as if the left mouse button is pressed.
In order to stop this behavior, you need to click with some of the mouse
buttons on the window (regardless of what button).
In addition, sometimes after activating the window, the focus moves to the main
menu as if the Alt key was pressed.
These both appears on random intervals somehow related to what you do in the
window.
The most reproducible procedure is the following:
1. Open two "notepad" instances with text files big enough to fills the whole
window.
2. Switch to the **other** notepad window by Alt-Tab, click somewhere in the
text.
2.1 If the text caret moves successfully, goto 2.
2.2 If text caret simply disappears from the initial position but not appeared
where you clicked, go to 3
3. Switch to the other window by Alt-Tab, move the mouse, without pressing
buttons, the text is selected after the mouse cursor.
This behavior stops when you press the left mouse button once on the text.
Another way is to press Alt key in order to enter the main menu and then again
to return to the text.
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https://bugs.winehq.org/show_bug.cgi?id=56071
Bug ID: 56071
Summary: Technomage Black screen No graphics or movies shown
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
Distribution: ---
Black screen when running. Can hear movies but no graphics shown.
Used to work in older wine versions (1.7 era)
Demo here
https://www.gamepressure.com/download.asp?ID=615
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https://bugs.winehq.org/show_bug.cgi?id=53726
Bug ID: 53726
Summary: [Silent Hill 4] No trailer
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
Looking at a game-play:
https://www.youtube.com/watch?v=ADkPTbGzJBA
I noticed that low res trailer videos are missing, with only "fixme" error
messages in the log:
https://pastebin.com/if6Q5LBA
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https://bugs.winehq.org/show_bug.cgi?id=55659
Bug ID: 55659
Summary: QT5 program running on aarch64 platform, mouse event
exception
Product: Packaging
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: 364676551(a)qq.com
CC: dimesio(a)earthlink.net
Distribution: ---
QT5 program running on aarch64 platform, mouse event exception
After manually resizing the window, click on event recovery
After moving the position of the form, the coordinate system did not follow the
form and cannot be clicked
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https://bugs.winehq.org/show_bug.cgi?id=38061
Bug ID: 38061
Summary: Nitro Family displays only a blank screen in full
screen
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://www.fileplanet.com/137999/download/Nitro-Family
-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Distribution: ---
Created attachment 50702
--> https://bugs.winehq.org/attachment.cgi?id=50702
console output of Nitro Family demo full screen, blank screen
Hello,
Nitro Family displays only a blank screen in full screen.
Piotr Caban gave in bug 38050 the workaround of going into window mode by
pression Alt+Enter.
This allows to play the game.
So this is continuation of bug 38050, if you want the game not to crash you
need to be at least at commit b02934096d36a3c1e7f79fa73071b44e6bbb2c26 which is
post wine-1.7.36.
But the 7ac8ad4492eeaacca6909d2d96eb84aff05ca79c (also post wine-1.7.36) is
enough to show the issue.
I couldn't find this bug already reported, but I may have missed it.
All the bugs I found were about ddraw, and if I'm not mistaken this game
doesn't use it.
--- snip ---
> WINEDEBUG=+relay,+tid,+seh ~/wine-git/wine NitroFamily.exe >> log 2>&1
> grep ddraw log
>
> grep PE\ DLL log | cut -f2 -d, |cut -f2 -d\ |sort -u
L"advapi32.dll"
L"amx32.dll"
L"avifil32.dll"
L"comctl32.dll"
L"comdlg32.dll"
L"CrashRpt.dll"
L"crtdll.dll"
L"d3d8.dll"
L"dbghelp.dll"
L"dsound.dll"
L"Engine.dll"
L"Entities.dll"
L"Game.dll"
L"gdi32.dll"
L"ijl15.dll"
L"imm32.dll"
L"iphlpapi.dll"
L"KERNEL32.dll"
L"mmdevapi.dll"
L"msacm32.dll"
L"msvcp70.dll"
L"msvcr70.dll"
L"msvcrt.dll"
L"msvfw32.dll"
L"ntdll.dll"
L"ntoskrnl.exe"
L"ogg.dll"
L"ole32.dll"
L"oleaut32.dll"
L"opengl32.dll"
L"psapi.dll"
L"rpcrt4.dll"
L"Shaders.dll"
L"shell32.dll"
L"shlwapi.dll"
L"user32.dll"
L"userenv.dll"
L"uxtheme.dll"
L"version.dll"
L"vorbis.dll"
L"vorbisfile.dll"
L"windowscodecs.dll"
L"winealsa.drv"
L"wined3d.dll"
L"winejoystick.drv"
L"winex11.drv"
L"winmm.dll"
L"winspool.drv"
L"ws2_32.dll"
L"wsock32.dll"
--- snip ---
> sha1sum NitroFamily.exe
70144d05b75354f5f892f3afc760d991f69ef973 NitroFamily.exe
> du -hs NitroFamily.exe
1000K NitroFamily.exe
>
> ~/wine-git/wine --version
wine-1.7.36-15-g7ac8ad4
I'm attaching the command line output at
7ac8ad4492eeaacca6909d2d96eb84aff05ca79c because it is short
but I don't personally find anything suspicious.
This also happens with the demo
http://www.fileplanet.com/137999/download/Nitro-Family-Demo
> du -hs nitrofamilyoffdemo.exe
212M nitrofamilyoffdemo.exe
> sha1sum nitrofamilyoffdemo.exe
46082852a40592bf744778fd7212d79862900dd4 nitrofamilyoffdemo.exe
Cheers,
Marc
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https://bugs.winehq.org/show_bug.cgi?id=53632
Bug ID: 53632
Summary: Fails to load Jeskola Buzz with mono, can load with
dotnet4 with serious graphical issues, hence mono
test.
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonburr0wnz1(a)hotmail.com
Distribution: ---
Created attachment 73030
--> https://bugs.winehq.org/attachment.cgi?id=73030
backtrace file saved upon error.
When launching Jeskola Buzz after successful install, with dotnet dependencies
it loads with graphical issues. Mono errors upon load.
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https://bugs.winehq.org/show_bug.cgi?id=54689
Bug ID: 54689
Summary: Crash while attempting to run "My Taunton
Collection.exe" v 0.1.1 for reading a magazine archive
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agosto1957(a)maildrop.cc
Distribution: ---
Created attachment 74199
--> https://bugs.winehq.org/attachment.cgi?id=74199
backtrace - wine crashes during execution of the described application
The application appears at first to run (window loads, specific loaded
collections are displayed in the catalog), but when the specific collection is
selected for reading from the loaded collection, the application crashes. Back
trace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54911
Bug ID: 54911
Summary: Game Controller window doesn't close when at XInput
and attempts to close the Game Controller window.
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vd1523096(a)gmail.com
Distribution: ---
Created attachment 74422
--> https://bugs.winehq.org/attachment.cgi?id=74422
Game Controller window glitching and doesn't close when attempting to click
cancel button.
When going to 3 tabs in game controller window; Joysticks, DInput and XInput,
When at XInput tab and when clicking on cancel button game controller window
doesn't close, when clicking on cancel button multiple times, the "Cancel" text
in the middle button disappears, When attempting to close out game controller
window by pressing the exit/close button have failed and when going to DInput
tab the game controller window glitched, when clicking on Joysticks tab, it
doesn't respond.
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https://bugs.winehq.org/show_bug.cgi?id=55191
Bug ID: 55191
Summary: couldn't open app due to 32 bits, even though I
installed the 64 bits
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gonzaguesc(a)gmail.com
Installed all 3 versions of the Wine for Mac OS X and all of them came out with
a big X on them, causing them to not be openable.
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https://bugs.winehq.org/show_bug.cgi?id=42664
Bug ID: 42664
Summary: XCOM 2 graphic issues in menu and during campaign
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 57611
--> https://bugs.winehq.org/attachment.cgi?id=57611
Game menu with broken background
If you start Firaxis XCOM2 and get to the main menu, the background is barely
visible as it is rather dark. Some objects have red and green borders on
occasion or completely colored.
Same is true for anything else but the buttons during the intro level.
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https://bugs.winehq.org/show_bug.cgi?id=56048
Bug ID: 56048
Summary: winedbg --auto: shows incomplete modules list
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
When lookgin into the attachement of bug 55985 I wondered why just one module
is shown. It looks like this executable somehow achives to link against
a 32-bit module while the process is 64-bit. This 32-bit module is loaded
to the lowest address of all modules, gets therefore sorted to index 0
in winedbg and therefore this is used as the processes architecture.
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https://bugs.winehq.org/show_bug.cgi?id=55773
Bug ID: 55773
Summary: Railroad Tycoon 2 Platinum (Steam, GOG) crashes when
changing to 800X600 resolution
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
URL: https://store.steampowered.com/app/7620/Railroad_Tycoo
n_II_Platinum/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 2f6b763fa90dd2ab622c583e2bf56392973e971e
Distribution: ---
Created attachment 75256
--> https://bugs.winehq.org/attachment.cgi?id=75256
terminal output
When you start a new campaign or scenario there are 8 command icons on the main
interface. The second icon from the bottom in the row is the control panel
where you can change resolution to 800X600. However, choosing 800X600 will
result in an immediate crash. (After crashing you may need to remove
rt2_tsc.CFG from the game directory else the game won't start normally next
time).
This happens since Wine-8.0-rc1. Previously, a the game changed resolution
correctly.
The result of the regression test:
2f6b763fa90dd2ab622c583e2bf56392973e971e is the first bad commit
commit 2f6b763fa90dd2ab622c583e2bf56392973e971e
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Fri Nov 25 11:17:12 2022 +0100
ntdll: Find heap block region from its base offset.
Still present in wine-8.17-190-g8943fcbca49.
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https://bugs.winehq.org/show_bug.cgi?id=55327
Bug ID: 55327
Summary: user32:input - test_ActivateKeyboardLayout() fails on
Windows 7 for the Spanish locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input - test_ActivateKeyboardLayout() fails on Windows 7 for the Spanish
locale:
input.c:3418: Test failed: 040a0c0a / 04090409: got lcid 0xc0a
See https://test.winehq.org/data/patterns.html#user32:input
This failure only happens in this Spanish Windows 7 Ultimate configuration. In
particular the other w7u test configurations are not impacted.
Furthermore it started on 2023-03-08 which is when this test was added by the
commit below:
commit 3a4859e22db45289f9b02ea9ab1ccc150b638d19
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Wed Mar 1 22:57:29 2023 +0100
user32/tests: Add a WM_INPUTLANGCHANGE message test.
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https://bugs.winehq.org/show_bug.cgi?id=55161
Bug ID: 55161
Summary: IrfanView full screen mode creates an unneeded and
uncalled for permanent overlaying panel
Product: Wine
Version: 8.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 74729
--> https://bugs.winehq.org/attachment.cgi?id=74729
Panel
Steps to reproduce:
1) Download https://www.irfanview.info/files/iview460.zip
2) Run
3) Open any image
4) Press Enter or View -> Full screen
5) Press Enter once again (to leave full screen mode)
Result:
At this point at the bottom of the screen a 100px high permanent on top of the
screen panel will appear.
This panel must _not_ exist.
What's worse if you run any other Windows application in parallel and you exit
IrfanView, this panel will continue to be shown until wineserver exits.
This is a regression, sorry I cannot bisect at the moment.
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https://bugs.winehq.org/show_bug.cgi?id=55903
Bug ID: 55903
Summary: Falcon BMS 4.37u3: game randomly fails to load 3D
models
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
Created attachment 75439
--> https://bugs.winehq.org/attachment.cgi?id=75439
Screenshots of the problem
On random runs no 3D models are visible in game, both in TacRef (game
encyclopedia) and in 3D world (screenshots attached). If it happens there are
messages in the game debug logs about skipping load LODs:
Log entry: 400 Skipping LOD load, lodIdx is negative: -1261039100
This state is permanent across the run, ie if models aren't loaded from the
very beginning, they won't, until game is closed. Launching it once again, may
load 3D models properly (chance is about 30%).
Game is installed as follows:
1. Created new 64-bit wine prefix, set as Windows 10(default).
2 Created separate drive (here E:), pointing to dir in my home dir where all
games are installed.
3. Installed DXVK and external libraries: *d3dx11_43, *d3dcompiler_43 installed
via winetricks.
4. Installed Original Falcon 4 (needed by BMS for legal reasons)
5. Installed Falcon BMS 4.37 update 3 (using full installer, direct to latest
version, no updates on older release)
Game was run with --mono switch to get debug logs.
System specs;
Hardware:
CPU: Ryzen 5 5600X; M/B: MSI B550-A PRO; RAM: 16GB DDR4 Patriot Viper 3733MHz
CL17; GPU: Saphire Pulse RX5700XT BE
OS: Fedora 38 x86_64; kernel 6.5.9-200; libdrm-2.4.117; mesa-23.1.9; wine-8.19;
dxvk-2.3
Wine is installed from Fedora rpms, issue is present both in X11 and Wayland
session. Using wine build-in D3D11 wrapper instead of DXVK makes no difference.
Also it doesn't matter if game launcher (needs extra .Net 4.6.2) is used or
game executable is launched directly from command prompt
This issue is not present in previous versions of Wine, last known working is
8.14. 8.15/16 weren't tested as there are no Fedora rpms with those releases.
If needed copy of Falcon4 can be provided, BMS itself can be downloaded for
free from project home page:
https://www.falcon-bms.com/downloads/
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https://bugs.winehq.org/show_bug.cgi?id=55655
Bug ID: 55655
Summary: user32:dialog - test_IsDialogMessageA_proc() fails in
the Hindi locale on Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:dialog - test_IsDialogMessageA_proc() fails in the Hindi locale on Wine:
dialog.c:578: Test failed: Got unexpected wparam 0xfffd.
See https://test.winehq.org/data/patterns.html#user32:dialog
A bisect shows that this failure started with the commit below:
commit 109d15ab352fcec17479e3caf8e2aad586e57531
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Thu Aug 17 16:33:52 2023 +0800
user32: Map WM_CHAR wparam in ASCII to Unicode in IsDialogMessageA() for
CJK locales.
Fix displaying Chinese characters as "??" in some applications with Chinese
locale.
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https://bugs.winehq.org/show_bug.cgi?id=55394
Bug ID: 55394
Summary: comctl32:listbox - test_LBS_NODATA() fails in Wine for
the Hindi locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
comctl32:listbox - test_LBS_NODATA() fails in Wine for the Hindi locale:
listbox.c:2630: Test failed: Unexpected return value 6.
listbox.c:2630: Test failed: Unexpected return value 6.
See https://test.winehq.org/data/patterns.html#comctl32:listbox
This failure is systematic and first happened on 2023-07-27 and Hindi is the
only locale that fails.
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https://bugs.winehq.org/show_bug.cgi?id=55005
Bug ID: 55005
Summary: Program Treecomp - some widgets are not drawn
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danny.schneider(a)posteo.de
Distribution: ---
Created attachment 74557
--> https://bugs.winehq.org/attachment.cgi?id=74557
two attached files compressed in a tar.bz2
recently another Bug by me was fixed:
Bug 54640
Treecomp listviews and possibly other widgets are not drawn
and after the fix everything worked fine again - until now.
affected is the program
Treecomp (exists since NT4 / W2k...)
https://lploeger.home.xs4all.nl/TreeComp.htmhttps://lploeger.home.xs4all.nl/TreeCompx64Latest_noinstall.zip
this time the treeview in the left pane seems to be OK, is accessible and
working,
but the right Pane is Empty (table widget?) --> see attached picture
I guess the problem is similar to the one of the Bug mentioned above.
If you need more information, please ask. I then can try to provide.
I have attached the Version currently installed, Distri is arch.
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https://bugs.winehq.org/show_bug.cgi?id=56053
Bug ID: 56053
Summary: Regression on fallout 3 in the new wow64 mode
Product: Wine
Version: 0.9-pre
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Crash on startup
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https://bugs.winehq.org/show_bug.cgi?id=56046
Bug ID: 56046
Summary: Pegasus Mail 4.80 regression: Pointer does not change
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
This application features a window for "New mail folder" and another "Folders".
It is possible to drag and drop a mail from New to a folder. Up to and
including 9.0-rc1 the pointer changes look when selecting a mail by pressing
mouse button and then changes back when releasing button.
With wine-9.0-rc2 there is no change of looks.
wine-devel_9.0~rc2~jammy-1_amd64.deb on Xubuntu 22.04.3
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https://bugs.winehq.org/show_bug.cgi?id=55582
Bug ID: 55582
Summary: Game: Civilization2 crashes when trying to set up new
game. Game worked previously but has been broken for
several months now. Have tried fresh Linux installs
and fresh Wine downloads. Same issue everytime.
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxd630(a)gmail.com
Distribution: ---
Created attachment 75112
--> https://bugs.winehq.org/attachment.cgi?id=75112
This was the dump wine provided when the game crashed
Game launches as expected. Select "new game" select player civilization. When I
attempt to input the leader name for the civilization, the game crashes.
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https://bugs.winehq.org/show_bug.cgi?id=55446
Bug ID: 55446
Summary: Using C run-time for unicode strings comparison breaks
case insensitive LB_FINDSTRING
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: julliard(a)winehq.org
Regression SHA1: 9cc92365560f19c2fd2b9796f79aa75e02381bb1
Distribution: ---
If an application uses LB_FINDSTRING and provides a string that doesn't match
exactly then LB_FINDSTRING fails. This is a regression, and it's caused by
commit 9cc92365560f19c2fd2b9796f79aa75e02381bb1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Sep 21 13:53:21 2020 +0200
user32: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
wcsnicmp() used by LB_FINDSTRING (in both user32 and comctl32) doesn't work
properly because it depends on LC_TYPE locale being correctly set, otherwise
_towlower_l() correctly handles only ASCII character range.
Relying on CRT locale being correctly initialized in a win32 core DLL seems
undesirable because an application may not use or care about C run-time at all.
Under Windows SendMessageW(LB_FINDSTRING) works just fine regardless of system
locale.
P.S.
This is a much more serious problem, and is not limited to user32/comctl32
because wcsnicmp()/wcsicmp() is used everywhere in the Wine codebase.
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https://bugs.winehq.org/show_bug.cgi?id=55328
Bug ID: 55328
Summary: user32:input - test_keyboard_layout_name() fails on
Windows 7 for the Spanish locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input - test_keyboard_layout_name() fails on Windows 7 for the Spanish
locale:
input.c:3474: Test failed: 04090409: GetKeyboardLayoutNameW returned
L"00000C0A", expected L"00000409"
See https://test.winehq.org/data/patterns.html#user32:input
This failure is systematic and specific to this Spanish Windows 7 Ultimate
configuration. In particular it does not happen in any of the other w7u
configurations.
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https://bugs.winehq.org/show_bug.cgi?id=55306
Bug ID: 55306
Summary: [REG 8.11] Cannot double click in the server browser
in Worms Armageddon
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)thecybershadow.net
Regression SHA1: 10f5ff7f06595bf9d1f487f91dbbd869e5105d26
Distribution: ---
Created attachment 74902
--> https://bugs.winehq.org/attachment.cgi?id=74902
Draft patch
Steps to reproduce:
1. Install Worms Armageddon
2. From the main menu, go into the options screen (bottom right button) ->
Advanced -> check "Use community server list"
3. From the main menu, go to network (bottom left button) -> WormNET (top right
button)
4. Try double-clicking on a link
Expected: Should follow the clicked link / enter the clicked server.
Actual: Nothing happens. Cursor changes from hand pointer to arrow on the first
click.
Regression in 8.11, introduced in commit
10f5ff7f06595bf9d1f487f91dbbd869e5105d26.
Attached patch fixes it for me, though I can't vouch for its correctness.
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https://bugs.winehq.org/show_bug.cgi?id=52971
Bug ID: 52971
Summary: HardWest 2 (playtest) is broken with OpenGL/Vulkan
backend
Product: Wine
Version: 7.8
Hardware: x86-64
URL: https://store.steampowered.com/app/1282410/Hard_West_2
/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72342
--> https://bugs.winehq.org/attachment.cgi?id=72342
Hard West 2 with Damavand
Hi,
New game = new test for Damavand.
This game is currently in beta test on Steam for free so i don't know if the
invitations are illimited.
Tried the game with wine-5.8 + vkd3d git (e6ce077a)
VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log here :
https://www.mediafire.com/file/5ozkg59o3dof53r/HardWest2_d3d.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=56026
Bug ID: 56026
Summary: Wine 9.0-rc1 Wayland: Mouse buttons 3-6 do not work
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
CC: alexandros.frantzis(a)collabora.com
Distribution: ---
Bindings on mouse3-mouse6 do not work in games. The click events for these
buttons do not come from wayland wine.
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https://bugs.winehq.org/show_bug.cgi?id=56015
Bug ID: 56015
Summary: SysTray doesn't work for (and crashes) WiseReminder
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bq74stlxvkpb(a)opayq.com
Distribution: ---
Created attachment 75648
--> https://bugs.winehq.org/attachment.cgi?id=75648
WiseReminder installer
It worked fine for years, but 9.0-rc1 introduced a problem.
At first (with 9.0-rc1, that is), WiseReminder crashed with a Wine error -
something about the tray (I didn't printscreen it). Now it seemingly launches,
but without a GUI and without a tray, so I cannot get "inside" WiseReminder. I
don't even know if it works anymore. (it either doesn't seem to work at all, or
notification windows are broken as well)
I tried rebooting Wine, but it didn't solve the issue.
WiseReminder is freeware and it can be downloaded from
https://www.wisecleaner.com/wise-reminder.html
Unfortunately, I am using it on my work laptop for work. :(
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https://bugs.winehq.org/show_bug.cgi?id=55967
Bug ID: 55967
Summary: app regression; SWATH stops working at all as of 8.18
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mhrivnak(a)hrivnak.org
Distribution: ---
Created attachment 75557
--> https://bugs.winehq.org/attachment.cgi?id=75557
terminal output
SWATH (http://swath.net/) won't run at all starting with 8.18, after having run
successfully under wine for a very long time. It continues to not work as of
8.21.
I did a clean install of Fedora 38 and started testing packages from the winehq
repository.
winehq-devel-8.17-1.1.x86_64 does work.
winehq-devel-8.18-1.1.x86_64 does not work.
Steps to reproduce:
###
wget http://swath.net/downloads/SWATH_v2_0.exe
sudo dnf install wine-mono
sudo dnf install winehq-devel-8.17-1.1.x86_64
wine SWATH_v2_0.exe
< click through the install wizard. At the end, un-select the option to launch>
wine ~/.wine/drive_c/Program\ Files\ \(x86\)/SWATH\ 2.0/SWATH.exe
###
The app will show a dialog about being on a 30-day trial, and then the main
window opens. It works. Now exit, and we'll try again with 8.18.
###
rm -Rf ~/.wine
sudo dnf install winehq-devel-8.18-1.1.x86_64
wine SWATH_v2_0.exe
< click through the install wizard. At the end, un-select the option to launch>
wine ~/.wine/drive_c/Program\ Files\ \(x86\)/SWATH\ 2.0/SWATH.exe
###
The process quickly exits with code 150, never having shown a graphical window
of any kind.
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https://bugs.winehq.org/show_bug.cgi?id=55288
Bug ID: 55288
Summary: ntdll:reg - The 32-bit test_redirection() fails if run
after the 64 WineTest
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:reg - The 32-bit test_redirection() fails if run after the 64-bit
WineTest:
reg.c:1714: Test failed: NtDeleteKey failed: 0xc0000022
See https://test.winehq.org/data/patterns.html#ntdll:reg
Where 0xc0000022 == STATUS_ACCESS_DENIED
These failures only happen in the fg-deb64-i386 and fg-deb64-wow32 test
configurations which means they only fail if the 64-bit test suite has
previously been run in the same wineprefix. So this is either a test cleanup
issue or Wine messing up the registry in some way.
Furthermore the failures started on 2023-07-17 so they can probably be tied
back to a specific commit.
