https://bugs.winehq.org/show_bug.cgi?id=54818
Bug ID: 54818
Summary: wininet:internet - test_InternetQueryOptionA() fails
in Wine when wpad.my.domain exists
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
wininet:internet - test_InternetQueryOptionA() fails in Wine when
wpad.my.domain exists:
internet.c:1305: Test failed: Retrieved flags should've been PROXY_TYPE_PROXY,
was: 7
internet.c:1339: Test failed: Retrieved flags should've been PROXY_TYPE_DIRECT,
was: 5
internet.c:1369: Test marked todo: Retrieved flags should've been
PROXY_TYPE_PROXY | PROXY_TYPE_DIRECT, was: 7
internet.c:1436: Test failed: Retrieved flags should've been PROXY_TYPE_PROXY,
was: 7
See https://test.winehq.org/data/patterns.html#wininet:internet
Where:
1 == PROXY_TYPE_DIRECT
2 == PROXY_TYPE_PROXY
4 == PROXY_TYPE_AUTO_PROXY_URL
This is because, when wpad.my.domain exists, url is set in
query_global_option() so it automatically adds the DIRECT + AUTO_PROXY_URL
flags:
if (url)
/* native includes PROXY_TYPE_DIRECT even if PROXY_TYPE_PROXY is set */
optionW->Value.dwValue |= PROXY_TYPE_DIRECT|PROXY_TYPE_AUTO_PROXY_URL;
url comes from get_proxy_autoconfig_url() which in my case gets it from
detect_proxy_autoconfig_url_dns(). That's normal given the way my DNS server is
configured.
However on the same network Windows 10 does not add these flags and the tests
succeed. So Wine is doing something wrong there.
Also note that, in my case, although wpad.my.domain exists,
http://wpad.my.domain/wpad.dat returns 404. Also InternetQueryOptionA(...
INTERNET_OPTION_PROXY ...) returns lpszProxy == NULL and lpszProxyBypass ==
NULL. So in practice there is no proxy.
Maybe the issue is that query_global_option() does not look that far.
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https://bugs.winehq.org/show_bug.cgi?id=5977
--- Comment #38 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occur with wine 8.5
wine splash.exe
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:wineusb:add_usb_device Interface 1 has 6 alternate settings; using
the first one.
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:wineusb:add_usb_device Interface 1 has 8 alternate settings; using
the first one.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
0024:fixme:imm:ImeSetActiveContext himc 00010076, flag 0x1 stub!
0024:fixme:imm:ImmReleaseContext (0002006E, 00010076): stub
008c:fixme:imm:ImeSetActiveContext himc 00010026, flag 0 stub!
008c:fixme:imm:ImmReleaseContext (00010020, 00010026): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
david@acer:~/.wine/drive_c/Program Files/Activision/Star Trek - Armada Demo$
0118:fixme:imm:ImeSetActiveContext himc 00020070, flag 0x1 stub!
0118:fixme:imm:ImmReleaseContext (00020076, 00020070): stub
0118:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0118:fixme:cursor:SetSystemCursor (00000000,00007f00),stub!
0118:fixme:cursor:SetSystemCursor (00000000,00007f02),stub!
0118:fixme:cursor:SetSystemCursor (00000000,00007f01),stub!
0118:fixme:cursor:SetSystemCursor (00000000,00007f8a),stub!
0118:fixme:ddraw:DirectDrawEnumerateExA flags 0x4 not handled
0118:fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
0118:fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
0118:fixme:ddraw:ddraw_surface1_Flip Ignoring flags 0x1.
0118:err:d3d:wined3d_restore_display_modes Failed to read the registry display
mode for L"\\\\.\\DISPLAY1".
0118:err:ddraw:ddraw_set_cooperative_level RestoreDisplayMode failed
0118:err:d3d:wined3d_restore_display_modes Failed to read the registry display
mode for L"\\\\.\\DISPLAY1".
0118:fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
0118:fixme:ddraw:d3d_device7_SetClipStatus iface 0076AF98, clip_status 0021E7BC
stub!
0118:err:d3d:wined3d_restore_display_modes Failed to read the registry display
mode for L"\\\\.\\DISPLAY1".
0118:err:ddraw:ddraw_set_cooperative_level RestoreDisplayMode failed
0118:err:d3d:wined3d_restore_display_modes Failed to read the registry display
mode for L"\\\\.\\DISPLAY1".
0118:fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
0118:fixme:ddraw:d3d_device7_SetClipStatus iface 0075C5A0, clip_status 0021F5C0
stub!
The last line looks promising...
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https://bugs.winehq.org/show_bug.cgi?id=4553
--- Comment #43 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-8.5.
