https://bugs.winehq.org/show_bug.cgi?id=55275
Bug ID: 55275
Summary: Colly.exe(CollyNodes official minecraft hosting
client): Crashes on launch
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 8559365(a)gmail.com
Distribution: ---
Created attachment 74888
--> https://bugs.winehq.org/attachment.cgi?id=74888
Tested on Linux Mint 21.1 Vera(Cinnamod edition)
App crashes when I trying to launch it with "wine
'/home/tyseex/Downloads/Colly.exe'". Developer said, that app only supports
64-bit windows 11 and windows 10. The application also needs the .NET Framework
4.0, but it doesn't matter if you use wine-mono or the real .NET 4.0. It will
still crash.
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https://bugs.winehq.org/show_bug.cgi?id=42226
Bug ID: 42226
Summary: No ingame sfx audio when CD Audio playing with builtin
dsound in Ignition
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: mads(a)ab3.no
Distribution: ---
Wine 1.9.23 (Staging)
If I play the original Ignition[1] (Ign_3dfx.exe with nGlide 1.05) with native
*dsound driver (winetricks dsound), both CD Audio and ingame sfx works, but
there's about a half-second latency to every ingame sfx.
When I use the built-in dsound, I have to choose between listening to music, or
listen to ingame sfx (if I enable CD Audio, there's no ingame sfx). But there's
no latency to the ingame sfx when it's enabled.
What kind of logs are interesting here?
[1] https://en.wikipedia.org/wiki/Ignition_(video_game)
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https://bugs.winehq.org/show_bug.cgi?id=55063
Bug ID: 55063
Summary: gdi32:clipping - test_GetClipRgn() sometimes gets a
NULL region on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:clipping - test_GetClipRgn() sometimes gets a NULL region on Windows:
clipping.c:339: Test failed: Expected SelectClipRgn to return SIMPLEREGION, got
1
clipping.c:453: screen resolution 1024 x 768
clipping.c:471: Test failed: expected SIMPLEREGION, got 1
clipping.c:484: Test failed: RectVisible failed for (10,10)-(20,20)
clipping.c:488: Test failed: RectVisible failed for (20,20)-(10,10)
clipping.c:502: Test failed: expected SIMPLEREGION, got 1
See https://test.winehq.org/data/patterns.html#gdi32:clipping
This is quite rare, happening 8 times in the past 8 months, but somewhat
irregularly. Also, so far the failure has only happened on Windows 10 21H1,
21H2... and Windows 8:
* 2022-11-04 win21H1_newtb-w10pro64-he-64
* 2022-11-15 win21H2_newtb-w1064-tsign-32
* 2023-03-27 win21H1_newtb-w10pro64-ru-64
* 2023-04-05 win21H1_newtb-w10pro64-ja-64
* 2023-04-06 win21H1_newtb-w10pro64-en-AE-u8-64
* 2023-04-11 win21H1_newtb-w10pro64-64
* 2023-05-08 win81_newtb-w864-64
* 2023-06-06 win81_newtb-w864-64
So it's possible these failures are caused by interference from another test.
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https://bugs.winehq.org/show_bug.cgi?id=40427
Bug ID: 40427
Summary: PS4 Remote Play Installer does not work because it
needs Windows Media Feature Pack
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
Running wine-staging 1.9.5 and trying to install the new PS4 Remote Play app
that was released this morning:
https://www.thurrott.com/xbox/66088/ps4-remote-play-comes-pc
Made a fresh wineprefix. First, I had to set the Windows version to 8.1 because
anything less complained that it was unsupported by the installer. Then, I had
to make another new 32bit wine prefix because on 64bits the installer
complained that it had a resolution below 1024x768. Finally, I got an error
about needing to install the Windows Media Feature Pack.
This is an MSU installer (Windows8.1-KB2929699-x86.msu) so it isn't supported
in upstream Wine; however, staging recently added support for some MSU
installers. They haven't really documented how this is supposed to work beyond
"it uses WUSA" and ".NET 4.5 will work out of the box after setting an override
for mscoree in winecfg," so I set the override, and tried:
$ env WINEPREFIX=~/.ps4test wine ~/.ps4test/drive_c/windows/system32/wusa.exe
Windows8.1-KB2929699-x86.msu
Which had this output:
...