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https://bugs.winehq.org/show_bug.cgi?id=51478
Bug ID: 51478
Summary: dinput:keyboard breaks user32:input's
test_keyboard_layout_name() in some locales ()
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 70313
--> https://bugs.winehq.org/attachment.cgi?id=70313
Add test_keyboard_layout_name() traces
The WineTest runs show the following test_keyboard_layout_name() failure in
some locales:
https://test.winehq.org/data/patterns.html#user32:input
input.c:3169: Test failed: Could not find keyboard layout 0000000004110411 in
preload list
This is 100% reproducible in the following configurations (only the keyboard
layout id differs):
win7_newtb-w7u-es
win7_newtb-w7u-pt-PT
win2004_newtb-w10pro64-ar-64
win2004_newtb-w10pro64-he-64
win2004_newtb-w10pro64-hi-64
win2004_newtb-w10pro64-ja-64
win2004_newtb-w10pro64-ko-64
win2004_newtb-w10pro64-pt-BR-64
win2004_newtb-w10pro64-ru-64
win2004_newtb-w10pro64-zh-CN-64
Notes:
* Interestingly this means this failure does not happen in the English, French,
German and Greek locales.
* Also user32:input only fails on the first run that follows dinput:keyboard,
and does not ever fail again, even if dinput:keyboard is run again.
In the w10pro64_pt_BR case, adding extra traces shows that the root of the
issue is that GetKeyboardLayoutList() returns 10 instead of 13. As a result
test_keyboard_layout_name() fails to retrieve all the Keyboard Layout\\Preload
values (there is 12 of these, not 10 or 13!).
Also the items are not in the same order in layouts_preload and layouts so this
causes some entries to be missing.
More notes:
* The ok() message is wrong: it is not layout we are looking for but
layouts[i], aka klid.
* I don't know why the GetKeyboardLayoutList() return value changes in the
first run that follows dinput:keyboard, but I'm not sure it makes sense to
assume it matches the number of entries in the Preload key in the first place.
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https://bugs.winehq.org/show_bug.cgi?id=56001
Bug ID: 56001
Summary: Some shortcut keys don't work when winewayland
contains the mouse input
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Component: winewayland.drv
When running Cyberpunk 2077 with winewayalnd, shortcut keys for cyberengine
tweaks plugin stop working as soon as mouse input containment kicks in (which
is right after the very first loading screen).
I.e. before that happens, the cyberengine tweaks HUD can be brought up using
the set shortcut (I usually set it to ~), but after the mouse input is
contained for mouselook purposes, that stops working, so there is something
missing in propagating those keys in such mode.
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https://bugs.winehq.org/show_bug.cgi?id=55962
Bug ID: 55962
Summary: Program that mixes 32-bit and 64-bit typelibs fails to
find a referenced typelib
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: julliard(a)winehq.org
Regression SHA1: 43e5f9e4bfa65ccea633df244a7ec0c790ed8ffb
Distribution: ---
I have a 32-bit program that has a 32-bit typelib (SYS_WIN32) in its resources.
This program also ships a bunch of 32-bit dlls that also have typelibs in their
resources, and these typelibs referense a typelib from main exe by guid.
However all the typelibs in 32-bit dlls have syskind SYS_WIN64, and that
prevents finding a referenced typelib from main exe. This is a regression, and
it's caused by
commit 43e5f9e4bfa65ccea633df244a7ec0c790ed8ffb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Sep 9 17:27:27 2022 +0200
oleaut32: Check that the 32/64 syskind matches when getting a typelib from
the cache.
Fixes test failures on 64-bit.
Reverting this commit makes the program work again.
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https://bugs.winehq.org/show_bug.cgi?id=55942
Bug ID: 55942
Summary: Crazy Chicken Approaching - Nebula Assertion and
Visual C++ Runtime Library Errors
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
Created attachment 75517
--> https://bugs.winehq.org/attachment.cgi?id=75517
wine output
game info: https://www.mobygames.com/game/20725/crazy-chicken-approaching/
Game does not even boot into main menu. Upon starting, a 'Nebula Assertion'
Error is presented. When clicking "ok", another "Runtime Error" appears, this
time from the Visual C++ Runtime Library. When clicking again on "ok", the game
just exits.
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https://bugs.winehq.org/show_bug.cgi?id=55667
Bug ID: 55667
Summary: kernel32:file - test_MapFile() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:file - test_MapFile() fails on macOS:
file.c:3131: Test failed: mapping should fail
file.c:3134: Test failed: mapping should fail
See https://test.winehq.org/data/patterns.html#kernel32:file
These failures are systematic, started on 2023-09-26 and only happen on macOS
(see Remi's rbernon-macos-* cloud test machines).
I think the symptoms correspond to the removal of the broken(hmap != NULL) case
in the commit below:
commit 0abd795ff02601474962dfa4b4a070082a9999cd
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Mon Sep 25 11:15:14 2023 +0200
kernel32/tests: Fix loader tests on Windows ARM64.
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https://bugs.winehq.org/show_bug.cgi?id=51314
Bug ID: 51314
Summary: vulkan-1:vulkan crashes on cw-rx460 with recent Radeon
drivers
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
vulkan-1:vulkan crashes on cw-rx460 with recent Radeon drivers:
https://test.winehq.org/data/patterns.html#vulkan-1:vulkan
vulkan.c:425: this is the last test seen before the exception
16c4:vulkan: unhandled exception c0000005 at 6B718FCD
With the Radeon 19.11.3 driver test_private_data() is skipped because the
device creation fails. But with the Radeon >= 21.3.2 driver the function is
being run and the vkSetPrivateDataEXT() call causes a crash.
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https://bugs.winehq.org/show_bug.cgi?id=56033
Bug ID: 56033
Summary: winewayland.drv: Alt-shift to change the input
language appears like Shift is pressed all the time
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 75679
--> https://bugs.winehq.org/attachment.cgi?id=75679
Alt-Shift to change the input language
In GNOME 45 I set the shortcut Alt-Shift to change the input language. After
pressing it it thinks like Shift is pressed all the time. Watch the video.
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https://bugs.winehq.org/show_bug.cgi?id=56022
Bug ID: 56022
Summary: Wine 9.0-rc1 wayland: Cursor does not move on some
surfaces
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
CC: alexandros.frantzis(a)collabora.com
Distribution: ---
The cursor, if working in games, periodically starts looking at the ceiling or
floor. Game Example: Overwatch 2
```
"${WINE}/bin/wine64" "C:/Program Files (x86)/Overwatch/_retail_/Overwatch.exe"
```
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https://bugs.winehq.org/show_bug.cgi?id=54381
Bug ID: 54381
Summary: tightvnc viewer crashes on incoming connection
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)axeitado.com
Distribution: ---
Created attachment 73948
--> https://bugs.winehq.org/attachment.cgi?id=73948
Backtrace, 64bits version.
$ wine --version
wine-8.0-rc3 (Debian 8.0~rc3~repack-1)
The crash happens when the connection is established and the remote screen is
about to appear on the viewer. For instance, when the remote server connects to
the viewer with a reverse connection:
$ wine tvnviewer.exe -listen
c:\> tvnserver.exe -run
c:\> tvnserver.exe -controlapp -connect <viewer-host-address>
wine: Unhandled page fault on write access to 0000000000000000 at address
000000014007D22D (thread 0110), starting debugger...
0108:err:sync:RtlpWaitForCriticalSection section 0000000001D77BF8 (null) wait
timed out in thread 0108, blocked by 010c, retrying (60 sec)
The above example uses the reverse connection method, which is straightforward
to setup. When the viewer connects to a listening remote server the same crash
occurs:
c:\> rem the server must be properly configured:
c:\> tvnserver.exe -run
$ wine tvnviewer.exe <remote-server-address>
wine: Unhandled page fault on write access to 0000000000000000 at address
000000014007D22D (thread 010c), starting debugger...
0108:err:sync:RtlpWaitForCriticalSection section 0000000001D77BF8 (null) wait
timed out in thread 0108, blocked by 010c, retrying (60 sec)
This worked until very recently, 7.0.1~repack-1 was fine (this is Debian
Testing).
The software is licensed under the GPL and binaries can be downloaded on the
author's homepage (currently at version 2.8.63):
https://www.tightvnc.com/download.php
The 32 bit version also crashes.
Backtrace attached. It looks like the problem is related to starting a thread.
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https://bugs.winehq.org/show_bug.cgi?id=55578
Bug ID: 55578
Summary: kernel32:loader - The 64-bit test_section_access()
sometimes fails on Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - The 64-bit test_section_access() sometimes fails on Windows
8:
loader.c:2075: Test failed: DeleteFile error 32
loader.c:2075: Test failed: DeleteFile error 32
loader.c:2075: Test failed: DeleteFile error 32
See https://test.winehq.org/data/patterns.html#kernel32:loader
This started on 2023-09-04 and happens in about 50% of the WineTest runs and is
most likely caused by the commit below:
commit d64200805b1848f782c8a4ce1fdbcb9292fffe51
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Thu Aug 31 18:08:50 2023 +0200
kernel32/tests: Remove some workarounds for old Windows versions.
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https://bugs.winehq.org/show_bug.cgi?id=55439
Bug ID: 55439
Summary: RPG Maker game crashes
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: beta60sensei(a)mail.ru
Distribution: ---
Created attachment 74999
--> https://bugs.winehq.org/attachment.cgi?id=74999
WINEDEBUG=+seh,+tid
Hi. I'm playing RPG Maker game and it crashes in some specific places with
errors like:
Script 'Flash' line 112: Errno::EBADF occurred. Bad file descriptor - <STDUOT>
The developer of the game says: "seams to be a problem with wine running ingame
scripts ... it looks like wine crashes every time I use console output for
debugging in scripts".
But, if i run the game with WINEDEBUG, then it works fine without crashes.
There is no errors in terminal when crash occurs, but i will attach log of
WINEDEBUG=+seh,+tid of the moment, when the game would crash if it were not
running in the debug mode.
I'm using wine-staging 8.13
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https://bugs.winehq.org/show_bug.cgi?id=53166
Bug ID: 53166
Summary: Star Wars : Fallen Order crashes at launch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Debian
Created attachment 72614
--> https://bugs.winehq.org/attachment.cgi?id=72614
Fallen Order output console
Hi,
I tried to launch the game with wine 7.10 and git e3ba22e39b1.
The game crashes at launch before intro video and mfplat is needed.
Use mfplat dlls override from https://github.com/z0z0z/mf-install workaround
the issue.
I attach the output console. This is the error message :
###
06b4:fixme:mfplat:topology_loader_Load 0000000001589820, 0000000001589E50,
000000001E64FBB8, 0000000000000000.
06b4:fixme:quartz:DllGetClassObject {6a170414-aad9-4693-b806-3a0c47c570d6} not
implemented, returning CLASS_E_CLASSNOTAVAILABLE.
06b4:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111 for dll L"C:\\windows\\system32\\winegstreamer.dll"
06b4:err:ole:com_get_class_object no class object
{6a170414-aad9-4693-b806-3a0c47c570d6} could be created for context 0x1
06b4:fixme:mfplat:audio_renderer_get_service_GetService Unsupported service
{866fa297-b802-4bf8-9dc9-5e3b6a9f53c9}, interface
{0a9ccdbc-d797-4563-9667-94ec5d79292d}.
06b4:fixme:mfplat:media_source_QueryInterface
{6ef2a662-47c0-4666-b13d-cbb717f2fa2c}, 000000001E64FAC8.
###
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https://bugs.winehq.org/show_bug.cgi?id=55061
Bug ID: 55061
Summary: Starcraft Remastered: blurry graphics / low resolution
Product: Wine-staging
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zculek(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Graphics in Stacraft Remastered is blurry (like it's running in low resolution
or something like that) when running on Wine versions >5.6 - I'm attaching
screenshots so it's better understandable and visible. This is true for both
wine-staging and wine.
In the screenshots, you can see how e.g. the main menu and it's fonts, user ID
in the uper right corner, etc. look blurry when compared to Windows or running
on Wine versions prior this bug was introduced (e.g wine-staging 5.6 and
lower). Also, the in game graphics is also blurry when compared to Windows or
running on Wine versions prior this bug was introduced - everything looks much
sharper and nicer when running on wine-staging 5.6 or Windows.
I haven't reported this earlier, because everything was running fine for me on
5.6 and whenever I would try some newer version and saw this is still
happening, I would just return to using 5.6. But, after a recent Battle.net
update, Battle.net app won't start any more, just crashes due to some dll
libraries issues, on any 5.x version (both staging and upstream).
So, the last properly working Wine version for me was 5.6. I've tried with
multiple other versions over time in 5.x, 6.x, 7.x and 8.x branches and this
issue was always present. I've also tested 8.9 and 8.10 recently, and the issue
is still there.
Also, not sure if it's related, but 5.6 was also the last version on which Real
Time Lighting option in Starcraft Remastered worked for me (which is also one
of the reasons I was sticking to that version for years).
The same thing is happening on Debian with Cinnamon and Mint with Cinnamon
(doubt it's OS related, but mentioning it any way). With version 5.6 I had it
properly working on both Debian and Mint, one with nVidia GPU, the other with
AMD GPU.
I know a lot of other people from SC community that have this same problem and
are/were thus using wine-staging 5.6.
In my search of solution, I stumbled upon this user report, which I don't see
how it could be related, but perhaps someone here might get the idea of what
the actuall issue is (or maybe it's totally unrelated):
https://www.reddit.com/r/wine_gaming/comments/t5hmmi/starcraft_remastered_l…
"I switched the DE to use Wayland instead of X11 and now the game is running in
the correct resolution. Hope this helps someone."
Unfortunatelly, using Wayland on Cinnamon is pretty complicated and I'm unable
to test that.
Steps to reproduce are:
1. Install wine-staging version >5.6 (e.g. 5.19, 7.8, 8.9, 8.10)
2. Install Battle.net desktop app -
https://www.blizzard.com/download/confirmation?product=bnetdesk
4. Start Battle.net desktop app, login.
5. Install Starcraft Remastered through Battle.net desktop app.
6. Run the game.
Screenshots:
https://ibb.co/Mk0f6ythttps://ibb.co/VDppGTnhttps://ibb.co/1sLjHm7https://ibb.co/GC69DLxhttps://ibb.co/N72LXkkhttps://ibb.co/hWvHN10https://ibb.co/n6VjZD1https://ibb.co/cNyBBNp
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https://bugs.winehq.org/show_bug.cgi?id=51999
Bug ID: 51999
Summary: Dragon Age Inquisition crashes with vulkan renderer
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70992
--> https://bugs.winehq.org/attachment.cgi?id=70992
+d3d,+d3d_shader,+d3d11 log for wined3d vulkan renderer
Hello,
The game crashes at launch with wined3d vulkan renderer when the Bioware intro
video is played before to go to the main menu. No issue if i use DXVK instead
of.
I build vkd3d-git up-to-date + wine 6.21 + only one patch which allow to
download a game with EA Origin.
I attach the +d3d,+d3d_shader,+d3d11 log
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https://bugs.winehq.org/show_bug.cgi?id=56069
Bug ID: 56069
Summary: [Vulkan ]Very low performance + crashes with Days Gone
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 75732
--> https://bugs.winehq.org/attachment.cgi?id=75732
Output console log
hi,
I tried DAMAVAND (wine-9.0-rc2 + vkd3d-git).
The game runs but very badly, I have ~4 FPS in the main menu, it crashes when i
launch a new game and the main menu does not appear correctly.
For information, the game has bad performance with DXVK too but WINEFSYNC fix
this issue. FSYNC + DAMAVAND has not effect.
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https://bugs.winehq.org/show_bug.cgi?id=56067
Bug ID: 56067
Summary: I tried to start creamApi.exe, but it gave me an error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: globgabgalab228305(a)gmail.com
Distribution: ---
Created attachment 75731
--> https://bugs.winehq.org/attachment.cgi?id=75731
This is the log file.
I wanted to start a program called creamApi, to unlock DLC for heart of iron 4,
but it gave me an error, this program is also not in application database.
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https://bugs.winehq.org/show_bug.cgi?id=56064
Bug ID: 56064
Summary: The Sims 4 crashes with Vulkan backend
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 75725
--> https://bugs.winehq.org/attachment.cgi?id=75725
Output console log
Hi,
Unable to launch the game, it crashes at launch with vulkan renderer.
The game runs with opengl backend.
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https://bugs.winehq.org/show_bug.cgi?id=56020
Bug ID: 56020
Summary: Regression beginning with 8.10 on ONLY *buntu 22+:
Fate/stay night trial English gives many weird error
messages and crashes
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Beginning with wine-devel 8.10, Fate/stay night trial English will throw up
many weird error messages and crash, but only on *buntu 22.04 and later
strangly enough (no idea about 21.10, 21.04, or 20.10).
See the attached files for video demonstrations using live ISOs as well as the
terminal output for specifically wine-devel 8.10 on Mint 21. I've tagged this
as "Ubuntu" rather than Mint so as to distinguish from LMDE 6 (the most
recently released stable version of Mint) and since it also occurs on *buntu
anyway.
There's also two minor bugs of (sometimes?) a black program window that goes
away if you toggle fullscreen as well as FateTrial.exe not being terminated
when the program closes.
I've been meaning to report this one for at least two months now, but issue
55908 was much more pressing for my workflow since I'm currently running Mint
20.3 Xfce (hence why I used that for the videos) which means I wasn't
experiencing this bug anyway even on 9.0-rc1
Also I wanted to try bisecting it myself, but issue 55958 prevents me from
doing so since I'm by no means a Linux guru.
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https://bugs.winehq.org/show_bug.cgi?id=48559
Bug ID: 48559
Summary: The VisioBible software is freezing when you select
the Bible module - RST, the book - Esther, chapter 3
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leonm(a)ya.ru
Distribution: ---
The program in which the problem is found is VisioBible. To reproduce the
error, you need to select the Bible module - RST, the book - Esther, chapter 3,
then this leads to the program freezing with the indicated error. In Windows a
similar problem it is not observed.
In the text of the module, some pieces of text are surrounded by square
brackets. Large inserts of noncanonical text lead to the described problem.
Small pieces do not interfere with work. The RST module that is installed with
VisioBible by default contains a defect. In the attachment is the corrected
Esther RST module book file.
A well-functioning RST module file is embedded in the crash.tar.gz archive
named ru17.htm
The location of the installed problem module:
~/.wine/drive_c/ProgramData/VisioBible V2.3/Modules/RST
Links for downloading regular and portable versions of the program:
https://www.visiobible.org.ua/index.php?page=getfile&file=SetupVisioBible2.…https://www.visiobible.org.ua/index.php?page=getfile&file=VisioBible2.3.0_1…
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https://bugs.winehq.org/show_bug.cgi?id=56063
Bug ID: 56063
Summary: microchip XC8 1.33 can't be installed
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
To reproduce
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
download
https://ww1.microchip.com/downloads/en/DeviceDoc/xc8-v1.33-full-install-win…
$ md5sum xc8-v1.33-full-install-windows-installer.exe
439db60c52d141ddb7e4efecb3b946eb xc8-v1.33-full-install-windows-installer.exe
$ wine xc8-v1.33-full-install-windows-installer.exe
now 2 windows pop up. One called console containing "(cedric) 1 %", one window
called "xc8-v1 installer" After that no more action.
Software:
$ wine --version
wine-9.0-rc2 from this aur PKGBUILD:
https://bugs.winehq.org/show_bug.cgi?id=56039
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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https://bugs.winehq.org/show_bug.cgi?id=56060
Bug ID: 56060
Summary: MPLABX 8.10 can't be installed
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
MPLABX 8.10 can't be installed
To reproduce
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
download
https://ww1.microchip.com/downloads/aemDocuments/documents/DEV/ProductDocum…
md5sum MPLABX-v6.10-windows-installer.exe
caa2715ce1ab063221049c80d2c56901 MPLABX-v6.10-windows-installer.exe
$ wine MPLABX-v6.10-windows-installer.exe now an error pops up: "installer
payload initialisation failed. This is likely due to an incomplete or corrupt
download"
and the following messages in the console
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0110:fixme:file:NtFsControlFile FSCTL_GET_REPARSE_POINT semi-stub
Software:
$ wine --version
wine-9.0-rc2 from this aur PKGBUILD:
https://bugs.winehq.org/show_bug.cgi?id=56039
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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http://bugs.winehq.org/show_bug.cgi?id=29678
Bug #: 29678
Summary: ER Viewer 11: does not install, "requires Windows 2000
or later"
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p155off(a)gmail.com
Classification: Unclassified
The installer fails with the error: "ERDAS ER Viewer 2011 & Microsoft Office
Plugin requires Windows 2000 or later."
No console output.
Free download:
http://www.erdas.com/products/ERDASERMapper/ERDASERViewer/Details.aspx
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https://bugs.winehq.org/show_bug.cgi?id=55845
Bug ID: 55845
Summary: Blair Witch (2019) from GOG won't launch due to a X
error
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
The error is:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 156 (NV-GLX)
Minor opcode of failed request: 43 ()
Serial number of failed request: 377
Current serial number in output stream: 378
GPU: NVidia RTX 3070
Driver: 535.54.03
Wine: wine-8.19
OS: Ubuntu 22.10
MR applied: https://gitlab.winehq.org/wine/wine/-/merge_requests/4223
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http://bugs.winehq.org/show_bug.cgi?id=28842
Bug #: 28842
Summary: Dungeon Defenders configurator renders slowly
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Demo available on Steam
Must be installed in 1.3.26 (requires installing .net 3.5 even if already
installed, regression in bug 28401)
To reproduce:
Launch the game from Steam
Select configure
Configurator app will be slow
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https://bugs.winehq.org/show_bug.cgi?id=56052
Bug ID: 56052
Summary: Tek Shinobi firmware updater does not recognize the
tek shinobi
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usb
Assignee: wine-bugs(a)winehq.org
Reporter: monkeyboyted(a)yahoo.com
Distribution: ---
Created attachment 75706
--> https://bugs.winehq.org/attachment.cgi?id=75706
OK button is greyed out.
Hi everyone,
I am filing a bug related to the firmware updater for the tek shinobi. I do not
think the updater sees the Tek shinobi plugged in.
/: Bus 003.Port 001: Dev 001, Class=root_hub, Driver=xhci-hcd/1p, 480M
ID 1d6b:0002 Linux Foundation 2.0 root hub
|__ Port 001: Dev 002, If 0, Class=Hub, Driver=hub/5p, 480M
ID 2109:2817 VIA Labs, Inc.
|__ Port 001: Dev 006, If 0, Class=Human Interface Device,
Driver=usbhid, 12M
ID 04d9:0407 Holtek Semiconductor, Inc. Keyboard [TEX Shinobi]
|__ Port 001: Dev 006, If 1, Class=Human Interface Device,
Driver=usbhid, 12M
ID 04d9:0407 Holtek Semiconductor, Inc. Keyboard [TEX Shinobi]
|__ Port 001: Dev 006, If 2, Class=Human Interface Device,
Driver=usbhid, 12M
ID 04d9:0407 Holtek Semiconductor, Inc. Keyboard [TEX Shinobi]
|__ Port 001: Dev 006, If 3, Class=Mass Storage, Driver=usb-storage,
12M
ID 04d9:0407 Holtek Semiconductor, Inc. Keyboard [TEX Shinobi]
zypper info wine
Loading repository data...
Reading installed packages...
Information for package wine:
-----------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : wine
Version : 9.0~rc1-1.1
Arch : x86_64
Vendor : openSUSE
Installed Size : 191.9 MiB
Installed : Yes
Status : up-to-date
Source package : wine-9.0~rc1-1.1.src
Upstream URL : https://www.winehq.org/
Summary : An MS Windows Emulator
Description :
Wine is a compatibility layer capable of running Windows
applications. Instead of simulating internal Windows logic like a
virtual machine or emulator, Wine translates Windows API calls into
POSIX calls on-the-fly, eliminating the performance and memory
penalties of other methods and allowing you to cleanly integrate
Windows applications into your desktop.
lsb_release -a
LSB Version: n/a
Distributor ID: openSUSE
Description: openSUSE Tumbleweed
Release: 20231213
Codename: n/a
wine Shinobi_BLE5_upgrade.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0024:fixme:shell:InitNetworkAddressControl stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
wine AP_0407_BT_16\(1\)/AP_0407_BT_16.exe
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:wineusb:query_id Unhandled ID query type 0x5.
