https://bugs.winehq.org/show_bug.cgi?id=54835
Bug ID: 54835
Summary: Installation failure in Ubuntu 22.04 LTS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saurabh.ghosh(a)nichi.com
Distribution: ---
Created attachment 74337
--> https://bugs.winehq.org/attachment.cgi?id=74337
Screenshot of the issue
I have been trying to install wine in my Ubuntu 22.04 LTS.
I have followed all the steps mentioned in (https://wiki.winehq.org/Ubuntu).
However, there is a critical conflict in ubuntu. It requires "libgd3:i386",
which when installed creates conflict with "libgd3" and removes packages
"colord, gnome-control-center, libgd3, libgphoto2-6 & libsane1 sane-utils".
Removal of "gnome-control-center" is unacceptable as it handles the ubuntu
settings app, also I need "colord" because I use night light settings.
I can't seem to find any workaround!
Please help.
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https://bugs.winehq.org/show_bug.cgi?id=55830
Bug ID: 55830
Summary: Wine keep insisting to install i386 packages on ARM64
Product: Wine
Version: 8.18
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: coth.is(a)gmail.com
Distribution: ---
It looks like Win32 is missing, you should install it.
As root, please execute "apt-get install wine32:i386".
Appears at every app launch. But it's not there, so better hide it for ARM64.
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https://bugs.winehq.org/show_bug.cgi?id=55256
Bug ID: 55256
Summary: apt update does not find any upgrade for 8.0~repack-4
installed version
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Os is ubuntu 23.04 Lunar Lobster, with the repo added:
sudo dpkg --add-architecture i386
sudo mkdir -pm755 /etc/apt/keyrings
sudo wget -O /etc/apt/keyrings/winehq-archive.key
https://dl.winehq.org/wine-builds/winehq.key
sudo wget -NP /etc/apt/sources.list.d/
https://dl.winehq.org/wine-builds/ubuntu/dists/lunar/winehq-lunar.sources
Installed versions of wine:
fonts-wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all [installed]
libkwineffects14/lunar,lunar,lunar,now 4:5.27.4-0ubuntu1 amd64
[installed,automatic]
libwine-development/lunar,lunar,lunar,now 7.20~repack-1 amd64
[installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed,automatic]
wine32/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed]
wine64/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed]
wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all
[installed,automatic]
winetricks/lunar,lunar,lunar,lunar,lunar,lunar,now 20220411-1 all [installed]
Running apt update; apt updgrade does not install the desired 8.12.
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https://bugs.winehq.org/show_bug.cgi?id=55253
Bug ID: 55253
Summary: Error during update
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bahman.davoudi.dehaghi(a)gmail.com
Distribution: ---
Created attachment 74860
--> https://bugs.winehq.org/attachment.cgi?id=74860
It seems that release file is not reachable
I am using Ubuntu 20.04 with a Kubuntu desktop. My computer is:
Operating System: Kubuntu 20.04
KDE Plasma Version: 5.18.8
KDE Frameworks Version: 5.68.0
Qt Version: 5.12.8
Kernel Version: 5.15.0-76-generic
OS Type: 64-bit
Processors: 4 × Intel® Core™ i3 CPU M 330 @ 2.13GHz
Memory: 3.7 GiB of RAM
I am recently receiving an error during the update saying that the release
file is not available. It seems that the release file is available here:
https://dl.winehq.org/wine-builds/ubuntu/dists/focal/. I don't know what to do.
Thanks for your time and help in advance.
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https://bugs.winehq.org/show_bug.cgi?id=47558
Bug ID: 47558
Summary: Ubuntu package for 4.12.1 cannot open project in Adobe
Premiere Pro 2.0
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 64946
--> https://bugs.winehq.org/attachment.cgi?id=64946
output of Wine
When I run Adobe Premiere Pro 2.0 with Wine 4.12.1 in Ubuntu, I get the
following dialog when trying to open a project:
Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut
down. We will attempt to save your current project.
Rebuilding Wine myself from Git, currently the latest commit matches 4.12.1,
does not show this problem.
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https://bugs.winehq.org/show_bug.cgi?id=50692
Bug ID: 50692
Summary: Office 2019 Professional Plus doesn't install
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: atillolann-1815(a)yopmail.com
Distribution: ---
Created attachment 69422
--> https://bugs.winehq.org/attachment.cgi?id=69422
Terminal Log
Tried intalling Office 2019 ProPlus Retail, after the loading screen the
installer crashes.
Using Wine 6.2-developer
Arch: x86_64
Distro: Linux Mint 19.0 Cinnamon 64 bit
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http://bugs.winehq.org/show_bug.cgi?id=14010
Summary: RivaTuner 2.09 not work ,no overclocking or sensor
ability
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
RivaTuner 2.09 not work ,no overclocking or sensor ability
My videocard is very loud without this program!!
I and not only i, want to overclocking without BIOS VRAM rewrite.
Program can be downloaded free from
http://www.radeon.ru/
(Main menu left - newest version)
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https://bugs.winehq.org/show_bug.cgi?id=51360
Bug ID: 51360
Summary: vkGetDeviceProcAddr invalid behavior for functions
from extensions unsupported by host Vulkan instance
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: loothelion(a)nvidia.com
Distribution: ---
I believe the below may also be true for vkGetInstanceProcAddr, but I haven't
confirmed this locally.
The Vulkan 1.2.182 specification states the following about the behavior of
vkGetDeviceProcAddr:
> The table below defines the various use cases for vkGetDeviceProcAddr and
> expected return value for each case.
>
> The returned function pointer is of type PFN_vkVoidFunction, and must be cast to
> the type of the command being queried before use. The function pointer must only
> be called with a dispatchable object (the first parameter) that is device or a
> child of device.
>
> Table 2. vkGetDeviceProcAddr behavior
>
> device | pName | return value
> ---------------------------------------------------------------------------------------
> NULL | *[1] | undefined
> ---------------------------------------------------------------------------------------
> invalid device | *[1] | undefined
> ---------------------------------------------------------------------------------------
> device | NULL | undefined
> ---------------------------------------------------------------------------------------
> device | core device-level Vulkan command [2] | fp[3]
> ---------------------------------------------------------------------------------------
> device | enabled extension device-level commands [2] | fp[3]
> ---------------------------------------------------------------------------------------
> any other case, not covered above | NULL
>
> [1] - "*" means any representable value for the parameter (including valid
> values, invalid values, and NULL).
>
> [2] - In this function, device-level excludes all physical-device-level
> commands.
>
> [3] - The returned function pointer must only be called with a dispatchable
> object (the first parameter) that is device or a child of device e.g.
> VkDevice, VkQueue, or VkCommandBuffer.
Winevulkan's behavior differs from this slightly. Note the fifth row of the
table uses the language "enabled extension device-level commands", this means
that if a command is queried via vkGetDeviceProcAddr and isn't part of core,
the extension which introduces it must be enabled for the given VkDevice object
in order for vkGetDeviceProcAddr to return a valid function pointer, and
otherwise it should return NULL.
In order to properly conform to the Vulkan specification Winevulkan should only
expose device-level commands whose extensions have been enabled.
Note that applications should not be querying for Vulkan commands via
vkGetDeviceProcAddr if they know the extension is not supported by the
underlying implementation. However in the case of an application which does
rely on this bad behavior, Winevulkan will return a function pointer to one of
its thunks and then proceed to deference a null function pointer when it tries
to call into the underlying host Vulkan implementation.
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https://bugs.winehq.org/show_bug.cgi?id=47521
Bug ID: 47521
Summary: digikam 6.10 crashes on start
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 64913
--> https://bugs.winehq.org/attachment.cgi?id=64913
crash output
Backtrace:
=>0 0x66401f0a EntryPoint+0xb6a() in qt5widgets (0x006ff4f8)
1 0x1084cf64 WXMPUtils_DuplicateSubtree_1+0x44c5d3() in libdigikamcore
(0x737adae8)
2 0x10388bb9 EntryPoint+0x387818() in libdigikamcore (0x006ff5f8)
3 0x104c0cba WXMPUtils_DuplicateSubtree_1+0xc0329() in libdigikamcore
(0x006ff688)
4 0x2278b630 EntryPoint+0xba28f() in libdigikamgui (0x006ffab8)
5 0x2276e7b3 EntryPoint+0x9d412() in libdigikamgui (0x006ffb98)
6 0x00404be5 _ZN7Digikam6DColor11premultiplyEv+0x15e4() in digikam
(0x006ffe88)
7 0x00401382 EntryPoint+0xffffffff() in digikam (0x006fff28)
8 0x7b47e022 call_process_entry+0x11() in kernel32 (0x006fff48)
9 0x7b480acc start_process+0xeb(entry=<couldn't compute location>,
peb=<couldn't compute location>)
[Z:\home\austin\wine-git\dlls\kernel32\process.c:1297] in kernel32 (0x006fffd8)
10 0x7b47e02e start_process_wrapper+0x9() in kernel32 (0x006fffec)
0x66401f0a EntryPoint+0xb6a in qt5widgets: movl 0x4(%eax),%ecx
austin@laptop:~/Downloads$ du -sh digiKam-6.1.0-Win32.exe
321M digiKam-6.1.0-Win32.exe
austin@laptop:~/Downloads$ sha256sum digiKam-6.1.0-Win32.exe
fb870263a8bb2bd178590dfacfe68110b68d8c5b0ca53606084162a1a5e42b44
digiKam-6.1.0-Win32.exe
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https://bugs.winehq.org/show_bug.cgi?id=43993
Bug ID: 43993
Summary: Quick3270 5.21: crashes when using the Connect
function
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: q3270(a)grr.la
Distribution: ---
Application crashes when I choose Session -> Connect option.
Application error messages is: "Could not find imported function in DLL
C:\windows\system32\ws2_32.dll"
Console output relevant messages:
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:shell:SetCurrentProcessExplicitAppUserModelID
L"DN-Computing.Quick3270.DisplayEmulator": stub
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation,
...) semi-stub
fixme:htmlhelp:HtmlHelpW HH_PRETRANSLATEMESSAGE unimplemented
Application is available as trial here:
https://www.dn-computing.com/download.htm
Prior to launching the application I've installed wine-mono and wine-gecko.
Unsuccessfully tried:
- replacing ws2_32.dll with an original one
- debugging with +relay, the log doesn't show the missing procedure name
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https://bugs.winehq.org/show_bug.cgi?id=51843
Bug ID: 51843
Summary: dlls/ws2_32/socket.c:839:17: error:
‘IP_ADD_SOURCE_MEMBERSHIP’ undeclared here
Product: Wine
Version: 6.18
Hardware: x86
OS: NetBSD
Status: NEW
Severity: blocker
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
gcc -c -o dlls/ws2_32/socket.o dlls/ws2_32/socket.c -Idlls/ws2_32 -Iinclude
-D__WINESRC__ -DUSE_WS_PREFIX -D_REENTRANT -fno-PIC
-fasynchronous-unwind-tables -Wall -pipe -fno-stack-protector
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-march=i586 -gdwarf-2 -gstrict-dwarf -fno-omit-frame-pointer
-I/usr/pkg/include -I/usr/include -I/usr/pkg/include/freetype2
-I/usr/X11R7/include -O2 -I/usr/pkg/include -I/usr/include
-I/usr/pkg/include/freetype2 -I/usr/X11R7/include -g
dlls/ws2_32/socket.c:839:17: error: ‘IP_ADD_SOURCE_MEMBERSHIP’ undeclared here
(not in a function); did you mean ‘WS_IP_ADD_SOURCE_MEMBERSHIP’?
MAP_OPTION( IP_ADD_SOURCE_MEMBERSHIP ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:840:17: error: ‘IP_DROP_SOURCE_MEMBERSHIP’ undeclared here
(not in a function); did you mean ‘WS_IP_DROP_SOURCE_MEMBERSHIP’?
MAP_OPTION( IP_DROP_SOURCE_MEMBERSHIP ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:841:17: error: ‘IP_BLOCK_SOURCE’ undeclared here (not in a
function); did you mean ‘WS_IP_BLOCK_SOURCE’?
MAP_OPTION( IP_BLOCK_SOURCE ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:842:17: error: ‘IP_UNBLOCK_SOURCE’ undeclared here (not in
a function); did you mean ‘IP_BLOCK_SOURCE’?
MAP_OPTION( IP_UNBLOCK_SOURCE ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: error: ‘AI_ALL’ undeclared here (not in a
function); did you mean ‘P_ALL’?
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: warning: initialization makes integer from pointer
without a cast [-Wint-conversion]
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: note: (near initialization for
‘ws_aiflag_map[4][1]’)
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: error: initializer element is not constant
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: note: (near initialization for
‘ws_aiflag_map[4][1]’)
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c: In function ‘WS_setsockopt’:
dlls/ws2_32/socket.c:5639:27: error: storage size of ‘mreq_source’ isn’t known
struct ip_mreq_source mreq_source;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5856:24: error: request for member ‘imr_interface’ in
something not a structure or union
mreq_source.imr_interface.s_addr = val->imr_interface.S_un.S_addr;
^
dlls/ws2_32/socket.c:5856:38: error: request for member ‘s_addr’ in something
not a structure or union
mreq_source.imr_interface.s_addr = val->imr_interface.S_un.S_addr;
^
dlls/ws2_32/socket.c:5856:13: warning: statement with no effect
[-Wunused-value]
mreq_source.imr_interface.s_addr = val->imr_interface.S_un.S_addr;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5857:24: error: request for member ‘imr_multiaddr’ in
something not a structure or union
mreq_source.imr_multiaddr.s_addr = val->imr_multiaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5857:38: error: request for member ‘s_addr’ in something
not a structure or union
mreq_source.imr_multiaddr.s_addr = val->imr_multiaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5857:13: warning: statement with no effect
[-Wunused-value]
mreq_source.imr_multiaddr.s_addr = val->imr_multiaddr.S_un.S_addr;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5858:24: error: request for member ‘imr_sourceaddr’ in
something not a structure or union
mreq_source.imr_sourceaddr.s_addr =
val->imr_sourceaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5858:39: error: request for member ‘s_addr’ in something
not a structure or union
mreq_source.imr_sourceaddr.s_addr =
val->imr_sourceaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5858:13: warning: statement with no effect
[-Wunused-value]
mreq_source.imr_sourceaddr.s_addr =
val->imr_sourceaddr.S_un.S_addr;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5861:20: warning: assignment makes integer from pointer
without a cast [-Wint-conversion]
optlen = sizeof(mreq_source);
^
dlls/ws2_32/socket.c:5639:27: warning: unused variable ‘mreq_source’
[-Wunused-variable]
struct ip_mreq_source mreq_source;
^~~~~~~~~~~
dlls/ws2_32/socket.c: In function ‘WS_gethostbyaddr’:
dlls/ws2_32/socket.c:6092:19: warning: implicit declaration of function
‘gethostbyaddr_r’; did you mean ‘gethostbyaddr’?
[-Wimplicit-function-declaration]
int res = gethostbyaddr_r(paddr, len, unixtype,
^~~~~~~~~~~~~~~
gethostbyaddr
dlls/ws2_32/socket.c: In function ‘WS_gethostbyname’:
dlls/ws2_32/socket.c:6284:23: warning: implicit declaration of function
‘gethostbyname_r’; did you mean ‘gethostbyname2’?
[-Wimplicit-function-declaration]
int res = gethostbyname_r(name, &hostentry, extrabuf, ebufsize,
&host, &locerr);
^~~~~~~~~~~~~~~
gethostbyname2
At top level:
dlls/ws2_32/socket.c:1796:12: warning: ‘set_ipx_packettype’ defined but not
used [-Wunused-function]
static int set_ipx_packettype(int sock, int ptype)
^~~~~~~~~~~~~~~~~~
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https://bugs.winehq.org/show_bug.cgi?id=51770
Bug ID: 51770
Summary: digikam-7.1.0 freezes on start
Product: Wine
Version: 6.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Run
2) Click Next, Next, Next, Next, Next
3) It freezes
If you attempt to start it again, it just freezes without showing anything.
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https://bugs.winehq.org/show_bug.cgi?id=44073
Bug ID: 44073
Summary: Nier:Automata has blocky artifacts
Product: Wine
Version: 2.21
Hardware: x86
URL: http://www.mediafire.com/file/me8dsk3asiuqoiw/automata
.7z
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59788
--> https://bugs.winehq.org/attachment.cgi?id=59788
Screenshot showing artifacts
Program only works with wine-staging, and you need CSMT enabled to avoid severe
graphical glitches.
I'm using mesa drivers on Linux 4.14.2.
I made an apitrace of the Direct3D calls(1.4GB, 543MB compressed), linked it in
the URL field.
It used to work, but even if I downgrade everything (wine, mesa, linux) I still
can't get it to work. Might be a driver issue, but I'm not sure.
Since I don't have another Linux system I can't really test it, I'd really
appreciate if someone tried to reproduce the issue.
You need to get the windows binaries for apitrace, and then just run "wine
apitrace.exe *.trace"
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https://bugs.winehq.org/show_bug.cgi?id=52695
Bug ID: 52695
Summary: Titan Quest crashes at start with "0xc0000005
(EXCEPTION_ACCESS_VIOLATION)"
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: enni(a)telsh.de
Distribution: ---
Hi!
After the latest WINE update to 7.4 the game "Titan Quest" (with or without
latest DLCs at latest version from GOG) does not start anymore.
After having had some issues with version 7.3 I did a clean reinstall of the
whole WINEPREFIX. Codewise this looks like:
$ cd $WINEPREFIX && cd ..
$ rm -rf $WINEPREFIX && mkdir $WINEPREFIX
Then I added some fonts and the codec to play the mp3 sound files, in the past
I did some tests and these were always needed:
$ winetricks corefonts tahoma l3codecx
Then I installed the game and tried to run it. The first chord of the
soundtrack is played a couple of times (sounds like an echo) and then the game
crashes. The screen stays black all the time, the mouse curser is like in the
game.
To check if it would solve the issue I installed a couple of libs/dlls:
* dsound
* dmusic
* directplay
* xvid
* allcodecs
and changed the sound setting "sound=pulse".
Unfortunately nothing solves the issue.
Attached is a dump text file, I would be able to provide the binary/debugger
file as well, it's ~2.5 MB large and I wasn't sure if it would be wasted here
because the txt file might be sufficient and is easier to read.
Also attached is the output of
$ winetricks list-all
after the initial installation with the fonts and codec.
And the output of
$ WINEDEBUG=+all wine TQ.exe
is attached as well.
Thanks alot for your support, I'd love to play this game again and would like
to update the wiki entry as well as soon as this is resolved. It looks like
somebody else with a Debian/Ubuntu system was able to install the same version
and there it works without any issue. So maybe it is related to that "strip"
issue that ArchLinux had?
Kind regards,
enni
PS: I see that I can only attach one file, will try to add the other files as
comment after creation.
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https://bugs.winehq.org/show_bug.cgi?id=41604
Bug ID: 41604
Summary: Access violation in CertAddSerializedElementToStore
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Distribution: ---
Hello,
I am trying to work around this bug
https://bugs.winehq.org/show_bug.cgi?id=11070 (importpfx fails, needs
PFXImportCertStore implementation).
On Windows (10, 1607) I serialize a certificate to a buffer with
CertSerializeCertificateStoreElement, and write this buffer into a file.
On Linux (Ubuntu 16.10, PlayOnLinux, Wine 1.9.10) I read the buffer from the
file and I import it with CertAddSerializedElementToStore.
-> It fails and GetLastError returns STATUS_ACCESS_VIOLATION.
I had a look at the code: in crypt32/serialize.c (1.9.21),
CRYPT_ReadSerializedElement, you can read
__EXCEPT_PAGE_FAULT
{
SetLastError(STATUS_ACCESS_VIOLATION);
context = NULL;
}
__ENDTRY
So there is really an access violation.
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https://bugs.winehq.org/show_bug.cgi?id=38019
Bug ID: 38019
Summary: VLC is garbage if dragged to different monitor
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damianatorrpm(a)gmail.com
Distribution: ---
Install VLC media player.
Start some movie/video file.
Works fine as long as vlc is running on the monitor it was started on.
If you drag VLC with a running video to another monitor, the video freezes
(sound continues).
Easily reproducible and vlc is also gpl and can be found here:
http://www.videolan.org/vlc/download-windows.html
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https://bugs.winehq.org/show_bug.cgi?id=55604
Bug ID: 55604
Summary: Roblox: Crashes when launching
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: vixea0(a)gmail.com
Distribution: ---
Roblox fails to launch "experiences". This issue was bisected to this commit
hash, ea640f6cece7660ffc853b7d574fbe52af34901a or
https://gitlab.winehq.org/wine/wine/-/commit/ea640f6cece7660ffc853b7d574fbe…
reverting it to the previous commit allows Roblox to completely function again.
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https://bugs.winehq.org/show_bug.cgi?id=42400
Bug ID: 42400
Summary: cscript.exe doesn't show errors
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: kolan_n(a)mail.ru
Distribution: ---
When there is an error in a script cscript.exe outputs nothing.
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https://bugs.winehq.org/show_bug.cgi?id=41983
Bug ID: 41983
Summary: Creatures 2: applets can't connect to the main program
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skerit(a)kipdola.com
Distribution: ---
Created attachment 56393
--> https://bugs.winehq.org/attachment.cgi?id=56393
Creatures 2 console output when starting applet
The Creatures 2 game uses special applets (executables) that connect to the
main game.
This does not work, however:
the game will complain it can't connect to the applet.
There's no crash or anything, the applet just does nothing.
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https://bugs.winehq.org/show_bug.cgi?id=47070
Bug ID: 47070
Summary: DA: Inquisition can't see gamepad
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Dragon Age Inquisition uses xinput9_1_0.dll which not implemented properly.
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http://bugs.winehq.org/show_bug.cgi?id=13679
Summary: Trados: installation hanging due to failure at the
registration of assembly
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yolande(a)haneder.biz
Attached the log, it speaks for itself:
The part starting with fixme:atl:AtlModuleInit SEMI-STUB (0x40eb40 0x40c040
0x400000) at the end was on my console as I sent the rest to a text file.