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"languagePack"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:install_assembly Assembly L"Microsoft-Windows-MFPlat" not found
err:wusa:install_updates Failed to install update
L"Microsoft-Windows-MediaFeaturePack-OOB-Package-TopLevel"
err:wusa:install_msu Dryrun failed, aborting installation
So, OK, maybe that one particular MSU doesn't work still, or maybe I'm doing it
wrong. I then tried the middle answer from this AskUbuntu thread to add the
relevant h264 functionality manually:
http://askubuntu.com/questions/651099/how-to-install-windows-media-feature-…
But unfortunately, after successfully registering the relevant DLLs and
creating the registry keys, the PS4 Remote Play Installer still complains about
wanting the Windows Media Feature Pack. So I'm stuck for now. But hopefully
this is a start!
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https://bugs.winehq.org/show_bug.cgi?id=51949
Bug ID: 51949
Summary: black boxes for mouse pointer and windows in
wine-staging-6.20
Product: Wine-staging
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70927
--> https://bugs.winehq.org/attachment.cgi?id=70927
cardfile w/black window & PS 6.0 w/black box pointer
The mouse pointer is obscured by a black box in photoshop 6.0 and the window
that has focus is all black making any text in the window unreadable.
See attached images for cardfile & photoshop.
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https://bugs.winehq.org/show_bug.cgi?id=54793
Bug ID: 54793
Summary: LeagueClient.exe get's stuck in the league of legends
logo before crashing
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kassin.dornelles(a)gmail.com
Distribution: ---
Created attachment 74287
--> https://bugs.winehq.org/attachment.cgi?id=74287
Logs from when the LoL logo starts and when it crashes.
When launching the LeagueClient.exe launcher pressing "Play" in the
RiotClientServices.exe window it will show up the league of legends logo but it
will be stuck on it for 1 to 2 minutes before it stops trying to launch the
game client, so the riotclientservices "Play" button will get re-enabled for
the user to try again
Steps to reproduce:
- Install WINE 8.5 (upstream release)
- Install corefonts (via Winetricks or System wide, i did install system wide)
to get the riotclientservices.exe to actually work
- Launch the game installer that you got from
"https://signup.leagueoflegends.com/en-us/signup/redownload"
- Press install and wait for it, when its over it will launch the
riotclientservices.exe
- Wait for the league client to be downloaded by the riot client, press play
after it and that's it.
Ive seen other issues but seems like most of them got abandoned by the author
and were also using an older version of WINE (please move the issues to gitlab
if possible)
Some random info:
I have all wine dependencies installed, i'm on arch linux, i have corefonts
installed and the prefix is a new one, clear, not even dxvk or vkd3d-proton is
installed, is as clear as it can be.
GPU and CPU is not relevant because a bunch of people in different hardware get
the same exact issue every time.
i'm attaching logs
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https://bugs.winehq.org/show_bug.cgi?id=55274
Bug ID: 55274
Summary: Magpie v0.4 needs IDXGISwapChain1 to IDXGISwapChain2
cast
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
https://github.com/Blinue/Magpie/releases/tag/v0.4
Contains source and download.
Log:
> 02c0:warn:dxgi:d3d11_swapchain_QueryInterface {a8be2ac4-199f-4946-b331-79599fb98de7} not implemented, returning E_NOINTERFACE
Affected code from the program:
https://github.com/Blinue/Magpie/blob/42088d9261c0ad7e0467ff379bc50a1812e11…
To reproduce, just run the program and click the button right of "ALT+F11"
After 5 seconds it creates a bugged fullscreen window that hides an error
message box behind it.
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https://bugs.winehq.org/show_bug.cgi?id=55271
Bug ID: 55271
Summary: d3dx10_39:d3dx10, d3dx10_40:d3dx10, d3dx10_42:d3dx10:
test_D3DX10CreateThreadPump() sometimes fails on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_39:d3dx10, d3dx10_40:d3dx10, d3dx10_42:d3dx10:
test_D3DX10CreateThreadPump() sometimes fails on Windows:
d3dx10.c:2664: Test failed: Got unexpected data_loader_decompress_count 1.
See https://test.winehq.org/data/patterns.html#d3dx10_39:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_40:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_42:d3dx10
With only four instances in 8 months this is pretty rare:
* 2023-02-16 win21H1_newtb-w10pro64-hi-u8-64
* 2023-04-20 win7_newtb-w7u-es
* 2023-06-07 win7_newtb-w7u-es
* 2023-07-11 win7_newtb-w7u-es
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