https://bugs.winehq.org/show_bug.cgi?id=46753
Bug ID: 46753
Summary: osu! icon has black borders around
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angelito.13.pintos(a)gmail.com
Distribution: ---
Hi! i have see some issues in the videogame osu!. When the game is starting the
logo has black borders around, and when you're in the game some configurations
are completely in black. It's not an important problem, but is annoying anyway.
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https://bugs.winehq.org/show_bug.cgi?id=44184
Bug ID: 44184
Summary: osu!: installer stuck in a loop
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reduxpl(a)gmail.com
Distribution: ---
Created attachment 59947
--> https://bugs.winehq.org/attachment.cgi?id=59947
Terminal output; I let the installer restart 3 times, then I proceeded to close
it.
When attempting to install osu! using Wine, the installation process seems to
look fine at a first glance, but after it reaches 100% and the installer shuts
down, the loop begins - the installer starts again, progress meter goes from 0%
to 100% in a few seconds, then it closes, rinse and repeat. The game never
starts.
The installer runs properly on Windows. Additionally, the issue can be worked
around by copying the already installed game files from Windows to Linux - then
the game also starts and runs properly.
Download link: http://m1.ppy.sh/r/osu!install.exe
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https://bugs.winehq.org/show_bug.cgi?id=48727
Bug ID: 48727
Summary: osu!lazer 2020.306.0 crashes on install
Product: Wine
Version: 5.3
Hardware: x86
URL: https://github.com/ppy/osu
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huupoke12(a)gmail.com
Distribution: ---
Created attachment 66603
--> https://bugs.winehq.org/attachment.cgi?id=66603
Terminal log
Reproduce step:
1. Download osu!lazer 2020.306.0 at:
https://github.com/ppy/osu/releases/download/2020.306.0/install.exe
2. Run it with wine
3. It crashes
The install executable is a 64-bit program.
sha256sum install.exe
6880eb9f707c32c57a8d0e90700d23432e97aa84c0399ceb8a2a83ffecb2b4b3 install.exe
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https://bugs.winehq.org/show_bug.cgi?id=42856
Bug ID: 42856
Summary: osu! - high sound latency with winepulse compared to
winealsa
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
I'm trying to set up PulseAudio to achieve the same low audio latency as I'm
getting with just ALSA. Looks like I managed to achieve this, but not as I
would expect.
Currently my setup is: PulseAudio with default configuration, along with
pulseaudio-alsa integration which basically forwards all ALSA-using programs
straight to Pulse. I am using patched winealsa.drv for reduced latency
(changing three constants at the top of mmdevdrv.c — DefaultPeriod,
MinimumPeriod, EXTRA_SAFE_RT — to lower values, the ones that work for me:
20000, 20000, 11000 respectively). I applied a very similar patch to
winepulse.drv.
When running osu! through ALSA (sound=alsa), which effectively runs it through
ALSA->PulseAudio->ALSA device, the audio latency is almost non-existant —
similar if not the same as what I was getting with just ALSA.
When running osu! through PulseAudio (sound=pulse), effectively
PulseAudio->ALSA device, the audio latency is noticeably higher (at least 20ms
higher), even though it practically removes one extra step from the audio
"chain".
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https://bugs.winehq.org/show_bug.cgi?id=50923
Bug ID: 50923
Summary: Long freezes in osu! when searching in beatmaps
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: openglfreak(a)googlemail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69739
--> https://bugs.winehq.org/attachment.cgi?id=69739
Patch that adds a single-entry sortguid cache to sortkey_compare
Wine-Staging patchset libs-Unicode_Collation makes CompareStringEx far slower
than before. This is because the sortkey_compare function added by the last
patch and used by CompareStringEx makes a call to get_language_sort, which is
not exactly cheap (it reads from the registry which involves server calls).
A small patch that adds a simple cache for the last used sortguid makes the
search function fast again.