May be related or not to bug 12930 (and the failure of the service to
initialize).
Both do not happen at the same time but they appeared in the same version.
I added mscoree as component because on another log (installation/repair of the
same problem) I saw that mscoree was loaded when mscorlib crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48152
Bug ID: 48152
Summary: SDL Trados 2019 throws backtrace
Product: Wine
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 65766
--> https://bugs.winehq.org/attachment.cgi?id=65766
Backtrace (4.19 Staging)
Download URL is at: trados.sdlproducts.com/SDLTradosStudio2019Trial.exe
An entry for the AppDB has been submitted and I would like to post the
backtrace I got from wine 4.19-staging here.
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https://bugs.winehq.org/show_bug.cgi?id=46666
Bug ID: 46666
Summary: Al Unser, Jr Arcade Racing has weird colors
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 63612
--> https://bugs.winehq.org/attachment.cgi?id=63612
Screenshot showing wrong colors
Hi,
I have recently tried Al Unser, Jr. Arcade Racing with Wine, the game itself is
from 1995 so its is quite old. I was just curious. I have managed to get the
game working, but the colors is not right. The game requires an 8 bit display,
otherwise it refuses to start.
I followed the recommendations and used the following commands:
$ Xephyr :1 -screen 800x600x8 -cc 3 &
$ DISPLAY=:1 wine alunser.exe
The game starts, but the colors are wrong. As displayed in my attached image.
A demo, which displays the same colors, are available at:
https://archive.org/details/Alunser. There's also an image displaying the
colors as they should be.
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https://bugs.winehq.org/show_bug.cgi?id=47490
Bug ID: 47490
Summary: GlobalLock different behavior
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ghotik2002(a)yahoo.com
Distribution: ---
Different behavior of GlobalLock in DxWnd GUI routine.
This is an extract of source code:
IStream *pStream = 0;
CreateStreamOnHGlobal(0, TRUE, &pStream);
LONG cbSize = 0;
hr = pPicture->SaveAsFile(pStream, TRUE, &cbSize);
if(FAILED(hr)) {
OutTrace("GrayIcon: SveAsFile error hr=%#x\n", hr);
return NULL;
}
HGLOBAL hBuf = 0;
hr = GetHGlobalFromStream(pStream, &hBuf);
if(FAILED(hr)) {
OutTrace("GrayIcon: GetHGlobalFromStream error hr=%#x\n", hr);
return NULL;
}
buf = (BYTE *)GlobalLock(hBuf);
if(buf == NULL) {
OutTrace("GrayIcon: GlobalLock error err=%d\n", GetLastError());
return NULL;
}
the stream holds an icon picture, everything is ok but the GlobalLock call:
- in Windows it returns a valid memory address
- in Wine/Linux it returns NULL errno 157 ERROR_DISCARDED - The segment is
already discarded and cannot be locked.
All this is in DxWnd program run on Wine/Linux environment.
P.s. my first bug report here - hope everything is more or less ok ... ;)
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https://bugs.winehq.org/show_bug.cgi?id=55167
Bug ID: 55167
Summary: Spotify crashes when trying to install
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: just4steam778(a)gmail.com
Distribution: ---
Created attachment 74747
--> https://bugs.winehq.org/attachment.cgi?id=74747
Launch log
I'm trying to install the Windows version of Spotify and it immediately crashes
when I launch the executable.
Wine build: wine-8.11-125-g3d28f9d362e
OS: Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=55470
Bug ID: 55470
Summary: i686-w64-mingw32-gcc assumes wrong stack alignment
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Created attachment 75028
--> https://bugs.winehq.org/attachment.cgi?id=75028
Example C code to show the issue
This is probably not a Wine bug, but something we may want to document and take
care of one way or another:
i686-w64-mingw32-gcc quietly assumes 16 byte stack alignment, which is wrong
for Win32. To see the effect compile and disassemble the attached test.c with
i686-w64-mingw32-gcc test.c -c -O2
i686-w64-mingw32-objdump -d test.o
The outcome:
0: 81 ec ac 01 00 00 sub $0x1ac,%esp
6: 8d 44 24 10 lea 0x10(%esp),%eax
a: 89 04 24 mov %eax,(%esp)
d: e8 00 00 00 00 call 12 <_func+0x12>
12: 81 c4 ac 01 00 00 add $0x1ac,%esp
18: c3 ret
However, x86_64-w64-mingw32-gcc -m32 properly aligns the stack before placing
the aligned structure:
x86_64-w64-mingw32-gcc test.c -c -O2 -m32
i686-w64-mingw32-objdump -d test.o
0: 55 push %ebp
1: 89 e5 mov %esp,%ebp
3: 83 e4 f0 and $0xfffffff0,%esp
6: 81 ec a0 01 00 00 sub $0x1a0,%esp
c: 8d 44 24 10 lea 0x10(%esp),%eax
10: 89 04 24 mov %eax,(%esp)
13: e8 00 00 00 00 call 18 <_func+0x18>
18: c9 leave
19: c3 ret
To my knowledge Wine does not use SSE instructions on purpose, so we should be
mostly fine. msvcrt, wined3d or dsound (especially when compiled to use SSE to
make Rosetta 2 happy) may be affected.
The test.c file is attached.
What can we do about it?
1) Ignore it
2) pass -mincoming-stack-boundary=2 to mingw for 32 bit targets
3) Use 64 bit target mingw with -m32
I'll file a bug for mingw too, linking this bug as reference.
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https://bugs.winehq.org/show_bug.cgi?id=55041
Bug ID: 55041
Summary: QuickTime movie plays but screen is black
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mildred-bug.winehq(a)mildred.fr
Distribution: ---
When running "The Wheel of Time"
https://appdb.winehq.org/objectManager.php?sClass=version&iId=2154 cutscenes
will play but the screen stays black. It uses QuickTime Lite 4.1.0 for movies.
Using wayland (SwayWM)
During movie playback, I see the following log repeated:
0058:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 70c00 (device=7 access=0
func=300 method=0)
There is in a forum someone that had a similar issue and found a solution
(translated by me):
> I think the problem comes from QuickTime, the software installs version 7.2
> Via wine control, I disabled directx for the video and set up safe move (GDI only)
> It seems to hold, I must test again to be sure.
> The issue really came from quicktime and my change solved the issue.
>
> https://forum.ubuntu-fr.org/viewtopic.php?id=389950
I tried winetricks render=nod3d or render=gdi but it does not help.
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https://bugs.winehq.org/show_bug.cgi?id=55589
Bug ID: 55589
Summary: Tomb Raider: Legend has black/blue artifacts
Product: Wine
Version: 6.22
Hardware: x86-64
URL: https://www.moddb.com/games/tomb-raider-legend/downloa
ds/tomb-raider-legend-updated-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 884b7c50cfd902eff9a41562a103e3bd5747422b
Distribution: ---
Created attachment 75116
--> https://bugs.winehq.org/attachment.cgi?id=75116
example
After enabling 'Next generation content' in Options -> Display.
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https://bugs.winehq.org/show_bug.cgi?id=38040
Bug ID: 38040
Summary: Cubic Castles: fog effect doesn't work properly
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://ccdownload.blob.core.windows.net/ccwindows/Cubi
cCastlesWindowsSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50675
--> https://bugs.winehq.org/attachment.cgi?id=50675
screenshot
The distance fog effect isn't rendered properly and almost everything is white
in the game. Only the HUD, character names and the chat window is visible.
The same problem with Wine 1.4, 1.6 etc. Native d3dx9* libraries don't change
the picture at all. Disabling GLSL doesn't help either.
Terminal output:
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7f8,0x00000000), stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x139430, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
err:ole:CoCreateInstance apartment not initialised
fixme:g711:G711_StreamSize
err:d3d:wined3d_debug_callback 0x172be8: "GL_INVALID_VALUE error generated.
Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @
state.c / 4972
...
The last lines are repeating over and over.
Fedora 21
Nvidia binary drivers 340.76
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http://bugs.winehq.org/show_bug.cgi?id=28362
Summary: mshtml/events.ok is flaky, times out sometimes on some
machines?
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I just had a timeout on mshtml/events.ok.
http://test.winehq.org/data/tests/mshtml:events.html shows a number of
timeouts on at least two windows machines, so I may not be alone.
My log showed
../../../tools/runtest -q -P wine -M mshtml.dll -T ../../.. -p
mshtml_test.exe.so events.c && touch events.ok
...
fixme:mshtml:nsURI_EqualsExceptRef (0x20cc770)->(0x1799d8 0x33efb4)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x1dec0a8)->()
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x17ab88)->(0x33efdc 0x33efac 0)
and then hung for 20 minutes until buildbot killed it.
This was with WINEDEBUG=warn+heap, if it matters, and the machine it
happened on was
os: Ubuntu 10.04.3 LTS, 2.6.32-33-generic, pulseaudio
0.9.21-63-gd3efa-dirty, Advanced Linux Sound Architecture Driver Version
1.0.21.
ram: 3212 MB
cpu: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
gpu: GeForce GT 240/PCI/SSE2 3.2.0 NVIDIA 195.36.24
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https://bugs.winehq.org/show_bug.cgi?id=56043
Bug ID: 56043
Summary: Native Wayland Touchpad scroll doesn't work
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: capybaraserene(a)gmail.com
Distribution: ---
Native Wayland is working almost perfect for several of my apps for the first
time.
Great job! It's almost perfect now except touchpad scrolling doesn't work.
WineHQ: wine-devel64-9.0.rc2-1.1.x86_64
Fedora 39 GNOME Wayland
XWayland: Touchpad scroll works
===============================
* DISPLAY=:0
* wine explorer.exe
* two finger scroll works
Native Wayland: Touchpad scroll doesn't work
============================================
* regedit HKEY_CURRENT_USER\Software\Wine\Drivers\Graphics x11,wayland
* unset DISPLAY
* wine explorer.exe
* two finger scroll doesn't work
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https://bugs.winehq.org/show_bug.cgi?id=41731
Bug ID: 41731
Summary: vb custom control not work
Product: Wine-staging
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I have a visual basic 6 base application. In application enter key will go
cursor to next field in windows and in backspace will go to cursor to previous
field in windows. But in wine-staging 1.9.23 and all other version this
functionality not work. So please suggest me for this. Download link is below
for application.
http://piracyfreeos.org/partner/down.php
log for application is
fixme:winediag:start_process Please report bugs at http://bugs.wine-staging.com
(instead of winehq.org).
fixme:ntoskrnl:IoGetConfigurationInformation partial stub
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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https://bugs.winehq.org/show_bug.cgi?id=42493
Bug ID: 42493
Summary: Kritika Online startup fails (Xigncode problem?)
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Created attachment 57360
--> https://bugs.winehq.org/attachment.cgi?id=57360
game launch from patcher
Kritika Online MMO freezes at startup. Game patces succesfully in 32-bit prefix
with ie7 installed. When I click "Game Start" empty game window opens and after
10 seconds Xigncode flashes in bottom corner. Then only this message spams
continously until I forcekill it.
fixme:virtual:get_section_name (0x348,0x340000,0x33ba48,528,0x33ba44):
semi-stub
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https://bugs.winehq.org/show_bug.cgi?id=55039
Bug ID: 55039
Summary: Touhou 12.3 : specific attack randomly causes online
desync
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
Created attachment 74605
--> https://bugs.winehq.org/attachment.cgi?id=74605
Game replay file, showing the chain attack causing desync
--The game
I already presented this game with it's download link in this issue :
https://bugs.winehq.org/show_bug.cgi?id=54916
--The bug
This game is a fighting game, which is supposed to be deterministic. In online
game, there's no main server, the 2 opponents only receive the input of the
other player directly from each others.
A specific attack (Remilia's chain gang) randomly behave abnormally on Linux,
the attack's collision boxes aren't generated, thus altering the flow of the
game, de-syncing the game in online.
The attack consist of a metal chain, which appears chain link by chain link,
following the other player trying to grab him. This attack seems slightly more
complex to implement than the others.
When bugged, the attack seems to be mixed with another variant of it, where the
chain is shorter and the collision boxes are supposed to appear when the chain
disappears.
Usually in other games similar issues, online desync is resolved by installing
Microsoft visual redistributable, but here it doesn't solve the issue.
This bug is random, even with the same wine version it still occurs randomly on
the same replay file.
--Replay file
Here attached is a replay file, to be put in the "replay" folder inside the
game folder.
Going to the "replay" menu in the main game menu, you can replay a game.
To directly see the collision boxes, please remove the ";" before the line
"ReplayInputView+=" in the SWRSToys.ini file, and launch the game with
WINEDLLOVERRIDES="d3d9=n,b" to load mods. When replaying the game, press F4 to
see the collision boxes.
Beside the initial chain summoning, the chain should always instantly get
collision boxes.
If the bug occurs, the player attack will miss the other player, and will after
likely be too far to reach the other player ever again with the chain.
--Tried regression test
This issue is not a regression, the bug has been known in the game community
for ages.
But I observed on my machine a more frequent occurrence in modern wine builds.
This might likely be an illusion of mine based on coincidence, as the bug is
extremely random and I don't have a clear way to separate good and bad in the
bisection, as the bug will always occurs with given time on any builds.
My first try led me to 27665f35e4da13bac1e4dd8948a65f484c9dadfa, but with
further testing it actually didn't really had an impact, but 2 commits later at
40b7c3e89a95d6ccb190b234d4ad13b3a8304495 it seems way more frequent, but I'm
not even sure if it's this one or the commit before.
I still believe it is unrelated to the actual issue origin, and even might just
be an illusion/coincidence of my own.
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https://bugs.winehq.org/show_bug.cgi?id=42596
Bug ID: 42596
Summary: The Secret World: Shadows Render Incorrectly
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: padreadamo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57537
--> https://bugs.winehq.org/attachment.cgi?id=57537
Incorrect shadow rendering
Shadows do not render correctly in "The Secret World," an MMORPG that is
getting a relaunch later this year, using Staging (CSMT) or not. There are not
settings (in the game) that change the outcome of the shadows not rendering
correctly. In addition, this was checked using several different GPUs and CPUs
to rule-out possible hardware (AMD CPU vs Intel CPU and AMD 7970/AMD R270m).
This game uses the Dreamworld engine which is also used in "Age of Conan."
The attachment shows an in-game screenshot of the shadow rendering. This is my
first bug report here.
Link to download the client: http://cdn.funcom.com/tsw/live/setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=55626
Bug ID: 55626
Summary: Azumanga Fighter: opening video issue, sound-only with
white screen
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
Created attachment 75167
--> https://bugs.winehq.org/attachment.cgi?id=75167
Log file of the game
- The game
This is a very old fan-game : https://archive.org/details/azumangafighter.7z
The executable is "azfight.exe" but the direct3D version can be change in
"config.exe".
-The bug
The game opens with a brief jingle and then the opening video(data/op.mpg) is
played, however only the sound plays, and the game's window remains entirely
white.
On a side-note, as I use arch linux, I'm using GST_PLUGIN_SYSTEM_PATH=... with
wine-ge's runtime to get the 32bits version of gst, avoiding a MSI
initialization error caused by missing mpeg1 codecs. Installing Media
Foundation didn't change anything either.
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https://bugs.winehq.org/show_bug.cgi?id=54211
Bug ID: 54211
Summary: Wine dependency issue on Aarch64 ubuntu kinetic
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: engagehitsmail(a)gmail.com
Distribution: ---
Created attachment 73754
--> https://bugs.winehq.org/attachment.cgi?id=73754
Wine dependency issue
The installation of wine is not successful in linux aarch64 with Ubuntu kinetic
OS.
After following the instructions from the following wiki, the installation
fails due to dependency.
Wiki: https://wiki.winehq.org/Ubuntu
How to replicate?
Install Ubuntu kinetic OS in Aarch64 and run the commands as mentioned in the
wiki.
Oracle is providing free host and I tried on that host.
https://www.youtube.com/watch?v=NKc3k7xceT8
Issue with Dependencies required:
wine-stable:i386 : Depends: libc6:i386 (>= 2.34) but it is not installable
Depends: wine-stable-i386:i386 (= 7.0.1~kinetic-1) but it
is not going to be installed
Please find the attachment for logs.
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https://bugs.winehq.org/show_bug.cgi?id=52219
Bug ID: 52219
Summary: Java 8 offline installer crashes
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71291
--> https://bugs.winehq.org/attachment.cgi?id=71291
Crash backtrace
Java 8 installer displays, but crashes after clicking "Next" button
Procedure:
1 - Download Java offline installer and open it
2 - Click Next
Download: https://www.java.com/pt-BR/download/manual.jsp
jre-8u311 were tested the time this bug report is being written. Both 64-Bits
and 32-Bits versions has the same issue
64-Bits SHA1: 1ff669c31b79955775026a58bb2952daf204aa53
32-Bits SHA1: 10e428c0b52e89feb71c485bc4098768ff39c390
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https://bugs.winehq.org/show_bug.cgi?id=51531
Bug ID: 51531
Summary: DrMingw problem
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Although I installed DrMingw, wine doesn't call him if the exception occurs.
d: && cd \drmingw-0.9.3-win64\bin && drmingw -i -v
Dr.Mingw has been installed as default application debugger
wine64 version=wine-6.13-173-g04d52eb83fa
/mnt/WD-Elements-25A1/src/wine-git/install64/system.reg
...
[Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug] 1623820558
#time=1d7626eb12154b6
"Auto"="1"
"Debugger"="\"d:\\drmingw-0.9.3-win64\\bin\\drmingw.exe\" -p %ld -e %ld -v"
...
[Software\\Wow6432Node\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug]
1623820558
#time=1d7626eb121692e
"Auto"="1"
"Debugger"="\"d:\\drmingw-0.9.3-win64\\bin\\drmingw.exe\" -p %ld -e %ld -v"
...
/asoft-src/ispp-64/linux/cross-compile/llvm-mingw/ispp64-llvm-mingw-start.sh
0110:fixme:process:CmdBatNotification 1
0110:fixme:process:CmdBatNotification 0
[root@vlada-kuci tmp 00:41:04]$ wine: Unhandled division by zero at address
000000014000F806 (thread 0120), starting debugger...
0120:err:seh:start_debugger Couldn't start debugger L"" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: Unhandled page fault on write access to 0000000000000000 at address
00007F96D844E9BB (thread 0070), starting debugger...
0070:err:seh:start_debugger Couldn't start debugger L"" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
Vladimir Koković, DP senior(70), Serbia, Belgrade, 28.July 2021
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https://bugs.winehq.org/show_bug.cgi?id=53591
Bug ID: 53591
Summary: Raspberry Pi OS Bullseye arm64 running 32-bit windows
app (AirMail)
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgrushinskiy(a)gmail.com
Distribution: ---
Created attachment 72975
--> https://bugs.winehq.org/attachment.cgi?id=72975
install script for everything
I'm installing box86 and wine on Raspberry Pi Bullseye arm64 using
attached script.
I get the following error trying to run the app (AirMail):
WINEPREFIX=${HOME}/wine-air wine/bin/wine wine-air/drive_c/Program\
Files/Airmail/Airmail3.exe
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
0024:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0024:err:winediag:nodrv_CreateWindow The explorer process failed to start.
0024:err:secur32:process_attach Failed to load gnutls_session_channel_binding
0024:err:secur32:SECUR32_initSchannelSP no schannel support, expect problems
wine: Unhandled exception 0x0eedfade in thread 24 at address 7B0110D6 (thread
0024), starting debugger...
Box86 with Dynarec v0.2.3 3a7cc57f built on Jul 9 2021 17:31:35
winedbg detected, not launching it!
0024:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 32 140"
(1359)
Read the Wine Developers Guide on how to set up winedbg or another debugger
What did I do wrong? I've seen reports from other people that that app
works on Raspberry Pi Buster with box86.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=56125
Bug ID: 56125
Summary: GTA San Andreas
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herobrine.cyberdemon(a)gmail.com
Distribution: ---
The game gets stuck right before the intro animation (the one with the Rockstar
logo) and doesn't start it - workaround is to press the default key (Enter) to
skip that animation, after that everything works just fine. First encountered
it some months ago when I installed the game on Linux - or it could have been
many, it's possible Wine upgraded from 7.X to 8.X during the time. I installed
the game (DVD version, so 2.0 if I'm not mistaken) normally, don't remember
having issues other than that one. Today I got to mod the game, so had to
update to a V1.0 with crack - I know WINE doesn't support cracked/modified
software, but the issue remains the same and no other issues appeared so its
either in WINE, or I screwed up installing WINE or the game in the first place,
or its nouveau.
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https://bugs.winehq.org/show_bug.cgi?id=43353
Bug ID: 43353
Summary: Planet Skies
Product: Wine
Version: 1.7.3
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katyaholubitsky11(a)gmail.com
Created attachment 58700
--> https://bugs.winehq.org/attachment.cgi?id=58700
the backtrace is an attachment that shows up whenever i try to use OpenGL or
Direct3G.
When i try to click OpenGL,it wouldn't let me play,the screen goes black and
this popup shows up,
and when i try to use Direct3G, the same popup shows up.
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http://bugs.winehq.org/show_bug.cgi?id=33446
Bug #: 33446
Summary: Left 4 Dead: Player outlines may appear distorted
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: CFSworks(a)gmail.com
Classification: Unclassified
Created attachment 44258
--> http://bugs.winehq.org/attachment.cgi?id=44258
Distorted player outlines: UseGLSL=enabled, shader detail level = very high
In Left 4 Dead, with the shader detail level set to high/very high, and
UseGLSL=enabled, there is some distortion in the outlines of characters through
walls.
At medium/low shader detail, the outlines appear as they should. Likewise,
setting UseGLSL=disabled corrects the image, so this may be a bug in Wine's
GLSL generator.
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https://bugs.winehq.org/show_bug.cgi?id=55902
Bug ID: 55902
Summary: winewayland.drv: GNOME, cannot resize a window by
touchpad double-tap
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
winewayland.drv: GNOME, cannot resize a window by touchpad double-tap.