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0084:fixme:xinput:pdo_pnp IRP_MN_QUERY_ID type 5, not implemented!
0024:fixme:shell:InitNetworkAddressControl stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
0024:fixme:wincodecs:jpeg_decoder_get_metadata_blocks stub
https://tex.com.tw/pages/download
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https://bugs.winehq.org/show_bug.cgi?id=54598
Bug ID: 54598
Summary: New Shorter Oxford English Dictionary doesn't show
(child) window
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
Created attachment 74128
--> https://bugs.winehq.org/attachment.cgi?id=74128
nsoed.png blank/gray screen
Forum: https://forum.winehq.org/viewtopic.php?p=139548#p139548
URL: https://archive.org/details/pcbasics-31
While I'm not entirely sure if this is the same problem Canard has, New Shorter
Oxford English Dictionary (NSOED) no longer works properly after Wine version
7.5
When NSOED is started, a blank/gray screen is displayed (nsoed.png)
A window becomes visible when the user clicks Window -> Cascade
I can imagine that this look like the database is not loading.
d765edc411a6844f6322dd9da280aa0436391828 is the first bad commit
commit d765edc411a6844f6322dd9da280aa0436391828
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Fri Mar 18 14:27:55 2022 +0100
win32u: Move NtUserCreateWindowEx implementation from user32.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=55833
Bug ID: 55833
Summary: HeidiSQL 12.5.0.6677 crashes on start since Wine 8.17
on ArchLinux
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: clemens.ml(a)gmx.net
Distribution: ---
Created attachment 75330
--> https://bugs.winehq.org/attachment.cgi?id=75330
HeidiSQL Bug report output.
Arch Linux (latest)
Starting heidisql 12.5.0.6677 vompiled with Delphi 11 on different wine
versions:
wine 8.16 works fine.
wine 8.17 crashes:
exception message : Access violation at address 00000002FB43949D in module
'comctl32.dll'. Write of address FFFFFFFFFE1FF500.
wine 8.18 crashes:
exception message : Access violation at address 00006FFFFE13956D in module
'comctl32.dll'. Write of address FFFFFFFFFE1FF500.
Reproducable: always
I might be able to debug using gdb when I receive detailed instructions.
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https://bugs.winehq.org/show_bug.cgi?id=55761
Bug ID: 55761
Summary: PLSQL Developer: Access Violation when trying to log
in
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robertdejager(a)tutanota.com
Distribution: ---
Created attachment 75249
--> https://bugs.winehq.org/attachment.cgi?id=75249
Screenshot of the error
Since wine version 8.17, PL/SQL Developer throws an Access Violation exception
when trying to log into a database.
I have attached a screenshot with the exact error.
Steps to reproduce:
* Install wine 8.17
* Download Oracle Instant Client (64 bit) and unzip into your prefix in
c:\ORACLE\instantclient_21_9
* Import the registry entries from the attached .reg file
* Edit c:\ORACLE\instantclient_21_9\tnsnames.ora and add a connect string for a
database (apologies, I cannot provide a database or a connect string for it)
* Install PL/SQL Developer 14 (64 bit) (15 gives me crippling visual glitches,
so I could not test)
* Run PL/SQL Developer and try to log into a database
Workaround:
* Downgrade to wine <= 8.16
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https://bugs.winehq.org/show_bug.cgi?id=56011
Bug ID: 56011
Summary: regression: explorer/systray.c crash when WM_USER + 1
signal sent (eg on WM lock/unlock cycle)
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: elizabeth(a)ctyalcove.org
Distribution: ---
Created attachment 75632
--> https://bugs.winehq.org/attachment.cgi?id=75632
screenshot showing line 574 nb_displayed error
Regression introduced in 48e6bf3cf1aabdd2ac640f572416b9169e324f21, present in
Wine 9.0-rc1
Assert at
https://github.com/wine-mirror/wine/blob/wine-9.0-rc1/programs/explorer/sys…
`assert(nb_displayed)` fails inside of WM_USER + 1 case in which hide_icon() is
called by WM, while nb_displayed is not currently true.
Repro case: trigger systray_atom(), for instance locking screen (causing the
wine systray to hide because wine is sensitive / not allowed to appear in unity
systray while locked), then unlocking screen, causing the systray event to fire
and a second hide attempted while already hidden.
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https://bugs.winehq.org/show_bug.cgi?id=55747
Bug ID: 55747
Summary: The 64-bit dbghelp:dbghelp fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 64-bit dbghelp:dbghelp fails in Wine:
New Windows-on-Windows case:
dbghelp.c:827: Test failed: Wrong bitness aggregation count 0 5
dbghelp.c:829: Test failed: Wrong kind aggregation count 0 1
dbghelp.c:831: Test failed: Wrong directory aggregation count 5 0
dbghelp.c:889: Test failed: Wrong kind aggregation count 1 2
dbghelp.c:1213: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_exe 1
dbghelp.c:1337: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum
count32_bit (23/23)
dbghelp.c:1343: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum
wowdir (22/22)
dbghelp.c:1345: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum exe
(1/1)
dbghelp.c:1213: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_exe 0
dbghelp.c:1217: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_32bit 0
dbghelp.c:1223: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_wowdir 0
dbghelp.c:1226: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_exe 0
dbghelp.c:1230: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_32bit 0
dbghelp.c:1236: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_wowdir 0
Old Windows-on-Windows case:
dbghelp.c:818: Test failed: Wrong bitness aggregation count 0 1
dbghelp.c:820: Test failed: Wrong kind aggregation count 0 1
dbghelp.c:822: Test failed: Wrong directory aggregation count 1 0
dbghelp.c:671: Test failed: C:\windows\syswow64\ntdll.dll shouldn't already be
loaded
dbghelp.c:878: Test failed: Wrong bitness aggregation count 22 2
dbghelp.c:880: Test failed: Wrong kind aggregation count 1 2
dbghelp.c:882: Test failed: Wrong directory aggregation count 1 22
dbghelp.c:1278: Test failed: [64/32 enum:+32bit wine_old_wow64]: Unexpected
enum.count_exe 1
dbghelp.c:1284: Test failed: [64/32 enum:+32bit wine_old_wow64]: Unexpected
enum.count_systemdir 1
dbghelp.c:1289: Test failed: [64/32 enum:+32bit wine_old_wow64]: Unexpected
enum.count_ntdll 2
dbghelp.c:1296: Test failed: [64/32 enum:+32bit wine_old_wow64]: Unexpected
sym.count_64bit 1
dbghelp.c:1297: Test failed: [64/32 enum:+32bit wine_old_wow64]: Unexpected
sym.count_systemdir 1
dbghelp.c:1337: Test failed: [64/32 enum:+32bit wine_old_wow64]: Different
sym/enum count32_bit (22/24)
dbghelp.c:1339: Test failed: [64/32 enum:+32bit wine_old_wow64]: Different
sym/enum count64_bit (1/0)
dbghelp.c:1345: Test failed: [64/32 enum:+32bit wine_old_wow64]: Different
sym/enum exe (1/1)
dbghelp.c:1347: Test failed: [64/32 enum:+32bit wine_old_wow64]: Different
sym/enum exe (1/2)
dbghelp.c:1278: Test failed: [64/32 enum:default wine_old_wow64]: Unexpected
enum.count_exe 0
dbghelp.c:1284: Test failed: [64/32 enum:default wine_old_wow64]: Unexpected
enum.count_systemdir 1
dbghelp.c:1289: Test failed: [64/32 enum:default wine_old_wow64]: Unexpected
enum.count_ntdll 1
dbghelp.c:1291: Test failed: [64/32 enum:default wine_old_wow64]: Unexpected
sym.count_exe 0
dbghelp.c:1296: Test failed: [64/32 enum:default wine_old_wow64]: Unexpected
sym.count_64bit 1
dbghelp.c:1297: Test failed: [64/32 enum:default wine_old_wow64]: Unexpected
sym.count_systemdir 1
dbghelp.c:1302: Test failed: [64/32 enum:default wine_old_wow64]: Unexpected
sym.count_ntdll 1
dbghelp.c:1337: Test failed: [64/32 enum:default wine_old_wow64]: Different
sym/enum count32_bit (0/1)
dbghelp.c:1339: Test failed: [64/32 enum:default wine_old_wow64]: Different
sym/enum count64_bit (1/0)
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
A bisect shows that this started with the commit below:
commit de81e2ea41b27a14f88177639c5b5d35a210b5bd
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Oct 6 15:08:02 2023 +0200
ntdll: Only create the main module on the 32-bit side for wow64.
This means this most likely has the same fix as bug 55744.
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https://bugs.winehq.org/show_bug.cgi?id=55976
Bug ID: 55976
Summary: Battle.net stopped working after update pushed from
server
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joshudson(a)gmail.com
Distribution: ---
Created attachment 75564
--> https://bugs.winehq.org/attachment.cgi?id=75564
Process state when it crashed
Battle.net dies on startup; worked until 11/30/23
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https://bugs.winehq.org/show_bug.cgi?id=55960
Bug ID: 55960
Summary: user32: 512 is not enough for LB_ADDSTRING
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
So, as noted in bug 54034, while dealing with some out-of-memory crashes, I ran
into an odd one, one that could be triggered even shortly after reload and
acting more like a buffer overflow bug.
Namely, if a certain string that was about to be displayed on the screen was
above 530 chars (but it had newline embedded), the game crashed, but didn't if
the string was manually truncated.
It left me grasping at straws, as my (quite lacking) gdb skills didn't lets me
see where the crash occurred.
So, I was left waiting for some burst of inspiration.
It came today.
For some reason, this felt like I had been hitting some internal limit. I
suspected wine code.
After trying a few debug channel combinations, I eventually tested 'msg'.
The strings were printed using ID3DXFontImpl_DrawTextA.
In the log, I've noted LB_ADDSTRING and - after looking at that code - took a
stab in the dark.
I've set the buffer size for that message in both WINPROC_CallProcAtoW and
WINPROC_CallProcWtoA to 1536 (yes, likely excessively large). Making this
change has fixed the crash.
I'm marking it wine 8.21, but I expect this has been around as long as wine has
been using too small buffer.
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https://bugs.winehq.org/show_bug.cgi?id=55511
Bug ID: 55511
Summary: Wine repeatedly prints err:system:update_display_cache
Failed to read display config.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: m101010a(a)gmail.com
Distribution: ---
In sysparams.c the read_display_adapter_settings function uses the global
variable config_key, but does not actually initialize it. This causes the
function to fail, and that failure eventually trickles down to
update_display_cache. I haven't seen any functionality break because of it, but
the messages are annoying and could be trivially fixed by initializing
config_key before it is used.
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https://bugs.winehq.org/show_bug.cgi?id=55014
Bug ID: 55014
Summary: kernel32:comm crashes in WoW64 mode on Linux
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:comm crashes in WoW64 mode on Linux:
comm.c:708: Found Com port COM1. Connected devices may disturb results
Unhandled exception: page fault on read access to 0x0000000000000000 in 64-bit
code (0x007f47b448083c).
[...]
=>0 0x007f47b448083c wait_for_event+0x1c(arg=<internal error>)
[/home/winetest/tools/testbot/var/wine-wow64/../wine/dlls/ntdll/unix/serial.c:945]
in ntdll.so (0000000000000000)
0x007f47b448083c wait_for_event+0x1c
[/home/winetest/tools/testbot/var/wine-wow64/../wine/dlls/ntdll/unix/serial.c:945]
in ntdll.so: mov (%rdi), %rdi
945 if (!server_get_unix_fd( commio->hDevice, FILE_READ_DATA |
FILE_WRITE_DATA, &fd, &needs_close, NULL, NULL ))
See https://test.winehq.org/data/patterns.html#kernel32:comm
The failure seems to only happen on the TestBot VMs, maybe because of QEmu,
particularly because it does not set the baud rate correctly.
A bisect shows that this failure started with the commit below:
commit b337c5b1a1757b2abbc90a7c6955d64242861ab9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Jun 2 09:35:29 2023 +0200
ntdll: Use the default ABI for all functions on the Unix side.
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https://bugs.winehq.org/show_bug.cgi?id=45305
Bug ID: 45305
Summary: [AZERTY Keyboard]Certains special keys are not
correctly recognized.
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
I have a problem when i want to use special character with my French Keyboard.
If i use "é", "è", "ç" and "à" keys in winecfg, regedit or notepad, these
symbols are correctly write.
But in game/all games, if i use these keys, the game does not recognize it.
Example for Vampyr, "é" symbol is used by default for an action. If i want to
use "é" for an other action, when i press the key on my keybaord, there is no
effect, the key is not recognized.
I have this problem even if i export LC_ALL=fr_FR before to launch Steam.
If someone had this issue in the past and fix this problem, i'll say him thanks
you.
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https://bugs.winehq.org/show_bug.cgi?id=54616
Bug ID: 54616
Summary: Wine 8.0+, Memory Access Violation in Libaes.dll,
Texecom Wintex
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zestier-bib.0a(a)icloud.com
Distribution: ---
Created attachment 74142
--> https://bugs.winehq.org/attachment.cgi?id=74142
Error from console when Program is run.
When attempting to run running Texecom Wintex in Wine 8.0 or above, there is a
Memory Access Violation/Buffer Overrun error c0000005 in libaes.dll.
Downgrading to Wine 7.0.1 with no other changes allows the program to run
normally.
The environment has C++ Redistributable 2010 installed as required.
There is no GUI errors shown when the issue is present. The attached .txt file
contains the error that is printed when the program is run via the console.
libaes.dll seems to be specific to this program.
The program can be downloaded from here:
https://texecom-live.s3.eu-west-2.amazonaws.com/wp-content/uploads/2022/08/…
(no account required)
or https://www.texe.com/help-and-support/product-support/ (free account
required)
No accounts or hardware is needed to run the software.
See also: My forum post:
https://forum.winehq.org/viewtopic.php?p=139794#p139794
If I can provide any more information, please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=40236
Bug ID: 40236
Summary: winetricks ie6: buttons are missing
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Regression SHA1: 6e638d824b80e8a02cb830cd6bc25a7ef8507849
Distribution: Fedora
Created attachment 53780
--> https://bugs.winehq.org/attachment.cgi?id=53780
screenshot
Regression, introduced by:
commit 6e638d824b80e8a02cb830cd6bc25a7ef8507849
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Mar 23 10:20:59 2015 +0800
shell32: Update version information to match XP values.
To reproduce:
$ rm -rf ~/.wine
$ winetricks -q ie6
$ cd ~/.wine/drive_c/Program\ Files/Internet\ Explorer/
$ wine "C:\\program files\\internet explorer\\iexplore.exe"
see screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=53114
Bug ID: 53114
Summary: Crash of applications and games when out of focus
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryu.ketsueki(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I don't know why this happens but every wine application I could test, they
need to stay on focus in the current virtual desktop (from the Desktop
Environment, not Wine's virtual desktop) or else they will simply close on
their own. I can't track to a specific cause because even with a completely new
prefix with no "helpers", Lutris and even Valve's own Proton, this happens. So
far I got the exact same result with The Sims 4, StarCraft 2 and Sonic After
the Sequel. All those games will close if I change to another virtual desktop,
let's say, desktop 2, if the apps themselves are on desktop 1. It also happened
with the releases but it persists with Staging as well. I don't know how to
backtrace this, as launching them through CLI didn't return anything useful and
I'm not sure if wine itself is what is crashing or the applications. I didn't
get the classic crash window either. They simply close.
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https://bugs.winehq.org/show_bug.cgi?id=40712
Bug ID: 40712
Summary: blueMSX hangs at start
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Lauching the msx emulator blueMSX makes it hang: here is the short console
output
wine blueMSX.exe
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:dwmapi:DwmIsCompositionEnabled 0x6d88c758
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69e94b5e, context
0x8bd300, init_notify 0, handle 0x127e1b0): stub
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a0a6836, context
0x93dd98, init_notify 0, handle 0x124e7a4): stub
wine: configuration in '/home/david/.wine' has been updated.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ec64,0x00000000), stub!
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 0.
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg0: Permission non
accordée
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 1.
fixme:aspi:SendASPI32Command ASPI: Partially implemented SC_HA_INQUIRY for
adapter 2.
err:aspi:SCSI_OpenDevice Failed to open device /dev/sg2: Permission non
accordée
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea54,0x00000000), stub!
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:d3d:wined3d_surface_blt Can't handle WINED3D_BLT_DO_NOT_WAIT flag.
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https://bugs.winehq.org/show_bug.cgi?id=49177
Bug ID: 49177
Summary: Naruto Online
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kacper.cholody(a)onet.pl
Distribution: ---
Created attachment 67194
--> https://bugs.winehq.org/attachment.cgi?id=67194
dont know
When i run an application its showing a bug. I cant run game
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https://bugs.winehq.org/show_bug.cgi?id=45268
Bug ID: 45268
Summary: Logicly 1.9 (Adobe AIR app) windows do not resize
correctly when screen resolution is set to non-default
value
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 61511
--> https://bugs.winehq.org/attachment.cgi?id=61511
Start log for logicly 1.8
Logicly 1.9 (Adobe AIR application) installs and works perfect when the screen
resolution is left at the default (96 dpi). When changing the screen resolution
to a higher value (which is necessary for newer displays) Logicly shows its
windows minimized. This prevents installing because (i.e.) the License accept
dialog can not be confirmed.
To reproduce
- Download logicly 1.9 (see download link)
- change the screen resolution with winecfg to (i.e.) 168 dpi
- Install Logicly by calling the installer, start it after installation
The shown windows are minimized and not resizable.
When installing with the default screen resolution and running Logicly later,
its windows are minimized and can be resized. so the app is usable in
principle.
It may be of interest, that the previous release (Logicly 1.8) does not have
this problem (download from http://logic.ly/updates/Logicly-1.8.0.exe).
The log files from the start of both releases are attached.
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https://bugs.winehq.org/show_bug.cgi?id=56034
Bug ID: 56034
Summary: Borland Turbo CPP 4.5 installer hangs after opening
INSTALL.TXT
Product: Wine
Version: 9.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75680
--> https://bugs.winehq.org/attachment.cgi?id=75680
Patch that fixes the first hang
Note that the installer is INSTALL.EXE, not SETUP.EXE.
If you click Continue, the installer opens INSTALL.TXT in Notepad. When you
close Notepad, the installer should continue, but instead it hangs.
If you click Skip, the installer works but hangs after installation.
The attached patch fixes the problem, mostly. For some reason you have to click
the background after closing Notepad, and the installer still hangs at the end.
I don't know how close the patch is to a correct solution.
$ sha256sum 'Borland Turbo CPP 4.5 for Windows.7z'
8a6f5797f0af880728421426beacf5e5760701e424d89e14cd714a13e625f2ff
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https://bugs.winehq.org/show_bug.cgi?id=56037
Bug ID: 56037
Summary: Ubisoft Pirates of the Caribbean The legend of jack
sparrow Black screen after starting
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Game: Ubisoft Pirates of the Caribbean The legend of jack sparrow DVD version
Steps to reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine /run/media/cedric/Pirates\ LoJS/setup.exe Now the installer start
choose English (default), ok, next
accept the license terms, next
accept the default location, next, Install, copying new files. (During this
time, the progressbar doesn't move)
Press finish.
$ wine ~/wine-tmp/drive_c/Program\ Files\ \(x86\)/Bethesda\ Softworks/Pirates\
of\ the\ Caribbean\ LoJS/PiratesLoJS.exe
Now the screen turns black.
Alt-tab into the controlling terminal, and press ctrl-c Now the desktop appears
again.
Software:
$ wine --version
wine-9.0-rc2 from this aur package:
https://aur.archlinux.org/packages/wine-wow64
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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https://bugs.winehq.org/show_bug.cgi?id=56035
Bug ID: 56035
Summary: Beyond all reason: In game music sometimes studders
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Steps to reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine ~/Downloads/Beyond-All-Reason-1.2470.0.exe Now the installer starts.
choose only for me (default),next
choose default installation location, install
[X] run beyond all reason (default), finish. now the game updates itself.
Press start.
During the second, and all subsequent matches, the in-game music studders.
The music was fine during the first match
Software:
$ wine --version
wine-9.0-rc2 from this aur package:
https://aur.archlinux.org/packages/wine-wow64
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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https://bugs.winehq.org/show_bug.cgi?id=54243
Bug ID: 54243
Summary: Warcraft 2 BNE: Fails CD check in wine versions >6.0.X
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mmogilvi2+wine(a)gmail.com
Distribution: ---
SYMPTOM: Starting with wine versions mid-6.X and including all 7.X through at
least 7.22, the game "Warcraft 2: Battle.net Edition" always fails a CD check
and pops up an error dialog:
"Warcraft II Battle.net Edition is unable to read a required file. Your
Warcraft II Battle.net Edition CD may not be in the CDROM drive. Please ensure
that the disk in in the CDROM drive and press OK. To leave the program, press
Exit."
----
BACKGROUND:
Wine had long been able to run "Warcraft 2: Battle.net Edition", up through
wine version 6.0.2 and some early 6.X versions.
As described in the howto of the application DB
https://appdb.winehq.org/objectManager.php?sClass=version&iId=592 (and other
places), in my setup I have long used an .iso of my original CD, with symlinks
for "d::" (linked to the iso) and "d:" (linked to the directory where the .iso
is loop-mounted). (I actually use some wrapper scripts to temporarily mount it
only when needed, etc...)
I unsuccessfully asked about this in the wine forum last July
https://forum.winehq.org/viewtopic.php?f=8&t=36787&sid=e1b75b6a5ffa1534a042…
and am finally digging deeper into it on my own. There are also some
tangential mentions in my recent Gentoo Linux forum post:
https://forums.gentoo.org/viewtopic-p-8766703.html
----
ANALYSIS:
I have managed to git bisect this bug to commit
50903a15046354e405564aff6430ee505c01100a "kernelbase: Reimplement
GetVolumeInformation on top of GetVolumeInformationByHandle" (although I needed
to cherry-pick an unrelated "sincos()" build fix at each step...).
Digging deeper, the following sequence of events leads to the bug:
1. The game calls GetVolumeInformationW() with root=L"D:\\".
- The game only wants file system flags and FS type name.
- Wine proceeds to:
2. NtOpenFile() the root (I haven't traced into this much)...
3. GetVolumeInformationByHandleW()
4. NtQueryVolumeInformationFile() with
info_class=FileFsAttributeInformation
5. get_mountmgr_fs_info(), which determines
unix_name="/archive/wineData/warcraftII-BNE-2001.iso"
and letter=25 (Z:).
- BUG: letter=25 definitely indicates a bug. The game is asking
about D:, not Z:.
- MAYBE BUG: Not sure whether mapping "D:\\"'s handle to the .iso
rather than the loop mount point directory is a bug or not.
- FYI: I'll note that NtQueryVolumeInformationFile()'s documentation
says that if the handle "represents a direct device open, only
FileFsDeviceInformation can be specified..." in the remarks (i.e.,
not the info_class being asked for here). There doesn't seem
to be any attempt to enforce this in wine. See
https://learn.microsoft.com/en-us/windows-hardware/drivers/ddi/ntifs/nf-nti…
6. Since wine now thinks the game is asking about "Z:", it returns file
system type "NTFS" and associated flags, rather than the correct
"CDFS" (and flags).
7. Presumably the game sees the "NTFS" and/or flags, decides this
isn't a CD at all, and after some more searching, ultimately
pops up the error dialog.
----
POTENTIAL FIXES:
I'm not sure the best way to fix this. Some possibilities include:
A. Somehow ensure the handle that GetVolumeInformation() opens gets
mapped to the mounted directory, instead of the .iso file?
- This would seem to make sense, but I'm not sure.
B. Add more logic to find_dos_device() to notice if path is a file
(or device) that is pointed at by one of the double-colon symlinks?
- It might need similar caching as get_drives_info(), etc?
This would be just a little involved, but might be the best
"smallish scale" fix.
C. Just revert commit 50903a15046354e405564aff6430ee505c01100a?
But that might leave GetVolumeInformationByHandle() broken,
and it does seem cleaner to only do all the device/FS
superblock parsing and determination in one place...