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https://bugs.winehq.org/show_bug.cgi?id=43769
Bug ID: 43769
Summary: Regression, osu!.exe freezes a few seconds after you
start it, probably a critical zone inter thread
deadlock
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias291999(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine-staging 2.17
causes my game called "osu!" to enter deadlock shortly after the audio starts
playing.
Works fine in wine-staging 2.16
Someone do a git blame on the audio system, could be it, don't know, all i know
is that it works fine in wine-staging 2.16. If you have any tests that may give
you more info, go ahead.
I can not get out of borderless fullscreen, dont know why, dont care to report
a 2'nd bug, as it works fine, and i can deal with it.
I have CSMT enabled. If i have to disable CSMT, that is just a temporary fix, I
am not at all satisfied if you seguest i disable it, go test it yourself, if
you can actually reproduce my bug with CSMT enabled, go ahead and prove i could
run it wo CSMT enabled with a video recording...
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https://bugs.winehq.org/show_bug.cgi?id=48360
Bug ID: 48360
Summary: osu: .NET framework IndexOutOfRangeException crash
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq(a)webfreak.org
CC: julliard(a)winehq.org
Regression SHA1: df3fad6383e79d1485413ad549c55240843d2418
Distribution: ArchLinux
Created attachment 66104
--> https://bugs.winehq.org/attachment.cgi?id=66104
crash log occuring with wine 4.16
since wine 4.16 the game "osu!" started crashing often. For more
application-specific context see the bug report there for more details:
https://github.com/ppy/osu-stable-issues/issues/284
It seems that on Windows no such issue is present and prior to wine 4.15 this
bug was not present. It seems to be an issue somewhere with array indexing on
.NET inside some rendering function. This crash occurs when starting the game
"osu!" and then moving the mouse cursor relatively quickly (causing longer
lines to be rendered)
The issue in wine seems to be that the behavior of the page faults has changed
in df3fad6383e79d1485413ad549c55240843d2418 so that now it started to throw
array index exceptions which don't happen on Windows.
I have attached the full application log with ntdll warn log up with the crash
with Wine 4.16 (precompiled from ArchLinux archives)
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https://bugs.winehq.org/show_bug.cgi?id=54775
Bug ID: 54775
Summary: alt-tab not working when playing osu!
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: nellodegregoris66(a)gmail.com
Distribution: ---
Created attachment 74266
--> https://bugs.winehq.org/attachment.cgi?id=74266
logs from launching the game (until x11drv error)
Hello, ever since I updated Wine to 8.0-rc4 (and later versions, as this
happens for latest 8.5 staging too) I've had problems to alt-tab when playing
osu!, as the game would stay focused without having the possibility to switch
to other windows.
Logs show a certain error when alt-tabbing in x11drv, the exact logs are in the
file attached.
This doesn't happen with previous Wine vers. (ex. 7.16).
I've also tried other few games, and the same happens with osu!Lazer.exe too.
Note that this happens on X11 and Wayland too (with XWayland).
Steps to reproduce are:
- Set "Hide Wine Version" in winecfg (this allows proper fullscreen for osu!)
- Launch the game
Thanks in advance for the help!
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https://bugs.winehq.org/show_bug.cgi?id=54830
Bug ID: 54830
Summary: HITMAN (2016) needs
d3d12_pipeline_state_GetCachedBlob() implementation
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes after a while with
vkd3d:fixme:d3d12_pipeline_state_GetCachedBlob iface 000000000C5C36E0, blob
0000000030D6FA20 stub!
1.7-70-g8ed74377
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https://bugs.winehq.org/show_bug.cgi?id=53295
Bug ID: 53295
Summary: HITMAN 3 crashes on launch (needs
D3D12_FEATURE_DATA_D3D12_OPTIONS6)
Product: vkd3d
Version: 1.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:d3d12_device_CheckFeatureSupport Unhandled feature 0x1e.
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