Judging by a cursor when double-tapping it expects the user to drag the window,
but it should resize the window.
Mouse double-click works as expected.
KDE and Weston not affected.
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https://bugs.winehq.org/show_bug.cgi?id=38275
Bug ID: 38275
Summary: DeferWindowPos accept NULL HWND and fail at
EndDeferWindowPos()
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: rozhuk.im(a)gmail.com
Distribution: ---
http://source.winehq.org/git/wine.git/blob/e882cdf55cc004b5ffb7b85d912b4733…
DeferWindowPos( HDWP hdwp, HWND hwnd...
does not check: hwnd != NULL (windows does!)
and later EndDeferWindowPos() fail in
http://source.winehq.org/git/wine.git/blob/e882cdf55cc004b5ffb7b85d912b4733…
X11DRV_SetWindowPos(...)
...
763 /* Fix redundant flags */
764 if (!fixup_flags( winpos )) return FALSE;
fixup_flags()
...
WND *wndPtr = WIN_GetPtr( winpos->hwnd );
382 BOOL ret = TRUE;
383
384 if (!wndPtr || wndPtr == WND_OTHER_PROCESS)
385 {
386 SetLastError( ERROR_INVALID_WINDOW_HANDLE );
387 return FALSE;
388 }
Miranda NG was affected.
Workaround:
if (NULL != hwnd) /* Wine fix. */
hdwp = DeferWindowPos(hdwp, hwnd...);
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https://bugs.winehq.org/show_bug.cgi?id=46943
Bug ID: 46943
Summary: Theme Park World crashes at startup
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 64065
--> https://bugs.winehq.org/attachment.cgi?id=64065
Log with exception
Hi,
I'm trying to get Theme Park World to start with Wine. I've set the Windows
version to Windows 2000 (as stated in bug 37802), and the game is updated to
version 2.0.
The copy protection seems to work, but after the initial splash screen is gone
I immediately get the following exception:
> 0035:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7b46b76e
When I try with the no-cd crack, the game runs as it should.
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http://bugs.winehq.org/show_bug.cgi?id=28420
Summary: serious problem in running schrankplaner.exe
Product: Wine
Version: unspecified
Platform: x86
URL: javascript:downloahttp://www.schrankplaner.de/deu/4_Pl
anen&Bestellen/41_GratisSoftware/45_Gratis-Software.ht
ml?PHPSESSID=25bda3c1dc1d0b9440e7c516aaa00b46d('./soft
ware_de/schrankplaner_setup.exe','1')
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muemarco(a)gmail.com
after installing the program successfully by creating a .verb file and running
it with the command winetricks schrankplaner.verb, the program crashes when I
start it from the wine program list.
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https://bugs.winehq.org/show_bug.cgi?id=55036
Bug ID: 55036
Summary: UltraISO: EAccessViolation: Access violation in module
COMCTL32.DLL
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: audvare(a)gmail.com
Distribution: ---
Created attachment 74599
--> https://bugs.winehq.org/attachment.cgi?id=74599
screenshot
Getting this issue as soon as I click 'Continue to Try' (for the trial). I get
two dialogs both of which have access violations in COMCTL32.DLL. Then the
program exits.
Using wine-vanilla (Gentoo package) 8.10.
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https://bugs.winehq.org/show_bug.cgi?id=55134
Bug ID: 55134
Summary: Cannot run wineboot in 32-bit prefix, unhandled page
fault on read access
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: audvare(a)gmail.com
Distribution: ---
Created attachment 74689
--> https://bugs.winehq.org/attachment.cgi?id=74689
crash log
I am using wine-staging 8.10 on Gentoo with the following USE flags and
building PEs with a MinGW toolchain. I definitely have 32-bit support enabled.
X alsa cups fontconfig gecko gphoto2 gstreamer mingw mono netapi nls opencl
opengl osmesa pcap perl pulseaudio samba sdl ssl strip truetype udev udisks
unwind usb v4l vulkan wayland xcomposite xinerama -capi -crossdev-mingw
-custom-cflags -dos -kerberos -llvm-libunwind -scanner -selinux -smartcard
I run with the following env (where WINEPREFIX is a directory that does not
exist):
WINEPREFIX=/home/tatsh/.local/share/wineprefixes/a
WINEARCH=win32
When I run `wineboot -i`, it just crashes:
wine: Unhandled page fault on read access to FFFFFFFF at address 688A1FF0
(thread 0138), starting debugger...
I have to use SIGKILL to get these processes to stop.
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http://bugs.winehq.org/show_bug.cgi?id=10791
Summary: RPG Maker XP 10.2a: Does not play Background Music (BGM)
and Background Sounds (BGS)
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hen.asraf(a)gmail.com
Background Music and Background Sounds cannot be played with Wine.
It is possible to play them in your own media player and such, and then just
choose to use the preferred file to be played when playing. It will play on
Windows machines, only it won't under Wine.
No errors occur, the sound simply does not play.
Sound Effects (SE) and Music Effects (ME) do work.
It might have something to do with the file type and media codec.
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https://bugs.winehq.org/show_bug.cgi?id=54765
Bug ID: 54765
Summary: d2d drawing issues with the program RootsMagic 8 or 9
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: sargenthp(a)gmail.com
Distribution: ---
With the version of Wine 8.x RootsMagic 9 is not drawing properly. It might
show the controls, but soon as the cursor is moved into the window the controls
disappear. If you move the window the controls will repaint once in awhile.
Rootsmagic can be downloaded and installed. Installation works fine... But
immediately you will be able to see the results once rootsmagic is opened.
Here are some of the messages I see with some attempt of removing duplicates...
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 000000000011D57C,
0000000000000000 000000000011D5D8
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x409 000000000011D57C
0000000000000000 000000000011D5D8) returning a dummy value (current locale)
0024:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
000000000BD28B50.
0024:fixme:d2d:d2d_device_context_PushLayer iface 000000000BD329A0,
layer_parameters 000000000011E648, layer 000000000BD33470 stub!
0024:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x2.
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD26520, tag1
000000000011D8F8, tag2 000000000011D8F0 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD336B0, tag1
000000000011D858, tag2 000000000011D850 stub!
0024:fixme:d2d:d2d_device_context_PopLayer iface 000000000BD329A0 stub!
0024:fixme:d2d:d2d_device_context_PushLayer iface 000000000BD329A0,
layer_parameters 000000000011E648, layer 000000000BD2DE50 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD33EB0, tag1
000000000011D8F8, tag2 000000000011D8F0 stub!
0024:fixme:d2d:d2d_device_context_Flush iface 000000000BD34160, tag1
000000000011D858, tag2 000000000011D850 stub!
0024:fixme:d2d:d2d_device_context_PopLayer iface 000000000BD329A0 stub!
0024:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x2.
0024:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
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https://bugs.winehq.org/show_bug.cgi?id=38117
Bug ID: 38117
Summary: Fallen Enchantress: map screen is black unless
'ClothMapOnly' option is enabled
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50801
--> https://bugs.winehq.org/attachment.cgi?id=50801
terminal output
The map screen is black, only some HUD elements can be seen.
The game contains configuration options in ~/My
Games/FallenEnchantress/Prefs.ini
If I set the option 'ClothMapOnly=1' then the map is rendered properly.
The same problem with Wine 1.4/1.6.
Native d3dx9_41 was used to start the game.
Disabling GLSL doesn't help.
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=46164
Bug ID: 46164
Summary: Graphics blurry/garbled in Unigine Superposition
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Graphics is blurry/garbled in Unigine Superposition running in "DirectX" or
"OpenGL" mode with "medium" or higher "shader quality".
Setting "shader quality" to "low" seems ok in both OpenGL and DirectX mode.
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http://bugs.winehq.org/show_bug.cgi?id=33053
Bug #: 33053
Summary: Support for dvorak programmer layout.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gitterrost4+winehq(a)gmail.com
Classification: Unclassified
Created attachment 43693
--> http://bugs.winehq.org/attachment.cgi?id=43693
Patch to add support for dvorak programmer's layout.
There currently is no support for the dvorak programmer's layout in wine. The
layout can be found here:
http://kaufmann.no/roland/dvorak/index.html
The symptom of this problem is:
In Guild Wars, if I try to bind the key with the ampersand on it (where the 1
would usually be on a standard US-Keyboard) to an action, it just does nothing,
as if i hadn't pressed any key.
The same goes for Diablo III. If I try to bind this key, it says
"!!!MISSING!!!".
Writing in these apps currently works as expected (i.e. in Chats or Messages).
I have altered the File dlls/winex11.drv/keyboard.c, and it kind of works. (see
the attached Patch)
When I press the ampersand-key in the patched version, it registers, but shows
up as "1" in the options dialog. This is no problem for gameplay, it just looks
weird.
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https://bugs.winehq.org/show_bug.cgi?id=51436
Bug ID: 51436
Summary: Resident Evil 7 has wrong lights/shadows rendering
(OpenGL renderer)
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70290
--> https://bugs.winehq.org/attachment.cgi?id=70290
example
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 26628.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3384.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7800.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 948.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 13620.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1992.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 4656.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 6924.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 10590.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7392.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23004.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3228.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3564.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1512.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3588.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 112176.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 23712.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 8448.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 8448.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 6306.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1224.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 26628.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 2982.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 7800.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3132.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 3678.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 10692.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 5760.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 1992.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 4656.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
07d8:fixme:d3d:wined3d_context_gl_draw_indirect Ignoring index offset 62244.
wine-6.12-162-gd10887b8f56
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https://bugs.winehq.org/show_bug.cgi?id=42729
Bug ID: 42729
Summary: Corrupted graphics in Wolcen: Lords of Mayhem
(DX11/CryEngine)
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 57716
--> https://bugs.winehq.org/attachment.cgi?id=57716
Wolcen: Lords of Mayhem, corrupted graphics, DX11. Console output
As stated in the title, this DX11/CryEngine Steam game has corrupted graphics
when running on Wine.
Console output as an attachment (while the game was running).
Configuration:
Clean 64-bit prefix, Windows Steam, Wine 2.4 (git), Wine 2.4 Staging (git). No
Staging stuff enabled in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=37533
Bug ID: 37533
Summary: Dragon Age Origins: Crashes in some parts of the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: claw(a)triple6.org
Distribution: ---
Created attachment 49953
--> https://bugs.winehq.org/attachment.cgi?id=49953
Backtrace of a crash
I noticed that Dragon Age Origins crashes in some parts of the game. See the
backtrace attached. Its always in the same locations or sequences.
I also noticed that lowering the graphical settings can help and i can pass
beyond this crashes.
I mostly happens when many textures need to be loaded.
This was tested on AMD (radeon driver 7.5.0), nvidia ( proprietary 340.46) and
intel ( 2.21.15 ).
There are also other graphics related issues in the game like video sequences
displaying just a black screen and sometimes glitches like black textures.
I'll test it against current 1.7 release of wine if i find some time to compile
it and wipe my ~/.wine.
Thanks for wine by the way.
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http://bugs.winehq.org/show_bug.cgi?id=32230
Bug #: 32230
Summary: Incanto does not display main screen background
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://www.izzygames.com/incanto-t2952.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Classification: Unclassified
Good indicators of why it happens is it display a message a few times at the
start of which you have to dismiss to get to the main screen.
--*.frag--
Fragment shader failed to compile
Vertex shader failed to compile
Having d3dx9_36 does is not a workaround nor does it allow you to proceed into
the game but that could be unrelated.
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https://bugs.winehq.org/show_bug.cgi?id=50893
Bug ID: 50893
Summary: Wine cannot see home directory
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehome(a)dispostable.com
Distribution: ---
Created attachment 69703
--> https://bugs.winehq.org/attachment.cgi?id=69703
output of "wine explorer ~/"
Steps to reproduce: With a fresh install and prefix (WINEARCH 32 or 64 bit),
run "wine explorer" and navigate to /home.
Expected behaviour: A list of all folders in /home appears.
Actual behaviour: One user home folder, /home/user1, is missing from the list.
Other user home folders, e.g. /home/user2, are shown as expected.
Permissions for /home/user1 and /home/user2 are the same. The absence of
/home/user1 persists, regardless of whether wine is run under user1 or user2.
Running "wine explorer ~/" gives
0144:err:explorer:make_explorer_window Failed to create PIDL for
L"Z:\\home\\user1".
This also affects all file dialogs in other software and opening a file in
/home/user1 with an associated wine executable.
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http://bugs.winehq.org/show_bug.cgi?id=25759
Summary: crash when running game "Polda" and moving their
(game) window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prescott66(a)gmail.com
Created an attachment (id=32832)
--> (http://bugs.winehq.org/attachment.cgi?id=32832)
crash log game "Polda"
this bug is about one older game named "Polda".it is edited to works OK on
Windows XP and it works on real Windows XP.
But when i run it on Linux (Fedora 14, 32-bit, wine ver:1.3.11) game hangs and
when i try to move window, game crashes. log is attached.
i can upload somewhere that game if you will, thats no problem because its not
big game(cca 100MB).
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https://bugs.winehq.org/show_bug.cgi?id=55467
Bug ID: 55467
Summary: MAME 0.257: mame.exe -listxml crashes
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 75027
--> https://bugs.winehq.org/attachment.cgi?id=75027
wine 8.14 terminal output
Steps to reproduce:
Run "wine mame.exe -listxml".
Expected results:
Very long XML dump, followed by programme exit.
Actual result:
Things crash and burn (see log).
(This affects clrmamepro's ability to import data when being fed the MAME
executable.)
MAME's interactive mode, i.e. just "wine mame.exe" seems to work.
I haven't tested any older versions of MAME, just 0.257. WINE-side, I've tried
8.13 and 8.14, both via the official Ubuntu 22.04 packages available via
WINEHQ. So this isn't necessarily a regression.
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https://bugs.winehq.org/show_bug.cgi?id=54323
Bug ID: 54323
Summary: user32:input - test_SendInput() sometimes gets an
unexpected 0xc042 message on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input - test_SendInput() sometimes gets an unexpected 0xc042 message on
Windows 7:
input.c:4583: Test failed: SendInput triggered unexpected message 0xc042
This failure has not happened in the WineTest runs yet.
The first known instance is from MR693 (2022-08-22) and 8 merge request
versoins have been impacted since, the latest of which is MR1949 where it
happened twice.
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https://bugs.winehq.org/show_bug.cgi?id=56055
Bug ID: 56055
Summary: AVG Antivirus setup crashes on unimplemented function
ADVAPI32.dll.TreeSetNamedSecurityInfoW
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75711
--> https://bugs.winehq.org/attachment.cgi?id=75711
Terminal output
The installer crashes on start.
$ sha256sum avg_antivirus_free_setup.exe
3ef95ae5234fa730b262df8b60e8ba1f7969f3317723dfac588441ecafa32141
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https://bugs.winehq.org/show_bug.cgi?id=55835
Bug ID: 55835
Summary: putenv clobbers previous getenv
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: blitzkriegoutlaw(a)hotmail.com
Distribution: ---
Created attachment 75335
--> https://bugs.winehq.org/attachment.cgi?id=75335
Sample code
performing a putenv/_putenv_s to an empty string will clobber a previous
getenv. There may be other cases, but this is the one I ran into. I've attached
sample code.
On Windows it returns:
AMD64 Family 23 Model 1 Stepping 2, AuthenticAMD
AMD64 Family 23 Model 1 Stepping 2, AuthenticAMD
On Wine it returns:
x86 Family 6 Model 79 Stepping 1, GenuineIntel
Family 6 Model 79 Stepping 1, GenuineIntel
The string is globbered by the _setenv_s due to the shift in memory by removing
another environment variable.
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https://bugs.winehq.org/show_bug.cgi?id=53516
Bug ID: 53516
Summary: user32:input failed due to unexpected WM_TIMECHANGE
message
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input failed due to unexpected WM_TIMECHANGE message:
input.c:4525: Test failed: SendInput triggered unexpected message 0x1e
https://test.winehq.org/data/patterns.html#user32:input
This happened on 2022-08-05 in the w10pro64-fr-64 test configuration.
But user32:msg has also received such an unexpected message on 2022-08-02 on
w10pro64-pt-BR-64 (see bug 53273).
It appears this message is sent by Windows when an application modifies the
system time. If the application is another test then it should make sure all
such messages have been sent before continuing.
But it is quite possible that this message is sent when Windows resynchronizes
with some internet time server in which case this message could arrive in any
test at any time.
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https://bugs.winehq.org/show_bug.cgi?id=51477
Bug ID: 51477
Summary: user32:input test_Input_blackbox() gets unexpected
00&41(A) keystate changes
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_Input_blackbox() gets unexpected 00&41(A) keystate changes:
https://test.winehq.org/data/patterns.html#user32:input
input.c:757: Test failed: 0 (a4/0): 00 from 00 -> 81 unexpected
input.c:757: Test failed: 0 (a4/0): 41 from 00 -> 01 unexpected
* This exclusively happens for the first sendinput_test entry which is supposed
to simulate pressing the left Alt key (VK_LMENU == 0xa1).
* I do not know what the 00 virtual key code corresponds to. According to the
failure message this key is getting pressed down and toggled.
* The 41 virtual key code should be the 'A' key but that's not a toggle key
(unlike, e.g., Caps Lock) so the low order bit should be meaningless. So it's
strange that it changed from off to toggled.
* These failures happen on the following machines:
(41 corresponds to 100% reproducible, some machines may have fewer than 41
runs)
17 2008_newtb-w2008s64-32
1 2008_newtb-w2008s64-64
5 win7_newtb-w7u-2qxl
7 win81_cw-rx460-32
4 win1507_cw-gtx560-1507-32
5 win1507_cw-rx460-1507-32
1 win1709_cw-rx460-1709-64
39 win2009_cw-gtx560-2009-32
39 win2009_cw-gtx560-2009-64
41 win2009_cw-rx460-2009-32
41 win2009_cw-rx460-2009-64
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http://bugs.winehq.org/show_bug.cgi?id=17414
Summary: user32/dde test crashes if +heap enabled
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://test.winehq.org/data/6a1537c4b5037be5253c33021fda
3a02430533f7/wine_xp_ae-ub-810-heap/riched32:editor.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19484)
--> (http://bugs.winehq.org/attachment.cgi?id=19484)
backtrace in 1.1.15
wine: Unhandled page fault on read access to 0x00130000 at address 0x6045971b
(thread 0009), starting debugger...
...
=>0 0x6045971b CompareStringW+0x13b(lcid=1033, style=0, str1=0x130000, len1=0,
str2=0x6074c780, len2=-1)
[/home/austin/wine-git/dlls/kernel32/../../include/wine/unicode.h:216] in
kernel32 (0x0032f848)
1 0x6045bed4 lstrcmpW+0x64(str1=<register EDI not in topmost frame>,
str2=<register ESI not in topmost frame>)
[/home/austin/wine-git/dlls/kernel32/locale.c:2834] in kernel32 (0x0032f878)
2 0x60681d7a dde_server_wndprocW+0x3da(hwnd=0xe0028, msg=1000, wparam=458798,
lparam=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/user32/tests/dde.c:1215] in user32_test
(0x0032f8b8)
3 0x6082337a WINPROC_wrapper+0x1a() in user32 (0x0032f8e8)
4 0x608237ca call_window_proc+0x6a(hwnd=<register EDI not in topmost frame>,
msg=<register ESI not in topmost frame>, wp=458798, lp=1204994,
result=0x32f998, arg=0x606819a0)
[/home/austin/wine-git/dlls/user32/winproc.c:458] in user32 (0x0032f928)
5 0x60828af7 WINPROC_call_window+0xf7(hwnd=<register EDI not in topmost
frame>, msg=1000, wParam=458798, lParam=1204994, result=0x32f998, unicode=1,
mapping=WMCHAR_MAP_DISPATCHMESSAGE)
[/home/austin/wine-git/dlls/user32/winproc.c:2218] in user32 (0x0032f968)
6 0x607e7ee6 DispatchMessageW+0x96(msg=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/user32/message.c:3122] in user32 (0x0032f9a8)
7 0x607a4037 WDML_SyncWaitTransactionReply+0xe7(hConv=0x1254b8,
dwTimeout=<register ESI not in topmost frame>, pXAct=0x125508, ack=0x32fb84)
[/home/austin/wine-git/dlls/user32/dde_client.c:1069] in user32 (0x0032fa08)
8 0x607a4b21 DdeClientTransaction+0x651(pData="test dde command", cbData=17,
hConv=0x1254b8, hszItem=0xdead, wFmt=48879, wType=16464, dwTimeout=1000,
pdwResult=0x32fb84) [/home/austin/wine-git/dlls/user32/dde_client.c:1225] in
user32 (0x0032fa68)
9 0x60686158 test_dde_aw_transaction+0x638()
[/home/austin/wine-git/dlls/user32/tests/dde.c:1374] in user32_test
(0x0032fb98)
...
216 while (*s) s++;
Attached is the backtrace...I've stripped out +heap, so the output is readable,
but easily reproducible.
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https://bugs.winehq.org/show_bug.cgi?id=54089
Bug ID: 54089
Summary: user32:input - test_SendInput() sometimes gets an
unexpected 0x738 message on w1064v1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_SendInput() sometimes gets an unexpected 0x738 message on w1064v1709:
* 2022-060-14
input.c:4439: Test failed: SendInput triggered unexpected message 0x60
input.c:4457: Test failed: SendInput triggered unexpected message 0x738
* 2022-12-05
input.c:4560: Test failed: SendInput triggered unexpected message 0x60
input.c:4578: Test failed: SendInput triggered unexpected message 0x738
See https://test.winehq.org/data/patterns.html#user32:input
It's not clear why this only happens on w1064v1709.
I suspect this is a repeat of bug 48815 where this 0x738 message was being sent
to a message-only UserAdapterWindowClass window (but apparently that impacted
all Windows 10 >= 1709). If so maybe user32:input should selectively ignore
some messages like user32:win now does:
commit fa28e05cf5b0101fb046c4845391634791268200
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Jan 31 14:18:07 2022 +0100
user32/tests: Ignore messages for UserAdapterWindowClass windows.
Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=48815
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=51473
Bug ID: 51473
Summary: user32:input Some SendInput() set LastError to
ERROR_ACCESS_DENIED on cw-rx460 19.11.3
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
More specifically some cw-rx460 machines have the following failures:
https://test.winehq.org/data/patterns.html#user32:input
input.c:4410: Test failed: SendInput returned 1, error 0x5
input.c:4413: Test failed: SendInput returned 16, error 0x5
input.c:4464: Test failed: SendInput returned 16, error 0x5
These fail not because SendInput() failed, but because it modified LastError,
setting it to ERROR_ACCESS_DENIED.
This only happens on the following machines which have in common that they use
the 19.11.3 Radeon driver which is the latest version that will run on these
Windows versions:
win1507_cw-rx460-1507-32
win1507_cw-rx460-1507-64
win81_cw-rx460-32
win81_cw-rx460-64
The failure is systematic on these machines.
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https://bugs.winehq.org/show_bug.cgi?id=51471
Bug ID: 51471
Summary: user32:input receives unexpected WM_SYSTIMER messages
in test_SendInput()
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input sometimes receives unexpected WM_SYSTIMER messages in
test_SendInput():
https://test.winehq.org/data/patterns.html#user32:input
input.c:4477: Test failed: SendInput triggered unexpected message 0x118
Notes:
* This is random: there is no machine where it happens systematically; and
different machines don't necessarily have the issue on the same day.
* This does not happen on a specific Windows version though not all seem to be
impacted either. Specifically this issue has been seen on the following
machines:
win7_newtb-w7u-2qxl
win7_newtb-w7u-de
win7_newtb-w7u-el
win7_newtb-w7u-es
win7_newtb-w7u-pt-PT
2008_newtb-w2008s64
win81_cw-rx460
win1507_cw-gtx560-1507
win1507_cw-rx460-1507
win1909_cw-gtx560-1909
win2009_cw-gtx560-2009
win2009_cw-rx460-2009
* Maybe the following article can be useful:
https://devblogs.microsoft.com/oldnewthing/20160624-00/?p=93745
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https://bugs.winehq.org/show_bug.cgi?id=42784
Bug ID: 42784
Summary: Lost Planet dx10 demo black screen after starting new
game
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andras(a)sth.sze.hu
Distribution: ---
Created attachment 57802
--> https://bugs.winehq.org/attachment.cgi?id=57802
+d3d11, + d3d_shader
After starting new game or performance test in Lost Planet dx10 demo, it shows
only black screen. It tries to create a geometry shader and fails. As far as I
see, it want to use a vertex shader as geometry shader.
See log file.
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https://bugs.winehq.org/show_bug.cgi?id=54223
Bug ID: 54223
Summary: [Wine 8.0-rc2] [Severe Performance Regression]
[Unigine Heaven Benchmark 4.0] Wine DirectX11 to
OpenGL Severely Low FPS
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: CHECK_1234543212345(a)protonmail.com
Distribution: ---
⬤ System Information:
OS: Ubuntu 22.10
Kernel: 6.1.0
CPU: Ryzen 7 1700
GPU: XFX RX580 4GB
Window Manager: OpenBox
Compositor: No Compositor, Xorg TearFree Disabled
⬤ Issue:
Wine's DirectX11 to OpenGL was the fastest on Wine 6.0, but then got a little
slower on Wine 7.0 and got severely more slower when I tested with Wine 7.22
before I installed Wine 8.0-rc2.
⬤ Settings:
RX580 locked to 300Mhz core clock and 300Mhz memory clock
Quality: Low
Resolution: 1280x720
Fullscreen: Unchecked
⬤ Information:
Lutris was used to easily switch between Wine versions.
Scene 2 is where the screen was moving across the bridge looking at the boat.
You can switch scenes with in the Unigine Benchmark by using the "Backspace"
and "Enter" keyboard keys.
Unigine Heaven Benchmark 4.0 Results:
--------------------
Wine staging 8.0-rc2 DX11 to OpenGL
Scene 2: 41 FPS (41 FPS with WINEDEBUG=-all)
Scene 3: 24 FPS (24 FPS with WINEDEBUG=-all)
Wine staging 8.0-rc2 DX11 to Vulkan (winetricks renderer=vulkan)
Scene 2: 26 FPS (with WINEDEBUG=-all)
Scene 3: 15 FPS (with WINEDEBUG=-all)
Wine staging 8.0-rc2 DX11 to Vulkan (DXVK 2.0) (./setup_dxvk.sh install)
Scene 2: 84 FPS (with WINEDEBUG=-all)
Scene 3: 104 FPS (with WINEDEBUG=-all)
-
Wine staging 8.0-rc2 DX9 to OpenGL
Scene 2: 90 FPS (with WINEDEBUG=-all)
Scene 3: 97 FPS (with WINEDEBUG=-all)
Wine staging 8.0-rc2 DX9 to Vulkan (winetricks renderer=vulkan)
CRASHES with an error dialog when starting benchmark
Wine staging 8.0-rc2 DX9 to Vulkan (DXVK 2.0) (./setup_dxvk.sh install)
Scene 2: 57 FPS (with WINEDEBUG=-all)
Scene 3: 67 FPS (with WINEDEBUG=-all)
-
Wine staging 8.0-rc2 OpenGL to OpenGL
Scene 2: 91 FPS (with WINEDEBUG=-all)
Scene 3: 105 FPS (with WINEDEBUG=-all)
--------------------
Wine staging 7.22 DX11 to OpenGL
Same performance problem as wine 8.0-rc2
--------------------
Wine staging 7.0 DX11 to OpenGL
Scene 2: 61 FPS (74 FPS with WINEDEBUG=-all)
Scene 3: 32 FPS (61 FPS with WINEDEBUG=-all)
-
Wine staging 7.0 DX9 to OpenGL
Scene 2: 88 FPS (with WINEDEBUG=-all)
Scene 3: 83 FPS (with WINEDEBUG=-all)
--------------------
Wine staging 6.0 DX11 to OpenGL
Scene 2: 88 FPS (88 FPS with WINEDEBUG=-all)
Scene 3: 48 FPS (71 FPS with WINEDEBUG=-all)
-
Wine staging 6.0 DX9 to OpenGL
Scene 2: 88 FPS (with WINEDEBUG=-all)
Scene 3: 78 FPS (with WINEDEBUG=-all)
--------------------
Wine staging 5.1 DX11 to OpenGL
Scene 2: 71 FPS (71 FPS with WINEDEBUG=-all)
Scene 3: 48 FPS (55 FPS with WINEDEBUG=-all)
--------------------
Wine staging 4.0 DX11 to OpenGL
Scene 2: 75 FPS (84 FPS with WINEDEBUG=-all)
Scene 3: 41 FPS (64 FPS with WINEDEBUG=-all)
--------------------
Wine staging 3.0 DX11 to OpenGL
Scene 2: 48 FPS (61 FPS with WINEDEBUG=-all)
Scene 3: 27 FPS (44 FPS with WINEDEBUG=-all)
The Unigine Benchmark Launcher opened very quickly with wine 3.0
--------------------
⬤ Information:
I had "Output debugging info" "Enabled" in Lutris at first with the DX11 to
OpenGL tests and retested with "Output debugging info" "Disabled (default)" in
Lutris, which just added the "WINEDEBUG=-all" environmental variable.
The Wine 32-bit staging versions 7.0 to 3.0 was downloaded from:
https://www.playonlinux.com/wine/binaries/phoenicis/staging-linux-x86/
The Unigine Heaven Benchmark Launcher was closed after starting each benchmark
because the Unigine Heaven Benchmark Launcher was decreasing the FPS.
⬤ Conclusion:
DirectX11 to OpenGL was the fastest in Wine 6.0
Somewhere between Wine 6.0 and Wine 7.0, Wine's DirectX11 to OpenGL became a
bit more slower.
Somewhere between Wine 7.0 and Wine 7.22, Wine's DirectX11 to OpenGL became
severely more slower.
Wine's OpenGL to OpenGL is currently faster than:
DXVK (DXVK 2.0) (./setup_dxvk.sh install)
Wine's DirectX9/DirectX11 to OpenGL (renderer=gl).
Wine's DirectX9/DirectX11 to Vulkan (winetricks renderer=vulkan)
Unigine Heaven Benchmark crashes when using DirectX9 to Vulkan (winetricks
renderer=vulkan) but not with DXVK's DirectX9 to Vulkan (DXVK 2.0)
(./setup_dxvk.sh install).
Wine 3.0 Opens the Unigine Heaven Benchmark launcher very quickly. But then
with Wine 4.0 and above, the Unigine Heaven Benchmark launcher opens more
slower than Wine 3.0. I am using a HDD.
⬤ Warning if not fixed before Wine 8.0 stable gets released:
It would be good if this problem is fixed before Wine 8.0 stable get released
because Steam's Proton uses stable versions of Wine.
If this problem is not fixed by the time Wine 8.0 stable gets released and
proton updates to Wine 8.0. anyone using "PROTON_USE_WINED3D=1" on a DirectX11
Steam game can have severely Low FPS while Wine 7.0's DirectX11 to OpenGL is
only a little bit more slower than Wine 6.0's DirectX11 to OpenGL right now.
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https://bugs.winehq.org/show_bug.cgi?id=52595
Bug ID: 52595
Summary: Starts with black window
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k8auf1947(a)cometchaser.de
Distribution: ---
Created attachment 71920
--> https://bugs.winehq.org/attachment.cgi?id=71920
App starts with black window, Wine 7.2 on Bullseye
The application starts and shows a black window (application menue is shown).
After clicking into the black window, the application draws the window.
It worked until Wine 7.1, problem appears with Wine 7.2 on Debian Bullseye.
Happens also on Debian Bookworm.
File: test-2022-02-25_18.50.43.mp4
Wine 7.1 on Bookworm
File: test-2022-02-26_10.40.38.mp4
Wine 7.2 on Bullseye
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https://bugs.winehq.org/show_bug.cgi?id=50475
Bug ID: 50475
Summary: ENM (Externes Notenmodul / external mark module)
crashes on opening
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian.arnhold387(a)gmail.com
Distribution: ---
Created attachment 69111
--> https://bugs.winehq.org/attachment.cgi?id=69111
Terminal log
ENM is a teacher's tool for grading students, released by the government of the
state of North-Rhine Westphalia (NRW) in Germany.
Requirements for wine:
winetricks mdac28 msls31 riched30 vb6run winbind
Description of the bug:
When trying to install the latest version of ENM ("ENM-Setup 1.4.8.1 Stand
21.12.2020") downloaded from the official government website, the installer
works fine. When trying to open the installed executable, the program crashes
immediately with an "unhandled exception" error.
I tried to run it using both wine and wine-development package, trying both 64
bit and 32 bit prefix, on Ubuntu 20.04 amd64. Results are identical.
Terminal output log included.
Link to software (installer):
https://www.svws.nrw.de/system/files/zip_und_exe/2020-12/ENM-Setup_1_4_8_1.…
Link to WineHQ database entry (outdated and unmaintained):
https://appdb.winehq.org/objectManager.php?sClass=application&iId=9047
Additional problem solving analysis:
Older versions of the software definitely worked fine until June 2020, as e.g.
this blog entry proves (http://www.tohschneider.de/extnotmodlinux/). Suspected
a problem with ENM software itself, but when trying older version from before
that time, these versions that once worked fine now also throw an "unhandled
exception" error. This proves that something in wine must have changed.
Contacted developer of ENM software. Developer suspects a problem with the way
wine handles the ADO drivers. Other softwares from the government school
software suite show similar behaviour. Government institution sadly does not
support Linux, but is interested in getting ENM software to work again.
In the interest of free education, solution would be highly appreciated.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=54362
Bug ID: 54362
Summary: BurnInTest calls unimplemented function
ntoskrnl.exe.ExAllocatePool2
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 73935
--> https://bugs.winehq.org/attachment.cgi?id=73935
Console output
When BurnInTest starts, it tries several times to call ExAllocatePool2. Each
time, a black terminal window appears over the main window.
$ sha256sum bitwindows.exe
d90fd00445986b74c5af179a5cb1a381c9b6ab7be459afcb55fe342f12724296
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https://bugs.winehq.org/show_bug.cgi?id=51931
Bug ID: 51931
Summary: Dead Rising encounters infinite loading when starting
a new game (needs WMAudio Decoder DMO)
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
073c:err:ole:com_get_class_object class {2eeb4adf-4578-4d10-bca7-bb955f56320a}
not registered
073c:err:ole:com_get_class_object no class object
{2eeb4adf-4578-4d10-bca7-bb955f56320a} could be created for context 0x1
wine-6.20-61-gababea0fd70
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https://bugs.winehq.org/show_bug.cgi?id=56119
Bug ID: 56119
Summary: Emperor - Rise of the Middle Kingdom: invisible menu
buttons
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=1725
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: ee7d047dd55a4b2338eb2d64f85b7d984b39812f
Distribution: ---
Only the background is drawn in the menus, the menu buttons are invisible in
the game Emperor:Rise of the Middle Kingdom (GOG). Can be reproduced in the
demo version too.
Pharaoh is another city-building game using the same engine: here the screen
remains black when the game gets to the main menu.
Pharaoh demo:
https://archive.org/download/PharaohDemo/PharaohDemo.zip
Reverting commit ee7d047dd55a4b2338eb2d64f85b7d984b39812f
on top of Wine-9.0-rc3 fixes the problem in both games for me.
Plain terminal output doesn't show anything related.
PharaohDemo.zip (74 M)
md5:474872cf372acbd4312ca0a6caf75434
si_emperor_demo.exe (128 M)
md5:45052f088f699afb7a0d5e2ecfcb1804
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https://bugs.winehq.org/show_bug.cgi?id=51474
Bug ID: 51474
Summary: user32:input SendInput() triggers an unexpected
message 0x60 on Windows 10 1709
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 70310
--> https://bugs.winehq.org/attachment.cgi?id=70310
Trace all window handles and 0x60 message
SendInput() triggers an unexpected message 0x60 in test_SendInput() on Windows
10 1709:
https://test.winehq.org/data/patterns.html#user32:input
input.c:4451: Test failed: SendInput triggered unexpected message 0x60
* This failure is almost but not 100% systematic on Windows 10 1709: it
happened 202 times out of 205.
* I could not find any documentation on this 0x60 message.
* But the attached patch shows that:
- The message is sent to a window belonging to our process.
- The test did not directly create that window.
- The window class is UserAdapterWindowClass which seems to be related to IME
despite these machines running in a regular en_US locale.
input.c:4404: 4404 hwnd=0000000000020274
input.c:4474: Test failed: SendInput triggered unexpected message 0x60
input.c:4480: hwnd=0000000000020274 pid=7016 tid=7012 now=64359
input.c:4481: hwnd=0000000000040048 message=0060 wParam=1 lParam=0 time=64359
pt=(512,384)
input.c:4485: wnd: pid=7016 tid=7012 class=22 L"UserAdapterWindowClass" text=0
L""
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https://bugs.winehq.org/show_bug.cgi?id=50785
Bug ID: 50785
Summary: wineserver corruption with :
msg:get_server_queue_handle Cannot get server thread
queue
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lanthruster(a)gmail.com
Distribution: ---
Created attachment 69593
--> https://bugs.winehq.org/attachment.cgi?id=69593
wineserver explorer.exe flood
A very frustrating bug:
Install Wine 6.0
Install Adobe Acrobat DC (any version) or Adobe Acrobat XI (any version)
Now run acrord32.exe
acrord32.exe will launch and work BUT
1. you won't be able to run any more wine applications but existing will
continue to work
2. when a wine application is launched the process lists is flooded with
explorer.exe /desktop (hundreds of them are spawned leading to resource
exhaustion)
3. when you kill them with killall explorere.exe - the currently running wine
applications will continue to run normally as well as acrord32.exe
4. you can still launch wineapp from another wine app but not with wine or
winecosole because of 2
5. when acrord32.exe is closed wine won't return to normal it will still 2.
6. after wineserver -k everything is back to normal
the console is flooded with
01fc:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
0218:err:msg:get_server_queue_handle Cannot get server thread queue
021c:err:msg:get_server_queue_handle Cannot get server thread queue
0220:err:msg:get_server_queue_handle Cannot get server thread queue
0220:err:win:GetDesktopWindow failed to create desktop window
0220:err:msg:get_server_queue_handle Cannot get server thread queue
0220:err:win:GetDesktopWindow failed to create desktop window
0220:err:msg:get_server_queue_handle Cannot get server thread queue
0220:err:win:GetDesktopWindow failed to create desktop window
0220:err:ole:apartment_createwindowifneeded CreateWindow failed with error 1411
0584:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\system32\\explorer.exe" failed, status c000013a
(see attachment)
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https://bugs.winehq.org/show_bug.cgi?id=42999
Bug ID: 42999
Summary: 3D Engine in NosTale not reacts for mouse on Mac
Product: Wine-staging
Version: 2.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artrixdev(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58140
--> https://bugs.winehq.org/attachment.cgi?id=58140
Simple logs from cmd and graphic bug in game.
If try change camera position nothing to do and if I clicked on items in
equipment it's changing to "question mark" graphic.
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https://bugs.winehq.org/show_bug.cgi?id=38235
Bug ID: 38235
Summary: Blindwrite 7 does not detect any CD/DVD drive.
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://de.vso-software.fr/products/Blindwrite/blindwri
te.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 51041
--> https://bugs.winehq.org/attachment.cgi?id=51041
Save user mode accessible device in HKLM\SYSTEM\MountedDevices "\DosDevices\X:"
Having a CD in the drive and that one mounted it is accessible through e.g.
cmd.
But Blindwrite (7.0.0.0) does not show any drive in its user interface.
When looking into a "WINEDEBUG=+reg,+file,+debugstr" an access to
HKLM\SYSTEM\MountedDevices
appears.
There is for any device an entry e.g. "\DosDevices\E:".
This entry holds in my case the mount point of the CD as ASCII.
Blindwrite tries now to access the drive by opening this interpreted as
unicode string, which fails.
trace:file:CreateFileW
L"\6d2f\6465\6169\622f\7265\686e\7261\2f64\4642\3931\3234\325f1" GENERIC_READ
GENERIC_WRITE FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x0
...
trace:file:CreateFileW returning 0xffffffff
...
trace:file:DeviceIoControl
(0xffffffff,4d014,0x33f3a4,80,0x33f3a4,80,0x33f3f8,(nil))
...
warn:debugstr:OutputDebugStringA "IOCTL_CDROM_GET_INQUIRY_DATA - Ung\xfcltiges
Handle.\r\n Error 0x00000006 - Ung\xfcltiges Handle.\r\n"
Blindwrite even tries to access this invalid file handle and silently fails.
-----------------
Changing HKLM\SYSTEM\MountedDevices "\DosDevices\E:" to an unicode
representation of "\\.\E:" makes Blindwrite happy and the drive shows up,
and successfully create an image.
Attached is a patch that tries to do this automatically for "DosDevices"
with a drive letter.
(But I am not sure about any side effects or if it could already be
sent to wine-patches.)
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https://bugs.winehq.org/show_bug.cgi?id=52301
Bug ID: 52301
Summary: Firefox installer shows black rectangles
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 71455
--> https://bugs.winehq.org/attachment.cgi?id=71455
Black rectangle in Firefox installer
Firefox 91 ESR 64bit installer shows black rectangles. It is just a minor issue
not affecting functionality.
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https://bugs.winehq.org/show_bug.cgi?id=51642
Bug ID: 51642
Summary: Wine 6.15 blocks windows game login
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70502
--> https://bugs.winehq.org/attachment.cgi?id=70502
wine-output-upon-login-attempt
Wine 6.15 blocks login on to world server.
Game: EverQuest
Tested with 6.14 works fine.
Compiled 6.15 directly from source onto system loaded game and get login error.
Suspected cause anti-cheat or anti-vm software detection is triggered by wine
6.15
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https://bugs.winehq.org/show_bug.cgi?id=48078
Bug ID: 48078
Summary: Astro Avenger 2 fails to run with
seh:setup_exception_record stack overflow
Product: Wine
Version: 4.19
Hardware: x86-64
URL: https://astro-avenger.en.softonic.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: Ubuntu
Created attachment 65628
--> https://bugs.winehq.org/attachment.cgi?id=65628
winedebug warn+all log
Astro Avenger 2 manages to launch but clicking "Run" in the launcher makes the
game freeze forever with a
"002a:err:seh:setup_exception_record stack overflow 816 bytes in thread 002a
eip
00ac1926 esp 00231000 stack 0x230000-0x231000-0x330000" error.
Tried it both in 64bit and 32bit prefixes in windows 7, XP, 2000 and 98 modes
and also disabling csmt.I've added a winedebug=warn+all log below.
A demo 60 min trial can be found at the link above.
I've also done a +relay log but i'm not sure if it's relevant. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=52441
Bug ID: 52441
Summary: Soft-Denchi DRM fails to register UCX.ocx
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: felineswift+wine(a)gmail.com
Distribution: ---
This software is required by some games (e.g. Armored warrior iris).
To test it install MFC42 and MSVC 2008 SP1 runtime to 32-bit prefix and install
Soft-denchi, then run "regsvr32 UCX.ocx" in C:/Program Files/Soft-Denchi.
I tried to understand why it fails. Maybe someone more knowledgeable can
find/understand the root cause:
>regsvr32 UCX.ocx
it starts loading UCOpgDlg.dll
... call some crypt functions ...
call crypt32.CryptBinaryToStringA with flag CRYPT_STRING_HEX
03e8:fixme:crypt:CryptBinaryToStringA Unimplemented type 4
call advapi32.CryptExportKey
... call some more crypt functions ...
call advapi32.CryptVerifySignatureA
-> returns NTE_BAD_SIGNATURE and EXCEPTION_WINE_CXX_EXCEPTION is thrown
...
03e8:warn:module:process_attach Initialization of L"UCOpgDlg.dll" failed
...
regsvr32: loading UCX.ocx failed (it was localized error message)
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https://bugs.winehq.org/show_bug.cgi?id=39793
Bug ID: 39793
Summary: Starcraft freezes when starting a Direct Cable
Connection game
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Add yourself to the dialout (Ubuntu) or uucp (Arch) user group.