D. Do a more thorough audit / cleanup of how different ways of
representing and mapping between unix names, NT names, devices,
mount points, symlinks, fallback logic, etc all interact with
each other? My initial vague impression is that a lot of this
logic is a bit haphazard and only "mostly" works, rather than
being robustly designed to always work.
- Very involved and time consuming, and well beyond anything
I currently have any interest in attempting myself.
----
WORKAROUND:
A quick end-user workaround that seems to work is to change the "d::" symlink
to point to the correct /dev/loop0 or loop1, or 2...., that just happens to
match whatever free loop device that "mount" dynamically picks to use.
- I think this only works because these days /dev is usually
mounted as a separate file system, and in wine there is
find_dos_device() logic to stops looking if the st_dev changes
and then later stuff falls back on doing something else...
- Even disregarding that, it seems a bit ugly and fragile to
assume a particular loop device, especially if you have other
things you sometimes loop mount... (Although maybe my wrapper
script could dynamically update the symlink based on parsing
/proc/mounts after things are mounted...)
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https://bugs.winehq.org/show_bug.cgi?id=55999
Bug ID: 55999
Summary: Add libxkbregistry0 dependency to Debian packages of
Wine
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
New winewayland driver now relies on libxkbregistry and fails to load without
it:
ldd winewayland.so
...
libwayland-client.so.0 => /lib/x86_64-linux-gnu/libwayland-client.so.0
(0x00007f1f3fcb9000)
libxkbcommon.so.0 => /lib/x86_64-linux-gnu/libxkbcommon.so.0
(0x00007f1f3fc71000)
libxkbregistry.so.0 => /lib/x86_64-linux-gnu/libxkbregistry.so.0
(0x00007f1f3fc66000)
...
So it would be good to add a dependency on libxkbregistry0 package for Wine
Debian packages (both regular and staging). I guess same goes may be for a few
others like libwayland-client0 and libxkbcommon0.
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http://bugs.winehq.org/show_bug.cgi?id=23921
Summary: LBA2 doesnt refresh its screen
Product: Wine
Version: 1.3.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vleon1(a)gmail.com
Little big adventure 2 rarely refresh its screen, rendering the game
unplayable. the bug didnt exist in the 1.2 branch.
You can hear the games music from the next screen (for example from the ingame)
while having a picture of the games menu.
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https://bugs.winehq.org/show_bug.cgi?id=55703
Bug ID: 55703
Summary: Introduced in 8.17
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)cometchaser.de
Distribution: ---
Drag and drop of files within an commercial applications doesn't work anymore
in Wine 8.17.
It worked until Wine 8.16.
It works in Debian 11 with Wine 8.8 or Debian 12 with Wine 8.16 but not anymore
in Debian 11 with Wine 8.17
See the error:
Error new in Wine 8.17
Download a video file at:
https://www.cometchaser.de/wine/Wine-8.17-Error.mkv
Download a video file at:
https://www.cometchaser.de/wine/Wine-8.16-Works.mkv
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https://bugs.winehq.org/show_bug.cgi?id=55995
Bug ID: 55995
Summary: Wine 9.0-rc1 Wayland cursor does not move on some
surfaces
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
Version: Wine 9.0-rc1 Wayland
Bugs:
1) In games, the cursor moves only in the game menu, but as soon as you load
some map, the cursor stops moving. At the same time, if you open the menu, the
cursor continues to move in the menu. Game Example: Overwatch 2
```
"${WINE}/bin/wine64" "C:/Program Files (x86)/Overwatch/_retail_/Overwatch.exe"
```
2) The Blizzard Battle.net launcher launches, but there is no window on the
screen. Therefore, the Overwatch 2 game can only be launched using the above
method, and each time needs enter your username and password.
```
"${WINE}/bin/wine64" "C:/Program Files (x86)/Battle.net/Battle.net.exe"
--exec="launch Pro" > /dev/null 2>&1
```
3) In winecfg if press "Apply" or "OK" button, then winecfg freezes.
4) winecfg does not transmit float state, it runs on the entire screen.
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https://bugs.winehq.org/show_bug.cgi?id=55561
Bug ID: 55561
Summary: kernel32:virtual - The 32-bit test_write_watch() fails
in the new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:virtual - The 32-bit test_write_watch() fails in the new WoW mode:
virtual.c:2099: Test failed: VirtualAlloc succeeded
See https://test.winehq.org/data/patterns.html#kernel32:virtual
A bisect shows that this started with the commit below:
commit f6dbcccab9e33f05b4df9ba3824a849b172b97c3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Aug 28 13:47:14 2023 +0200
wow64: Send cross-process notifications.
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https://bugs.winehq.org/show_bug.cgi?id=45123
Bug ID: 45123
Summary: gdiplus/graphicspath test crashes under clang-5.0.1
but not gcc-7.3.0
Product: Wine
Version: 3.7
Hardware: x86
URL: https://test.winehq.org/data/8dca6c35e11a104385242ed83
46ee05707b78ef7/linux_ae-gentoo-dbg-clang/gdiplus:grap
hicspath.html
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: Gentoo
Backtrace:
=>0 0x7eca42d9 widen_joint+0x139(p1=<is not available>, p2=<is not available>,
p3=<is not available>, pen=<is not available>, last_point=<has been optimized
away by compiler>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphicspath.c:1849]
in gdiplus (0x0033fc38)
1 0x7eca2ac1 GdipWidenPath+0x3a0(path=<is not available>, pen=<is not
available>, matrix=<is not available>, flatness=<is not available>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphicspath.c:2029]
in gdiplus (0x0033fca8)
2 0x7ed36262 func_graphicspath+0x3331() in gdiplus_test (0x0033fe08)
3 0x7ed74968 main+0x457() in gdiplus_test (0x0033fea8)
4 0x7ed74caa in gdiplus_test (+0x8fca9) (0x0033fee0)
5 0x7b45df9c call_process_entry+0xb() in kernel32 (0x0033fef8)
6 0x7b45e0f3 start_process+0x122(entry=0x7ed74f7a, peb=<is not available>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/kernel32/process.c:1099] in
kernel32 (0x0033ffdc)
7 0x7b45dfaa start_process_wrapper+0x9() in kernel32 (0x0033ffec)
0x7eca42d9 widen_joint+0x139
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphicspath.c:1849]
in gdiplus: divps %xmm5,%xmm0
1849 float dx0 = distance * (p2->X - p1->X) / length_0;
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http://bugs.winehq.org/show_bug.cgi?id=27916
Summary: Ferro CCTV: Fails to start
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=35713)
--> (http://bugs.winehq.org/attachment.cgi?id=35713)
Error message
Steps to reproduce:
1) remove ~/.wine
2) winetricks wmp9
3) install Ferro CCTV
4) wine FerroCCTV.exe
Behaviour:
Error message (see attachment).
Expected behaviour:
No error message.
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https://bugs.winehq.org/show_bug.cgi?id=55908
Bug ID: 55908
Summary: Regression beginning with 8.17: PNGGauntlet gives an
error message and hangs if output folder doesn't exist
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Created attachment 75452
--> https://bugs.winehq.org/attachment.cgi?id=75452
wine-devel 8.16
Beginning with wine-devel 8.17, PNGGauntlet no longer properly handles if the
output folder doesn't already exists.
In wine-devel 8.16 it would ask that the location doesn't exist and if it
should be created, and it'd "just work" without issue.
In wine-devel 8.17 and newer (including the newest 8.20), you get some sort of
error message instead and the program can end up hanging.
Attached are two demonstration videos, one using wine-devel 8.16 and the other
8.17, showing the entire process from scratch on a live ISO session of Linux
Mint 21.2 Cinnamon.
I've also attached the terminal output as well as the information that the
error message returns.
(oh and, is it just me, or is the "Compiling Wine" steps of
https://wiki.winehq.org/Regression_Testing completely out of date, at least
when testing in live ISO sessions of modern Debian-based distros like not only
the aforementioned Linux Mint 21.2 Cinnamon but also LMDE 6 and Xubuntu 23.10)
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https://bugs.winehq.org/show_bug.cgi?id=54115
Bug ID: 54115
Summary: wine client error:68: write: Bad file descriptor
Product: Wine
Version: 8.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
This is starting to happen in Wine 8.0-rc1, however I didn't have version 7.22
installed, so I cannot say when it regressed exactly.
After exiting any application you can see:
wine client error:68: write: Bad file descriptor
wine client error:b4: write: Bad file descriptor
wine client error:11c: write: Bad file descriptor
Full log for notepad:
$ notepad
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0048:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0050:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0050:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0050:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0050:err:ole:start_rpcss Failed to open RpcSs service
0048:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0048:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0048:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0048:fixme:imm:ImeSetActiveContext (0001002E, 0): stub
0048:fixme:imm:ImmReleaseContext (00010020, 0001002E): stub
002c:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
002c:fixme:imm:ImmReleaseContext (0001004C, 0001004E): stub
008c:err:setupapi:SetupDefaultQueueCallbackW copy error 1812
L"@C:\\windows\\system32\\drivers\\wineusb.sys,-1" ->
L"C:\\windows\\inf\\wineusb.inf"
00e8:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e8:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e8:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e8:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: configuration in L"/home/birdie/.wine" has been updated.
010c:fixme:imm:ImeSetActiveContext (00030062, 1): stub
010c:fixme:imm:ImmReleaseContext (00030048, 00030062): stub
Exit it, a few seconds later:
wine client error:68: write: Bad file descriptor
wine client error:b4: write: Bad file descriptor
wine client error:11c: write: Bad file descriptor
This doesn't look very appealing.
I'm not using mingw, it's a classic i686 GCC build under Fedora 37.
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https://bugs.winehq.org/show_bug.cgi?id=52000
Bug ID: 52000
Summary: EA Desktop still fails to install
Product: Wine
Version: 6.21
Hardware: x86-64
URL: http://https://click.e.ea.com/?qs=901607d0b32d0c5a668b
64755ddd9eba252d701599100e11239ca43b1bf873c0e60313c1d4
0a800d3f39b81848b7bb8fffbcdbbb6a19828f6f85cbfbe8e45705
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70994
--> https://bugs.winehq.org/attachment.cgi?id=70994
+seh log
Hello,
Maybe there was a new version of EA Desktop but in my case, the installation
still fails even after the fix for the bug 49887.
Step to reproduce :
- Set WinVer to Win8.1/Win10
- Launch EAappInstaller.exe and click on "Let's go". The application closes
immediatly after this action.
I have this line in my ouput console when the app closes :
0114:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x434a8e
I attach the +seh log if it's interesting for you.
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https://bugs.winehq.org/show_bug.cgi?id=55993
Bug ID: 55993
Summary: PLSQL Developer: Hangs when trying to connect a
database.
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Trying to connect to a database like described in the now fixed bug #55833,
shows an application hang:
0110:err:sync:RtlpWaitForCriticalSection section 00006FFFF8573D68 "?" wait
timed out in thread 0110, blocked by 0000, retrying (60 sec)
This seems to be another regression:
efd03f40e6e315d89cd1d09c48180aae82033f9f is the first broken commit
commit efd03f40e6e315d89cd1d09c48180aae82033f9f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Oct 5 10:41:47 2023 +0200
server: Assign a system-wide mapping address for dynamic base modules.
Reverting this efd03f40 (and ec3de128) makes PLSQL not to hang.
There is another regression bug 55967 pointing to the same commit.
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https://bugs.winehq.org/show_bug.cgi?id=55809
Bug ID: 55809
Summary: FEMM 4.2 mesh creation won't run, running an analysis
is impossible, works on wine-stable
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tefatronix(a)seznam.cz
Distribution: ---
Created attachment 75299
--> https://bugs.winehq.org/attachment.cgi?id=75299
backtrace and test file
FEMM 4.2 built in tool triangle.exe crashes every time an analysis (analysis ->
analyze) or mesh creation (mesh -> create mesh) is ran.
the backtrace is attached, a test file (.FEE) - drawn terribly but enough for a
test, crashes with others too - is attached too.
Everything works on the stable version.
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https://bugs.winehq.org/show_bug.cgi?id=55774
Bug ID: 55774
Summary: Sid Meier's Alpha Centauri: invisible mouse pointer
Product: Wine
Version: 8.11
Hardware: x86-64
URL: https://archive.org/details/SidMeiersAlphaCentauriDemo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 9f8d9eef216d4ede3b53d3caab222ad8f896f10b
Distribution: ---
Tested with the GOG.com version but can also be reproduced in the original
demo.
The mouse pointer is working (buttons are clickable) it is just invisible.
Occurs in fullscreen and virtual desktop mode.
The problem is present since Wine-8.11 and the result of the regression test:
commit 9f8d9eef216d4ede3b53d3caab222ad8f896f10b
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Jan 25 15:22:08 2021 +0100
winex11: Set the window cursor immediately in SetCursor.
Instead of synchronizing the cursor on mouse changes. The SetCursor call
should now only be made when cursor or window handle have changed.
smac_demo1_1m.exe (50 MB)
md5: 0cb42fdc0195dfc638830ddac90f48c3
Opening the demo shows a black screen with 2 empty rectangles: the left one is
starting the game.
Still present in wine-8.17-190-g8943fcbca49
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https://bugs.winehq.org/show_bug.cgi?id=55179
Bug ID: 55179
Summary: Drag and Drap don't work at all in Wine HQ 8.0 and
8.0.1 Regression from version 7 which was OK
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pascal_mons(a)hotmail.com
Distribution: ---
Created attachment 74769
--> https://bugs.winehq.org/attachment.cgi?id=74769
A .gpx file (route Paris to Madrid) to test drag and drop
I use Garmin MapSource 6.16.3 to create and modify POI files (like speed
cameras) and Routes. Obviously I was used to drag and drop the file inside the
map. This was working fine in Wine HQ 7.
However, since the upgrade to version 8 this capability is broken. I have to
use File -> Open to manually run through the directories. Even then using the
keyboard return when an object is selected won't work. I have to use only the
mouse clicks.
In order for you to investigate I will give you the downlink of MapSource and
the steps to install it within Wine by command lines.
https://download.garmin.com/software/MapSource_6163.exe
you have to unpack / extract files from the .exe and use MSmain.msi in order to
install properly (even in Windows).
Installing .wine32.1 Prefix for MapSource
_________________________________________
$ WINEPREFIX=~/.wine32.1 WINEARCH=win32 wineboot
$ WINEARCH=win32 WINEPREFIX=~/.wine32.1 winecfg
Since I have a 4K HD screen I use in Graphics --> Screen resolution a 144 dpi &
Applications Windows 7
$ WINEARCH=win32 WINEPREFIX=~/.wine32.1 winetricks msxml4
$ WINEARCH=win32 WINEPREFIX=~/.wine32.1 winetricks dotnet48
$ WINEARCH=win32 WINEPREFIX=~/.wine32.1 winetricks ie8
All these modules are required.
Install MapSource 6.16.3
________________________
$ cd ~/Downloads/Garmin/Garmin\ MapSource\ 6.16.3/
$ WINEARCH=win32 WINEPREFIX=~/.wine32.1 wine MapSource_6163\
Extracted/MSmain.msi
It won't work because of another program presence check, use :
$ WINEARCH=win32 WINEPREFIX=~/.wine32.1 wine MapSource_6163.exe
The Drag and Drop capability was working fine in Wine HQ 7.
You don't need to install a Garmin map to test the drag and drop with the
attached route in .gpx format.
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https://bugs.winehq.org/show_bug.cgi?id=54987
Bug ID: 54987
Summary: Waves Central no more opens in Manjaro Linux
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marquinhosbissoli(a)gmail.com
Distribution: ---
Created attachment 74534
--> https://bugs.winehq.org/attachment.cgi?id=74534
Error details
Waves Central no more opens on Manjaro Linux. It worked until two months ago.
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https://bugs.winehq.org/show_bug.cgi?id=54847
Bug ID: 54847
Summary: dnsapi:query - test_DnsQuery() fails on the TestBot
VMs in Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dnsapi:query - test_DnsQuery() fails on the TestBot VMs in Windows and Wine:
query.c:66: Test failed: expected record name L"winehq.org", got
L"becky.ns.cloudflare.com"
query.c:66: Test failed: expected record name L"winehq.org", got
L"becky.ns.cloudflare.com"
query.c:66: Test failed: expected record name L"winehq.org", got
L"becky.ns.cloudflare.com"
query.c:66: Test failed: expected record name L"winehq.org", got
L"carter.ns.cloudflare.com"
query.c:66: Test failed: expected record name L"winehq.org", got
L"carter.ns.cloudflare.com"
query.c:66: Test failed: expected record name L"winehq.org", got
L"carter.ns.cloudflare.com"
query.c:66: Test failed: expected record name L"winehq.org", got
L"becky.ns.cloudflare.com"
query.c:67: Test failed: expected record type 1, got 28
query.c:66: Test failed: expected record name L"winehq.org", got
L"becky.ns.cloudflare.com"
query.c:67: Test failed: expected record type 1, got 28
query.c:66: Test failed: expected record name L"winehq.org", got
L"becky.ns.cloudflare.com"
query.c:67: Test failed: expected record type 1, got 28
query.c:66: Test failed: expected record name L"winehq.org", got
L"carter.ns.cloudflare.com"
query.c:67: Test failed: expected record type 1, got 28
query.c:66: Test failed: expected record name L"winehq.org", got
L"carter.ns.cloudflare.com"
query.c:67: Test failed: expected record type 1, got 28
query.c:66: Test failed: expected record name L"winehq.org", got
L"carter.ns.cloudflare.com"
query.c:67: Test failed: expected record type 1, got 28
query.c:96: Test failed: unexpected CNAME chain
See https://test.winehq.org/data/patterns.html#dnsapi:query
This is because winehq.org points to a CDN which uses DNS tricks to point web
browsers to the closest server and do load balancing. Interestingly this does
not happen for all clients, e.g. it does not happen on fg-deb64.
These failures happen in new tests that were introduced by this commit:
commit 6e2efe54f17e72415b790edf6c9c1f9de5acb9f7
Author: François Gouget <fgouget(a)codeweavers.com>
Date: Thu Apr 13 05:51:20 2023 +0200
dnsapi/tests: Test how DnsQuery() handles CNAMEs.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54819
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https://bugs.winehq.org/show_bug.cgi?id=56006
Bug ID: 56006
Summary: CrystalDiskInfo: Unhandled exception crashes
DiskInfo64.exe
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jvs(a)outlook.it
Distribution: ---
Created attachment 75627
--> https://bugs.winehq.org/attachment.cgi?id=75627
errors while installing CrystalDiskInfo
CrystalDiskInfo: Unhandled exception crashes DiskInfo64.exe
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https://bugs.winehq.org/show_bug.cgi?id=55863
Bug ID: 55863
Summary: Wine fails to build on macOS with LLVM 17
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
When building Wine on macOS with LLVM 17 (i.e. from Homebrew), the build fails
with:
clang -arch x86_64 -m64 -c -o dlls/ntdll/unix/signal_x86_64.o
../dlls/ntdll/unix/signal_x86_64.c -Idlls/ntdll -I../dlls/ntdll -Iinclude \
-I../include -D__WINESRC__ -D_NTSYSTEM_ -D_ACRTIMP= -DWINBASEAPI=
-DWINE_UNIX_LIB -Wall -pipe \
-fcf-protection=none -fno-stack-protector -fno-strict-aliasing
-Wdeclaration-after-statement \
-Wempty-body -Wignored-qualifiers -Winit-self -Wno-pragma-pack
-Wstrict-prototypes -Wtype-limits \
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -gdwarf-4
-fPIC \
-fasynchronous-unwind-tables -g -O2 -fPIC -Wall -Wdeclaration-after-statement
-Wwrite-strings -Wtype-limits -march=core2 -mfpmath=sse -U_FORTIFY_SOURCE
-D_FORTIFY_SOURCE=0
In file included from ../dlls/ntdll/unix/signal_x86_64.c:81:
../dlls/ntdll/unix/dwarf.h:915:45: warning: taking the absolute value of
unsigned type 'ULONG_PTR' (aka 'unsigned long') has no effect
[-Wabsolute-value]
915 | case DW_OP_abs: stack[sp] = labs(stack[sp]); break;
| ^
../dlls/ntdll/unix/dwarf.h:915:45: note: remove the call to 'labs' since
unsigned values cannot be negative
915 | case DW_OP_abs: stack[sp] = labs(stack[sp]); break;
| ^~~~
<inline asm>:159:2: error: invalid CFI advance_loc expression
159 | .cfi_escape 0x10, 0x03, 0x02, 0x72, 0x08
| ^
<inline asm>:362:2: error: invalid CFI advance_loc expression
362 | .cfi_escape 0x10, 0x03, 0x02, 0x72, 0x08
| ^
1 warning and 2 errors generated.
make: *** [dlls/ntdll/unix/signal_x86_64.o] Error 1
This is caused by a recent LLVM change to "reject CFI advance_loc separated by
a non-private label for Mach-O":
https://reviews.llvm.org/D153167
I believe the lines causing errors are '__ASM_CFI_REG_IS_AT1(rbx, rcx, 0x08)'
in __wine_syscall_dispatcher and '__ASM_CFI_REG_IS_AT1(rbx, rcx, 0x08)' in
__wine_unix_call_dispatcher, but it's not specifically those lines, the problem
is all the CFI advance_loc calls in those functions after the .globl labels.
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https://bugs.winehq.org/show_bug.cgi?id=55649
Bug ID: 55649
Summary: quartz:vmr9 - test_changed3ddevice() fails on the
TestBot's w11pro64-amd & -nv VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:vmr9 - test_changed3ddevice() fails on the TestBot's w11pro64-amd & -nv
VMs:
vmr9.c:4384: Test failed: got 0
See https://test.winehq.org/data/patterns.html#quartz:vmr9
w11pro64-amd is the TestBot's AMD RX6600 Windows 11 test configuration while
w11pro64-nv is the NVidia RTX 3050 one.
This started on 2023-09-12 and corresponds to the commit that introduced the
failing test:
commit 3855fc7a60e48632f77be57027d1dc1c51294470
Author: Alfred Agrell <floating(a)muncher.se>
Date: Mon Sep 11 21:28:05 2023 +0200
quartz/tests: Add test for VMR9SurfaceAllocatorNotify_ChangeD3DDevice.
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https://bugs.winehq.org/show_bug.cgi?id=55638
Bug ID: 55638
Summary: mf:transform - test_h264_decoder_concat_streams()
sometimes fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mf:transform - test_h264_decoder_concat_streams() sometimes fails on Windows 7:
transform.c:4510: Test failed: GetElementCount returned 0x78
transform.c:4512: Test failed: sample 97: got 1 buffers
transform.c:4512: Test failed: sample 97: got sample time 14800000
transform.c:4512: Test failed: sample 97: got sample duration 400000
transform.c:1085: Test failed: sample 97: buffer 0: got unexpected buffer
See https://test.winehq.org/data/patterns.html#mf:transform
Note that the bad GetElementCount() return value is always 0x78 (120) and the
sample time and durations are always the same too.
This set of failure is quite rare with 1.5 to 2 instances per month. The first
known instance happened on 2023-06-01 (no instance in the previous 5 months):
* 2023-09-18 win7_newtb-w7u-es
* 2023-09-06 win7_newtb-w7pro64-64
* 2023-09-01 win7_newtb-w7u-2qxl
* 2023-08-28 MR!3636
* 2023-07-06 win7_newtb-w7u-de
* 2023-06-09 MR!3010
* 2023-06-01 MR!2893 (twice)
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https://bugs.winehq.org/show_bug.cgi?id=52883
Bug ID: 52883
Summary: Improve support for high-level graphic settings in The
Settlers: Heritage of Kings
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
Created attachment 72267
--> https://bugs.winehq.org/attachment.cgi?id=72267
screenshot for a questionable display of graphic settings
I wonder why I get hindered so far to switch the graphic settings to the
highest quality (which my hardware could support).
How will the software capabilities evolve further also for the game “The
settlers (gold edition)” after the software “Wine 7.7-1449.4”?
