https://bugs.winehq.org/show_bug.cgi?id=55261
Bug ID: 55261
Summary: Installing wine-staging 8.12~lunar-1 didn't remove
8.0~repack-4
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Follow up from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55256
Ubuntu 23.04 had installed 8.0~repack-4 and upgraded repo for lunar, then apt
update and upgrade, but previous build was not uninstalled, so now I have:
$ apt list --installed | grep wine
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
fonts-wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all [installed]
libkwineffects14/lunar,lunar,lunar,now 4:5.27.4-0ubuntu1 amd64
[installed,automatic]
libwine-development/lunar,lunar,lunar,now 7.20~repack-1 amd64
[installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed,automatic]
wine-staging-amd64/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine-staging-i386/lunar,now 8.12~lunar-1 i386 [installed,automatic]
wine-staging/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine32/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed]
wine64/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed]
winehq-staging/lunar,now 8.12~lunar-1 amd64 [installed]
winetricks/lunar,lunar,lunar,lunar,lunar,lunar,now 20220411-1 all [installed]
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https://bugs.winehq.org/show_bug.cgi?id=55251
Bug ID: 55251
Summary: need ntdll.dll.RtlWalkFrameChain for Revelation mobile
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: quyenvanboqmak(a)gmail.com
Distribution: ---
Created attachment 74857
--> https://bugs.winehq.org/attachment.cgi?id=74857
Revelation mobile need ntdll.dll.RtlWalkFrameChain
Revelation works fine with wine-ge-proton OpenGL, but when DXVK is enabled,
there is a fatal error like above!
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https://bugs.winehq.org/show_bug.cgi?id=55248
Bug ID: 55248
Summary: Bentley CONNECTION Client does not connect to internet
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Download Bentley CONNECTION Client:
https://www.bentley.com/software/connection-client/
Direct link:
https://cs-download.limelight.com/bentley/ht/s/p/rl/dist2/intel/v2300/conne…
Is unable to connect to the internet after install is completed.
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https://bugs.winehq.org/show_bug.cgi?id=47325
Bug ID: 47325
Summary: Steam Login: cannot select Account Name or Password
text boxes when emulating a Virtual Desktop
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Steps to reproduce:
* Emulate a virtual desktop through winecfg.
* Install and run Steam. Proceed to the login prompt.
* Attempt to select the "Account name" and "Password" textboxes.
Expected Behavior:
Textbox is selected when it is clicked on, i.e. it displays a flashing cursor
and characters accumulate in it when keys are pressed.
Actual Behavior:
Textbox is not selected. No cursor is displayed, and it does not respond to
key presses.
Easy Workaround:
Grab and move the steam login window inside of the virtual desktop. After
doing this it becomes possible to select the text boxes in the window and enter
Account Name and Password.
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http://bugs.winehq.org/show_bug.cgi?id=31278
Bug #: 31278
Summary: The Longest Journey: "eye-mouth-hand" dialog only
appears sometimes (randomly?)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
This bug has been described by Octavian Vocu on one of his comments in another
bug report from the same game
(http://bugs.winehq.org/show_bug.cgi?id=11819#c39). I'm pasting an excerpt of
his comment below because it explains exactly what's happening:
"There is still some issue related to doing actions on objects, with the mouse.
Clicking an actionable object should display the eye-mouth-hand dialog. Mouse
shows correct pointer, but simply clicking has no effect. I noticed that as you
push the left mouse button, you need to move the mouse slightly for the action
dialog to appear. Might be related to transparent windows, not sure yet."
It's certainly a different bug and deserves a different report, that's why I'm
creating this.
I've tested this on Debian Sid (i386) with wine-1.5.9. The console output is
small, so I just pasted it below; the messages look the same as every other bug
report on the game. The last three fixme's repeat a million times.
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb04,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
fixme:d3d:state_flushbatch Render state WINED3D_RS_FLUSHBATCH not implemented
yet.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
It might be important to notice that Octavian was probably on the right track
of fixing this with his previous patches. The game runs pretty well on 1.3.32
with three of his patches (http://bugs.winehq.org/show_bug.cgi?id=11819#c37);
the issue reported here is the main thing keeping it from being almost perfect.
Also, on a 1.5.9 with the same three patches (even though the characters are
invisible again) the following three messages appear when you click an object
(when the dialog should be displayed):
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
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https://bugs.winehq.org/show_bug.cgi?id=41976
Bug ID: 41976
Summary: Very high CPU usage while downloading stuff in Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
I'm now downloading Crysis in the latest Steam/Wine releases and CPU usage is
extremely high:
PID USER PR NI VIRT RES %CPU %MEM TIME+ nTH COMMAND
31543 birdie 20 0 2731.0m 227.1m 51.7 1.4 6:43.52 42 Steam.exe
31401 birdie 20 0 8.0m 5.6m 49.0 0.0 5:44.30 1 wineserver
One extra note: I'm downloading to tmpfs so disk IO has zero effect on this
process.
The current download speed is around 3MB/sec (24Mb/sec).
This is a bug.
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https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=52365
Bug ID: 52365
Summary: Amayakase (Adult Visual Novel) - Entering Fullscreen
Renders a Black Window
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bridge.remove.de0abd(a)gizmotik.com
Distribution: ---
Created attachment 71553
--> https://bugs.winehq.org/attachment.cgi?id=71553
Wine (non-Staging) 7.0-rc5 Terminal Output
SHA256:
d05912af4b526140d0838eb8dd0f8b55663c4351a9b34a330d18d75740adcba9
Download:
(The application is a retail product:
https://jastusa.com/games/jast024/amayakase---spoiling-my-silver-haired-gir…
)
Wine Version:
Wine (non-Staging) 7.0-rc5
------
Entering fullscreen through the in-application settings causes the fullscreen
window to render blank/black.
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https://bugs.winehq.org/show_bug.cgi?id=55250
Bug ID: 55250
Summary: Touhou gets massive graphical glitches after a while
of playing (GL_OUT_OF_MEMORY)
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 74855
--> https://bugs.winehq.org/attachment.cgi?id=74855
Log
Already happened a few time with different Touhou games for me, this time using
Touhou 15. After about an hour or so of playing, sometimes sprites are suddenly
not rendered anymore, making the game unplayable.
Attaching a log I had since I happens to start it via the terminal.
Anything I could do to help narrow this down? It is hard to reproduce, since it
happens only after prolonged playing.
Maybe more flags for debugging?
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https://bugs.winehq.org/show_bug.cgi?id=49560
Bug ID: 49560
Summary: Ashes of the Singularity: Escalation freezes at
Turinium Optimized
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67700
--> https://bugs.winehq.org/attachment.cgi?id=67700
Ashes of the Singularity: Escalation Wine log
Ashes of the Singularity: Escalation freezes at Turinium Optimized caption. The
game starts fine and when reaches "Turinium Optimized" in the loading menu, it
freezes and I have to kill it manually. I can't reach the main menu, it's the
initioal loading screen of the game. Tried with clean prefix and on two
different Linux distros - Arch and Linux Mint. It's the latest GOG version.
https://i.imgur.com/N9RgT5g.png
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