2. Log out and log back in.
3. In Starcraft, click Multiplayer, Direct Cable Connection, Ok.
The problem is that Starcraft attempts to detect which serial port is connected
by sending a burst of data on all ports COM1 through COM8. On Linux, COM1
through COM4 default to ttyS0 through ttyS3, but even though the device files
exist, rarely do all of them correspond to actual physical devices. So,
Starcraft hangs forever waiting for the write to complete successfully.
A patchset that fixes this bug is available at
https://github.com/alexhenrie/wine/commits/master
First reported at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=149&iTestingI…
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https://bugs.winehq.org/show_bug.cgi?id=55921
Bug ID: 55921
Summary: EverQuest Titanium/Rof2 Clients: Slow Disk
Loading/Freezing?
Product: Wine
Version: 8.20
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rgirard59(a)yahoo.com
When you load up the game and try to click through the different screens by
clicking the buttons, the game seems to completely freeze for a brief period of
time between screen loads. Also, once you try to go to the character select
screen, or load into the game, it seems to take significantly longer to load
than either on parallels or a intel wine mac.
Another thing I had noticed that was odd is that when I used a fresh wine
install that didn't have the d3d9 redist june installed, the game would load up
fast between these screens like it should, however it would crash once loading
to the character select screen, due to missing d3d9 libraries I assume. Once I
installed that redist, the screens would start having the freezing issue.
Mac Sonoma, M2
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https://bugs.winehq.org/show_bug.cgi?id=55700
Bug ID: 55700
Summary: Sniper Elite 4 has rendering lags in DX12 mode
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: 23a1642673fdc28380c0eff076734a9f712f8b4e
Distribution: ---
Same symptoms as of bug 55032.
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https://bugs.winehq.org/show_bug.cgi?id=48908
Bug ID: 48908
Summary: Dr Brain 3 broken color palette
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmusterm(a)gmail.com
Distribution: ---
Created attachment 66865
--> https://bugs.winehq.org/attachment.cgi?id=66865
Example image of dr brain running in xephyr
Dr Brain 3 is a 16bit Windows program that requires 8bit colors. So to get it
running we have to use one of these methods
https://wiki.winehq.org/256_Color_Mode
I tried every last one of those methods and every method leads to the same
result you can see in the image attached to this bug.
No error message is printed out by wine. I encountered this bug a few years ago
for the first time, but didn't open a bug report for it, since I thought this
could be a problem with the virtual X.
However when viewing images in the Xephyr session all colors are displayed
correctly.
Right now the only way for me to run this game is using dosbox with win3.1 or
another form of emulation.
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http://bugs.winehq.org/show_bug.cgi?id=9304
Summary: Temple of Elemental Evil demo doesn't work - gui
vanishing
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
ToEE has a demo:
ftp://ftp.infogrames.net/demos/toee/ToEE_Demo.exe
Which install on wine 0.9.43 but it doesn't start properly (also on older
wines). The console output:
################
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:wininet:INET_QueryOptionHelper Stub! 40
fixme:wininet:INET_QueryOptionHelper INTERNET_OPTION_CONNECTED_STATE: semi-stub
fixme:shdocvw:navigate_url Unsupported arguments
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject no class object {25336920-03f9-11cf-8fd0-00aa00686f13}
could be created for context 0x3
err:shdocvw:navigate Could not create HTMLDocument: 80040154
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x1aa3b0)
fixme:shdocvw:OleObject_Close (0x1aa3b0)->(1)
#############################
The game window shows for a second and disapper (at the end of those error
messages)
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https://bugs.winehq.org/show_bug.cgi?id=54349
Bug ID: 54349
Summary: 'wine-mono' package doesn't re-ask for installation if
you click cancel and subsequent run a .NET program (by
contrast, the Gecko package does)
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Created attachment 73920
--> https://bugs.winehq.org/attachment.cgi?id=73920
video demonstration of the full process for reproducing the issue
(tested with wine v8.0-rc4 since v8.0-rc5 isn't yet available in Mint's package
manager)
Simply put, when the message appears asking to install the 'wine-mono' package,
if you click cancel and then subsequently try to run a program that requires
.NET, it will not ask about installing the 'wine-mono' package again.
By contrast, if you try to run a program that requires the Gecko package, it
will always ask if you want to install the Gecko package even if you click
cancel - it will still ask again the next time you run the program.
See the attached video file on fully reproducing the issue; it was tested using
the Mint 21.1 Cinnamon live ISO.
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https://bugs.winehq.org/show_bug.cgi?id=56038
Bug ID: 56038
Summary: The Gladiators Galactic Circus Games crashes when
starting (installs ok)
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Game: The Gladiators Galactic Circus Games 2-CD version
https://www.myabandonware.com/game/the-gladiators-galactic-circus-games-glu…
Steps to reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine /run/media/cedric/THE_GLADIATORS_1/TheGladiators.exe Now the installer
starts
press Yes, and next
enter the username/organisation and CD-KEY, next
accept the default location, next
next, install. Now the installer shows a progress bar. the progressbar stops at
64%
insert CD2
click finish now the installer exits
wine ~/wine-tmp/drive_c/Program\ Files\ \(x86\)/The\ Gladiators/The\
Gladiators.exe
Now the game crashes with this message: "Exception EExternalException danks le
module ntdll.dll a 00023050 exceptionn externe C0000025"
Software:
$ wine --version
wine-9.0-rc2 from this aur package:
https://aur.archlinux.org/packages/wine-wow64
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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http://bugs.winehq.org/show_bug.cgi?id=27668
Summary: SecuROM 4.X: SpellForce won't recognize original CD
during install/play
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frans.kool(a)gmail.com
Created an attachment (id=35387)
--> (http://bugs.winehq.org/attachment.cgi?id=35387)
The basic log while running wine on a copied installation of Spellforce
While trying to install Spellforce - the Order of the Dawn v1.01 a window pops
up notifying "Incompatible system configuration", followed by "Please insert
the original Spellforce CD1 into your CD/DVD-drive.".
After this, install immediately aborts and thus leaves the game uninstallable.
Copying it from a windows installation and running it generates the same error
message.
Wine produces this fixme which I think is the cause:
fixme:ntdll:server_ioctl_file Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
I ran Protection ID v0.6.4.0 July and it detects SecuROM 4.88.00
This is why I did not add my comment to bug #21448, since that one is clearly
about SecuROM 5.x.
I added the log as attachement, please let me know if I can run additional
DEBUG logs for more information.
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http://bugs.winehq.org/show_bug.cgi?id=34658
Bug #: 34658
Summary: Bioshock 2 runs out of GL memory quickly
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: descent1(a)gmx.net
Classification: Unclassified
Created attachment 46195
--> http://bugs.winehq.org/attachment.cgi?id=46195
Console output
Note: This is about the new Bioshock 2 version on Steam (1.5.0.019) which has
GFWL and SecuROM officially removed - no cracks have been used!
When playing single player in Bioshock 2 on highest settings, the game runs out
of memory with this message: "err:d3d:resource_init Failed to allocate system
memory."
I'm sure that I got this message as well a lot of times, but for some reason,
the message is now different:
"err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY"
I've set my video RAM amount in the registry to 1024 MB which is correct for my
GPU. If i decrease it to e.g. 768 MB, the game crashes a lot sooner.
See console output attached.
I tried those wine versions: 1.5.12, 1.6, 1.7.3
Tested on openSUSE 12.2 x86
NVidia GeForce GTX 460 (1024 MB RAM) using driver version 319.49
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https://bugs.winehq.org/show_bug.cgi?id=56089
Bug ID: 56089
Summary: AceSpeeder2 crashes on starting the game
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 75755
--> https://bugs.winehq.org/attachment.cgi?id=75755
backtrace
To reproduce:
Download AceSpeeder2
https://www.myabandonware.com/download/195r-acespeeder2
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/AceSpeeder2_Win_EN.zip
$ wine acespeeder2.exe
$ wine ~/wine-tmp/drive_c/Program\ Files\ \(x86\)/AceSpeeder2/acespeeder2.exe
Now the game crashes, resulting in a backtrace
Console output:
[jose@cedric-work-laptop wine-tmp]$ rm -rf ~/wine-tmp/
[jose@cedric-work-laptop wine-tmp]$ mkdir ~/wine-tmp
[jose@cedric-work-laptop wine-tmp]$ export WINEPREFIX=~/wine-tmp
[jose@cedric-work-laptop wine-tmp]$ cd ~/wine-tmp
[jose@cedric-work-laptop wine-tmp]$ unzip ~/Downloads/AceSpeeder2_Win_EN.zip
Archive: /home/jose/Downloads/AceSpeeder2_Win_EN.zip
inflating: acespeeder2.exe
[jose@cedric-work-laptop wine-tmp]$ wine acespeeder2.exe
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0054:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
004c:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
004c:err:ole:apartment_get_local_server_stream Failed: 0x80004002
004c:err:ole:start_rpcss Failed to open RpcSs service
0054:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0054:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0054:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0090:fixme:file:NtLockFile I/O completion on lock not implemented yet
0090:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
00f0:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: configuration in L"/home/jose/wine-tmp" has been updated.
[jose@cedric-work-laptop wine-tmp]$ 0154:err:menubuilder:InvokeShellLinker
failed to extract icon from L"C:\\Program Files
(x86)\\AceSpeeder2\\manual_jpn.htm"
014c:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files (x86)\\AceSpeeder2\\manual_eng.htm"
015c:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files (x86)\\AceSpeeder2\\raingraph_website.url"
[jose@cedric-work-laptop wine-tmp]$
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/
Program Files/ ProgramData/ windows/
Program Files (x86)/ users/
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/
AceSpeeder2/ Internet Explorer/ Windows NT/
Common Files/ Windows Media Player/
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/AceSpeeder2/
acespeeder2.asm epuninst.exe raingraph_website.url
acespeeder2.exe manual_eng.htm
copyright.txt manual_jpn.htm
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/AceSpeeder2/acespeeder2.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
wine: Unhandled page fault on read access to 0000000C at address 0049EE86
(thread 0024), starting debugger...
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
[jose@cedric-work-laptop wine-tmp]$ wine: Read access denied for device
L"\\??\\Z:\\", FS volume label and serial are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
Software:
Arch linux, Xorg (not wayland)
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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http://bugs.winehq.org/show_bug.cgi?id=28863
Bug #: 28863
Summary: SecuROM 8.xx: games require activation on each start
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: obfuscation
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37073
--> http://bugs.winehq.org/attachment.cgi?id=37073
7zipped +relay,+tid,+file,+reg log (uncompressed 118 MB)
Two of my games obtained via Gamersgate digital distribution service are damned
with Securom 8.03.xxxx protection (online activation). The games are
Tomb Raider: Legend
GTA San Andreas
After installation the Securom activation dialog kicked in, requesting the
serial number. Activation was successful and the games started fine.
Much to my surprise, next time I launched these games, Securom required a new
activation. This happens on each game start (I didn't alter the wineprefix
where the games are installed in any way).
I installed one of the games in Win XP SP3 (running under Vbox): Securom works
there, requiring activation only on the first launch.
Here I'm attaching a +relay,+tid,+file,+reg debug log, hopefully someone will
find some clues in it. The log was created by getting through the activation
process (the game wasn't started at the end of activation).
I'm totally dumb at reading such logs but here's what I found:
1. Securom tries to open certain files under 'C:\users\<username>\Application
Data\DSS\Product Activation\ User Data\<very long sequence\'
The files named dss_v8_01.dat and dss_v8_01.bak. These files as well as the
whole directory structure are missing in both Wine and Windows so this can't be
the problem.
2. The corresponding Securom registry entry is located under HKCU/Software/DSS.
This contains several subkeys, most of them contain binary data, but one of
them (Meta Data\Information) contains strange things. Although this subkey can
be exported via Wine regedit, it cannot be re-imported correctly.
Here is an excerpt what this sub key contains (obtained via Process Monitor
under Windows):
Type: REG_SZ, Length: 2,600, Data: <?xml version="1.0"?>
<UserData>
<ExeResource>
<Path>C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe</Path>
</ExeResource>
<CPA>e358d8ee7c711c17f463b620e750df01e896d4e1bdfc0e37d2357859698229f6e896d4e1bdfc0e37cdb6c31028aa1089</CPA>
<OfflineInformation>
<LASTACCESSDATE>000fb756</LASTACCESSDATE>
<INSTALLDATE>000fb756</INSTALLDATE>
<COUNTER>00000000</COUNTER>
<FIRSTTIME>00000001</FIRSTTIME>
<PERIODIC>00000000</PERIODIC>
<PERIODICDAYS>00000000</PERIODICDAYS>
</OfflineInformation>
<ProductActivation>
...
Maybe something goes wrong when creating/reading this key under Wine thus
Securom considers it invalid?
Fedora 15 x86
gcc version 4.6.1 20110908 (Red Hat 4.6.1-9) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=31076
Bug #: 31076
Summary: WinDirStat problem after clicking on file in graphical
analysis
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computergeoffrey(a)zoho.com
Classification: Unclassified
Created attachment 40789
--> http://bugs.winehq.org/attachment.cgi?id=40789
Exception details
"WinDirStat encountered an error and must be closen down." after clicking on a
file in the graphical output window.
Download here: http://windirstat.info/download.html
See also attachment.
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http://bugs.winehq.org/show_bug.cgi?id=31145
Bug #: 31145
Summary: WinDirStat right clicking on a directory and selecting
properties says "invalid parameter"
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computergeoffrey(a)zoho.com
Classification: Unclassified
After analysis of a directory, right clicking on a directory (doesn't matter
which, as long it's in the "scope" of the analysis) and selecting properties
shows the error message "invalid parameter".
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https://bugs.winehq.org/show_bug.cgi?id=51446
Bug ID: 51446
Summary: VICE X64.exe crashing (from within C64forever from
cloanto)
Product: Wine-staging
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcok(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70295
--> https://bugs.winehq.org/attachment.cgi?id=70295
Backtrace
hi!
>From within c64forever x64.exe is crashing. See attached report
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https://bugs.winehq.org/show_bug.cgi?id=51925
Bug ID: 51925
Summary: TeXLive linux binaries are launched incorrectly from
Wine
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: oleh.nyk(a)gmail.com
Distribution: ---
Linux TeXLive binaries can be successfully started, e.g., by WinEdt shell under
Wine. Nevertheless, TeXLive components use mktex.opt file to find out the
platform they are run on, based on environment variables. As Wine leaves
ComSpec variable set, mktex.opt deduces it is on Windows, but cannot find dirs
for fonts and metrics, hence puts temporary files in a working directory.
Steps to reproduce (assume TeXLive distribution is installed and working):
1. Unpack winedt-1.41e
http://ftp.itam.mx/pub/academico/investig/latex/LaTeXWin/winedt16.zip
2. Start winedt.exe and open any LaTeX file
3. Change LaTeX entry in menu to make it start LaTeX in XTerm, e.g.
"z:\usr\bin\xterm" -T LaTeX -e /usr/bin/latex "%N%T"
4. Run LaTeX and observe *.tfm files created in the directory with LaTeX
document instead of the proper directories for this.
Here is a part of the output of "env | sort" in XTerm run from WinEdt:
...
CommonProgramFiles=C:\Program Files (x86)\Common Files
CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
CommonProgramW6432=C:\Program Files\Common Files
COMPUTERNAME=SHELTER
ComSpec=C:\windows\system32\cmd.exe
CPLUS_INCLUDE_PATH=/opt/kde3/lib64/qt3/include
DISPLAY=:0.0
FVWM_64=64
...
To avoid this, there should be a way to prohibit Wine to pass some Windows
environment variables to Unix binaries.
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https://bugs.winehq.org/show_bug.cgi?id=43102
Bug ID: 43102
Summary: GTA V keyboard issue
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xsellier(a)gmail.com
Distribution: Debian
Hey folks,
Thank you for you amazing work here.
I have a bug when I try to play GTA V. This bug is related to the keyboard.
*How to reproduce it*
1. Install wine 2.9 with following components:
- d3dcompiler_43
- d3dx11
2. Run winecfg and set the windows version to Windows XP
3. Install steam
4. Install GTA V
5. Run GTA V (login to the social club)
6. Once the game has started do the ALT+TAB trick
(https://bugs.winehq.org/show_bug.cgi?id=42330#c18)
7. Press any key of the keyboard (it works flawlessly)
8. Select the Story Mode
9. Once in game, press any key from the keyboard. Now the game is freezing for
a 2 second and it will work again. This issue is related to the keyboard,
because if you are using a controller (xbox for example) it works without any
stutter. But press a key of the keyboard and the freeze is coming (sorry for
this one).
*Observation*
- The sound is still playing
- Only the rendering is frozen
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https://bugs.winehq.org/show_bug.cgi?id=51565
Bug ID: 51565
Summary: Wine filesystem access time year 2038 problem:
functions return ERROR_FILE_NOT_FOUND,
STATUS_UNSUCCESSFUL
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: iam(a)valdikss.org.ru
Distribution: ---
Wine does not handle directories and files with access time past year 2038. The
functions like FindFirstFileA return ERROR_FILE_NOT_FOUND upon accessing the
directory for example.
How to reproduce:
mkdir testdir
touch -a -d 'Fri, 06 Aug 2039 15:01:42 +0300' testdir
wine cmd.exe /C "dir testdir"
Result:
0104:fixme:file:errno_to_status Converting errno 75 to STATUS_UNSUCCESSFUL
Volume in drive Z has no label.
Volume Serial Number is adda-a790
Directory of Z:\home\valdikss\temp\testdir
File not found.
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https://bugs.winehq.org/show_bug.cgi?id=54873
Bug ID: 54873
Summary: 32-bit prefixes cannot be used with new wow64 mode
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: download, wow64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
austin@mac % rm -rf ~/.wine ; WINEARCH=win32 /Applications/Wine\
Devel.app/Contents/Resources/wine/bin/wine winecfg
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
wine: created the configuration directory '/Users/austin/.wine'
wine: '/Users/austin/.wine' is a 32-bit installation, it cannot support 64-bit
applications.
This also happened when testing on my Linux machine.
This prevent using 32-bit prefixes. Which means applications that don't support
64-bit windows can't be run (and we won't be able to report running as a
Windows version prior to Server 2003/XP).
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http://bugs.winehq.org/show_bug.cgi?id=29473
Bug #: 29473
Summary: IconsExtract: Requesting "File Properties" errors-out.
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Simply run IconsExtract in Wine, search for icons somewhere, select a found
icon, and try to open the file properties for that icon. This is done either by
pressing F8 or clicking "File" in the upper-right, and then under the "File"
menu press "File Properties".
The sole terminal output is this:
fixme:exec:SHELL_execute flags ignored: 0x0000000c
This is true for IconsExtract version 1.46 and version 1.47. Have not seen any
Wine version succeed in displaying the file properties.
In Windows, "File Properties" brings up the same exact dialogue as
right-clicking the file that contains the icon and clicking "properties."
IconsExtract is a free download: http://www.nirsoft.net/utils/iconsext.zip .
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https://bugs.winehq.org/show_bug.cgi?id=55424
Bug ID: 55424
Summary: user32:cursoricon - test_SetCursor() sometimes fails
on w10pro64v2004
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:cursoricon - test_SetCursor() sometimes fails on w10pro64v2004:
cursoricon.c:2529: Test failed: expected global cursor 00010003
See https://test.winehq.org/data/patterns.html#user32:cursoricon
This failure first happened on 2023-06-05, always with the same cursor handle
and always on w10pro64v2004:
* 2023-06-05 win2004_newtb-w10pro64v2004-32
* 2023-06-07 win2004_newtb-w10pro64v2004-32
* 2023-06-16 win2004_newtb-w10pro64v2004-32
* 2023-06-19 win2004_newtb-w10pro64v2004-32
* 2023-06-28 win2004_newtb-w10pro64v2004-32
* 2023-08-08 win2004_newtb-w10pro64v2004-32
* 2023-08-08 win2004_newtb-w10pro64v2004-64
The 2023-08-08 final screenshots both show a Windows update window that should
not be there. Maybe it is related.
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https://bugs.winehq.org/show_bug.cgi?id=54613
Bug ID: 54613
Summary: ieframe:ie times out when run without elevated
privileges on Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ieframe:ie times out when run without elevated privileges on Windows 8.
ieframe:ie start dlls/ieframe/tests/ie.c
ieframe:ie:0fe4 done (258) in 120s 0B
See https://test.winehq.org/data/patterns.html#ieframe:ie
When run on its own the test does not time out so it looks like something is
interfering with it.
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https://bugs.winehq.org/show_bug.cgi?id=43169
Bug ID: 43169
Summary: Anarchy Online crashes when using /petition to contact
an adviser of Rubi-Ka (Awesomium.dll)
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58432
--> https://bugs.winehq.org/attachment.cgi?id=58432
Backtrace on wine 2.10 (non-staging)
Hello everyone,
I used to give this game Platinum ranking in the AppDB but eventually
discovered something which caused the game to crash.
I played a mission in this MMORPG and tried to contact the support team which
consists of Gamemasters which are called Advisers of Rubi-Ka. Rubi-Ka is the
planet on which the game is set.
When issuing "/petition message" through the chat window a browser is started,
the game crashes and throws a backtrace which I am attaching.
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https://bugs.winehq.org/show_bug.cgi?id=56061
Bug ID: 56061
Summary: foobar2000 installer crashes in standard mode
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paregistrase(a)yahoo.es
Distribution: ---
Created attachment 75717
--> https://bugs.winehq.org/attachment.cgi?id=75717
wine backtarce
When trying to install the last foobar2000-x64_v2.1.exe in standard mode the
installer crashes.