See also:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=5360
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https://bugs.winehq.org/show_bug.cgi?id=45122
Bug ID: 45122
Summary: gdiplus/font test crashes under clang-5.0.1 but not
gcc-7.3.0
Product: Wine
Version: 3.7
Hardware: x86
URL: https://test.winehq.org/data/8dca6c35e11a104385242ed83
46ee05707b78ef7/linux_ae-gentoo-dbg-clang/gdiplus:font
.html
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Backtrace:
=>0 0x7ec9e635 GdipMeasureString+0x1e5(graphics=<is not available>, string=<is
not available>, length=<has been optimized away by compiler>, font=<has been
optimized away by compiler>, rect=<has been optimized away by compiler>,
format=<is not available>, bounds=<has been optimized away by compiler>,
codepointsfitted=<has been optimized away by compiler>, linesfilled=<has been
optimized away by compiler>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphics.c:5427] in
gdiplus (0x0033f958)
1 0x7ed1385d in gdiplus_test (+0x2485c) (0x0033fac8)
2 0x7ed0f1c7 func_font+0x486() in gdiplus_test (0x0033fe08)
3 0x7ed7e968 main+0x457() in gdiplus_test (0x0033fea8)
4 0x7ed7ecaa in gdiplus_test (+0x8fca9) (0x0033fee0)
5 0x7b45df9c call_process_entry+0xb() in kernel32 (0x0033fef8)
6 0x7b45e0f3 start_process+0x122(entry=0x7ed7f5cb, peb=<is not available>)
[/var/lib/jenkins/home/workspace/wine-clang/dlls/kernel32/process.c:1099] in
kernel32 (0x0033ffdc)
7 0x7b45dfaa start_process_wrapper+0x9() in kernel32 (0x0033ffec)
0x7ec9e635 GdipMeasureString+0x1e5
[/var/lib/jenkins/home/workspace/wine-clang/dlls/gdiplus/graphics.c:5427] in
gdiplus: mulps %xmm1,%xmm1
5427 (pt[2].X-pt[0].X)*(pt[2].X-pt[0].X));
lmk what other logs/tests would be useful.
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https://bugs.winehq.org/show_bug.cgi?id=55972
Bug ID: 55972
Summary: Dolphin Emulator requires GetProcessInformation (since
5.0-16711)
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Dolphin Emulator doesn't launch anymore on Wine since version 5.0-16711, due to
requiring GetProcessInformation.
```
wine: Call from 00006FFFFFF7F308 to unimplemented function
KERNEL32.dll.GetProcessInformation, aborting
```
The commit that added it is the following:
https://github.com/dolphin-emu/dolphin/commit/2bd72dfc6f956c27337934e9a1a26…
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https://bugs.winehq.org/show_bug.cgi?id=55813
Bug ID: 55813
Summary: [Errno 9] Bad file descriptor
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: naworldw(a)gmail.com
Distribution: ---
Created attachment 75302
--> https://bugs.winehq.org/attachment.cgi?id=75302
Unexecutable
"https://github.com/KurtBestor/Hitomi-Downloader/releases/download/Technical…"
I posted on the forum with the same title, but a different problem occurred.
First, the stable version seems to have incorrect support for qt6. The program
performed a full upgrade from qt5 to qt6 and was unable to run afterwards.
As a workaround in the forum, proceed to "When I copy
"C:\windows\system32\Windows.UI.dll" from a Windows 11 installation next to
"hitomi_downloader_GUI.exe" and start the program with:
WINEDLLOVERRIDES="window.ui=n"win hitomi_downloader_GUI.exe" and you will see
the program screen. However, the program has an internal browser. So, if you
press "options-network-embedded web browser" in the program, the program itself
is closed due to a fatal bug called "QtWebEngineProcess.exe." So I tried the
wine development version. It is displayed as an attachment, making it
impossible to execute itself.
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https://bugs.winehq.org/show_bug.cgi?id=55588
Bug ID: 55588
Summary: mf:mf - test_scheme_resolvers() crashes on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mf:mf - test_scheme_resolvers() crashes on Windows 7:
mf.c:6488: this is the last test seen before the exception
0958:mf: unhandled exception c0000005 at 000007FEFDD72817
See https://test.winehq.org/data/patterns.html#mf:mf
This started on 2023-08-23 with the commit that introduced the new tests:
commit fd3d0113f95d3cd4696497cdce5eb5d6d2aa26f5
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Fri Jul 28 08:54:05 2023 +0200
mf/tests: Add some network scheme resolver tests.
Note that the TestBot detected the crash but confused it with the random crash
from bug 54859 and thus considered it to not be new. That's the issue with
crashes: they all look the same.
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https://bugs.winehq.org/show_bug.cgi?id=55569
Bug ID: 55569
Summary: mshtml:dom - The 32-bit test_attr_collection_attr()
crashes on Windows 10 2004+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mshtml:dom - The 32-bit test_attr_collection_attr() crashes on Windows 10
2004+:
dom.c:3679: this is the last test seen before the exception
1268:dom: unhandled exception c0000005 at 00000001
See https://test.winehq.org/data/patterns.html#mshtml:dom
This crash is systematic and started on 2023-08-30.
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https://bugs.winehq.org/show_bug.cgi?id=54769
Bug ID: 54769
Summary: major regression in dnSpy startup time
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
(OK, this will be quite a bit different than what I've planned when I started
to write this)
Let's start with an oddity: only 32bit versions of dnSpy work, 64bit fail to
show anything besides the recently popular stack corruption line (it does not
terminate upon it, but fails to do anything else either).
The problem (initially observed in 6.1.8, but dnSpyEx 6.3.0 has the same
problem):
I'm not quite sure when this happened, but IIRC it was at most two releases
back, maybe it was the latest one.
Before, upon startup there was a minor delay before the window showed up and
every now and then (but relatively rarely) the window got filled with visual
garbage until it was refreshed.
Now, it *seems* corruption has been dealt with (though that needs more time to
be verified), but there's a crippling startup delay (over 2-3 min) between when
a blank window shows up and when it's filled with content.
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https://bugs.winehq.org/show_bug.cgi?id=54361
Bug ID: 54361
Summary: Winebus doesn't enumerate evdev devices in a
--without-sdl build unless SDL also disabled by
winebus registry key
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Not sure what info to add.
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https://bugs.winehq.org/show_bug.cgi?id=53845
Bug ID: 53845
Summary: Regression in GetCalendarInfoEx et al
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: elpochodelagente(a)gmail.com
Distribution: ---
Created attachment 73375
--> https://bugs.winehq.org/attachment.cgi?id=73375
test case, succeeds in Windows and wine 6.0
The following line succeeds in Windows and used to work in Wine 6, but not in
Wine 7.19. Attached is a complete program test
GetCalendarInfoEx(0, CAL_GREGORIAN_US, 0, CAL_ITWODIGITYEARMAX |
CAL_RETURN_NUMBER, 0, 0, dwData); // returns 0
Looking at dlls/kernelbase/locale.c current git master I can see that now there
is an explicit check against CAL_GREGORIAN, and if I change the
CAL_GREGORIAN_US parameter in the call to CAL_GREGORIAN then GetCalendarInfoEx
succeeds.
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http://bugs.winehq.org/show_bug.cgi?id=21550
Summary: Winedbg's disassembler doesn't support SSE2
instructions
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Winedbg doesn't support SSE2 instructions while gdb does.
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https://bugs.winehq.org/show_bug.cgi?id=56028
Bug ID: 56028
Summary: Yakuza 0 not launching on Mac 10.14 with Wine
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dariooliviero09(a)gmail.com
Created attachment 75673
--> https://bugs.winehq.org/attachment.cgi?id=75673
Here is the error message
I don't know much when it comes to Wine, I installed the latest version the
site gave me for MAC. In fact, wine's settings should be the default ones,
running a Windows 10 system.
For a offline single player game such as Fallout New Vegas, Wine worked pretty
well.
Thanks to that, I decided to try a newer game: Yakuza 0.
After having bought it on GOG.com, I tried running the .exe file to no avail.
I admit that I didn't spot the issue as I am a bit clueless when it comes to
wine, but I should've attached the error message with this.
What do I have to do?
Thank you in advance
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https://bugs.winehq.org/show_bug.cgi?id=55665
Bug ID: 55665
Summary: Wine versions >=8.9 do not load Fallout 4 properly
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rcs777(a)proton.me
Distribution: ---
I'm sorry if this is a bit long, but I want to be as detailed as possible. In
short, I usually build Wine myself using TkGlitch's build scripts and put the
resulting build in Lutris's runtime path. I find that TkG Wine offers slightly
better performance for Games than my system-provided wine. However when Wine
8.9 rolled around, my self compiled builds stopped working with Fallout 4; the
game simply crashed before the intro played with no backtrace provided. My FO4
has its own logs thanks to mods and they told me it crashed in XAudio2_7.dll.
It's worth noting that for FO4 I have XAudio2_7 set to native in winecfg,
otherwise the audio that comes through is very muffled. It's pretty much a must
have for a playable experience. The first thing I did was try a plain
non-modified build of Wine from my package manager and a clean prefix, but had
no luck.
After some trial and error I found that FO4 works perfectly on plain Wine 8.8,
so I bisected between 8.8 and 8.9 and found that the startup failure was caused
by commit 354a8bb1f4a65bdec052606f2799db9e2907b5b1, "ntdll: Better match
Windows subheap sizes". However... Reverting that patch only works up to 8.10,
on plain 8.11 and up I was back to square one with crashing in XAudio before
the intro video. So after bisecting from 8.10 with that patch reverted just for
good measure (I don't know if it's actually needed past 8.9) and 8.11, I came
up with a82238fad52761114ab2488d422fad3f70dbb854, "ntdll: Allocate 64-bit and
kernel stacks in high memory". Assuming that reverting that patch would fix the
latest development version too, I jumped straight to 8.16 and reverted it. I
found that I also had to revert 3ac808e46e4795e14c5b999aa39fd9cd15f95279,
"ntdll: Set Wow64 user space limit based on LARGE_ADDRESS_AWARE" and
f473e31341a0dbc2eb5222cc1d1cfe468946bf0a, "ntdll: Load modules with a high base
address in high memory" too. I'm not sure if those last two patches actually
break anything, but they seem to depend on variables introduced in the 64-bit
Allocate patch so without reverting these too I got build time failures. In any
case, once these patches are reverted on Wine 8.16, I get a clean build and
Fallout 4 works perfectly again.
Here's where I'm confused... I grabbed a vanilla Wine 8.16 build from
https://github.com/Kron4ek/Wine-Builds... and it worked, unpatched, out of the
box. As far as I can tell from his build scripts, those Wine builds are
compiled on Ubuntu Bionic, which means those libraries and compilers are likely
far older than mine on Debian Sid. Maybe it's something that an older compiler
is doing different, seeing as how the reverted patches seem to have a lot to do
with memory allocation? If that were the case it might not even be a bug in
Wine.
In any case, here's my specs:
OS: Debian GNU/Linux trixie/sid x86_64
Kernel: 6.5.0-1-amd64
DE: Plasma 5.27.8
CPU: AMD Ryzen 7 5800X (16) @ 3.800GHz
GPU: AMD ATI Radeon RX 5600 OEM/5600 XT / 5700/5700 XT
Memory: 3931MiB / 32011MiB
GCC Version: gcc (Debian 13.2.0-4) 13.2.0
All build dependencies while running the configure script were satisfied except
for OSS, and I've never actually had satisfied.
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https://bugs.winehq.org/show_bug.cgi?id=55139
Bug ID: 55139
Summary: loader: regression - error running winecfg
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: arusanu.bu(a)gmail.com
Distribution: ---
The switch to PIE loader seems to affect running wine on my system.
Running winecfg generates these errors:
'$ winecfg
wine: created the configuration directory '/home/iurt_build/.wine'
0024:err:environ:run_wineboot failed to start wineboot c00000e5
wine: could not load kernel32.dll, status c0000135'
The regression started with commit cc2cfb9b792bee681b96c5859084fd6d4d0bbed7.
Reverting that commit and
commit 78ed343842dcd8ffb95c416420953e121959d40d
commit c55578f3a54c63084657e7d79c043b22b10df989
commit ac1761d1dae8bf114a05e28ed6886deba6c2c860 ,
allows wine 8.11 to run fine.
System: Mageia 9(cauldron),
kernel-6.3.9 - x86_64., gcc-12.3.0, mingw-gcc-12.2.1
Wine specific configuration options used for x86_64/i586:
'
./configure --with-x --with-dbus --with-gstreamer --enable-win64
--with-system-dllpath=/usr/x86_64-w64-mingw32/sys-root/mingw/bin
--disable-tests
./configure --with-x --with-dbus --with-gstreamer
--with-system-dllpath=/usr/i586-w64-mingw32/sys-root/mingw/bin --disable-tests
'
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https://bugs.winehq.org/show_bug.cgi?id=49312
Bug ID: 49312
Summary: wineg++ - "invalid program stack in 64-bit code" on
exception catching - regression
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dd-tom(a)web.de
Distribution: ---
Created attachment 67324
--> https://bugs.winehq.org/attachment.cgi?id=67324
full crash log
Referencing this issue here:
https://bugs.launchpad.net/ubuntu/+source/wine/+bug/1881293
When compiling the following C++ program with "wineg++ main.cpp":
#include <stdexcept>
#include <stdio.h>
int main() {
printf("start\n");
try {
throw std::runtime_error("desc");
} catch (std::exception &ex) {
printf("in catch\n");
}
printf("end\n");
}
Wine crashes with:
Unhandled exception: assertion failed, invalid program stack in 64-bit code
(0x00007f33f6c24781).
The full log is attached.
Tested with (not working):
- Debian Bullseye and wine 5.0 (packaged)
- wine 5.0 compiled from source on Debian Buster
Regression since wine 4.0, tested working with:
- Debian Buster and wine 4.0 (packaged)
- wine 4.0 compiled from source on Debian Buster
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https://bugs.winehq.org/show_bug.cgi?id=37517
Bug ID: 37517
Summary: VideoReDo TVSuite H.264 crashes on loading video when
using VMR9
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gordon.lack(a)dsl.pipex.com
Distribution: ---
Created attachment 49929
--> https://bugs.winehq.org/attachment.cgi?id=49929
backtrace saved from crash
VideoReDo TVSuite H.264 (http://www.videoredo.com/en/ProductTVS.htm) starts up
OK.
Under Tools/Options/Playback Devices you can select VMR9 as the Video Driver
(FYI: DirectX is also listed there, but it isn't supported any more, and
actually used VMR7 as well - the option is going away). This determines the
driver used when running the editing page.
If you now load a video (mpeg, or h.264) into the program it will crash.
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http://bugs.winehq.org/show_bug.cgi?id=21790
Summary: 3D Rad demo "BeltBall" can't use its bundled
mfc80u.dll?
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.3drad.com/games/BeltBall%20v102.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The smallest demo from http://www.3drad.com/free-pc-games.php is the 8MB
http://www.3drad.com/games/BeltBall%20v102.exe, sha1sum
d8827274480b0391ad200478b2ebe26a2658166d BeltBall v102.exe
It installs fine, but when you start it, it complains
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
and puts up a dialog saying
"The dynamic link library 'MFC80U.DLL' could not be found"
even though it's installed in
./3D Rad Games/BeltBall v102/Microsoft.VC80.MFC/mfc80u.dll
Perhaps the installer forgot to set an app path or a manifest or something?
winetricks vc2005 works around the problem.
The game installs and runs fine on Vista; I guess we need to try it
on an old XP box that doesn't have vc2005 runtimes already and see
if it works there to confirm this bug.
(I checked on Vista, and there's no entry for the app in
HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths, for what it's worth.
And there doesn't seem to be a manifest file next to the .exe.)
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https://bugs.winehq.org/show_bug.cgi?id=55927
Bug ID: 55927
Summary: RestoreDC appears to fail with printers
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kadlecf(a)fzu.cz
Distribution: ---
My wine is packed within the OpenSuse Tumbleweed distribution. Since recently,
I experience problems with printing from a custom application which worked in
earlier wine versions. Its graphical output (mostly data represented as lines
and text) is normally shown on the screen where I encounter no problems.
However, currently, when the data is sent to a printer - either one with paper
or the CUPS pdf printer -, it is clipped to a rectangle defined by the SaveDC
function. This would be OK except that the function RestoreDC
BOOL RestoreDC
(
[in] HDC hdc,
[in]
int
nSavedDC
)
;
does not work properly with the device context hdc connected to a printer
device.
In brief, the sequence
SaveDC
(functions involving clipping of the output region)
RestoreDC
does not restore the clipping region to the original one for the printer
(however, it does for the screen device context).
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https://bugs.winehq.org/show_bug.cgi?id=55986
Bug ID: 55986
Summary: Gunner3 has flickering in fullscreen
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Since wine-6.1 there is flickering when running Gunner3 in fullscreen mode.
Also, from time to time old frame data is shown for a few moments making the
game
It works with winecfg virtual desktop mode, and making screenshots in
fullscreen is hard. It looks similar to the glitches in bug 45168 (but it is
unrelated).
Don't try to click on a level without having the fix from bug 41977 though, it
might crash. The menu is enough to reproduce the issue.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #190 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
(In reply to Zeb Figura from comment #189)
> (In reply to Alexandr Oleynikov from comment #188)
> > What kind of an update do you want exactly?
> > It doesn't look like Wine 9.0-rc1 had any changes related to software vertex
> > processing, so the bug stands as it is. And it's probably unlikely that this
> > will change, especially with DXVK now being the preferred backend for games
> > (which like I mentioned before fully implements this feature).
>
> I don't know whom DXVK is "preferred" by, but it's not the position of the
> Wine project, and it's certainly our intent to implement software vertex
> processing mode. It's just not exactly trivial, and there are some
> unresolved design questions.
Of course, I was not stating it's an official position of the Wine project,
it's just merely what vast majority Linux gamers prefer for its far better
compatibility and performance for both D3D9 and D3D11 games (if hardware is
compatible), and what is used in Proton too.
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https://bugs.winehq.org/show_bug.cgi?id=56019
Bug ID: 56019
Summary: LOCAL_GetBlock not enough space in local heap
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
wine-8.0 (Debian 8.0~repack-4)
See this game:
https://archive.org/details/connections-1995
Same bug with that: https://bugs.winehq.org/show_bug.cgi?id=1490
both with win32 win64 prefix.
0180:err:local:LOCAL_GetBlock not enough space in local heap 076f for 1948
bytes
(etc.)
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https://bugs.winehq.org/show_bug.cgi?id=56018
Bug ID: 56018
Summary: Respondus LockDown Browser fatally hangs on loading
screen
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: micah.haber(a)gmail.com
Distribution: ---
Created attachment 75659
--> https://bugs.winehq.org/attachment.cgi?id=75659
No backtrace available, list of deferred .dlls
Respondus LockDown Browser v. 2.1.1.05.
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--- Comment #189 from Zeb Figura <z.figura12(a)gmail.com> ---
(In reply to Alexandr Oleynikov from comment #188)
> What kind of an update do you want exactly?
> It doesn't look like Wine 9.0-rc1 had any changes related to software vertex
> processing, so the bug stands as it is. And it's probably unlikely that this
> will change, especially with DXVK now being the preferred backend for games
> (which like I mentioned before fully implements this feature).
I don't know whom DXVK is "preferred" by, but it's not the position of the Wine
project, and it's certainly our intent to implement software vertex processing
mode. It's just not exactly trivial, and there are some unresolved design
questions.
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https://bugs.winehq.org/show_bug.cgi?id=54396
Bug ID: 54396
Summary: Rutoken driver cannot install.
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: igor.bz(a)list.ru
Distribution: ---
Created attachment 73963
--> https://bugs.winehq.org/attachment.cgi?id=73963
Wine log.
Distro: Ubuntu 20.04 x64
Kernel: Linux 6.0.9
Download link:
https://download.rutoken.ru/Rutoken/Drivers/Current/rtDrivers.exe
Steps to reproduce:
- Running the installation file (rtDrivers.exe).
- An error is reported during the installation process: Error. Error code: 120
(0x00000078): Function not implemented
- Installation failure.
- The program cannot be installed.
Translation:
- Установить => Install
- Ошибка. Код ошибки: 120 (0x00000078): Функция не реализована => Error. Error
code: 120 (0x00000078): Function not implemented
- Ошибка. Код ошибки: 3758096907 (0xe000020b) => Error. Error code: 3758096907
(0xe000020b)
- 0x80070643 Сбой установки => 0x80070643 Installation failure.
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http://bugs.winehq.org/show_bug.cgi?id=16957
Summary: CreateProcess handles are inherited even when
bInheritHandles=FALSE
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)salilab.org
Created an attachment (id=18729)
--> (http://bugs.winehq.org/attachment.cgi?id=18729)
test.c
The attached file uses CreateProcess to create a subprocess (gzip in this case)
with redirected standard output. In order for this to work properly, the output
handle created in this code must be inherited by the subprocess - thus the
bInheritHandles argument to CreateProcess must be TRUE. And indeed if this
program is compiled to test-true.exe, a simple text file 'test.in' and the gzip
binary are placed in the same directory, and then test-true.exe is run, it
successfully produces the output test.gz.
If the TRUE argument is switched to FALSE and the file is compiled again to
test-false.exe, when the program is run in the same way on a 'real' Windows
sytem (32 bit Vista Business in this case) the following is output:
gzip: stdout: Bad file descriptor
This is also fine and expected, since the output file handle was not passed to
gzip. *However* if the same test-false.exe program is run with Wine (the Fedora
10 wine-core-1.1.12-1.fc10.i386 package in this case) it runs in just the same
way as test-true.exe, generating the test.gz output.
This suggests to me that the bInheritHandles argument is ignored by Wine. As
stated, this is a minor bug but it would be nice if Wine behaved the same way
as Windows here. (In our case we discovered this problem after we tested our
program successfully under Wine, but then had it fail on a real Windows
system.) I am not familiar with the code, but hopefully it should be
straightforward enough to provide the subprocess with invalid handles if
bInheritHandles=FALSE?
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https://bugs.winehq.org/show_bug.cgi?id=56008
Bug ID: 56008
Summary: Running multiple apps simultaneously causes crashes.
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaoqi01(a)foxmail.com
Distribution: ---
My environment is as follows:
Hardware: Thinkpad E490
Operating System: Ubuntu 22.04.1 LTS
WINE Version: wine-9.0-rc1
Custom DLLs: msls31, msvcp140, riched20 (sourced from Windows 11)
Phenomenon: When I use the software "WeChat" and "CloudMusic" consecutively,
opening one and minimizing it to run in the background, then opening the other
software directly causes the first one to crash. The error codes from the
console are:
0970:fixme:winsock:setsockopt Ignoring SO_RANDOMIZE_PORT
0730:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
0730:fixme:file:ReplaceFileW Ignoring flags 2
0730:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0x4800003
Serial number of failed request: 456
Current serial number in output stream: 456
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--- Comment #188 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
What kind of an update do you want exactly?
It doesn't look like Wine 9.0-rc1 had any changes related to software vertex
processing, so the bug stands as it is. And it's probably unlikely that this
will change, especially with DXVK now being the preferred backend for games
(which like I mentioned before fully implements this feature).
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--- Comment #187 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Wine 9.0-rc1 was released. Any updates?
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https://bugs.winehq.org/show_bug.cgi?id=49195
Bug ID: 49195
Summary: Multiple 4k demoscene OpenGL demos crash on startup
(failure to lookup atom 0xC019 'static' from global
atom tables)
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
extracted from bug 48898
My comment: https://bugs.winehq.org/show_bug.cgi?id=48898#c12
--- quote ---
To me it looks like bug 18490 ("Multiple games fail to set pixel format on D3D
device context created on desktop window (Empire: Total War, Napoleon: Total
War, Utopia City)") but for GL device context on the desktop window.
According to online information it's not allowed to do any rendering using this
context but enough to call functions like glGetString() etc.
Maybe some of the Wine graphics folks could weigh in with an opinion if this
limitation is already known / tracked in a bug?
--- quote ---
Henri's answer: https://bugs.winehq.org/show_bug.cgi?id=48898#c13
--- quote ---
I'm not aware of an existing bug report for this issue, no. It does strike me
as similar to bug 36506 though, and it would not particularly surprise me if
wglGetProcAddress() is supposed to return results consistent with
GL_EXTENSIONS/GL_VERSION here, even without a current GL context.
