https://bugs.winehq.org/show_bug.cgi?id=40485
Bug ID: 40485
Summary: Nexus Localizer (Nexus: The Jupiter Incident) has
wrong text orientation
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: huw(a)codeweavers.com
Regression SHA1: 7a3c9889e38ede659230a66a167b82c024f0dc85
Distribution: ---
Created attachment 54255
--> https://bugs.winehq.org/attachment.cgi?id=54255
screenshot (built-in vs. native riched20)
Nexus Localizer is a tool bundled with the game Nexus: The Jupiter Incident
which lets you add your own translation to the game. Selected text appears in a
two-side pane, but orientation of the text is wrong.
Installing either corefonts or native riched20.dll works around the problem for
me.
Additionally, text appeared correctly in the application (with built-in
riched20 / without corefonts) before the following commit:
commit 7a3c9889e38ede659230a66a167b82c024f0dc85
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Jul 1 10:48:56 2015 +0100
riched20: Free the script cache when updating the default style.
In the terminal I have only a pair of these:
>fixme:win:LockWindowUpdate (0x10020), partial stub!
>fixme:win:LockWindowUpdate ((nil)), partial stub!
Let me know if you need debug logs or further tests.
The attached screenshot shows what the text looks like with vanilla Wine 1.9.8
(upper image) and with native riched20.dll installed.
Wine 1.9.8
Fedora 23
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https://bugs.winehq.org/show_bug.cgi?id=54820
Bug ID: 54820
Summary: RtlFindMessage doesn't work
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: novae.harpist06(a)icloud.com
Distribution: ---
Created attachment 74320
--> https://bugs.winehq.org/attachment.cgi?id=74320
Reproducer
Only returns STATUS_RESOURCE_TYPE_NOT_FOUND.
Reproducer attached
On windows:
ntdll at 00007FF870AF0000
RtlFindMessage returned 00000000
Message: Object Name not found.
On wine:
ntdll at 0000000170000000
RtlFindMessage returned C000008A
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http://bugs.winehq.org/show_bug.cgi?id=25495
Summary: Homeworld 2: Shadows and High-Quality Hyperspace
Effect are disabled
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Even with the Shadows and High-Quality Hyperspace Effect enabled through the
options menu in Homeworld 2, either effect is not seen in the actual gameplay.
>From some research via Google, it appears both effects use the stencil
capabilities of the graphics driver. I'm assuming the game is failing to detect
the correct capabilities of the graphics card.
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https://bugs.winehq.org/show_bug.cgi?id=54817
Bug ID: 54817
Summary: Inquisitor hags in a black screen at opening movies
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 74317
--> https://bugs.winehq.org/attachment.cgi?id=74317
console output
Inquisitor screen stays black when launching opening movies. Can be
workarounded by editing the file gfx.ini with the option VideoFileLoadMode=0
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http://bugs.winehq.org/show_bug.cgi?id=33192
Bug #: 33192
Summary: Characters in Granado Espada not visible
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rndbit(a)nm.ru
Classification: Unclassified
Created attachment 43911
--> http://bugs.winehq.org/attachment.cgi?id=43911
Visual explanation
So game works flawlessly except for models somehow not being attached to
animations.
I uploaded screenshot that illustrates issue.
1. As you can see models of all static actors are pisitioned in center of
loaded level.
2. Spots where NPCs should stand are empty, however 'invisible' npcs are
clickable at spot above their name, just where npc body should be.
3. Player characters also can not be seen. Items carried by characters (and
NPCs) are rendered properly. Gear moves according to animation.
Terminal log:
String Dictionary Loading Start
String Dictionary Loading Success
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef04,0x00000000), stub!
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:ImmGetOpenStatus (0xcf077a8): semi-stub
fixme:imm:ImmReleaseContext (0xa0062, 0xcf077a8): stub
fixme:ras:RasEnumConnectionsW (0x1333e8,0x326af0,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesW ((nil),(null),0xcffb108,0x327320,0xcffadf4),stub!
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0xd17ef28): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0x193d8048): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
I replaced multiple same messages with <...> for improved readability.
Forum thread: http://forum.winehq.org/viewtopic.php?f=2&t=18485
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https://bugs.winehq.org/show_bug.cgi?id=54814
Bug ID: 54814
Summary: Tahoma font cannot display Chinese correctly
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
Created attachment 74306
--> https://bugs.winehq.org/attachment.cgi?id=74306
Tahoma_cannot_show
Some Chinese characters will be displayed as squares. I checked and found that
Tahoma does not have the corresponding glyphs for these characters, but should
we provide a replacement solution so that the fonts can be rendered normally.
I have modified some contents of the registry to enable Chinese to be
displayed, but the displayed width is incorrect
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https://bugs.winehq.org/show_bug.cgi?id=54811
Bug ID: 54811
Summary: excel2003 prints to file to unknown place/file OR does
not genrate anything; MSword offers one to choose
name/location for file
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcdunord(a)gmail.com
Distribution: ---
excel2003 "prints to file" w/o error message to unknown place/file OR does not
generate any file; MSword offers one to choose name/location for file.
and CUPS PDF is not offered as printer option anymore... :(
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https://bugs.winehq.org/show_bug.cgi?id=53499
Bug ID: 53499
Summary: GetAdaptersInfo returns loopback interface while it
should omit it
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: stanislav.rimsha(a)gmail.com
Distribution: ---
Created attachment 72853
--> https://bugs.winehq.org/attachment.cgi?id=72853
Application debug log with +iphlpapi,+nsi,+winsock
I'm trying to fix LAN play under wine for a game for some time and in the logs
I came across the issue that GetAdaptersInfo seems to include loopback
interface and causing application to use zero hardware address (loopback
interface is always on top).
According to the code here loopback interfaces should not be included:
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/iphlpapi/iphlpapi_ma…
However in debug log interface indexes indicate that loopback is likely
returned along with other adapters.
Also worth noting that in ipconfig /all the lo interface is considered an
Ethernet interface.
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https://bugs.winehq.org/show_bug.cgi?id=54809
Bug ID: 54809
Summary: wine internet explorer crashed when i tried to open
trovetools setup
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: tinpinweget(a)gmail.com
Distribution: ---
Created attachment 74301
--> https://bugs.winehq.org/attachment.cgi?id=74301
Backtrace
wine internet explorer crashed when i tried to open trovetools setup, could not
find it in the list so i chose ieframe as the closest match.
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