Attached the wine crash log and the console exit
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http://bugs.winehq.org/show_bug.cgi?id=34606
Bug #: 34606
Summary: No in-game and menu sounds in Oddworld Munch's Oddysee
CD
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
There's no sound in the menus and in the game. The movies work fine. I created
a log as instructed here: http://wiki.winehq.org/Sound
Installing directmusic and directx9 doesn't help. No demo for this game. This
is Oddboxx CD version not Steam.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=54611
Bug ID: 54611
Summary: Autodesk Fusion 360 hangs during installation
Product: Wine
Version: 8.2
Hardware: x86-64
URL: https://www.autodesk.com/products/fusion-360/personal-
download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio(a)protonmail.com
Distribution: Mint
Created attachment 74140
--> https://bugs.winehq.org/attachment.cgi?id=74140
Terminal output [Wine 8.2]
You can download Autodesk Fusion 360 for free (personal use version) from their
website at https://www.autodesk.com/products/fusion-360/personal-download (you
just have to register).
Clicking on the installer, an initial installation window comes up, but then it
doesn't go any further and the terminal keeps printing the same output over and
over. I attached the terminal output.
I'm using LMDE 5, Linux Kernel 5.10, Wine 8.2.
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http://bugs.winehq.org/show_bug.cgi?id=30144
Bug #: 30144
Summary: Art of Murder - Hunt for the Puppeteer audio issue:
speech cut off prematurely
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://www.fileplanet.com/197199/190000/fileinfo/Art-o
f-Murder:-Hunt-for-the-Puppeteer-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8258a5188cc36563809ac7495e49bc43ae4326e4
In Art of Murder 2 dialogues are corrupted: in a spoken sentence only the first
few words can be heard, the rest is skipped.
This is after
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit
commit 8258a5188cc36563809ac7495e49bc43ae4326e4
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b
bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
Still present as of wine-1.4-78-g94953f1.
Other bugs related to this commit: bug #28856, bug #29497, bug #30143.
The linked demo version is in Polish, but speech is in English. Installation of
the demo is straightforward. In the main menu click on the topmost button to
start a new game.
While in the game, right click on any of the inventory items to hear the broken
dialogues.
The game starts with a long intro video, which is unskippable, thus the
generated debug log was 65 MB. I couldn't compress the log below 1 MB, so I
uploaded the file here:
https://docs.google.com/open?id=0B-tTbLKBl-tOVXlTTjdNMXVRd2FtbF9LRGUxc1FZUQ
Fedora 16 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=50265
Bug ID: 50265
Summary: Grandia2 Sound Underrun
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68804
--> https://bugs.winehq.org/attachment.cgi?id=68804
Grandia2-Terminal.txt
Grandia2 movies sound like it's skipping on wine-6.0rc1 on a clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=48812
Bug ID: 48812
Summary: Sounds don't play in Blood 2: Choosen
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roland(a)mxchange.org
Distribution: ---
The sounds, including music don't work in Blood 2: Choosen (game id 29095) but
worked in earlier versions. If you need some debug logs, please write back.
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https://bugs.winehq.org/show_bug.cgi?id=38028
Bug ID: 38028
Summary: 163music can not glibly playback music
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://music.163.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
But We can use winetricks to install directx9 to fix it.
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https://bugs.winehq.org/show_bug.cgi?id=51955
Bug ID: 51955
Summary: Fusion 360: Certain elements from the UI remain drawn
on screen when switching to other applications
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex.lemony(a)gmail.com
Distribution: ---
Created attachment 70935
--> https://bugs.winehq.org/attachment.cgi?id=70935
Screenshot showing bug
Fusion 360 was installed with the following installer on Manjaro KDE
Edition(x86):
https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux
Possibly of relevance is that the Bismuth tiling windows KWin script has been
in use is the current session, though the bug persists also when it is
deactivated.
Bug:
Certain elements of the UI such as the top left folder view under `BROWSER:`,
the dialogue indicating that the current file is unsaved, the heading
`COMMENTS:` in the bottom left, and the view manipulation bar at the bottom in
the center, remain drawn on screen when switching to other applications on the
same and on different virtual desktops.
This persists even when Fusion 360 is minimized. (see screenshot).
The dialogues remain interactable with buttons reacting to mouseover, though
clicking appears to have no effect.
Thanks, please email for further details if needed.
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https://bugs.winehq.org/show_bug.cgi?id=51664
Bug ID: 51664
Summary: Autodesk Fusion360: crashes when try to create
drawings
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tony762(a)gmx.com
Distribution: ---
Created attachment 70538
--> https://bugs.winehq.org/attachment.cgi?id=70538
Backtrace
Url: https://www.autodesk.cz/products/fusion-360/overview
Wine-staging 6.15
In Design when I try to create a new drawing from component, AcCoreConsole.exe
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=54661
Bug ID: 54661
Summary: winscard:winscard - The 32-bit test crashes in Wine
due to incorrect libpcsclite function signatures
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winscard
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
winscard:winscard - The 32-bit test crashes in Wine due to incorrect
libpcsclite function signatures:
winscard.c:49: Test failed: got 80100004
winscard.c:52: Test failed: got 6
winscard.c:61: Test failed: got 6
[...]
winscard.c:120: Test failed: got deadbeef
Unhandled exception: page fault on read access to 0xdeadbeef in 32-bit code
(0x6d702b0e).
See https://test.winehq.org/data/patterns.html#winscard:winscard
Where 0x80100004 == SCARD_E_INVALID_PARAMETER
The only important failure is the first one: SCARD_E_INVALID_PARAMETER.
This happens because Wine's winscard implementation passes NULL context pointer
to the libpcsclite SCardEstablishContext() function.
And this happens because that function takes a 32-bit scope value while
unixlib.c declares that parameter are 64-bit so the remaining parameters are
all shifted.
That makes the commit below the source of the bug:
commit 8490c43f38e306fef7b5fed3ffcb256efd73af58
Author: Hans Leidekker <hans(a)codeweavers.com>
AuthorDate: Thu Feb 16 09:56:12 2023 +0100
winscard: Implement SCardEstablish/ReleaseContext() on top of libpcsclite.
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https://bugs.winehq.org/show_bug.cgi?id=56044
Bug ID: 56044
Summary: Wrong RTF text saved by application
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leyyyyy(a)gmail.com
Distribution: ---
Created attachment 75699
--> https://bugs.winehq.org/attachment.cgi?id=75699
Comparison in Meld
In windows application will update only the following lines in the file:
<a:ModificationDate>1632770938</a:ModificationDate>
A=char(1)
But Wine adds its own data which breaks original application.
You can check screenshot for details.
Error happens at least in versions 8/9 (staging is used).
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https://bugs.winehq.org/show_bug.cgi?id=49037
Bug ID: 49037
Summary: Japanese Visual Novel "Natural Vacation" gives error
MessageBox
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67016
--> https://bugs.winehq.org/attachment.cgi?id=67016
Screenshot on wine
See the attached picture. You can close the messagebox again and it seems to
work just fine, but it's a bit annoying.
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https://bugs.winehq.org/show_bug.cgi?id=41739
Bug ID: 41739
Summary: Yesterday crashes at the savegame selection screen
(1st run)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-devel(a)hurrikhan.eu
Distribution: ---
Created attachment 56179
--> https://bugs.winehq.org/attachment.cgi?id=56179
filtered logs followed by the backtrace of the error
I start the game Yesterday.exe, on steam.
The game crashes (obvious null pointer at the 16th byte of a struct) as soon as
the savegame selection is shown.
There is is a fixme reporting a call to SystemParametersInfoW that says
"unknown action 116" (documented as "get audio description")
There is also a warning on cert_verify_proc_win (reported for another game)
I've attached the logs "WARNING\|Unknown\|fixme\|crash\|Yesterday\|psengine"
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http://bugs.winehq.org/show_bug.cgi?id=11320
Summary: AVP Gold fails to install - can't find audio track
information
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.53, Ubuntu 7.04
AVP Gold (Retail) Installer checks for a valid CD2 (audio cdrom) by attempting
to read track information using CreateFileW against where it expects .cda files
to exist
warn:file:CreateFileW Unable to create file L"d:\\track01.cda" (status
c0000034)
normally in a windows environment, the root of a cdrom drive will have an .cda
file for each track which contains data about the track
since these don't exist when running the installer in wine it fails.
someone has published some details on the file format here:
http://www.moon-soft.com/program/FORMAT/sound/cda.htm
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http://bugs.winehq.org/show_bug.cgi?id=9916
Summary: "make test" usually fails
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
"make test" should usually run well.
Right now, it usually fails badly.
Right now, on my machine, it:
put up a modal dialog once (requiring a mouse click),
hung once (requiring a 'wineserver -k'),
dropped me into the debugger once (requiring a 'wineserver -k'),
screwed up my screen resolution once,
and had 22 package failures and 169 individual test failures.
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https://bugs.winehq.org/show_bug.cgi?id=53997
Bug ID: 53997
Summary: Keyboard shortcuts issue on macOS
Product: Wine
Version: 7.21
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kerimtalhatosun(a)gmail.com
Distribution: ---
Hello.
Many .exe applications shortcuts such as copy and paste always work with
Windows shortcuts. MacOS shortcuts like CMD+C do not work.
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https://bugs.winehq.org/show_bug.cgi?id=54762
Bug ID: 54762
Summary: Request: Add "Removable" drive mount type
Product: Wine
Version: unspecified
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla.2023(a)maildepot.net
I've come across a number of firmware updating apps for various devices which
perform pretty basic filesystem writes to the hardware when it's booted into a
special mass storage mode, but they will not work unless the drive itself is of
the "Removable" type according to this method in .NET:
https://learn.microsoft.com/en-us/dotnet/api/system.io.driveinfo.drivetype?…
Even though the virtual drive mounts and is perfectly accessible, unless THAT
method returns a 2, the app is just going to choose to ignore it and cannot be
used.
I realize that this may sound a little esoteric and that there could be a
tremendous amount of Registry complexity involved in satisfying that method,
but given that the current list of drive types we have to choose from in
winecfg is basically from 1993, it seems like a bit of an update could be a
generally good idea for the project as a whole if it is at all feasible. The
"modern" list is honestly not all that different:
https://learn.microsoft.com/en-us/dotnet/api/system.io.drivetype?view=net-8…
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https://bugs.winehq.org/show_bug.cgi?id=55664
Bug ID: 55664
Summary: NASCAR Heat 5: crashes due to possible corrupt save
Product: Wine
Version: 7.7
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wengland02(a)yahoo.com
Created attachment 75192
--> https://bugs.winehq.org/attachment.cgi?id=75192
Log file output from Whisky
When I run the game the first time after install, the game works fine but after
I exit the game and relaunch, the game crashes before it reaches the main menu.
I believe this a problem with the save files because after I delete them, the
game works fine. I used Whisky for this test but it also occurs in Wine
vanilla. I can not provide a download link because it is a Steam game.
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https://bugs.winehq.org/show_bug.cgi?id=50765
Bug ID: 50765
Summary: the hunter call of the wild crash on start
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jg.staffel(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69556
--> https://bugs.winehq.org/attachment.cgi?id=69556
The log of the crash, created by the game.
Since wine-staging 6.2 and 6.3 "The hunter call of the wild crash" crashes
during startup. No any errors in terminal with WINEDEBUG=warn+dll+error,
including no dxvk errors.
This bug tested also with a clean Wine directory with the same result
(winetricks corefonts msxml6 d3dx11_43 winhttp wininet xact vcrun2005 vcrun2008
vcrun2010 vcrun2012 vcrun2013 vcrun2017 tahoma dxvk).
I am attaching the log of the crash, created by the game.
Wine-staging 5.22 works perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=55980
Bug ID: 55980
Summary: Battle.net launcher doesn't start and crashes
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 82pixels.mj(a)gmail.com
Distribution: ---
Created attachment 75570
--> https://bugs.winehq.org/attachment.cgi?id=75570Battle.net crashes after starting and the Wine Debugger appears
After starting Battle.net it crashes, doesn't load and the Wine Debugger
appears. When I click the close button it comes back in a loop.
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https://bugs.winehq.org/show_bug.cgi?id=55611
Bug ID: 55611
Summary: No music in The Elder Scrolls IV: Oblivion
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2923cz18vq(a)drowblock.com
Distribution: ---
Created attachment 75146
--> https://bugs.winehq.org/attachment.cgi?id=75146
Log that appears when running Oblivion.exe (without OBSE)
Music is not playing in The Elder Scrolls IV: Oblivion GOG release. Sound plays
correctly.
Unofficial Oblivion Patch is applied to my installation.
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https://bugs.winehq.org/show_bug.cgi?id=55523
Bug ID: 55523
Summary: The Settlers: Heritage of Kings has got d3d_shader
parameter initialisation difficulties.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 8.15-1622.3”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Ubisoft\Blue Byte\DIE SIEDLER - Das Erbe der Könige - Gold
Edition\DIE SIEDLER - Das Erbe der Könige spielen.lnk'
…
0184:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#192:
0184:fixme:d3d_shader:print_glsl_info_log Vertex info
0184:fixme:d3d_shader:print_glsl_info_log -----------
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[0].zw" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[1].zw" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[2]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[3]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[4]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[5]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[6]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[7]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[9]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[11].yzw" might be used before being initialized
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https://bugs.winehq.org/show_bug.cgi?id=54603
Bug ID: 54603
Summary: blocking regression on printfil 5.29
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
printfil 5.29 works correctly with wine 8.0 stable, installing the 8.2 version
it stops starting.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=41091
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https://bugs.winehq.org/show_bug.cgi?id=56092
Bug ID: 56092
Summary: feature request: add support for mounting .iso files
to winecfg
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
feature request: add support for mounting .iso files and adding a new drive
letter to winecfg
It would be nice of a CDROM drive can be added to wine by browsing to an iso
file. Then winecfg should do two actions:
1) Mount the iso file
2) Create a CDROM drive, and point it to the directory it's mounted in.
Then the game can be installed by browsing to .wine/dosdeviced/d: and then run
the installer there.
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https://bugs.winehq.org/show_bug.cgi?id=55919
Bug ID: 55919
Summary: The program hl.exe has encountered a serious problem
and needs to close (MacOS Sonoma 14.0)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kalsinirch(a)gmail.com
Created attachment 75477
--> https://bugs.winehq.org/attachment.cgi?id=75477
screenshot of Mac details
Hello, my Mac details attached
recently when i tried to launch Counter Strike 1.6, basic functionalities were
blocked and game freeze with the following error:
The program hl.exe has encountered a serious problem and needs to close
this can be caused by a problem in the program or a deficiency in Wine.
i'm running using CrossOver 23.0
please help me with that
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https://bugs.winehq.org/show_bug.cgi?id=55885
Bug ID: 55885
Summary: wine prefix not updated correctly when going back to
previous wine version (new wow64, Framemaker 8)
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
In the past it was possible to use an existing wine prefix with an older
version of wine: When starting the old wine version, the prefix was updated
according to the old version; It was possible to switch back and forth again.
At least in one configuration I use regulary this does no longer work: After
updating the wine prefix to wine 8.20 switching back to an old version shows
the error
00d8:err:virtual:virtual_setup_exception stack overflow 16 bytes addr
0x7bc543cd stack 0x30ff0 (0x30000-0x31000-0x130000)
It seems that updating the old prefix is only done partially.
I am using the new experimental WOW64 mode, the used program is Framemaker 8
and the old wine version is wine 8.12 (which we use as reference).
It is expected that switching back and forth should work? If yes, I can further
investigate and try to bisect. If this is not supposed to work, please close
this bug report.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=55494
Bug ID: 55494
Summary: err:sync:RtlpWaitForCriticalSection ... Win16Mutex"
wait timed out in thread (installer for: Tivoli: TKKG
1 - Jennifer is Missing / Katjas Geheimnis)
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
The installer for this game seems to get into a deadlock situation.
Game:
Tivoli: TKKG 1 (EN: Jennifer is Missing, DE: Katjas Geheimnis)
https://archive.org/details/tkkg-1-jennifer-is-missing (ISO-9660 image link)
Installer hangs and console shows the following. The last two messages repeat
after some seconds.
[...]
0130:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0130:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0130:warn:cursor:get_icon_ptr icon handle 0x20046 from other process
0130:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0130, blocked by 012c, retrying (60
sec)
012c:err:sync:RtlpWaitForCriticalSection section 6C8439E0
"dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in thread 012c,
blocked by 0130, retrying (60 sec)
I've tried several things. Old wine versions (down to 2.0.5). Setting the
Windows version to "Windows 95" (via winecfg, game was released in 1997).
Similar problem:
https://forum.winehq.org/viewtopic.php?t=31780
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https://bugs.winehq.org/show_bug.cgi?id=53388
Bug ID: 53388
Summary: Won't let me open exe files
Product: Wine
Version: unspecified
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benjamin.gasiorski(a)gmail.com
Distribution: ---
Created attachment 72778
--> https://bugs.winehq.org/attachment.cgi?id=72778
This is the message that pops up.
I am using an Acer Chromebook, and every time I try to open an exe file with
Wine, an error message pops up saying,"This program has encountered a serious
problem and needs to close". It also says, "This can be caused by a problem in
the program or deficiency in Wine." This message pops up on all exe files I try
to open. I don't if it has something to do with my Chromebook, or wine.
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https://bugs.winehq.org/show_bug.cgi?id=53159
Bug ID: 53159
Summary: Panzer Paladin: game wont open
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: resadent(a)gmail.com
Distribution: ---
Created attachment 72592
--> https://bugs.winehq.org/attachment.cgi?id=72592
Log
Hi. While using wine 7.0 stable, Panzer Paladin game worked just fine. However
upon updating to wine-devel 7.10, it will no longer open. I am getting errors
related to tzres.dll. I also tried dotnet48 and mono 7.3.0, but no luck with
either. Previously I got it working with dotnet48.
I am using ubuntu 22.04 amd64.
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https://bugs.winehq.org/show_bug.cgi?id=52425
Bug ID: 52425
Summary: TheBat! E-Mail client fault with WINE 7.0
Product: Wine
Version: 7.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarnersr(a)wyomerc.com
Distribution: ---
Linux Mint 20.2
With the update to WINE 7.0, TheBat! stopped working properly. Connection is
made, to the server, but no messages are downloaded. Status bar shows
'Authenticated (plain)', but no further action.
I used Timeshift to restore my system to a backup made before the WINE update.
WINE version, now running, is 6.0.2, TheBat! version is 9.1
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https://bugs.winehq.org/show_bug.cgi?id=56114
Bug ID: 56114
Summary: winecfg allows a cdrom drive path to be inside of the
WINEPREFIX
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
To reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ mkdir cd
$ touch cd/file.txt
$ winecfg
choose drives -> add -> D: -> OK now a new drive is added with / as the path
copy and paste this into the path and click ok:
~/wine-tmp/cd/
$ ls ~/wine-tmp/dosdevices/d\:
/home/cedric/wine-tmp/dosdevices/d:
$ cd ~/wine-tmp/dosdevices/d\:
bash: cd: /home/cedric/wine-tmp/dosdevices/d:: No such file or directory
Wine should refuse to accept a path for the CD when it's in the WINEPREFIX
Bonus points for presenting a prompt to the user explaining the limitation.
See this bug for more discussion on the subject:
https://bugs.winehq.org/show_bug.cgi?id=56091
$ wine --version
wine-9.0-rc3
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https://bugs.winehq.org/show_bug.cgi?id=55941
Bug ID: 55941
Summary: Moorhuhn Mah-Jongg: Black screen after starting
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
Created attachment 75515
--> https://bugs.winehq.org/attachment.cgi?id=75515
wine output
game info: https://moorhuhn.fandom.com/de/wiki/Moorhuhn_Mah-Jongg
Tested with the retail CD version of the compilation "Moorhuhn Total 5"
(https://www.mobygames.com/game/96694/moorhuhn-total-5/)
After starting the game with "wine Moorhuhn-Mah-Jongg.exe", audio starts
playing. But the game window is completely black. (There is still audio
feedback when blindly navigating over menu items though)
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https://bugs.winehq.org/show_bug.cgi?id=55479
Bug ID: 55479
Summary: Roblox error when i Try to start.
Product: Wine-staging
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedrovp547(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Every time I try to start Roblox I get this error below in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=53060
Bug ID: 53060
Summary: [Regression]Anno 1404 crashes at launch with discrete
GPU
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 4a98b07c4bcc35a698448261478ba856c149cbea
Distribution: Debian
Hi,
This issue does not appears on my Desktop, only on my laptop. This laptop is a
MSI with Ryzen 5800H and AMD 6700M.
With wine 7.9, if i launch the game with iGPU (from the CPU), it works. But if
i launch the game with the dGPU (6700M), it crashes at launch.
Tu use the dGPU with OpenGL/Vulkan application, i need to use this env variable
: DRI_PRIME=1
I did a regression test and the 1st bad commit is :
######
commit 4a98b07c4bcc35a698448261478ba856c149cbea
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Tue May 17 14:17:53 2022 +0800
winex11.drv: Open a Vulkan device for D3DKMTOpenAdapterFromLuid().
The Vulkan device is used for querying video memory information for
implementing
D3DKMTQueryVideoMemoryInfo().
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/win32u/dibdrv/dc.c | 4 +
dlls/win32u/driver.c | 19 ++++
dlls/win32u/emfdrv.c | 2 +
dlls/win32u/font.c | 2 +
dlls/win32u/gdiobj.c | 3 +
dlls/win32u/path.c | 2 +
dlls/win32u/syscall.c | 3 -
dlls/win32u/win32u.spec | 6 +-
dlls/win32u/win32u_private.h | 3 +
dlls/win32u/wrappers.c | 18 +++
dlls/wineps.drv/init.c | 2 +
dlls/winex11.drv/init.c | 2 +
dlls/winex11.drv/x11drv.h | 2 +
dlls/winex11.drv/x11drv_main.c | 250 +++++++++++++++++++++++++++++++++++++++++
dlls/winex11.drv/xrender.c | 2 +
dlls/wow64win/gdi.c | 34 ------
dlls/wow64win/syscall.h | 3 -
include/ddk/d3dkmthk.h | 1 +
include/wine/gdi_driver.h | 2 +
19 files changed, 317 insertions(+), 43 deletions(-)
######
It not possible to revert this commit in git so i build wine with this last
commit (git checkout BAD_COMMIT_HASH) and with his previous commit (git
checkout 37b74e644a9011e9c79c2540c4bb7152555037a3)
So i can confirm that the game crashes with the bad commit and works with the
previous commit.