I seem to recall having established in the context of bug 18490 that creating a
GL context (or more specifically, setting a pixel format) on the desktop window
is indeed supposed to fail. In any case, this seems like of of those bugs that
would benefit from tests to establish what's supposed to happen.
--- quote ---
Turns out this was a side-effect of an earlier problem.
It was not supposed to be GetDC(NULL) (Desktop window).
--- snip ---
$ WINEDEBUG=+seh,+relay,+server,+class,+win,+msg wine ./End\ of\ time\ 720p.exe
>>log.txt 2>&1
...
0024:Call user32.ChangeDisplaySettingsA(00421288,00000004) ret=004200da
...
0024: get_desktop_window( force=0 )
0024: get_desktop_window() = 0 { top_window=00010020, msg_window=00010026 }
...
0024:Ret user32.ChangeDisplaySettingsA() retval=00000000 ret=004200da
0024:Call
KERNEL32.CreateThread(00000000,00000000,004201ca,004304e8,00000000,00000000)
ret=004200ee
...
0024:Ret KERNEL32.CreateThread() retval=00000080 ret=004200ee
00bc: *fd* 17 <- 38
00bc: init_thread( unix_pid=3683, unix_tid=3729, debug_level=1, teb=7ffd4000,
entry=004201ca, reply_fd=15, wait_fd=17, cpu=x86 )
0024:Call
user32.CreateWindowExA(00000000,0000c019,00000000,91000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000,00000000)
ret=004200f4
0024:trace:win:WIN_CreateWindowEx (null) #c019 ex=00000000 style=91000000 0,0
0x0 parent=(nil) menu=(nil) inst=(nil) params=(nil)
00bc: init_thread() = 0 { pid=0020, tid=00bc, server_start=1d62d3b280579be
(-2.9701360), info_size=0, version=603, all_cpus=00000003, suspend=0 }
0024:trace:win:dump_window_styles style: WS_POPUP WS_VISIBLE WS_MAXIMIZE
0024:trace:win:dump_window_styles exstyle:
...
00bc:Starting thread proc 0x4201ca (arg=0x4304e8)
...
0024: create_window( parent=00010020, owner=00000000, atom=c019,
instance=00000000, dpi=96, awareness=2, class=L"" )
0024: create_window() = INVALID_HANDLE { handle=00000000, parent=00000000,
owner=00000000, extra=0, class_ptr=00000000, dpi=0, awareness=0 }
0024:warn:win:create_window_handle error 6 creating window
0024:trace:class:GetClassInfoExW (nil) #c019 0x1518f9e0
0024:trace:class:CLASS_FindClass #c019 0x7e910000 -> not found
0024:Ret user32.CreateWindowExA() retval=00000000 ret=004200f4
--- snip ---
The failing window creation resulted in NULL handle which got passed to
user32.GetDC():
--- snip ---
0024:Call user32.GetDC(00000000) ret=004200fb
0024:trace:win:GetDCEx hwnd 0x10020, hrgnClip (nil), flags 00000003
...
0024: get_visible_region( window=00010020, flags=00000013 )
0024: get_visible_region() = 0 { top_win=00010020, top_rect={-1920,0;-1919,1},
win_rect={0,0;3200,1080}, paint_flags=00000001, total_size=16,
region={{-1920,0;1280,1080}} }
0024:Call
winex11.drv.GetDC(00030039,00010020,00010020,1518fde0,1518fdf0,00000013)
ret=7e97bd3e
0024:Ret winex11.drv.GetDC() retval=00000001 ret=7e97bd3e
0024:trace:win:GetDCEx (0x10020,(nil),0x13): returning 0x30039 (updated)
0024:Ret user32.GetDC() retval=00030039 ret=004200fb
--- snip ---
Well, the rest of the OpenGL story is known and the current behaviour makes
sense.
Back to the actual problem...
The creation of the window which ought the be used for OpenGL context/rendering
fails because atom 0xc019 can't be found/resolved.
I should have looked more carefully at the trace log and the demo disassembly.
--- snip ---
...
004200B6 | xor esi,esi |
004200B8 | push esi |
004200B9 | push esi |
004200BA | push esi |
004200BB | push esi |
004200BC | push esi |
004200BD | push esi |
004200BE | push esi |
004200BF | push esi |
004200C0 | push esi |
004200C1 | push 91000000 |
004200C6 | push esi |
004200C7 | push C019 | global atom!
004200CC | push esi |
004200CD | push 4 |
004200CF | push end of time 720p.421288 |
004200D4 | call dword ptr ds:[<&user32.ChangeDisplaySettingsA>] |
004200DA | push esi |
004200DB | push esi |
004200DC | push end of time 720p.4304E8 |
004200E1 | push end of time 720p.4201CA |
004200E6 | push esi |
004200E7 | push esi |
004200E8 | call dword ptr ds:[<&KERNEL32.CreateThread>] |
004200EE | call dword ptr ds:[<&user32.CreateWindowExA>] | fails
004200F4 | push eax |
004200F5 | call dword ptr ds:[<&user32.GetDC>] |
004200FB | mov edi,eax |
004200FD | mov dword ptr ds:[3AB08EC],eax |
00420102 | push esi |
00420103 | push edi |
00420104 | push esi |
00420105 | push end of time 720p.42125C |
0042010A | push edi |
0042010B | call dword ptr ds:[<&gdi32.ChoosePixelFormat>] |
00420111 | push eax |
00420112 | push edi |
00420113 | call dword ptr ds:[<&gdi32.SetPixelFormat>] |
00420119 | call dword ptr ds:[<&opengl32.wglCreateContext>] |
0042011F | push eax |
00420120 | push edi |
00420121 | call dword ptr ds:[<&opengl32.wglMakeCurrent>] |
00420127 | call dword ptr ds:[<&user32.ShowCursor>] |
0042012D | call end of time 720p.4202CC |
--- snip ---
The demoscene guys are crazy and fight for each saved byte ;-)
Courtesy of: http://www.pouet.net/topic.php?which=9894
--- quote ---
I was able to get 4 bytes off of a test 1k intro (Peach GLSL Shader of Japan)
by replacing the "edit" string with 0xC018, making it 1006 bytes instead of
1010. Nice.
...and then I got it down to 1004 bytes, because now "test eax, eax" compressed
better than "test ax, ax", which used to compress better sometime before this
newest change. ;) This 1k intro business is crazy, you'd really need some kind
of brute-force code masher that tries all possible combinations of code that
perform the same thing.
--- quote ---
--- quote ---
That´s mine since 2009 using DirectX9...someone told me using "static" instead
of "edit" would be better back then in some other thread...was iq if i remember
correctly.
The ATOM for "static" is 0xC019 btw, but be warned: it added 7 bytes here in my
first test, opposed to chopping off 4 bytes in case of "edit".
--- quote ---
--- quote ---
Oh, shit...i did the test the wrong way around...meaning the ATOM actually
chopped off 7 bytes in case of "static" vs. "0xC019" :/ :D
Yay, thanks for the nice trick, man! :)
--- quote ---
Also relevant, shows dump of global and typical local atom tables:
https://github.com/lungetech/ICAS/blob/master/logs/volatility/win32/output/…
Wine source:
https://source.winehq.org/git/wine.git/blob/9e26bc811656ad8eb901bffa5528b9c…
--- snip ---
407 /***********************************************************************
408 * CLASS_FindClass
409 *
410 * Return a pointer to the class.
411 */
412 static CLASS *CLASS_FindClass( LPCWSTR name, HINSTANCE hinstance )
413 {
414 static const WCHAR comctl32W[] =
{'c','o','m','c','t','l','3','2','.','d','l','l',0};
415 struct list *ptr;
416 ATOM atom = get_int_atom_value( name );
417
418 GetDesktopWindow(); /* create the desktop window to trigger builtin
class registration */
419
420 if (!name) return NULL;
421
422 name = CLASS_GetVersionedName( name, NULL, NULL, TRUE );
423
424 for (;;)
425 {
426 USER_Lock();
427
428 LIST_FOR_EACH( ptr, &class_list )
429 {
430 CLASS *class = LIST_ENTRY( ptr, CLASS, entry );
431 if (atom)
432 {
433 if (class->atomName != atom) continue;
434 }
435 else
436 {
437 if (strcmpiW( class->name, name )) continue;
438 }
439 if (!class->local || class->hInstance == hinstance)
440 {
441 TRACE("%s %p -> %p\n", debugstr_w(name), hinstance,
class);
442 return class;
443 }
444 }
445 USER_Unlock();
446
447 if (atom) break;
448 if (!is_comctl32_class( name )) break;
449 if (GetModuleHandleW( comctl32W )) break;
450 if (!LoadLibraryW( comctl32W )) break;
451 TRACE( "%s retrying after loading comctl32\n", debugstr_w(name) );
452 }
453
454 TRACE("%s %p -> not found\n", debugstr_w(name), hinstance);
455 return NULL;
456 }
--- snip ---
https://source.winehq.org/git/wine.git/blob/9e26bc811656ad8eb901bffa5528b9c…
$ sha1sum atz-end_of_time.zip
3a4ce3fd92e2fdd1a4533ee67d4809d3f2184f6b atz-end_of_time.zip
$ du -sh atz-end_of_time.zip
3.3M atz-end_of_time.zip
$ wine --version
wine-5.8-173-g9e26bc8116
Regards
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https://bugs.winehq.org/show_bug.cgi?id=55548
Bug ID: 55548
Summary: kernel32:power - test_GetSystemPowerStatus() fails on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:power - test_GetSystemPowerStatus() fails on macOS:
power.c:34: Test failed: expected TRUE
See https://test.winehq.org/data/patterns.html#kernel32:power
The failure is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines). It looks like the macOS implementation of
fill_battery_state() fails, presumably because of permission issues.
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https://bugs.winehq.org/show_bug.cgi?id=55965
Bug ID: 55965
Summary: Divide by zero error with Trackmania 2020 when loading
tracks [D3DMetal]
Product: Wine
Version: unspecified
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: omgloldave(a)gmail.com
Created attachment 75555
--> https://bugs.winehq.org/attachment.cgi?id=75555
backtrace log of game crashing when loading into a game.
Hi all, bit at a loss on where exactly to report this. I'm trying here first
and if it's not a problem with wine itself, please tell me where to poke
exactly.
So Trackmania 2020 has a rather weird error when it comes to using Apples new
GPTK layer. The game works amazingly... in the editor. You can load tracks and
drive them (with pretty remarkable quality).
However, when you load a track or join a server, the game crashes with a divide
by zero error. Additionally, in the editor, some graphical elements are weird
(i.e, some trees are not rendering, weird blown out textures etc) and you can't
render the track (aka "calculate shadows").
Luckily TM2020 is free to play to recreate this. Just open the game and try to
load any track. You can also recreate the editor weirdness by using the scenery
blocks.
I have used Whisky, Crossover (where this error log comes from), PortingKit and
vanilla wine and each yields the same results with various versions (all
released within the last 4-5 months). There's a bug report on Whisky on this
issue that's flagged specifically as an issue with wine (also I posted a
comment with no response: https://github.com/Whisky-App/Whisky/issues/235). I
currently use Parallels to play (which works fine, of course using a different
method of emulation), but with the new GPTK update the performance increase is
apparently massive, so it would be nice to see this fixed.
I'm not going to make this harder by guessing, as I am not super technical with
Wine. However looking at the backtrace and just glancing at the error-log I
think the problem is down to Wine's interaction with GPTK/D3DMetal, or with
GPTK/D3D/Apple itself.
Weirdly, I don't *think* this is a WINE bug necessarily, TM2020 is my favourite
game, so more than anything I kinda want to know *where* exactly to report this
error in detail if not here. Plus I want someone far more well versed than me
to explain how to report this bug.
Is this an Apple issue or a WINE issue or a skill issue?
Thanks for your help and all your hard work!
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https://bugs.winehq.org/show_bug.cgi?id=47028
Bug ID: 47028
Summary: WinSCP hosts list missing indentation
Product: Wine
Version: 4.6
Hardware: x86-64
URL: http://winscp.net/download/winscp577.zip
OS: Mac OS X
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: jr98(a)gmx.net
Created attachment 64194
--> https://bugs.winehq.org/attachment.cgi?id=64194
terminal output, +message log, screenshots
On windows there is space between the edge of the box and the icons.
To reproduce, run WinSCP.exe and you can see the hosts list on the left.
Attached is a zip containing terminal output, a +message log and screenshots
for comparison.
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https://bugs.winehq.org/show_bug.cgi?id=54397
Bug ID: 54397
Summary: Wine does not populate prefixes with 32-bit dlls
Product: Wine
Version: 7.22
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: eralegrid(a)hotmail.com
Starting from Wine 7.22, Wine doesn't copy any 32-bit files into new prefixes.
For a 32-bit prefix, only system.reg/user.reg/user.reg and a bunch of empty
directories are created.
For a 64-bit prefix, things appear to be normal aside from
$WINEPREFIX/drive_c/windows/syswow64 being empty.
It seems this situation started with commit
d45de318748639cfd1e80a976b39f5e19213990f.
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http://bugs.winehq.org/show_bug.cgi?id=13778
Summary: Date and Time display
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rx9tx(a)qrz.ru
Created an attachment (id=13813)
--> (http://bugs.winehq.org/attachment.cgi?id=13813)
wine window
The problem is that in a Windows application running in Wine the date and time
displayed as digit like 39591.6425810185 instead of May-23-2008, 15:25, see
pictures http://rx9tx.qrz.ru/wine.jpg and http://rx9tx.qrz.ru/windows.jpg .
Same about the frequency value 0000000000028.012100 in mHz (28.0121 mhz) is
shown like 298112000.0. I dont know what kind of database is used, but it has
the .isd extension, also .isf, .ism, .isl files are present.
Here's the excerption from the database with the data shown on the pics:
http://rx9tx.qrz.ru/log.txt
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https://bugs.winehq.org/show_bug.cgi?id=50338
Bug ID: 50338
Summary: Open/save dialog don't show current folder path.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: ltgustavsen(a)gmail.com
Distribution: ---
Created attachment 68924
--> https://bugs.winehq.org/attachment.cgi?id=68924
Screenshot from linux. Missing folder path.
Hello
The opening/save dialog in Picture Window 8 from dl-c.com doesn't work as
expected. There is no way to see which folder I’m in. The green back arrows on
the top don’t work when I open the default catalog. I have to start each time
in the left sidebar and browse to the correct directory. If I do so, the arrows
work.
I have attached some screenshots. And a debug file.
I have tested with wine-5.0.3 and wine-6.0-rc2
I have installed Picture Window this way
winetricks vcrun2019
wine msiexec /i Picture\ Window\ Pro.msi
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https://bugs.winehq.org/show_bug.cgi?id=44016
Bug ID: 44016
Summary: Improve path handling in Open and Save dialogs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Current open and save dialogs have large usability issues.
1 When I paste a path of a folder into it to make it open that folder in itself
it doesn't work and writes an error.
2 I also expect this dialog to accept the absolute path in linux rootfs.
3 I also expect it to show a drop-down menu as in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=42645
Bug ID: 42645
Summary: File dialog usability
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: freddi34(a)yahoo.de
Distribution: ---
When working with project files across different programs (e.g. Linux/OS X
program and Windows program through Wine), users usually have to access the
same locations and files. Quick file access and navigation is essential for
productivity. If Wine's goal is not to be a bottom-of-the-drawer academic
project, but actually useful, it must sufficiently integrate with the
non-Windows desktop that its users are using.
Example workflow:
A 1. Native file manager (e.g. Nautilus) is opened at /home/username/folder1
2. User wants to open file1.ext from this folder in a Wine program through
the file open dialog.
B 1. User creates a file2.ext in a Wine program, opens the file save dialog
and wants to save it in the same location (folder1).
2. File save dialog is opened at a path deep in the virtual C: drive
(C:/Programs/Manufacturer/ProgramName/client/assets/.../...).
The file save dialog's location may be controlled by the Windows
application or where it was opened the last time.
Wine's file open/save dialog has significantly worse usability than any
GTK/KDE/OS X file dialog or even Windows' own.
- It is more likely not opened where the user needs it (since working
cross-system)
- Navigation is only possible by one step up (green up arrow button) or by
going multiple steps up towards the file system root (scrollable dropdown) and
then navigating step by step down in the native system's file tree.
- Double-click is cumbersome and leads repeatedly to accidental renamings or
wrong selections.
Wine's open/save dialogs should allow faster changing between commonly used
locations. This should be supported through:
- editable address (would allow to paste a complete path and press enter)
- droppable for native paths (drag&drop a folder from a native file manager,
this is commonly supported in e.g. GTK)
- persistent list of recently openend locations in this WINEPREFIX
While these are platform-agnostic, more comfort can be achieved by further
integrating with the desktop (Gnome/KDE/OS X):
- integrate with the desktop's bookmarks through Free Desktop Standard
- integrate with the desktop's recent locations
- (native file dialogs)
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http://bugs.winehq.org/show_bug.cgi?id=35062
Bug #: 35062
Summary: FarCry3 : graphical glitches
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 46762
--> http://bugs.winehq.org/attachment.cgi?id=46762
Graphical glitches on see
Hi,
There is a graphical bug when i play at FarCry3. this bug appears only when you
look the sea.
As you can see in the screenshot, it seems that the map is drawn in the sea.
I think it's not a problem about the sun/moon light reflections on the sea,
they're correctly drawn (not viewable in the screenshot)
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=56003
Bug ID: 56003
Summary: Age of Mythology: sometimes some of the water tiles
are flickering
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)aulehla.net
Distribution: ---
When playing water maps, water tiles are sometimes flickering.
This problem does not occur when playing the game on windows.
I will add more details shortly.
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http://bugs.winehq.org/show_bug.cgi?id=23676
Summary: Arcanum essentially unusable due to graphics errors
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.richardson(a)gmx.de
When playing Arcanum, the issue shown by the screenshot happens as soon as you
attempt to scroll the view.
It seems that it only happens when scrolling to the top, left right and down
seem to be fine.
I know this did not happen with older versions of Wine ~1 year ago.
For testing purposes there is a demo of the game available here:
http://www.terra-arcanum.com/downloads/
If you need any other information please tell me, I'm quite new to reporting
bugs in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=53699
Bug ID: 53699
Summary: Hearthstone/Battle.net caught in update loop
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kilzzz(a)hotmail.com
Distribution: ---
Created attachment 73103
--> https://bugs.winehq.org/attachment.cgi?id=73103
Terminal section of update loop
Attempting to update an already working battle.net/Hearthstone install results
in the client repeatedly trying to update some unknown component. The client
will attempt to update the game only to cycle back to updating something else.
Its happening to more than just me
https://us.forums.blizzard.com/en/blizzard/t/cannot-download-any-games-from…
looking at the linux posts.
The same thing happens on a Manjaro install and a Debian testing install that
previously worked. Attached is a section of the terminal output from the
cycling.
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https://bugs.winehq.org/show_bug.cgi?id=55860
Bug ID: 55860
Summary: MDI malfunction
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
In MDI applications, when this application is in full screen, and this one call
a modal dialog box, switching to another application (not wine) and returning
to the application causes the main frame window of this application to switch
to normal window instead of maximized.
The modal dialog box should prevent any modification of the highest level
windows, particularly the main application window
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https://bugs.winehq.org/show_bug.cgi?id=49107
Bug ID: 49107
Summary: Rise of the Tomb Raider shows a black screen in DX12
mode
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
No crash just spamming this line:
err:vkd3d_wait_for_gpu_fences: Failed to wait for Vulkan fences, vr -4.
wine-5.7-209-g4e2ad334b5
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https://bugs.winehq.org/show_bug.cgi?id=52146
Bug ID: 52146
Summary: [Control DX12]Wrong color when Global Reflections
setting is enabled
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hi,
I use vkd3d-git + Connor's patch from
https://bugs.winehq.org/show_bug.cgi?id=47713#c6
Sorry if it's not correct to create this BR considering that this is an
unnofficial patch (need more works to be upstreamed)
I tried Control DX12 with this patch and the game works great despite the
stuttering.
As explained in the BR's title, when "Global Reflections" is enabled in the
game's settings, a red color appears in game as you can see in the video and
screenshot.
I attach a VKD3D_DEBUG="trace" log (1.6Gb size) :
https://www.mediafire.com/file/7pn6eyhsa7mvy72/Control_DX12_glitches.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=51653
Bug ID: 51653
Summary: HITMAN (2016) crashes when loading level in DX12 mode
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Default output
fixme:d3d12_command_queue_GetClockCalibration: iface 0x7f8a5500, gpu_timestamp
0x2917fa48, cpu_timestamp 0x2917faa0 stub!
fixme:d3d12_command_queue_Wait: Failed to acquire Vulkan semaphore for fence
0x7ec63700, value 0x143b3, completed value 0x143ac.
04b8:fixme:dxgi:d3d12_swapchain_set_sync_interval Unsupported sync interval 2.
fixme:d3d12_pipeline_state_GetCachedBlob: iface 0x7f4d34f40140, blob 0x2917fa20
stub!
wine: Unhandled page fault on read access to 0000000000000000 at address
0000000140EDD169 (thread 04b8), starting debugger...
vkd3d-1.2-442-g04a0808
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https://bugs.winehq.org/show_bug.cgi?id=55714
Bug ID: 55714
Summary: Multiple games require
d3d12_device_CreatePipelineState() implementation
(Stray, Spider-Man Remastered)
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Black screen for half a minute then process exits.
vkd3d:0764:fixme:d3d12_device_CreatePipelineState iface 00007F5239E4BDF0, desc
00007F51B27FF8C0, iid {765a30f3-f624-4c6f-a828-ace948622445}, pipeline_state
00007F515593FDA0 stub!
1.9-98-gc9277265
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https://bugs.winehq.org/show_bug.cgi?id=54627
Bug ID: 54627
Summary: Steelrising fails to start (needs ID3D12Device5
interface)
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
An error has occurred :
Failed to create the DirectX12 rendering device.
Error code : 0x80004002
vkd3d:warn:d3d12_device_QueryInterface {8b4f173b-2fea-4b80-8f58-4307191ab95d}
not implemented, returning E_NOINTERFACE.
1.6-180-g6ccde9e8
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https://bugs.winehq.org/show_bug.cgi?id=55220
Bug ID: 55220
Summary: Dying Light 2: Stay Human fails to start due to
missing ID3D12Device1 interface
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Failed to create D3D12Device
Feature level: D3D_FEATURE_LEVEL_11_1
Failed to get ID3D12Device1 interface
Failed to initialize D3D12Device
1.8-76-g2a3413e0
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https://bugs.winehq.org/show_bug.cgi?id=55415
Bug ID: 55415
Summary: Spider-Man: Shattered Dimensions crashes after a few
minutes of playing
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74977
--> https://bugs.winehq.org/attachment.cgi?id=74977
Logs just before the game crashes
When playing Spider-Man: Shattered Dimensions for a few minutes, the game
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=55172
Bug ID: 55172
Summary: Guild Wars 2 - Black Lion Trading Company
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: garciamiguel3(a)gmail.com
Distribution: ---
Created attachment 74752
--> https://bugs.winehq.org/attachment.cgi?id=74752
Program Error Detail
If you open the "Black Lion Trading Company" window in the Guild Wars 2 game
and then enter the Gem Store or Trading Store tab. The error window will pop
up. Stating cefhost.exe encountered an error. However, the tab Currency
Exchange does not encounter any error.
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https://bugs.winehq.org/show_bug.cgi?id=55996
Bug ID: 55996
Summary: Eurobattle client xpam.exe fails to run
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cen.is.imba(a)gmail.com
Distribution: ---
Created attachment 75607
--> https://bugs.winehq.org/attachment.cgi?id=75607
trace log
Run the installer from here:
https://files.eurobattle.net/installer/installer_v15.zip (keep clicking next
until finish)
The binary to run is xpam.exe. It is a dynamically linked Qt6 x64 application.