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https://bugs.winehq.org/show_bug.cgi?id=40485
Bug ID: 40485
Summary: Nexus Localizer (Nexus: The Jupiter Incident) has
wrong text orientation
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: huw(a)codeweavers.com
Regression SHA1: 7a3c9889e38ede659230a66a167b82c024f0dc85
Distribution: ---
Created attachment 54255
--> https://bugs.winehq.org/attachment.cgi?id=54255
screenshot (built-in vs. native riched20)
Nexus Localizer is a tool bundled with the game Nexus: The Jupiter Incident
which lets you add your own translation to the game. Selected text appears in a
two-side pane, but orientation of the text is wrong.
Installing either corefonts or native riched20.dll works around the problem for
me.
Additionally, text appeared correctly in the application (with built-in
riched20 / without corefonts) before the following commit:
commit 7a3c9889e38ede659230a66a167b82c024f0dc85
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Jul 1 10:48:56 2015 +0100
riched20: Free the script cache when updating the default style.
In the terminal I have only a pair of these:
>fixme:win:LockWindowUpdate (0x10020), partial stub!
>fixme:win:LockWindowUpdate ((nil)), partial stub!
Let me know if you need debug logs or further tests.
The attached screenshot shows what the text looks like with vanilla Wine 1.9.8
(upper image) and with native riched20.dll installed.
Wine 1.9.8
Fedora 23
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https://bugs.winehq.org/show_bug.cgi?id=54820
Bug ID: 54820
Summary: RtlFindMessage doesn't work
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: novae.harpist06(a)icloud.com
Distribution: ---
Created attachment 74320
--> https://bugs.winehq.org/attachment.cgi?id=74320
Reproducer
Only returns STATUS_RESOURCE_TYPE_NOT_FOUND.
Reproducer attached
On windows:
ntdll at 00007FF870AF0000
RtlFindMessage returned 00000000
Message: Object Name not found.
On wine:
ntdll at 0000000170000000
RtlFindMessage returned C000008A
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http://bugs.winehq.org/show_bug.cgi?id=25495
Summary: Homeworld 2: Shadows and High-Quality Hyperspace
Effect are disabled
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Even with the Shadows and High-Quality Hyperspace Effect enabled through the
options menu in Homeworld 2, either effect is not seen in the actual gameplay.
>From some research via Google, it appears both effects use the stencil
capabilities of the graphics driver. I'm assuming the game is failing to detect
the correct capabilities of the graphics card.
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https://bugs.winehq.org/show_bug.cgi?id=54817
Bug ID: 54817
Summary: Inquisitor hags in a black screen at opening movies
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 74317
--> https://bugs.winehq.org/attachment.cgi?id=74317
console output
Inquisitor screen stays black when launching opening movies. Can be
workarounded by editing the file gfx.ini with the option VideoFileLoadMode=0
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http://bugs.winehq.org/show_bug.cgi?id=33192
Bug #: 33192
Summary: Characters in Granado Espada not visible
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rndbit(a)nm.ru
Classification: Unclassified
Created attachment 43911
--> http://bugs.winehq.org/attachment.cgi?id=43911
Visual explanation
So game works flawlessly except for models somehow not being attached to
animations.
I uploaded screenshot that illustrates issue.
1. As you can see models of all static actors are pisitioned in center of
loaded level.
2. Spots where NPCs should stand are empty, however 'invisible' npcs are
clickable at spot above their name, just where npc body should be.
3. Player characters also can not be seen. Items carried by characters (and
NPCs) are rendered properly. Gear moves according to animation.
Terminal log:
String Dictionary Loading Start
String Dictionary Loading Success
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef04,0x00000000), stub!
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:ImmGetOpenStatus (0xcf077a8): semi-stub
fixme:imm:ImmReleaseContext (0xa0062, 0xcf077a8): stub
fixme:ras:RasEnumConnectionsW (0x1333e8,0x326af0,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesW ((nil),(null),0xcffb108,0x327320,0xcffadf4),stub!
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0xd17ef28): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0x193d8048): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
<...>
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:GetWindowPlacement not supported on other process window 0x20028
<...>
fixme:win:GetWindowPlacement not supported on other process window 0x20028
I replaced multiple same messages with <...> for improved readability.
Forum thread: http://forum.winehq.org/viewtopic.php?f=2&t=18485
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https://bugs.winehq.org/show_bug.cgi?id=54814
Bug ID: 54814
Summary: Tahoma font cannot display Chinese correctly
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
Created attachment 74306
--> https://bugs.winehq.org/attachment.cgi?id=74306
Tahoma_cannot_show
Some Chinese characters will be displayed as squares. I checked and found that
Tahoma does not have the corresponding glyphs for these characters, but should
we provide a replacement solution so that the fonts can be rendered normally.
I have modified some contents of the registry to enable Chinese to be
displayed, but the displayed width is incorrect
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