The only thing i don't understand is that Anno 1404 is a directx9/directx10
game so not supported by DAMAVAND. I can't explain why this commit break the
game, i use it with wined3d opengl backend.
With DXVK, the game does not crash. But DRI_PRIME=1 is not needed, DXVK
find/use automatically my 6700M.
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http://bugs.winehq.org/show_bug.cgi?id=16532
Summary: wine doesn't handle usb HID well
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.stepmania.com/wiki/Downloads
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahapeta(a)seznam.cz
When running lastest stable version 3.9 of stepmania, wine doesnt recognize
well usb events. Sometimes not at all, sometimes when i remove leg from
softpad, game detect its still there.softpad is HID device, i guess it is sure
problem for other HID devices as well.
I checked my computer, it handle HID well.
I couldnt send 2> it has almost 2 GB :) In > nothing interesting.
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https://bugs.winehq.org/show_bug.cgi?id=56091
Bug ID: 56091
Summary: winecfg doesn't see all directories when mapping a
CDROM drive.
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
winecfg doesn't see all directories when mapping a CDROM drive.
To reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ winecfg
Choose drives, add, D:,OK Now a D drive is added with / as the path
Choose Browse, navigate to /home/jose now these folders are visible:
-Desktop
-Downloads
-git-werkmap
-Profiles
-wine-pkg
The folder ~/wine-tmp is missing:
$ ls -l ~
total 60
drwxr-xr-x 1 jose jose 648 Dec 25 22:46 Desktop
drwxr-xr-x 1 jose jose 1476 Dec 25 23:04 Downloads
drwxr-xr-x 1 jose jose 14 Dec 26 06:30 Profiles
-rw-r--r-- 1 jose jose 17276 Dec 26 06:48 'Screenshot from 2023-12-26
06-48-19.png'
-rw-r--r-- 1 jose jose 21150 Dec 25 22:55 backtrace.txt
drwxr-xr-x 1 jose jose 24 Dec 2 15:52 git-werkmap
-rw-r--r-- 1 jose jose 98 Dec 3 18:16 passwd.txt
-rw-r--r-- 1 jose jose 5698 Dec 25 12:32 tahl-backtrace.txt
drwxr-xr-x 1 jose jose 268 Dec 25 11:27 wine-pkg
drwxr-xr-x 1 jose jose 126 Dec 26 06:46 wine-tmp
-rw-r--r-- 1 jose jose 2816 Dec 25 13:19 wine.txt
Software:
Arch linux, X11 (not wayland), with LXDE
$ wine --version
wine-9.0-rc3 made from this PKGBUILD:
https://aur.archlinux.org/packages/wine-git
==> Finished making: wine-git 9.0rc3.r0.gbba97115d1a-1 (Mon Dec 25 23:23:35
2023)
# pacman -U wine-git-9.0rc3.r0.gbba97115d1a-1-x86_64.pkg.tar
In gitlab, I see commit bba97115 has the tag wine-9.0-rc3
https://gitlab.winehq.org/wine/wine/-/commits/master
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=47681
Bug ID: 47681
Summary: TERA: Crashes (dbghelp:elf_search_auxv can't find
symbol in module)
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Distribution: ---
Created attachment 65132
--> https://bugs.winehq.org/attachment.cgi?id=65132
Wine Terminal Output
Hello together,
The TERA Client randomly crashes. It happens especially in crowded areas (areas
with many online players).
My System:
Linux gen2 5.1.20-gentoo #6 SMP Sun Aug 4 16:39:56 CEST 2019 x86_64 AMD Ryzen 7
1800X Eight-Core Processor AuthenticAMD GNU/Linux
Link to the game:
http://dl.tera.gameforge.com/tera/installer/2018-11-27_TERA_Setup.exe
aa7461a56ad4432576795d5351834a9e715f3be6 2018-11-27_TERA_Setup.exe
When the game crashes, the launcher opens various dialogue boxes stating things
like e.g. "Insufficient RAM", "DirectX could not be found or is corrupted" or
"The client was closed abnormally". Since those error messages are rather
random, they seem to be kind of inaccurate.
Right now I'm using a fresh 32bit prefix, tried 64bit before but didn't work
either. I also use Wine-Staging.
I installed Gallium Nine Standalone and have Esync enabled, the problem occurs,
without both of them enabled, as well, though.
See attachments for further informations.
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https://bugs.winehq.org/show_bug.cgi?id=43007
Bug ID: 43007
Summary: crash when trying to open file
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias.koole(a)gmail.com
Distribution: ---
Created attachment 58151
--> https://bugs.winehq.org/attachment.cgi?id=58151
program error details of crash
Wine crashes when I try to open a file with reaper, the only program I (try to)
use with wine.
I tried different versions of wine, they all crash the same way.
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https://bugs.winehq.org/show_bug.cgi?id=56031
Bug ID: 56031
Summary: Disgen 2023: Data folders not displayed when Wine is
acting like Windows 8.1 or later.
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: jan-olof.svensson(a)abc.se
Distribution: ---
Created attachment 75677
--> https://bugs.winehq.org/attachment.cgi?id=75677
Should look like this.
Data folders not displayed when Wine is acting like Windows 8.1 or later.
Steps to reproduce:
1. Install Wine.
2. Run winecfg and set Windows version.
3. Download Disgen from
https://medlem.dis.se/download/dg2023/disgen_install_2023_3.exe or
https://www.dis.se/disgen
4. Install Disgen.
5. Start Disgen, click OK and then the link at the bottom of the home window
(or Shift+Ctrl+H) to open it's data folder manager.
Expected behavior:
The data folder(s) and their properties should be displayed.
Actual behavior:
Nothing is displayed.
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https://bugs.winehq.org/show_bug.cgi?id=55994
Bug ID: 55994
Summary: module:import_dll Library WDFLDR.SYS (which is needed
by L"C:\\windows\\system32\\drivers\\DBUtilDrv2.sys")
not found
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)kuentos.guam.net
Distribution: ---
Upgraded to the new 9.0-rc1 on machine
Run wine notepad with regular user and it works fine.
Running with root user get this.
00e0:err:module:import_dll Library WDFLDR.SYS (which is needed by
L"C:\\windows\\system32\\drivers\\DBUtilDrv2.sys") not found
00e0:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\DBUtilDrv2":
c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service
L"DBUtilDrv2" failed to start: 1114
notepad does open not sure why this message appears with root user?
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https://bugs.winehq.org/show_bug.cgi?id=55984
Bug ID: 55984
Summary: GStreamer 32bits headers not found even they're
installed
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Regression SHA1: 3aca5994584b3e91bc2abc138dde8422d0d15f24
Distribution: Debian
Hi,
There is a regression since wine-8.21 when i build wine 32bits on a x86_64
system. Gstreamer base development 32bits packages from repository
(libgstreamer-plugins-base1.0-dev:i386 and libgstreamer1.0-dev:i386) are
correctly installed.
Configure wine-8.20 has no issue, i don't have the warning about the headers
not found and GStreamer not supported. Only with wine-8.21 + latest wine-git.
I did a regression test and found this commit which cause the issue. Revert it
on wine-git fix the issue.
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https://bugs.winehq.org/show_bug.cgi?id=55861
Bug ID: 55861
Summary: GetFileMUIPath stub null
Product: Wine-staging
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: boldi(a)buday.hu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75382
--> https://bugs.winehq.org/attachment.cgi?id=75382
output
I tried to run locale emulator on linux. Its an app that lets you fake the
system language to an app temporarly. It works, but with an app i get an error
with the tzres.dll or maybe the tzres.dll.mui? If it cant be solved, is there a
another alternative to to this? I attached a log, it is a bit long.
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https://bugs.winehq.org/show_bug.cgi?id=55723
Bug ID: 55723
Summary: regsvr32 no longer provides output on success/failure
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
Distribution: ---
As of Wine version 8.12, regsvr32 no longer provides terminal output to
indicate whether or not a DLL has successfully been registered. A regression
test points to commit #dcf0bf1f as the culprit.
Steps to reproduce:
1. Install WineASIO (https://github.com/wineasio/wineasio)
2. Run the included wineasio-register script, which runs regsvr32 to register
the WineASIO DLL. Note that as WineASIO currently still uses libwine, the DLL
registration will fail.
Result: No terminal output to indicate success/failure of DLL registration.
Expected result: regsvr32 should output success or failure status as it does in
Wine 8.11 and earlier, e.g.: "regsvr32: Failed to load DLL
'/opt/wine-devel/lib/wine/i386-unix/wineasio32.dll.so'"
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https://bugs.winehq.org/show_bug.cgi?id=51207
Bug ID: 51207
Summary: Origin: wineserver: file_set_error() can't map error:
Cannot allocate memory
Product: Wine
Version: 6.9
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 70079
--> https://bugs.winehq.org/attachment.cgi?id=70079
Origin.log
Hello,
origin crashes when origin try's to load the menu right after login.
The strange thing is that it works when origin has been started after
installation.
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https://bugs.winehq.org/show_bug.cgi?id=46684
Bug ID: 46684
Summary: Won't open application.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodriguezdieter4(a)gmail.com
Created attachment 63645
--> https://bugs.winehq.org/attachment.cgi?id=63645
detailed information
Trying to open Monopoly Plus.exe won't work
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https://bugs.winehq.org/show_bug.cgi?id=55235
Bug ID: 55235
Summary: hnetcfg:policy - test_static_port_mapping_collection()
fails on fg-deb64-*
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hnetcfg
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
hnetcfg:policy - test_static_port_mapping_collection() fails on fg-deb64-*:
policy.c:219: Test failed: Got unexpected hr 0x80004005.
policy.c:223: Test failed: Got unexpected count2 0, expected 1.
policy.c:282: Test failed: Got unexpected hr 0x80004005.
See https://test.winehq.org/data/patterns.html#hnetcfg:policy
The failures are systematic and started on 2023-07-06 in all configurations.
The failures now happen even with old builds so presumably something changed in
my desktop configuration (fg-deb64). It's not clear if that means there is a
misconfiguration on my Debian 12, or if Wine or the test fails to deal
correctly with it.
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https://bugs.winehq.org/show_bug.cgi?id=49476
Bug ID: 49476
Summary: Overwatch doesn't start on 5.10, 5.11
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cysp74(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67590
--> https://bugs.winehq.org/attachment.cgi?id=67590
LOG
Since 5.10, 5.11 staging versions Overwatch can't start.
Last working version is 5.9.r16.g6387991c
Related environment variables:
export WINEPREFIX=$(pwd)
export WINEARCH=win64
export __GL_THREADED_OPTIMIZATIONS=0
export __GL_SHADER_CACHE=$WINEPREFIX/shadercache
export __GL_SHADER_DISK_CACHE_PATH=$WINEPREFIX/shadercache
export DXVK_STATE_CACHE_PATH=$WINEPREFIX/dxvkcache
export MESA_GLTHREAD=FALSE
Another try took place without __GL_THREADED_OPTIMIZATIONS and MESA_GLTHREAD
but didn't make difference.
DXVK 1.7 has been installed
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https://bugs.winehq.org/show_bug.cgi?id=56112
Bug ID: 56112
Summary: Feature request: let wine first cd to the directory
with the .exe when a full path to a .exe is specified
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Running programs in this way is unsupported:
$ wine ~/path/to/appname.exe
The user must first cd into the directory of the program and then run the
program:
$ cd ~/path/to/ && wine appname.exe
It would be nice if wine would itself cd into the correct directory when a full
path is detected, so users don't have to bother with first going into the
correct directory.
See this bug for more discussion on the subject:
https://bugs.winehq.org/show_bug.cgi?id=56088
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https://bugs.winehq.org/show_bug.cgi?id=54520
Bug ID: 54520
Summary: Direct Parallel Port Access Removed
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: medasaro(a)comcast.net
Distribution: ---
Created attachment 74058
--> https://bugs.winehq.org/attachment.cgi?id=74058
The Willem EPROM Programmer Application
I rely on a Willem EPROM programmer for working with vintage hardware. This
device requires direct parallel port access (not LPT, but direct raw access to
the parallel port pins.) The application used to work in Wine (Wine 1.0) if I
set the windows version to Windows 95 (or 98) and added the following registry
keys:
'\HEX_CURRENT_USER\Software\Wine\VDM\ppdev\278' with value '/dev/parport1'
'\HEX_CURRENT_USER\Software\Wine\VDM\ppdev\378' with value '/dev/parport0'
I had a hardware failure and upgraded to a new computer running a more modern
version of Linux and the current version of Wine (8.2). Under this
configuration, it no longer works. Looking at the source code, it appears that
ppdev support has been removed entirely when winedos was merged into
krnl386.exe16. I would very much like to see support for this added back into
wine as I rely on it.
Thanks!
Matthew D'Asaro
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https://bugs.winehq.org/show_bug.cgi?id=51673
Bug ID: 51673
Summary: Installation issues in The Settlers: Heritage of Kings
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I could install the game “The settlers (gold edition)” once more by components
from the software package “wine-6.13-1.fc34”.
Some information was logged for further development considerations.
[Markus_Elfring@fedora SHOK_GOLD]$ wine start setup.exe
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.13 is a testing version
containing experimental patches.
…
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
…
011c:err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files
(x86)\\Common Files\\InstallShield\\Professional\\RunTime\\IsProBE.tlb" failed
with error 2
011c:fixme:file:NtLockFile I/O completion on lock not implemented yet
011c:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0061DDAC
L"Z:\\run\\media\\Markus_Elfring\\SHOK_GOLD\\data1.hdr"
011c:err:richedit:ReadStyleSheet skipping optional destination
…
0138:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0138:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
0138:fixme:wbemprox:enum_class_object_Next timeout not supported
0138:fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
011c:fixme:sfc:SRSetRestorePointA 01F6E900 01F6E9A8
…
0224:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-2401-000018010000}
0220:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
…
0218:fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
…
0250:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x44da8b
026c:fixme:advapi:RegisterEventSourceA ((null)," "): stub
026c:fixme:advapi:RegisterEventSourceW (L"",L" "): stub
026c:fixme:advapi:ReportEventA
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,00FAFAF4,00FF3D2A):
stub
026c:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,006DE4E8,00FF3D2A):
stub
026c:err:eventlog:ReportEventW L"6"
…
026c:fixme:advapi:DeregisterEventSource (CAFE4242) stub
Unfortunately, the start attempt of the game (as it was offered by the
installation program from an original CD) failed.
Now I am curious how the affected software will evolve accordingly.
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https://bugs.winehq.org/show_bug.cgi?id=47203
Bug ID: 47203
Summary: winedbg --gdb Game300.exe gives Internal crash at
0x7e9a06f9 (w3dhub/ecw)
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 64458
--> https://bugs.winehq.org/attachment.cgi?id=64458
dbghelp: Avoid crash in pe_load_msc_debug_info.
An interesting debugging topic got written to the forums in [1].
There a crash of "winedbg --gdb" got described that I could reproduce
which ends here:
Unhandled exception: page fault on read access to 0x017ac000 in 32-bit code
(0x7e9a06f9).
...
Backtrace:
=>0 0x7e9a06f9 pe_load_msc_debug_info+0xc3() [dlls/dbghelp/pe_module.c:597] in
dbghelp (0x0032e5a8)
1 0x7e9a0ae8 pe_load_debug_info+0x67() [dlls/dbghelp/pe_module.c:715] in
dbghelp (0x0032e5d8)
2 0x7e9a0d8f pe_load_native_module+0x23c() [dlls/dbghelp/pe_module.c:774] in
dbghelp (0x0032e838)
3 0x7e991ff8 SymLoadModuleExW+0x2db(BaseOfDll=0x400000)
[dlls/dbghelp/module.c:643] in dbghelp (0x0032e8b8)
...
Attached patch contains a hack to check if the memory where parts of the
debug information is expected is mapped into the process.
And contains the full backtrace.
[1]
https://forum.winehq.org/viewtopic.php?f=2&t=32324&sid=001e48b2bd4f8f199350…
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https://bugs.winehq.org/show_bug.cgi?id=45647
Bug ID: 45647
Summary: chromium x64 sandbox >=win10 needs win10 csrss heap
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62076
--> https://bugs.winehq.org/attachment.cgi?id=62076
Patch to provide csrss heap and fake win10 heaps
Follow up to bug 45646.
Starting with win10, the chromium sandbox tries to find a certain heap that's
shared with csrss.exe. It does this by enumerating all process heaps, looking
in the internal structure for the right flags. For that it assumes the internal
structure behind the opaque handle...
We need to do 2 things here.
1) Provide a csrss heap in the first place
2) Return handles that have a heap structure similar to win10 heap behind them
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https://bugs.winehq.org/show_bug.cgi?id=44960
Bug ID: 44960
Summary: Unable to use python WMI winmgmts object
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: 20917771(a)student.uwa.edu.au
Distribution: ---
Created attachment 61068
--> https://bugs.winehq.org/attachment.cgi?id=61068
A minimal test case
I am trying to use pywin32 to wait on an external process using its PID. I used
winetricks WMI. I am using Ubuntu 16.04 LTS with Wine 3.5. I have attached a
minimal example of the Python script. I expect it to wait for the other process
to complete. Instead, I get the following output and the process exits
immediately:
0009:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7e0413a0,(nil): stub
0033:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7e0913a0,(nil): stub
0009:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80004002 for dll L"C:\\windows\\system32\\wbem\\wbemdisp.dll"
0009:err:ole:create_server class {172bddf8-ceea-11d1-8b05-00600806d9b6} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{172bddf8-ceea-11d1-8b05-00600806d9b6} could be created for context 0x15
0009:err:ole:create_server class {8bc3f05e-d86b-11d0-a075-00c04fb68820} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{8bc3f05e-d86b-11d0-a075-00c04fb68820} could be created for context 0x14
Traceback (most recent call last):
File "test.py", line 10, in <module>
wmi = win32com.client.GetObject('winmgmts:')
File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 72, in
GetObject
return Moniker(Pathname, clsctx)
File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 87, in
Moniker
moniker, i, bindCtx = pythoncom.MkParseDisplayName(Pathname)
pywintypes.com_error: (-2147221164, 'REGDB_E_CLASSNOTREG', None, None)
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https://bugs.winehq.org/show_bug.cgi?id=55917
Bug ID: 55917
Summary: Japanese text rendering broken with VirtualDJ
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: bique.alexandre(a)gmail.com
Distribution: ---
Created attachment 75469
--> https://bugs.winehq.org/attachment.cgi?id=75469
virtual dj japanese tofu
In VirtualDJ, in the file browser, the Japanese text rendering shows tofu
instead of valid characters, and I'm sure I've got the fonts on my computer to
display them.
In the console I can read:
0198:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x6.
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https://bugs.winehq.org/show_bug.cgi?id=51819
Bug ID: 51819
Summary: Joining a LAN Game in Battlefield 2 crashes the app
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 70704
--> https://bugs.winehq.org/attachment.cgi?id=70704
stdout
Attempting to join a LAN Game in Battlefield 2 ends with game crash, both with
32 or 64 bit prefixes. Single Player and hosting LAN games work flawlessly.
Tested on wine staging 6.16, both with and without dxvk. I'll add debugger
output and test with newer wine later.
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https://bugs.winehq.org/show_bug.cgi?id=45988
Bug ID: 45988
Summary: Hard Reset Redux and Shadow Warrior 2: no videos in
game
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petrushkinsn(a)gmail.com
Distribution: ---
Created attachment 62547
--> https://bugs.winehq.org/attachment.cgi?id=62547
wine terminal output running Hard Reset Redux
No videos between levels, nor starting video with developer logo etc.
In Hard reset redux, if i open Extras - Movies in main menu and select any
movie - nothing happens.
In Shadow Warrior 2, if i open Extras - Movies and select movie, screen blanks
for less than a second and then nothing hapens.
Both logs created with run game, go to extras - movies, try to start movie,
exit game.
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https://bugs.winehq.org/show_bug.cgi?id=44003
Bug ID: 44003
Summary: Origin: BF3WebHelper.exe crashes because injection of
igo32.dll fails.
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59662
--> https://bugs.winehq.org/attachment.cgi?id=59662
Standalone demonstration of the issue similar to what Origin does.
When starting a game from Origin a crash dialog for BF3WebHelper.exe is shown.
Shift+right click - "Debug" seems to get another thread further, so it can
successfully then still execute Firefox.exe.
Used a self built wine-2.20 with the whole staging patch set applied.
Tried to get an idea of what happens:
- Origin calculates the entry point for LoadLibrary using the kernel32 fake dll
and the base address of its own process.
- CreateProcess with suspended flag is called for BF3WebHelper.exe
- Memory for the to be loaded dll is reserved and filled in
the new process ("...\\igo32.dll").
- A second thread in the new process is created by CreateRemoteThread using
the calculated entry point for kernel32.fake.LoadLibrary above.
- This thread crashes because it looks like in the in memory kernel32 module
is something different/uninitialized at the used entry point.
With +BF3WebHelper.exe:all crash does not happen.
(But is still not executing LoadLibrary and seems not to crash by "accident".)
Attached is a demonstration of what happens.
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https://bugs.winehq.org/show_bug.cgi?id=56088
Bug ID: 56088
Summary: 3DRT BrickBlaster crashes on start
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 75754
--> https://bugs.winehq.org/attachment.cgi?id=75754
backtrace
To reproduce:
Download 3DRT BrickBlaster
https://www.myabandonware.com/download/169z-3drt-brickblaster
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/3DRT-BrickBlaster_Win_EN.zip
$ wine 3drt_brickblaster_share.exe and accept the defaults
$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/TLKGAMES/3DRTBrickBlaster/3drt_brickblaster_share.exe
The game crashes, resulting in a backtrace.