Source code is here (https://github.com/cen1/xpam-client) and I am primary
developer so can change the binary with possible workarounds if identified.
cd ".wine/drive_c/Program Files/Eurobattle.net"
wine xpam.exe
0140:err:virtual:virtual_setup_exception stack overflow 2064 bytes addr
0x6fffffc90d00 stack 0x7ffffe1007f0
(0x7ffffe100000-0x7ffffe101000-0x7ffffe200000)
Full log attached
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https://bugs.winehq.org/show_bug.cgi?id=55676
Bug ID: 55676
Summary: Steelrising requires
d3d12_device_CreateCommittedResource1() implementation
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
vkd3d:0714:fixme:d3d12_device_CreateCommittedResource1 iface 00007FFFFF7620D0,
heap_properties 00007FFFFE1FC728, heap_flags 0, desc 00007FFFFE1FC750,
initial_state 0xac3, optimized_clear_value 0000000000000000, protected_session
0000000000000000, iid {696442be-a72e-4059-bc79-5b5c98040fad}, resource
00007FFFFE1FC6B8 stub!
1.9-87-g1006e8cb
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https://bugs.winehq.org/show_bug.cgi?id=50391
Bug ID: 50391
Summary: Hitman: Absolution player head model rendered with
artifacts with Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69006
--> https://bugs.winehq.org/attachment.cgi?id=69006
example
With Tessellation enabled.
wine-6.0-rc3-28-ge27a95e9209
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https://bugs.winehq.org/show_bug.cgi?id=50334
Bug ID: 50334
Summary: vkd3d from git fails to run bison
libs/vkd3d-shader/preproc.tab.h
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
[Thursday, 10 December 2020] [02:37:22 GMT] <FireBurn> The last 4 commits to
vkd3d have created a build issue for me https://pastebin.com/FBTuDXbM
[Thursday, 10 December 2020] [02:37:47 GMT] <FireBurn> It's probably
f544cb38e5184c8218a36629f59c64568e55e6f5
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/configure
--prefix=/usr --build=i686-pc-linux-gnu --host=i686-pc-linux-gnu
--mandir=/usr/share/man --infodir=/usr/share/info --datadir=/usr/share
--sysconfdir=/etc --localstatedir=/var/lib --disable-dependency-tracking
--disable-silent-rules --docdir=/usr/share/doc/vkd3d-9999
--htmldir=/usr/share/doc/vkd3d-9999/html --libdir=/usr/lib
--without-spirv-tools --disable-doxygen-pdf
configure: loading site script /usr/share/config.site
checking for i686-pc-linux-gnu-gcc... x86_64-pc-linux-gnu-gcc -m32
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether x86_64-pc-linux-gnu-gcc -m32 accepts -g... yes
checking for x86_64-pc-linux-gnu-gcc -m32 option to accept ISO C89... none
needed
checking whether x86_64-pc-linux-gnu-gcc -m32 understands -c and -o together...
yes
checking how to run the C preprocessor... x86_64-pc-linux-gnu-gcc -m32 -E
checking for grep that handles long lines and -e... /bin/grep
checking for egrep... /bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking minix/config.h usability... no
checking minix/config.h presence... no
checking for minix/config.h... no
checking whether it is safe to define __EXTENSIONS__... yes
checking for i686-pc-linux-gnu-ar... x86_64-pc-linux-gnu-ar
checking the archiver (x86_64-pc-linux-gnu-ar) interface... ar
checking for i686-pc-linux-gnu-gcc... (cached) x86_64-pc-linux-gnu-gcc -m32
checking whether we are using the GNU C compiler... (cached) yes
checking whether x86_64-pc-linux-gnu-gcc -m32 accepts -g... (cached) yes
checking for x86_64-pc-linux-gnu-gcc -m32 option to accept ISO C89... (cached)
none needed
checking whether x86_64-pc-linux-gnu-gcc -m32 understands -c and -o together...
(cached) yes
checking for a sed that does not truncate output... /bin/sed
checking for a thread-safe mkdir -p... /bin/mkdir -p
checking for gawk... gawk
checking for widl... widl
checking checking whether widl version >= 3.20... yes (6.0-rc2)
checking for flex... flex
checking for bison... bison
checking for i686-pc-linux-gnu-doxygen... no
checking for doxygen... no
configure: WARNING: doxygen not found - will not generate any doxygen
documentation
checking for i686-pc-linux-gnu-perl... no
checking for perl... /usr/bin/perl
checking for a BSD-compatible install...
/usr/lib/portage/python3.8/ebuild-helpers/xattr/install -c
checking whether build environment is sane... yes
checking whether make sets $(MAKE)... yes
checking whether make supports the include directive... yes (GNU style)
checking whether make supports nested variables... yes
checking dependency style of x86_64-pc-linux-gnu-gcc -m32... none
checking whether to enable maintainer-specific portions of Makefiles... yes
checking whether make supports nested variables... (cached) yes
checking build system type... i686-pc-linux-gnu
checking host system type... i686-pc-linux-gnu
checking how to print strings... printf
checking for a sed that does not truncate output... (cached) /bin/sed
checking for fgrep... /bin/grep -F
checking for ld used by x86_64-pc-linux-gnu-gcc -m32... x86_64-pc-linux-gnu-ld
-m elf_i386
checking if the linker (x86_64-pc-linux-gnu-ld -m elf_i386) is GNU ld... yes
checking for BSD- or MS-compatible name lister (nm)... x86_64-pc-linux-gnu-nm
checking the name lister (x86_64-pc-linux-gnu-nm) interface... BSD nm
checking whether ln -s works... yes
checking the maximum length of command line arguments... 1572864
checking how to convert i686-pc-linux-gnu file names to i686-pc-linux-gnu
format... func_convert_file_noop
checking how to convert i686-pc-linux-gnu file names to toolchain format...
func_convert_file_noop
checking for x86_64-pc-linux-gnu-ld -m elf_i386 option to reload object
files... -r
checking for i686-pc-linux-gnu-objdump... x86_64-pc-linux-gnu-objdump
checking how to recognize dependent libraries... pass_all
checking for i686-pc-linux-gnu-dlltool... no
checking for dlltool... no
checking how to associate runtime and link libraries... printf %s\n
checking for i686-pc-linux-gnu-ar... (cached) x86_64-pc-linux-gnu-ar
checking for archiver @FILE support... @
checking for i686-pc-linux-gnu-strip... x86_64-pc-linux-gnu-strip
checking for i686-pc-linux-gnu-ranlib... x86_64-pc-linux-gnu-ranlib
checking command to parse x86_64-pc-linux-gnu-nm output from
x86_64-pc-linux-gnu-gcc -m32 object... ok
checking for sysroot... no
checking for a working dd... /bin/dd
checking how to truncate binary pipes... /bin/dd bs=4096 count=1
checking for i686-pc-linux-gnu-mt... no
checking for mt... no
checking if : is a manifest tool... no
checking for dlfcn.h... yes
checking for objdir... .libs
checking if x86_64-pc-linux-gnu-gcc -m32 supports -fno-rtti -fno-exceptions...
no
checking for x86_64-pc-linux-gnu-gcc -m32 option to produce PIC... -fPIC -DPIC
checking if x86_64-pc-linux-gnu-gcc -m32 PIC flag -fPIC -DPIC works... yes
checking if x86_64-pc-linux-gnu-gcc -m32 static flag -static works... yes
checking if x86_64-pc-linux-gnu-gcc -m32 supports -c -o file.o... yes
checking if x86_64-pc-linux-gnu-gcc -m32 supports -c -o file.o... (cached) yes
checking whether the x86_64-pc-linux-gnu-gcc -m32 linker
(x86_64-pc-linux-gnu-ld -m elf_i386) supports shared libraries... yes
checking whether -lc should be explicitly linked in... no
checking dynamic linker characteristics... GNU/Linux ld.so
checking how to hardcode library paths into programs... immediate
checking whether stripping libraries is possible... yes
checking if libtool supports shared libraries... yes
checking whether to build shared libraries... yes
checking whether to build static libraries... yes
checking if LD -Wl,--version-script works... yes
checking whether the compiler supports -std=c99... yes
checking whether the compiler supports -Wdeclaration-after-statement... yes
checking whether the compiler supports -Wimplicit-fallthrough... yes
checking whether the compiler supports -Wmissing-prototypes... yes
checking whether the compiler supports -Wunused-but-set-parameter... yes
checking whether the compiler supports -Wvla... yes
checking whether the compiler supports -Wpointer-arith... yes
checking whether the compiler supports -Wl,--no-undefined... yes
checking for i686-w64-mingw32-gcc... i686-w64-mingw32-gcc
checking whether i686-w64-mingw32-gcc works... yes
checking for x86_64-w64-mingw32-gcc... x86_64-w64-mingw32-gcc
checking whether x86_64-w64-mingw32-gcc works... yes
checking for dlfcn.h... (cached) yes
checking pthread.h usability... yes
checking pthread.h presence... yes
checking for pthread.h... yes
checking vulkan/vulkan.h usability... yes
checking vulkan/vulkan.h presence... yes
checking for vulkan/vulkan.h... yes
checking vulkan/spirv.h usability... no
checking vulkan/spirv.h presence... no
checking for vulkan/spirv.h... no
checking vulkan/GLSL.std.450.h usability... no
checking vulkan/GLSL.std.450.h presence... no
checking for vulkan/GLSL.std.450.h... no
checking spirv/unified1/spirv.h usability... yes
checking spirv/unified1/spirv.h presence... yes
checking for spirv/unified1/spirv.h... yes
checking spirv/unified1/GLSL.std.450.h usability... yes
checking spirv/unified1/GLSL.std.450.h presence... yes
checking for spirv/unified1/GLSL.std.450.h... yes
checking whether VK_HEADER_VERSION >= 113... yes
checking whether SpvCapabilityDemoteToHelperInvocationEXT is declared... yes
checking whether program_invocation_name is declared... yes
checking pkg-config is at least version 0.9.0... yes
checking for ceilf in -lm... yes
checking for dlopen in -ldl... yes
checking for pthread_create in -lpthread... yes
checking for ldd... /usr/bin/ldd
checking for i686-pc-linux-gnu-otool... no
checking for otool... no
checking for i686-pc-linux-gnu-readelf... x86_64-pc-linux-gnu-readelf
checking for -lvulkan... libvulkan.so.1
checking for ncurses... yes
checking for xcb xcb-keysyms... yes
checking for __builtin_clz... yes
checking for __builtin_popcount... yes
checking for __sync_add_and_fetch... yes
checking for __sync_sub_and_fetch... yes
checking for pthread_setname_np... yes
checking how many arguments pthread_set_np() takes... two
checking that generated files are newer than configure... done
configure: creating ./config.status
config.status: creating Doxyfile
config.status: creating Makefile
config.status: creating include/config.h
config.status: executing depfiles commands
config.status: executing libtool commands
Configuration summary for vkd3d 1.2
widl: widl
Have ncurses: yes
Have SPIRV-Tools: no
Have xcb: yes
Building demos: no
Building tests: yes
Building documentation: no
Building crosstests: yes
Using 32-bit cross compiler: i686-w64-mingw32-gcc
Using 64-bit cross compiler: x86_64-w64-mingw32-gcc
make -j8
widl -h -o include/vkd3d_d3d12.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3d12.idl
widl -h -o include/vkd3d_d3d12sdklayers.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3d12sdklayers.idl
widl -h -o include/vkd3d_d3dcommon.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_d3dcommon.idl
widl -h -o include/vkd3d_dxgi.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi.idl
widl -h -o include/vkd3d_dxgi1_2.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_2.idl
widl -h -o include/vkd3d_dxgi1_3.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_3.idl
widl -h -o include/vkd3d_dxgi1_4.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgi1_4.idl
widl -h -o include/vkd3d_dxgibase.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgibase.idl
widl -h -o include/vkd3d_dxgiformat.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgiformat.idl
widl -h -o include/vkd3d_dxgitype.h
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/vkd3d_dxgitype.idl
bison -d -o libs/vkd3d-shader/preproc.tab.c
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d-shader/preproc.y
bison: libs/vkd3d-shader/preproc.tab.h: cannot open: No such file or directory
make: *** [Makefile:2197: libs/vkd3d-shader/preproc.tab.h] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=49398
Bug ID: 49398
Summary: vkd3d fails to compile against Vulkan 1.2.140 headers
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)fireburn.co.uk
Distribution: ---
Here's the compile error:
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
libtool: compile: x86_64-pc-linux-gnu-gcc -m32 -DHAVE_CONFIG_H -I.
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999 -I./include
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/dummy
-I/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/include/private
-Wall -pipe -std=c99 -Wdeclaration-after-statement -Wimplicit-fallthrough
-Wmissing-prototypes -Wunused-but-set-parameter -Wvla -Wpointer-arith
-Wl,--no-undefined -O3 -march=native -pipe -flto -c
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_main.c
-fPIC -DPIC -o libs/vkd3d/.libs/vkd3d_main.o
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_invalidate_root_parameters’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:1876:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
1876 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_prepare_descriptors’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2551:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2551 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_update_descriptor_table’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2648:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2648 | VkPipelineBindPoint bind_point, unsigned int index, struct
d3d12_desc *base_descriptor)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_update_push_descriptors’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:2751:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
2751 | VkPipelineBindPoint bind_point)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_set_descriptor_table’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:4083:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
4083 | VkPipelineBindPoint bind_point, unsigned int index,
D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:
In function ‘d3d12_command_list_set_root_constants’:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/command.c:4121:29:
warning: parameter ‘bind_point’ set but not used [-Wunused-but-set-parameter]
4121 | VkPipelineBindPoint bind_point, unsigned int index, unsigned
int offset,
| ~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/device.c:19:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/resource.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/state.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/command.lo] Error 1
make[1]: *** Waiting for unfinished jobs....
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/utils.c:19:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/device.lo] Error 1
In file included from
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_main.c:20:
/var/tmp/portage/app-emulation/vkd3d-9999/work/vkd3d-9999/libs/vkd3d/vkd3d_private.h:964:54:
error: ‘VK_PIPELINE_BIND_POINT_RANGE_SIZE’ undeclared here (not in a function);
did you mean ‘VK_PIPELINE_BIND_POINT_MAX_ENUM’?
964 | struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
VK_PIPELINE_BIND_POINT_MAX_ENUM
make[1]: *** [Makefile:1167: libs/vkd3d/resource.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/state.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/utils.lo] Error 1
make[1]: *** [Makefile:1167: libs/vkd3d/vkd3d_main.lo] Error 1
The patch required to get this compiling is:
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 1cc7864..fa736e4 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -53,6 +53,7 @@
#define VKD3D_MAX_SHADER_EXTENSIONS 1u
#define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
+#define VKD3D_PIPELINE_BIND_POINT_COUNT 2u
struct d3d12_command_list;
struct d3d12_device;
@@ -961,7 +962,7 @@ struct d3d12_command_list
VkPipeline current_pipeline;
VkRenderPass pso_render_pass;
VkRenderPass current_render_pass;
- struct vkd3d_pipeline_bindings
pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
+ struct vkd3d_pipeline_bindings
pipeline_bindings[VKD3D_PIPELINE_BIND_POINT_COUNT];
struct d3d12_pipeline_state *state;
Which is slightly different to:
https://github.com/d3d12/vkd3d/commit/8e7bf8a5c3e004763a62822ff2d79cf76907b…
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https://bugs.winehq.org/show_bug.cgi?id=47713
Bug ID: 47713
Summary: Control crashes at launch with vkd3d
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 65184
--> https://bugs.winehq.org/attachment.cgi?id=65184
WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" output log
Hello,
The game has two separate executable, once for d3d11 and the second for d3d12.
The game works correctly with Dx11/DXVK but crashes at launch when i want
launch it with vkd3d.
You can find the "WINEDEBUG=+vkd3d VKD3D_DEBUG="trace"" output log attached.
The backtrace is this :
Backtrace:
=>0 0x00007fe4ac02bbe7 vkd3d_serialize_root_signature+0xffffffffffffffff() in
libvkd3d.so.1 (0x00007fe4a4c409d0)
1 0x00007fe4ac02bdcb vkd3d_serialize_root_signature+0xffffffffffffffff() in
libvkd3d.so.1 (0x00007fe4a4c409d0)
2 0x0000000003f2cd55 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x00000000198ea7e0)
3 0x0000000003f3ae50 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x000000000bbae070)
4 0x0000000003f3e485 EntryPoint+0xffffffffffffffff() in d3d_rmdwin10_f
(0x000000000bbae070)
5 0x0000000002d3bf8c EntryPoint+0xffffffffffffffff() in renderer_rmdwin10_f
(0x000000003590fbf0)
6 0x0000000002d3afcd EntryPoint+0xffffffffffffffff() in renderer_rmdwin10_f
(0x000000003d2f5800)
0x00007fe4ac02bbe7 vkd3d_serialize_root_signature+0xffffffffffffffff in
libvkd3d.so.1: movq 0x0000000000000028(%r8),%r9
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https://bugs.winehq.org/show_bug.cgi?id=46510
Bug ID: 46510
Summary: Vkd3d is confused on optimus systems.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: janarvottin(a)gmail.com
Distribution: ---
When on integrated card, wine crashes. When discrete card is enabled following
error message is reported:
fixme:vkd3d_select_physical_device: Multiple physical devices available,
selecting the first one.
DXVK works around this problem by selecting discrete card over integrated one.
If dicrete isn't shown, integrated will be used instead.
https://github.com/doitsujin/dxvk/commit/40b52758e3240700b061dd9650986a1312…
Debian buster packages: libvkd3d1 (1.1-2)
wine-4.0-rc6 (Debian 4.0~rc6-1)
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https://bugs.winehq.org/show_bug.cgi?id=54895
Bug ID: 54895
Summary: Stray silently exits after a while
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: cmccarthy(a)codeweavers.com
Regression SHA1: e63201a7a3970da569a0723613d7d98e93146edc
Distribution: ---
Launching in DX12 mode gives a black screen for around 15-20 seconds then just
exits.
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https://bugs.winehq.org/show_bug.cgi?id=52915
Bug ID: 52915
Summary: Build vkd3d-git is broken (configure: error: libvulkan
and libMoltenVK not found.)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72297
--> https://bugs.winehq.org/attachment.cgi?id=72297
config.log
Hi,
I tried to build vkd3d-git (last commit eb2c3b0b) and it fails with this error
message during configure :
######
checking for -lvulkan... not found
checking for -lvulkan-1... not found
checking for -lMoltenVK... not found
configure: error: libvulkan and libMoltenVK not found.
make: *** [Makefile:1121 : config.status] Erreur 1
######
I attach the config log.
Revert these commits fix this issue :
- cab16fe9034ce6492ed7cc0a97a3ee69a4085f2a
- 99a3adcc19f2a64fad630948851616f52c00d553
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=47269
Bug ID: 47269
Summary: World of Warcraft / D3D12 / Unplayable with RADV
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64563
--> https://bugs.winehq.org/attachment.cgi?id=64563
WoW d3d12 log
Hello,
i use wine-staging 4.8 + Mesa Git + LLVM 9 + vkd3d git and the game is
unplayable with RADV. As you can see on the screenshot, i have a lot of
graphical glitches.
I have this line in the log :
fixme:vkd3d_bind_heap_memory: Invalid heap offset 0x3b0000.
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https://bugs.winehq.org/show_bug.cgi?id=46551
Bug ID: 46551
Summary: Vkd3d GPU VA allocator never reclaims allocated GPU VA
ranges
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kucia(a)gmail.com
Distribution: ---
A proper memory allocator for GPU VA ranges is needed.
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https://bugs.winehq.org/show_bug.cgi?id=46291
Bug ID: 46291
Summary: Blizzard update WoW to use DX12 and Multithread.
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
Shown below are the fixme that come from vkd3d, after the most recent Blizzard
patch to World of Warcraft. Using Nvidia, driver 415.23, latest vkd3d from
git, and wine-4.0-rc1-36-gec2c2f9fa0 (Staging).
fixme:vkd3d_create_device: Unsupported feature level 0xc000.
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f418.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4.
fixme:d3d12_command_queue_GetPrivateData: iface 0x7e5a6230, guid
{000000f0-0000-000d-c0f5-fed7c47f0000}, data_size 0x25f898, data 0x25f860 stub!
Tell me how I can help, since I can test and report back usually same day.
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https://bugs.winehq.org/show_bug.cgi?id=55675
Bug ID: 55675
Summary: Steelrising requires d3d12_device_CreateHeap1()
implementation
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
vkd3d:0714:fixme:d3d12_device_CreateHeap1 iface 00007FFFFF7620D0, desc
00007FFFFE1FC460, protected_session 0000000000000000, iid
{6b3b2502-6e51-45b3-90ee-9884265e8df3}, heap 00007F552FF91B48 stub!
1.9-87-g1006e8cb
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https://bugs.winehq.org/show_bug.cgi?id=52886
Bug ID: 52886
Summary: [The Council]Graphical glitches with Damavand (and
system hang)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72270
--> https://bugs.winehq.org/attachment.cgi?id=72270
Output Console log
Hi,
I have the game from GoG. Tried with plain wine and with my patched wine, same
issue for both.
There are graphical glitches when the game uses Damavand and my system hangs
after a while. The main menu in-game has no problem. The glitch appears during
the 1st cutscene at the beginning.
I attach 4 screenshots, 2 with Damavand and 2 with DXVK, in the same place in
the both case.
I attach the output console log and "VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace
WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh" log.
VKD3D trace + d3d log :
https://www.mediafire.com/file/w8z6snwwcha7mrt/TheCouncil_d3dlog.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=52723
Bug ID: 52723
Summary: error: ‘for’ loop initial declarations are only
allowed in C99 mode (wine-7.4)
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 72083
--> https://bugs.winehq.org/attachment.cgi?id=72083
log.txt
Unsure of version number for vkd3d.
Compiling in distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-7.4
In function ‘fold_mul’:
error: ‘for’ loop initial declarations are only allowed in C99 mode
note: use option -std=c99 or -std=gnu99 to compile your code
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https://bugs.winehq.org/show_bug.cgi?id=46198
Bug ID: 46198
Summary: Xenia fails to find Directx 12 graphics adapter
[vkd3d]
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chridye(a)gmail.com
Distribution: ---
Xenia seems to startup just fine but when it gets around to setting up the
directx 12 subsystem, it fails to find a suitable adapter. Xenia goes about
finding a suitable adapter via IDXGIFactory2::EnumAdapters1. It only requires
feature level 11_0.
the important bits:
I built wine from source on ubuntu 18.10 with support for vkd3d (or at least,
the build system said there was). I have nvidia 410 drivers installed.
gears-vkd3d ran.
vulkan doesn't crash at startup (wine64 xenia.exe --gpu=vulkan)
Directx 12 is used by default so just simply using wine64 xenia.exe is enough
to cause the problem.
This works consistently on Windows but is non-operational on Linux under wine.
The latest Xenia build can be found at
https://ci.appveyor.com/api/projects/benvanik/xenia/artifacts/xenia-d3d12.z…
To summarize:
Xenia fails to find a graphics device with a suitable feature level under wine
when one should exist.
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https://bugs.winehq.org/show_bug.cgi?id=46184
Bug ID: 46184
Summary: dx12 to vkd3d crashes wow, with a screen full of fixme
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
Distribution: ---
fixme:d3d12_device_CheckFeatureSupport: Root signature version 1_1 not
supported yet.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:vkd3d_serialize_root_signature: Ignoring error blob 0x25f378.
fixme:d3d12_root_signature_init: Ignoring root signature flags 0x1.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
fixme:d3d12_device_CheckFeatureSupport: Unhandled feature 0x4
WoW, BFA, DX12 enabled in game, using vkd3d, and wine, with staging, compiled
from source. Latest vulkan driver, proprietary Nvidia driver 415.18, kernel
4.19.2-301, fedora 29, Gtx 970 4Gig, Amd FX 6300 6 Cores, 16Gig DDR3 1600.
Using DXVK for DX11 works fine. Vsync can not be disabled with vkd3d wrapper.
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https://bugs.winehq.org/show_bug.cgi?id=54726
Bug ID: 54726
Summary: Bioshock 1.0 demo crashes on missing 'tex2Dproj'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: http://us.download.nvidia.com/downloads/nZone/demos/nz
d_BioShockPC.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 34106
Distribution: ---
01b4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
01b4:err:d3dcompiler:D3DCompile2 Shader log:
01b4:err:d3dcompiler:D3DCompile2 <anonymous>:200:20: E5005: Function
"tex2Dproj" is not defined.
01b4:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=55182
Bug ID: 55182
Summary: Legend of Grimlock 2 menu screen shows no text
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74771
--> https://bugs.winehq.org/attachment.cgi?id=74771
VKD3D_SHADER_DEBUG=trace & +d3dcompiler log
winetricks -q d3dcompiler_47 works around.
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https://bugs.winehq.org/show_bug.cgi?id=55190
Bug ID: 55190
Summary: Conspiracy's Clean Slate 64K demo crashes with
'Assertion failed:
iff->condition.node->data_type->dimx == 1'
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74788
--> https://bugs.winehq.org/attachment.cgi?id=74788
output
Continuation of bug 54926 & bug 54484.
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https://bugs.winehq.org/show_bug.cgi?id=55678
Bug ID: 55678
Summary: Hearts of Iron IV requires 'KW_BREAK' support
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0b04:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0b04:err:d3dcompiler:D3DCompile2 Shader log:
0b04:err:d3dcompiler:D3DCompile2 <anonymous>:1611:1: E5000: syntax error,
unexpected KW_BREAK
0b04:err:d3dcompiler:D3DCompile2
1.9-87-g1006e8cb
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https://bugs.winehq.org/show_bug.cgi?id=55740
Bug ID: 55740
Summary: Black screen in Flutter apps
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75238
--> https://bugs.winehq.org/attachment.cgi?id=75238
Flutter Hello World
All Flutter programs fail to display their user interfaces and instead display
a black screen. I'm attaching a copy of the Flutter "Hello World!" program so
you can see for yourself.
`winetricks d3dcompiler_47` gets it working.
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https://bugs.winehq.org/show_bug.cgi?id=55853
Bug ID: 55853
Summary: World in Conflict needs support for SM1 ternary
operator
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 75361
--> https://bugs.winehq.org/attachment.cgi?id=75361
shaders
02c4:err:d3dcompiler:D3DCompile2 <anonymous>:36:13: E5017: Aborting due to
not yet implemented feature: SM1 "ternary" expression.
This one is triggered when starting the tutorial.
I've attached all the (unique) shaders generated with VKD3D_SHADER_DUMP_PATH
set.
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https://bugs.winehq.org/show_bug.cgi?id=55926
Bug ID: 55926
Summary: D3DCompile2 doesn't support feature of linear centroid
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: shimpei.sawada(a)gmail.com
Distribution: ---
Created attachment 75492
--> https://bugs.winehq.org/attachment.cgi?id=75492
A sample code to reproduce the bug
D3DCompile2 doesn't support feature of linear centroid.
D3DCompile2 fails to compile a code which contains linear centroid.
linear centroid is an interpolation modifiers.
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hl…
00dc:err:d3dcompiler:D3DCompile2
Error : shader:11:1: E5000: syntax error, unexpected NEW_IDENTIFIER
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http://bugs.winehq.org/show_bug.cgi?id=15399
Summary: Colin Mcrae Rally 1.0 shows Graphical Glitches within
menus and crashes before loading any track.
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4216
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=16253)
--> (http://bugs.winehq.org/attachment.cgi?id=16253)
game run without any argument.
After Setting the compatibility to windows 95/98, installing direct media end
the indeo codec, Colin Mcrae rally start but deos not show any menu correctly,
except for fixed bitmap like the Copyright screen (see the screenshot ).
Even if I try to navigate the menu and get to load the track, wine crashes.
See the crash.log for the output when the game crashes wine, and menu.log for a
debug with "relay,+d3d7,+ddraw" active (reaching the menu, navigating it and
then exiting the application).
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https://bugs.winehq.org/show_bug.cgi?id=54182
Bug ID: 54182
Summary: Altirra: Paste of text into debugger console replaces
whole text though it wasn't selected
Product: Wine
Version: 6.0.3
Hardware: x86-64
URL: https://www.virtualdub.org/altirra.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaromir.obr(a)gmail.com
Distribution: Ubuntu
Created attachment 73715
--> https://bugs.winehq.org/attachment.cgi?id=73715
A screencast describing the issue - you can play it in Chrome
Originally reported here:
https://forums.atariage.com/topic/327133-altirra-400-released/?do=findComme…
Steps to reproduce:
1) Install and run Altirra emulator:
https://www.virtualdub.org/downloads/Altirra-4.01.zip
2) Press F8 (It will start debugger and break application)
3) Type "db" into debugger's console
4) Select and copy a text to clipboard over "Ctrl + C" - e.g. from Altirra or
from another application (even from a non Wine application)
5) Click into the debugger's console and paste text to the cursor after the
existing text ("Ctrl + V")
Expected result:
* The existing text is not replaced
Actual result:
* Whole existing text is replaced
The issue doesn't happen when running Altirra natively in Windows 10.
Used SW:
* Ubuntu 22.04
* Wine 6.0.3
* Altirra 4.10 (also older versions are affected)
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https://bugs.winehq.org/show_bug.cgi?id=55992
Bug ID: 55992
Summary: Changing graphics does nothing.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nik.singh710(a)gmail.com
Distribution: ---
When I try to change the graphics settings in games like Hitman 1, 2, and 3,
only the resolution changes work, while other graphics settings don't affect
the game's visuals, staying at the default settings.
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https://bugs.winehq.org/show_bug.cgi?id=55185
Bug ID: 55185
Summary: vbscript round does not handle numdecimalplaces
argument
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
We just found an issue where round wasn't returning expected values when using
the `numdecimalplaces` argument.
After looking at `Global_Round`, the second argument is not even looked at.
As a test, I modified the code to use: `VarR8Round` which seems to work well:
```
int decimal_places = 0;
double n;
double n2;
HRESULT hres;
.
.
.
if (args_cnt > 1) {
if (V_VT(args+1) != VT_ERROR) {
hres = to_int(args+1, &decimal_places);
if (FAILED(hres))
return hres;
}
}
hres = VarR8Round(n, decimal_places, &n2);
if(FAILED(hres))
return hres;
return return_double(res, n2);
```
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https://bugs.winehq.org/show_bug.cgi?id=55812
Bug ID: 55812
Summary: Regressions in 8.18~jammy-1 (crashes, mouse pointer)
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marko.koivusalo(a)gmail.com
Distribution: ---
I'm running bitwig studio and yabridge to run windows VSTs in it. Unfortunately
8.18~jammy-1 broke several otherwise perfectly working plugins. Downgrading to
8.17 resolves all issues.
First issue is with Air Jura:
https://www.airmusictech.com/virtual-instruments/air-jura.html
Which crashes completely with the following log messages:
stderr:
ons 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 2e
18:13:46 [Jura-4IJceklx] [Wine STDERR]
0108:fixme:unwind:execute_cfa_instructions 7fa6da2e0301: unknown CFA opcode 20
18:13:46 [Jura-4IJceklx] [Wine STDERR] 0108:err:virtual:virtual_setup_exception
stack overflow 2640 bytes addr 0x6fffffcb85e2 stack 0x7ffffe1005b0
(0x7ffffe100000-0x7ffffe101000-0x7ffffe200000)
18:13:46 [Jura-4IJceklx] The Wine host process has exited unexpectedly. Check
the output above for more information.
terminate called without an active exception.
Second issue is that several Arturia plugins (MS-20 V, Acid V) do not show
mouse pointer anymore, at least not until window is resized. Then it works
again until window is closed. But as plugin windows are closed and re-opened
constantly this is frustrating.
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https://bugs.winehq.org/show_bug.cgi?id=55671
Bug ID: 55671
Summary: Upon opening Internet Download Manager shows error
message
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shoaibsaikat(a)gmail.com
Distribution: ---
Created attachment 75196
--> https://bugs.winehq.org/attachment.cgi?id=75196
Bug report
Upon opening Internet Download Manager version 6.41 a error message comes on.
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https://bugs.winehq.org/show_bug.cgi?id=55502
Bug ID: 55502
Summary: Sub argument name clash with global const
Product: Wine
Version: 8.13
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Public Sub Show(value)
WScript.Echo value
End Sub
Show 42
' with this line commented 42 is printed
' with this line uncommented 1 is not printed
Const Value = 1
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https://bugs.winehq.org/show_bug.cgi?id=54731
Bug ID: 54731
Summary: vbscript: stack_pop_bool doesn't support floats or ole
color
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
While working on porting Visual Pinball to cross platform, I've found some
scripts where comparisons that use floats and OLECOLOR directly fail. For
example:
If Light005.State Then
' State is a float V_R4 like 1.2
End If
If Light005.Colorfull Then
' Colorfull is an OLECOLOR VT_UI4
End If
Fixing involves updating stack_pop_bool to support more types as seen in
VARIANT_Coerce.
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https://bugs.winehq.org/show_bug.cgi?id=55851
Bug ID: 55851
Summary: unimplemented function
SHELL32.dll.SHCreateItemWithParent
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
I went through my Download folder and found an application that crashes on
unimplemented function
from https://www.speedproject.com/download/ pick the 32bit version.
cf9f9b7814daf321ff1055b889599c2c043a3c37 sc20_x32.exe
Install all default. when it asks file assaciations I chose none. the installer
has an option to run the application at the end, but it crashes unimplemented
function SHELL32.dll.SHCreateItemWithParent.
.
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https://bugs.winehq.org/show_bug.cgi?id=55115
Bug ID: 55115
Summary: widl crashes with dlls/sti after adding wia_lh.idl
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathbappai(a)gmail.com
Distribution: ---
Created attachment 74676
--> https://bugs.winehq.org/attachment.cgi?id=74676
backtrace.txt
widl crashes with dlls/sti/sti_wia.idl after adding the wia_lh.idl file in this
merge request https://gitlab.winehq.org/wine/wine/-/merge_requests/3025
Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=55054
Bug ID: 55054
Summary: WineServer crash. (complete_async_poll: Assertion
`output->count == signaled_count' failed)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: dfarkas82(a)gmail.com
Distribution: ---
Hello,
We are running two custom-built programs under Wine: a Manager (.Net framework
4.5) and a Streamer (WinApi).
The streamer program transfers audio/video streams from various devices (mostly
communicating over TCP), while the manager handles the starting/stopping of the
streamers (mostly communicating over HTTP).
Up to 60-70 streamers can be running at once, with only one manager.
On Windows, these programs can run for weeks without any problems.
However, under Wine on Linux, I receive the following error message after about
an hour of operation:
wineserver: server/sock.c:1122: complete_async_poll: Assertion `output->count
== signaled_count' failed.
This leads to WineServer shutting down.
Could you provide any insights into what this means, and if our own programs
are causing this, what modifications I would need to make to prevent this from
happening?
Wine-8.0.1 (64-bit)
Ubuntu 22.04.2 LTS (GNU/Linux 5.15.0-73-generic x86_64)
thank you,
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https://bugs.winehq.org/show_bug.cgi?id=55843
Bug ID: 55843
Summary: On Nvidia Virtual Desktop spams "Failed to read
display config."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger+winehq(a)gmail.com
Regression SHA1: a0cd5e053bbd9ca9f124186c7da27605026ad7e5
Distribution: ArchLinux
As known from MR1905 RandR is expensive on some Nvidia setups.
With MR3197 Wine spams the following:
`0158:err:system:update_display_cache Failed to read display config.`
The mouse cursor starts to stutter probably due to it probably calling RandR
every time the error gets hit.
This might be a duplicate of bug 55511, but I am not sure.
If more information is needed, I can try to provide it!
Kind regards,
Riesi
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https://bugs.winehq.org/show_bug.cgi?id=55973
Bug ID: 55973
Summary: Printing from iexplore results the images being
printed as black rectangles
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: piotr.caban(a)gmail.com
Distribution: ---
Steps to reproduce:
1. wine iexplore http://google.com
2. File -> Print... (or press Print icon on the toolbar)
3. select Cups-PDF printer, Print to file, Pages from 1 To 1, press OK
4. enter file name (c:\aaa.ps), press OK
Default page (http://winehq.org) shows the problem in more details however
makes a being printed page more complex to analyze.
This is a regression, wine 4.0 and wine 7.0 print images correctly, printing
from wine 8.0 doesn't produce any result.
Adding Piotr as a cc:
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https://bugs.winehq.org/show_bug.cgi?id=55968
Bug ID: 55968
Summary: MIDITrail 1.4.0 shows an error on start
(DWMWA_EXTENDED_FRAME_BOUNDS isn't implemented)
Product: Wine
Version: 8.21
Hardware: x86-64
URL: https://github.com/wdmss/MIDITrail-Windows/releases/do
wnload/v1.4.0/MIDITrail-Ver.1.4.0-Windows.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
“MIDITrail”[1] is a MIDI player which provides 3D visualization of MIDI
datasets.
Launching the application on Wine, it shows the following dialog and quits:
---------------------------------------
Windows API error.
FUNC: MIDITrailApp::_SetWindowSize
LINE: 517
INFO: 00000002 FFFFFFFF8004001
---------------------------------------
Looking the source code[2], the reason of this error is due to lack of
DWMWA_EXTENDED_FRAME_BOUNDS support in Wine.
[1] https://www.yknk.org/miditrail/en/summary/
[2]
https://github.com/wdmss/MIDITrail-Windows/releases/download/v1.4.0/MIDITra…
This issue is originally reported by @wd_mss, the author of the software, on X.
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https://bugs.winehq.org/show_bug.cgi?id=55963
Bug ID: 55963
Summary: Regressions in 8.19-8.21 - VSTs crash when removed
from use
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marko.koivusalo(a)gmail.com
Distribution: ---
This issue was found when testing fix for
https://bugs.winehq.org/show_bug.cgi?id=55812
I do not know exact wine version where this issue appeared, but it's between
8.19 and 8.21
When using bitwig with the following plugin (free demo available):
https://www.arturia.com/products/software-instruments/acid-v/overview
Removing the demo Acid-V VST from a bitwig track (eg. delete/backspace) wine
will crash with the message dialog.
"A program on your system has crashed, but WineDbg was unable to attach to the
process to obtain a backtrace."
Also when closing a bitwitg project with multiple VSTs (which appear to work
okay) all of them/most of them will crash in same way, producing numerous
previously mentioned crash dialogs.
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https://bugs.winehq.org/show_bug.cgi?id=55867
Bug ID: 55867
Summary: Roon 2.0.23 crashes due to unimplemented function
shcore.dll.CreateRandomAccessStreamOverStream
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: briguy992(a)live.com
Distribution: ---
Created attachment 75391
--> https://bugs.winehq.org/attachment.cgi?id=75391
Verbose wine output
Starting with 8.19, Roon (a media player) now crashes seconds after launch
assuming you have an audio zone selected (which for most users would be true as
you'd be using it to play music somewhere).
Crashes with Roonfirst started in 8.18 with the implementation of MediaControl,
which was fixed in 8.19, but we are now crashing in
CreateRandomAccessStreamOverStream not being implemented.
Relevant snippet from the log attached:
0114:fixme:manipulation:update_manager_Update 00007FFFFF297140,
0000000000000000
0114:fixme:mediacontrol:media_control_get_DisplayUpdater iface
00007FFFFF2971D0, value 00007FFFFE27E400 semi-stub!
wine: Call from 00006FFFFFC53C07 to unimplemented function
shcore.dll.CreateRandomAccessStreamOverStream, aborting
Running 8.19 wine-staging on EndeavourOS
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https://bugs.winehq.org/show_bug.cgi?id=55052
Bug ID: 55052
Summary: For loop where right bound is string coercion issue
Product: Wine
Version: 8.9
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Dim i, num
num = "16"
For i = 0 To num
WScript.Echo i
Next
On windows using cscript this loops 16 times
Using wine vbscript this loops a lot further (at least 5022747)
As a workaround you can of course use 16 or CInt(num)
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https://bugs.winehq.org/show_bug.cgi?id=47699
Bug ID: 47699
Summary: For Honor and STEEP (Uplay) fail to connect to online
services (missing bcrypt functions)
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger(a)gmail.com
Distribution: ---
Created attachment 65164
--> https://bugs.winehq.org/attachment.cgi?id=65164
Log with +fixme,-ntdll
For Honor starts fine, but on the "Press any Key to continue" screen it fails
to connect to the online services and puts the following lines into the log
when trying to connect:
011f:fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
0161:fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
0161:fixme:secur32:schannel_get_mac_algid unknown algorithm 200, cipher 23
0163:fixme:bcrypt:BCryptCreateHash ignoring object buffer
0163:fixme:bcrypt:BCryptSecretAgreement 0x7fe82e905e10, 0x7fe82e907490,
0x7fe7d33bf8d8, 00000000
0163:fixme:bcrypt:BCryptDeriveKey 0xdeadfeed, L"HASH", (nil), 0x7fe840031920,
16, 0x7fe7d33bf8c0, 00000000
0163:fixme:bcrypt:BCryptDestroySecret 0xdeadfeed
0147:fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
0147:fixme:bcrypt:BCryptGenRandom ignoring selected algorithm
STEEP also fails in a similar matter with the same log output.
Kind regards,
Riesi
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https://bugs.winehq.org/show_bug.cgi?id=55950
Bug ID: 55950
Summary: An attempt to print from 'wine iexplore' leads to a
crash
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression, source
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: piotr.caban(a)gmail.com
Regression SHA1: ca66b3eb8440db53fb110b559d29c6783be61e42
Distribution: ---
Steps to reproduce:
1. wine iexplore http://google.com
2. File -> Print... (or press Print icon on the toolbar)
3. select Cups-PDF printer, Print to file, Pages from 1 To 1, press OK
4. enter file name (c:\aaa.ps), press OK
wine: Unhandled page fault on read access to 09A70001 at address 75781FB0
(thread 00d4), starting debugger...
Bisect points to
ca66b3eb8440db53fb110b559d29c6783be61e42 is the first bad commit
commit ca66b3eb8440db53fb110b559d29c6783be61e42
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Wed Apr 26 19:26:21 2023 +0200
gdi32: Add support for creating EMF spool files.
Please note that printing has regressed several times, and this commit may
point to a different problem.
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https://bugs.winehq.org/show_bug.cgi?id=55892
Bug ID: 55892
Summary: .NET 8 Windows Forms crash
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: makiwolf(a)outlook.at
Distribution: ---
Created attachment 75428
--> https://bugs.winehq.org/attachment.cgi?id=75428
log
.NET 8 (preview) windows forms don't work
https://dotnet.microsoft.com/en-us/download/dotnet/8.0
How to reproduce:
dotnet new winforms
dotnet run
Message box shows with program error.
On .NET 7 or 6 I can't reproduce it and it only happens in preview versions of
.NET 8
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https://bugs.winehq.org/show_bug.cgi?id=55890
Bug ID: 55890
Summary: Eurobattle installer fails to run
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cen.is.imba(a)gmail.com
Distribution: ---
Created attachment 75427
--> https://bugs.winehq.org/attachment.cgi?id=75427
console log
Eurobattle.net installer.exe fails to run.
It is a statically linked Qt6 x64 application.
Source code is here (https://github.com/cen1/xpam-installer) and I am primary
developer so can change the binary with possible workarounds if identified.
Steps taken:
1. Installed winehq-devel on Debian 12 according to
https://wiki.winehq.org/Debian
2. wine --version reports 8.20
3. Executable download:
https://files.eurobattle.net/installer/installer_v15.zip
4. export WINEPREFRIX=$HOME/.wine_devel
5. wine installer.exe
6. Asks to install wine-mono, I accept
7. Application fails to launch, log attached
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https://bugs.winehq.org/show_bug.cgi?id=54999
Bug ID: 54999
Summary: Process Explorer from Sysinternals shows a blank
window
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is a regression between wine 8.0 and 8.1.
You MUST make clean WINEPREFIX for this! When the WINEPREFIX was created with
8.0 it also works with 8.1 and later. Only when the WINEPREFIX is created with
8.1 and later the problem occurs.
Tested with procexp64 from
https://web.archive.org/web/20230406081546/http://download.sysinternals.com…
Tested with both the 64bit and 32bit version, same behavior.
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http://bugs.winehq.org/show_bug.cgi?id=13340
Summary: dicom image viewer aborts because
IMultiLanguage2_GetCharsetInfo doesn't like "ISO8859-1"
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I had an MRI recently, and got a copy on cd-rom. The viewer app
crashed quickly on Wine.
trace:mlang:fnIMultiLanguage2_GetCharsetInfo 0x19dce8 L"ISO8859-1" 0x32f5b4
...
0009:Call KERNEL32.lstrcmpiW(01031d58 L"ISO8859-1",0032f524 L"iso-8859-1")
ret=7d52ed97
...
0009:Call oleaut32.SysAllocString(01577b00 L"System does not support the
specified encoding.\r\n") ret=69bf1378
...
wine: Unhandled exception 0x80000003 at address 0x7b83d7c1 (thread 0009),
starting debugger...
Backtrace:
=>1 0x7b83d7c1 DebugBreak+0x3() [wine-git/include/winternl.h:1828] in kernel32
2 0x7bc54140 call_entry_point+0x20() in ntdll
3 0x7bc55118 relay_call_from_32+0x1a1(descr=0x7b8b416c, idx=?,
stack=0x32f8fc) [wine-git/dlls/ntdll/relay.c:372] in ntdll
4 0x7b8273c1 in kernel32 (+0x73c1)
5 0x69b20265 in msxml4 (+0x10265)
6 0x004b8a53 in efilmlt (+0xb8a53)
Looks like Windows is more forgiving about how callers
identify charsets. We were only accepting names
like "iso-8859-1", but Windows accepts "ISO8859-1".
I have test that passes on WinXP, and a patch that fixes both the
test and the real app. Will send to wine-patches.
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https://bugs.winehq.org/show_bug.cgi?id=55852
Bug ID: 55852
Summary: can't print, even from notepad to pdf
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kadlecf(a)fzu.cz
Distribution: ---
Created attachment 75360
--> https://bugs.winehq.org/attachment.cgi?id=75360
output from notepad, printing to CUPS-PDF with option "[X] Print to file"
checked
My wine is packed within the OpenSuse Tumbleweed distribution. I realized I was
not able to print from my custom application which has always worked. In the
past, printing from the custom application worked - it simply uses the
appropriate windows call, and nothing changed in the way printing is
implemented there. In the meantime, I only updated wine through distribution
updates.
Then I tried notepad. Printing to CUPS printers - which do work otherwise -
fails. Sending a print output to a connected printer does not even create an
entry in the print queue. Also, I installed the cups-pdf printer and tried to
print to a file. The output is attached but the postscript does not render
anything else than an empty page.
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https://bugs.winehq.org/show_bug.cgi?id=55210
Bug ID: 55210
Summary: Hatching printed with wrong stripes direction in
Framemaker 8
Product: Wine
Version: 8.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
When printing a hatching in Framemaker 8 the stripes are printed in
the wrong direction (from left to right instead of from right
to left and vice versa).
Attached are two FrameMaker documents each with a hatching in different
directions and the generated postscript files. The Postscript files differ
only in one (relevant) line - the /DataSource Statement created by ps.c.
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https://bugs.winehq.org/show_bug.cgi?id=55966
Bug ID: 55966
Summary: Crimson Skies freeze in menu
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Crimson Skies suffered a regression between 7.22 and 8.0. After the intro
videos have played the menu will either quickly freeze or turn completely
blank.
The game is no longer available commercially but the bug can be reproduced with
the demo mirrored at archive.org.
Bisecting leads to this commit:
fcdc76388f6b9d5abfe17bdee1d2577b62866a96 is the first bad commit
commit fcdc76388f6b9d5abfe17bdee1d2577b62866a96
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Jan 3 13:58:40 2023 -0600
winegstreamer: Explicitly sleep in the streaming thread when flushing.
The code originally intended to achieve this by simply waiting on
flushing_cs,
and having the application thread hold flushing_cs while seeking.
Unfortunately,
this can result in starvation of the application thread, since the
streaming
thread always reacquires flushing_cs immediately after releasing it. Avoid
this
by using a separate condition variable.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53403
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
dlls/winegstreamer/quartz_parser.c | 29 +++++++++++++++++++++++++----
1 file changed, 25 insertions(+), 4 deletions(-)
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