Full console output:
[jose@cedric-work-laptop ~]$ rm -rf ~/wine-tmp/
[jose@cedric-work-laptop ~]$ mkdir ~/wine-tmp
[jose@cedric-work-laptop ~]$ export WINEPREFIX=~/wine-tmp
[jose@cedric-work-laptop ~]$ cd ~/wine-tmp
[jose@cedric-work-laptop wine-tmp]$ unzip
~/Downloads/3DRT-BrickBlaster_Win_EN.zip
Archive: /home/jose/Downloads/3DRT-BrickBlaster_Win_EN.zip
inflating: 3drt_brickblaster_share.exe
[jose@cedric-work-laptop wine-tmp]$ wnie 3drt_brickblaster_share.exe
bash: wnie: command not found
[jose@cedric-work-laptop wine-tmp]$ wine 3drt_brickblaster_share.exe
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0054:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
004c:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
004c:err:ole:apartment_get_local_server_stream Failed: 0x80004002
004c:err:ole:start_rpcss Failed to open RpcSs service
0054:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0054:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0054:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0090:fixme:file:NtLockFile I/O completion on lock not implemented yet
0090:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
00f0:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: configuration in L"/home/jose/wine-tmp" has been updated.
[jose@cedric-work-laptop wine-tmp]$ 0164:err:menubuilder:InvokeShellLinker
failed to extract icon from L"C:\\Program Files
(x86)\\TLKGAMES\\3DRTBrickBlaster\\http:\\www.tlkgames.com"
015c:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files (x86)\\TLKGAMES\\3DRTBrickBlaster\\html\\index.html"
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/
Program Files/ ProgramData/ windows/
Program Files (x86)/ users/
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/
Common Files/ TLKGAMES/ Windows NT/
Internet Explorer/ Windows Media Player/
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/TLKGAMES/3DRTBrickBlaster/
3drt_brickblaster_share.exe dxsetup.ini
DXSetup.exe html/
Uninstall.exe modern.exe
datas/ repertoire.ini
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/TLKGAMES/3DRTBrickBlaster/modern.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/TLKGAMES/3DRTBrickBlaster/3drt_brickblaster_share.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: Unhandled page fault on read access to 00000034 at address 7BD59AFA
(thread 0024), starting debugger...
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
[jose@cedric-work-laptop wine-tmp]$ wine: Read access denied for device
L"\\??\\Z:\\", FS volume label and serial are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
Software:
Arch linux, Xorg (not wayland)
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=55913
Bug ID: 55913
Summary: PngGauntlet can't create output folder a second time
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Installation:
1) Download https://pnggauntlet.com/PNGGauntlet-3.1.2.exe
2) Install Program
3) Download http://www.advsys.net/ken/util/pngout.exe
4) Put pngout.exe in folder "support" (folder is next to installed
PngGauntlet.exe)
5) Run PngGauntlet
6) In menu Tools->Options Disable OptiPNG and DeflOpt
7) Close and restart PngGauntlet (to save config)
Reproduce issue:
1) Put image in PngGauntlet GUI
2) Enter Output Directory c:\x1 (Make sure it doesn't exist)
3) Click "Optimize!"
4) Acknowledge "Directory does not exist" dialog (this works)
5) Enter Output Directory c:\x2 (Make sure it doesn't exist)
6) Click "Optimize!" again
7) The "Directory does not exist" dialog can't be closed now
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https://bugs.winehq.org/show_bug.cgi?id=55831
Bug ID: 55831
Summary: Stickys V10.1 dos'nt work: See Description
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: g0rb268a(a)anonaddy.me
Distribution: ---
Created attachment 75327
--> https://bugs.winehq.org/attachment.cgi?id=75327
Error log and extra info that might help
Tried to get the newest version of Stickys running on Fadora Workstation (the
Wine version seems to be based on version 7, the newest version is 10.1), via
boodles when the Boodles Runtime is disabled the program will start [It will
crash intently when enabled], and open up a help file (with all the entry's
being blank), the settings page when loaded is very glitched to the point that
it's almost impossible to use. Trying to load the manage Stickys page results
in in nothing happening. Trying to make a new note results in the app crashing
(see attached file)
If I remember right the version of Boodles is the one from the Flathub Repo
downloaded on May 19th
I don't know if this is the right place to report this, but I was unable to
submit this directly to the Wine HQ page for Stickys
https://appdb.winehq.org/objectManager.php?sClass=version&iId=26466 as it sys
I'm logged out and trying to log back in sys invalid username/password. So feel
free to forward this to whoever/whatever this is supposed to go to if this is
the wrong place, and I am sorry for the inconvenience.
Please don't reply, the E-mail for this account is an alias that dos not allow
for reply's, but I wanted to submit this report since I thought it might be
useful if anyone else trys to get the newest version of Stickys working.
Side note: the Wine version of Stickys still works on Fadora Workstation, but
trying to import notes from later versions of Stickys will not work.
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https://bugs.winehq.org/show_bug.cgi?id=55633
Bug ID: 55633
Summary: Regression since V6.0.3: Using NVIDA Optimus WINE
V8.02 - V8.16 unable to create windows.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gavron(a)wetwork.net
Distribution: ---
REGRESSION: Everything works on WINE 6.0.3
Under WINE 8 (Stable and Devel) no app windows open. Even winecfg will not
open. After changing the display mode to 'intel' everything works.
After changing it back to 'nvidia' and no other changes this error repeats:
0188:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0188:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
Method to reproduce:
$ sudo prime-select intel && reboot
--wait for reboot--
$ winecfg
--works just fine--
$ sudo prime-select nvidia && reboot
--wait for reboot--
$ winecfg
--fails with many of that same error above--
$ sudo prime-select intel && reboot
--wait for reboot--
$ winecfg
--works again... the only change being switching the display driver back and
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https://bugs.winehq.org/show_bug.cgi?id=55135
Bug ID: 55135
Summary: Anno 1800: Unimplemented Function in d3d12core.dll
(Crash at startup)
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.kloke(a)web.de
Distribution: ---
Created attachment 74692
--> https://bugs.winehq.org/attachment.cgi?id=74692
Backtrace from Wine
The game Anno 1800 crashs with the following message:
Unhandled exception: unimplemented function d3d12core.dll.D3D12GetInterface
called in 32-bit code (0x7b012387).
Full backtrace is attached.
I am using Wine 8.11 (but the game did not work with previous versions
neither). DXVK 2.2 is installed.
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https://bugs.winehq.org/show_bug.cgi?id=52991
Bug ID: 52991
Summary: Wine Ignores "Emulate a virtual desktop" option being
checked, blocks me from running programs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: splatsniper112010(a)outlook.com
Distribution: ---
as the description says, Wine seems to be ignoring the "Emulate a virtual
desktop" option being checked, and keeps blocking me from running programs. The
weird thing is, it's actually worked before. I had not too long ago uninstalled
wine to check if winamp was causing some lag on a game that i was trying to
blay (BTW winamp didn't seem to be uninstalling), and before that, wine was
working WITH the emulate a virtual desktop option!
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https://bugs.winehq.org/show_bug.cgi?id=56036
Bug ID: 56036
Summary: War Front Game fails to load
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
Distribution: ---
War Front complains of a display without hardware T&L and stencil support on a
32bpp desktop then fails to load
A demo can be played from
https://www.techspot.com/downloads/3979-war-front:-turning-point-demo.html
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https://bugs.winehq.org/show_bug.cgi?id=56012
Bug ID: 56012
Summary: Regression: FPS drop in wine-9.0-rc1
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
In wine 9.0-rc1 FPS does not increase above 55Hz. At the same time, FPS in wine
8 is more than 600Hz, and the game is limited to 240Hz to synchronize with the
monitor. At first I thought this was a bug of the new Wayland driver, but
research showed that in builds without it the FPS is just as low. Software
rendering was also excluded via setting VK_DRIVER_FILES and
DXVK_HUD=devinfo,fps.
Fsync On with WINEFSYNC=1 env variable.
Logs can be downloaded here:
https://bugs.winehq.org/show_bug.cgi?id=55995
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https://bugs.winehq.org/show_bug.cgi?id=55854
Bug ID: 55854
Summary: Error installing Interactive checklist
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: phil(a)tsa.coop
Distribution: ---
Created attachment 75368
--> https://bugs.winehq.org/attachment.cgi?id=75368
Output from terminal when running file from a command line (through Bottles)
Hi,
I have tried installing an executable interactive disclosure checklist (only
accessible through a paywall):
https://library.croneri.co.uk/cch_uk/nukto-01/nukto1-3
The installation crashes more or less on launch. I am trying to run the program
on Bottles, and have .Net3.5Framework installed as a dependency, and also
Net4.0Framework. The output when run from a command line is attached. I am
using a kron4ek-wine-proton-8.02 as a runner. The output is for two attempts to
install, the first without dvxk-2.3 and vkd3d-proton-2.10, which were then
enabled on the second attempt.
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https://bugs.winehq.org/show_bug.cgi?id=55681
Bug ID: 55681
Summary: [Pharaoh A New Era] gst_caps_is_fixed assertion
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
When i launch this game (the remake, not the original), it crashes during the
loading of the 1st mission. Launch the game and navigate into the menu work
correctly.
In the output console, i have these lines :
######
(wine:6155): GStreamer-Video-CRITICAL **: 17:23:42.218:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
0184:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
0184:fixme:mfplat:src_reader_QueryInterface
({7b981cf0-560e-4116-9875-b099895f23d7}, 00000000625CF3A0)
018c:fixme:mfplat:bytestream_file_Close 00000000676B9790
######
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https://bugs.winehq.org/show_bug.cgi?id=53693
Bug ID: 53693
Summary: La-Mulana immediately goes into excessive CPU usage
freeze and makes wm do the same upon killing
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
A word of warning: this will be a bit ranty.
At some point La-Mulana did work in wine - with some caveats. Namely, some
portions of one of boss fights *felt* like certain elements moved at incorrect
relative rate to the other making it significantly harder. I call that a
"physics" bug - I know at least one other game that was *definitely* affected
by such problem (youtube Let's play videos have clearly shown it).
I don't recall when that was, might have been a few years already.
Now, however, upon starting it CPU usage spikes to the point when everything
becomes unresponsive. What's even more annoying, if I login at a different
console (as there's no hope for the current xsession) and kill the game, the
window manager (openbox) goes into same spike and also needs killing to restore
things to a working state. What may or may not matter: if both are killed, the
terminal window the game was started in also closes.
Also, this might or might not be somehow hardware related. As I've said, I
don't recall when it worked, but I might have been still on integrated Intel,
now I'm on integrated AMD. This might be unrelated, but on the other hand I
recall that quite a few WolfRPG games that worked decently at some point with
hardware rendering now go into slideshow mode unless set to software. Then
again, hardware rendering in WolfRPG has often been a bit flaky, sometimes
going straight into crashes (some of them even reproducible on Windows) so
that's a poor indicator of anything.
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https://bugs.winehq.org/show_bug.cgi?id=47788
Bug ID: 47788
Summary: Combobox should not close while using keyboard letters
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Example:
- Run "wine control intl.cpl"
- On the first tab, click the top combox to open it
- Type down a few letter, like 'G', 'E', 'R'
It should jump to the first entry starting with "GER" while keeping the
combobox open. Instead it closes the combobox.
Might relate to bug 42898.
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https://bugs.winehq.org/show_bug.cgi?id=56017
Bug ID: 56017
Summary: Sea of Thieves: virtual:virtual_setup_exception stack
overflow
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Distribution: ---
Created attachment 75657
--> https://bugs.winehq.org/attachment.cgi?id=75657
SOT-WINED3D+seh.log
Hello,
after the game have created its window, it hangs.
It used to work long very fine but now out of sudden it doesn't work anymore, i
guess that may an update of the game have introduced that.
I have attached 2 logs one with DXVK that everyone would use and one with
normal wined3d to make sure its not DXVK fault.
Thank you in advance!
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https://bugs.winehq.org/show_bug.cgi?id=55952
Bug ID: 55952
Summary: Wine Mono HttpResponseStreamTest and
HttpWebResponseTest fail
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Regression from 8.20 to 8.21.
To reproduce, download the Wine Mono test suite from
https://dl.winehq.org/wine/wine-mono/8.1.0/wine-mono-8.1.0-tests.zip and run:
wine run-tests.exe MonoTests.System.Net.HttpResponseStreamTest
MonoTests.System.Net.HttpWebResponseTest
In the good case I get 52 tests passed, 4 tests failed (no list of failing
tests because these are "expected" failures).
In the bad case I get 2 tests passed and 54 failed, with a list of unexpected
failures (I guess one of the tests in HttpWebResponseTest still works).
Bisect showed this:
a866d16ff8f737b864ceee10931aae06c51bed39 is the first bad commit
commit a866d16ff8f737b864ceee10931aae06c51bed39
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Jul 15 20:03:02 2022 -0500
server: Return ERROR_CONNECTION_RESET when trying to recv() on a reset
socket.
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https://bugs.winehq.org/show_bug.cgi?id=55904
Bug ID: 55904
Summary: running error,unimplemented function msvcp140.dll
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jlg_cjz(a)126.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75441
--> https://bugs.winehq.org/attachment.cgi?id=75441
Unhandled exception: unimplemented function msvcp140.dll.??
An error occurred while running wechat in the container,“unimplemented function
msvcp140.dll”
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https://bugs.winehq.org/show_bug.cgi?id=55825
Bug ID: 55825
Summary: XiVLauncher Setup.exe fails
Product: Wine-staging
Version: 8.18
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.kowaliczekschmer(a)icloud.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 75317
--> https://bugs.winehq.org/attachment.cgi?id=75317
Crash.log
XiVLauncher Setup.exe fails
https://github.com/goatcorp/FFXIVQuickLauncher/releases/tag/6.3.10
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https://bugs.winehq.org/show_bug.cgi?id=38486
Bug ID: 38486
Summary: Sim City 3000 crashes / doesn't load
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rufusthompsoncox(a)yahoo.co.uk
Distribution: ---
Created attachment 51331
--> https://bugs.winehq.org/attachment.cgi?id=51331
Error details
Sim City 3000 crashes / doesn't load. Error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=54277
Bug ID: 54277
Summary: Fix unhandled exception for another test of The
Settlers: Heritage of Kings
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried another start out for the game “The settlers (gold edition)” by
components from the software package “wine 8.0~rc3-1522.1”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine C:\\ProgramData\\Microsoft\\Windows\\Start\
Menu\\Programs\\Ubisoft\\Blue\ Byte\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\
-\ Gold\ Edition\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\ spielen.lnk
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00bc:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
008c:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
008c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
0124:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
0124:fixme:imm:ImmReleaseContext (00050044, 0001004E): stub
0124:err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading
symbols
0124:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x70034218
0138:fixme:advapi:RegisterEventSourceA ((null)," "): stub
0138:fixme:advapi:RegisterEventSourceW (L"",L" "): stub
0138:fixme:advapi:ReportEventA
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,01D3FAF4,01E63592):
stub
0138:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,00634F88,01E63592):
stub
0138:err:eventlog:ReportEventW L"3"
0138:fixme:advapi:DeregisterEventSource (CAFE4242) stub
…
How will the software situation be improved further?
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https://bugs.winehq.org/show_bug.cgi?id=50920
Bug ID: 50920
Summary: Implement a 32-bit OpenGL wrapper that forwards calls
to a 64-bit display window through IPC
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: milasudril(a)gmail.com
Distribution: Ubuntu
It is getting harder to run 32-bit OpenGL apps. In particular If you install
the CUDA driver for NVIDIA, you will only get the 64-bit driver. A possible
solution would be to create a separate 64-bit process, that is responsible to
forward OpenGL calls from the 32-bit application to the 64-bit driver.
Some thoughts about implementation possibilities:
* OpenGL never use pointers as handles, but 32-bit ints. Thus it should be
possible to implement a working IPC solution without any pointer translation
table.
* Immediate mode (legacy) OpenGL, will naturally generate more IPC calls.
However, these functions could be implemented in wine, and glEnd could be the
trigger to flush any buffers and to issue the IPC call.
Some thoughts about drawbacks:
* Increased number of context switches which causes increased latency. However,
it is possible to use IPC to have a 32-bit WINE process communicating with
JACK, with sufficiently low latency for realtime audio, which has slightly
higher requirements on low latency then video output, so it should be feasible.
Some thoughts about implementation difficulties:
* Each OpenGL command will need an id, but perhaps this could be auto-generated
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https://bugs.winehq.org/show_bug.cgi?id=56004
Bug ID: 56004
Summary: spacedeskService.exe crashes on launch
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
If you try to launch spacedesk's spacedeskService.exe, the only thing it
outputs to the console is:
fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA
and then crashes.
If you try to turn on the server through spacedeskServiceTray.exe, it crashes
with the same output.
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https://bugs.winehq.org/show_bug.cgi?id=55699
Bug ID: 55699
Summary: user32:input - The 32-bit test_keyboard_layout_name()
fail in the en_AE UTF-8 locale on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input - The 32-bit test_keyboard_layout_name() fail in the en_AE UTF-8
locale on Windows:
input.c:3455: Test failed: e020047f: Could not find keyboard layout L"E020047F"
in preload list
input.c:3459: Test failed: e020047f: hkl high bits 0xe, expected 0xf
input.c:3465: Test failed: e020047f: RegGetValueW returned 2
input.c:3469: Test failed: e020047f: RegGetValueW returned L"18", expected
L"0020"
input.c:3455: Test failed: f0291801: Could not find keyboard layout L"00020401"
in preload list
See https://test.winehq.org/data/patterns.html#user32:input
Notes:
* This does not happen when running this test on its own so there must be
another test interfering.
* Also this only happens in the w10pro64_en_AE_u8 32-bit WineTest run which
corresponds to the English Arab Emirates locale which is UTF-8-only.
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https://bugs.winehq.org/show_bug.cgi?id=43260
Bug ID: 43260
Summary: Some DirectX 3 games such as MechWarrior 2, Soul Trap.
etc display badly or crash.
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
Some DirectX 3 games such as MechWarrior 2, Soul Trap. etc display badly or
crash. MechWarrior 2 loads the Intro Cinematic at most and then crashes at the
main menu with DirectX errors
Soul Trap displays similar errors the Main menu is Partially navigable. You can
not however start an actual game.This has been an ongoing problem with these
games.
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https://bugs.winehq.org/show_bug.cgi?id=55958
Bug ID: 55958
Summary: [Debian-based] wiki.winehq.org/Regression_Testing -
instructions do not work on modern distros
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Created attachment 75550
--> https://bugs.winehq.org/attachment.cgi?id=75550
video demonstration on Linux Mint 21.2
The instructions provided on wiki.winehq.org/Regreesion_Testing for
Debian-based distros seem to not be functional on modern Debian-based distros.
See the attached video for a demonstration on the live ISO of Linux Mint 21.2
Cinnamon (and, while not shown in the video, I get the exact same result when
trying this on an actual installation of Linux Mint 21.2 rather than using a
live ISO session)
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https://bugs.winehq.org/show_bug.cgi?id=39160
Bug ID: 39160
Summary: Diablo 1 modifications 'Tchernobog' and 'Belzebub'
have no sound ingame
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
>From here: http://diablo1.ovh.org/hd/?download
, diablo 1 data file required.
After the intro movies on a new windows 32 bits prefix, there is no sound. I
tried some things (the game has a openal32.dll in the dir):
export WINEDLLOVERRIDES="openal32=d" (game refuses to load from missing dll)
export WINEDLLOVERRIDES="openal32=b" (normal no sound besides the intro movies)
export WINEDLLOVERRIDES="openal32=n" (game complained that 'Sfx error'
'Couldn't create Video Stream Sound object,, OpenAL invalid ID'.
I also tried to install a recent version of oalinst.exe into the prefix with no
appreciable difference with these combinations. Disabled still fell over,
builtin still had no sound and native still found something fishy in the
interface.
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https://bugs.winehq.org/show_bug.cgi?id=46744
Bug ID: 46744
Summary: Settlers IV History Edition
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
Loads into menu, but trying to start a game gives the following error:
0143:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw
object supported.
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https://bugs.winehq.org/show_bug.cgi?id=54405
Bug ID: 54405
Summary: FAVORITE games crash on New Game (Hoshizora no
Memoria, Irotoridori no Sekai, AstralAir no Shiroki
Towa, Sakura Moyu...)
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: nekotekina(a)gmail.com
Distribution: ---
Hello,
Multiple visual novels from FAVORITE crash at selecting New Game after startup.
List of affected games (non-exhaustive, using the same engine):
星空のメモリア (Hoshizora no Memoria) -Wish upon a Shooting Star-
星空のメモリア (Hoshizora no Memoria) -Eternal Heart-
いろとりどりのセカイ (Irotoridori no Sekai)
いろとりどりのヒカリ (Irotoridori no Hikari)
アストラエアの白き永遠 (AstralAir no Shiroki Towa)
紅い瞳に映るセカイ (Akai Hitomi ni Utsuru Sekai)
アストラエアの白き永遠Finale-白き星の夢- (AstralAir no Shiroki Towa Finale -Shiroki Hoshi
no Yume-)
さくら、もゆ。(Sakura, Moyu.) -as the Night's, Reincarnation-)
Workaround:
Go to settings, switch to font settings tab, then go back to main menu. This is
far from obvious, as it looks like the game doesn't work at all.
Technical details:
The game engine crashes calling __invalid_parameter_noinfo after failing to
check results of certain call to GetGlyphOutlineA in its text rendering
routine. More precisely, the engine seems bugged. First thing it does after
starting New Game is trying to "render" Japanese space character U+3000.
GetGlyphOutlineA returns zero for it, this triggers the code path calling
GetLastError. Last error is sticky and there is no SetLastError anywhere before
it. Since GetGlyphOutlineA doesn't set the last error in Wine (at least it's
not the case here), GetLastError checks some "ancient" stuck value. The value
is also strange: 0xffffffff, which isn't usually seen as an error code.
I tried to figure out where 0xffffffff comes from. It's set in
win32u:wait_message. X11DRV_MsgWaitForMultipleObjectsEx returns -1 because the
count arg is 0, after process_events succeeds: ret is set to count-1. I don't
understand where the bug actually is, it's pretty confusing.
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